Optimal quest guide/Ironman
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This guide is intended for iron accounts. For the regular guide, see here.
Guide
This guide is designed to provide you with a path to complete all quests while avoiding early or long skilling grinds. It will include some notes for efficiency where it will save you time later to do certain actions during quests. For example, completing Diary tasks, gathering items, and completing other quest steps while in the area. Following the guide fairly closely until the completion of Holy Grail is recommended, as the early path is quite optimised for completing quests together in the early areas, skipping early combat training and unlocking some useful transportation options to make future activities easier.
This guide puts most lamp rewards on Herblore whenever possible, as this is generally the slowest skill to train as an ironman due to difficulty obtaining the ingredients. Any experience lamps or books of knowledge received through random events may also be used on Herblore. The questing order assumes that you have followed the advice on experience rewards exactly for the sake of unlocking the next quests in the list. You may need to do additional training or skip certain quests if choosing another skill to lamp.
While following this guide, also consider what other activities you might want to do alongside it depending on your goals. Skills like Farming and
Hunter in particular are usually trained at set timings alongside other activities, and as such may be trained to a higher level earlier than the guide suggests.
Prayer will make certain quests easier if trained earlier for protection prayers, and
Herblore gives you access to potions.
Agility gives you the largest benefits at early levels due to run regeneration. For most skills however, skipping early levels through quests will be faster than early skill grinds, as you won't have access to the fastest skilling methods. When
Slayer is trained on the side, it is recommended to use Konar as soon as possible, due to the possibility to loot Magic logs from the Brimstone chest, these are required for Desert Treasure I.
When doing skilling grinds outside of this guide, keep in mind what quests you may be able to complete earlier for useful unlocks. For example, training 49 Firemaking earlier will allow you to complete Tears of Guthix earlier, which provides the player with a short minigame that will reward experience points in their lowest skill once a week. You may also prioritise quests that give experience in the skill you are planning to grind, which will allow you to skip slow early levels. For a useful list of quest experience rewards see here.
Gaining access to transportation methods will allow you to complete many quests faster. This guide prioritises unlocking the Ardougne Cloak 1, spirit trees, fairy rings and gnome gliders early as these provide you with free teleports to multiple useful locations. It is also useful to gain access to transportation methods outside of completing quests, such as minigame teleports. New players on a budget may use games necklace(8) to teleport around or for access to a bank.
The Ironman guide is a good place to find general tips for activities, money making, and unlocks to prioritise.
Notable quest unlocks
The quests below list some of the more notable unlockable content, teleportation methods, equipment, and locations. The quests below are not listed in any specific order.
- Skill unlocks:
- Druidic Ritual — Unlocks Herblore and the ability to use lamps and books of knowledge on Herblore
- Rune Mysteries — Unlocks the ability to use lamps and books of knowledge on Runecraft
- Pandemonium – Unlocks the Sailing skill
- Prying Times – Unlocks the ability to open sealed crates using a crowbar to do sea charting for the Sailing skill
- Current Affairs – Unlocks the ability to use current ducks to do sea charting for the Sailing skill
- Tears of Guthix — Unlocks weekly access to a minigame that rewards experience in the player's lowest skill, which is useful in aiding progress towards skilling goals
- Desert Treasure I — Unlocks the ability to use Ancient Magicks
- A Kingdom Divided — Unlocks 24 Arceuus spells: combat spells with the exception of Ghostly Grasp and Inferior Demonbane, and utility spells with the exception of Resurrect Crops and Reanimation spells (All seven of these spells are already unlocked upon changing spellbooks without needing to complete A Kingdom Divided)
- Lunar Diplomacy — Unlocks the ability to use Lunar spellbook
- Dream Mentor — Unlocks the Lunar spells: Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, Spellbook Swap
- King's Ransom — Unlocks Chivalry and Piety prayers
- Tai Bwo Wannai Trio — Unlocks the ability to cook karambwan
- Fallen From Grace — Unlocks Mortimer, a Slayer master, and Golem crafting for Crafting
- The Blood Moon Rises — Unlocks bloodwood trees for Woodcutting, seeking arrows for Ranged and Fletching, leechfin fishing for Fishing, stymphike and letvek hunting for Hunter, and venator slaying for Slayer
- Area unlocks
- Children of the Sun – Unlocks Varlamore
- Priest in Peril – Unlocks Morytania
- Bone Voyage – Unlocks Fossil Island
- Throne of Miscellania – Unlocks Managing Miscellania (and Royal Trouble expands it)
- Regicide – Unlocks Tirannwn
- Mourning's End Part I – Unlocks Lletya
- Song of the Elves – Unlocks Prifddinas
- Making Friends with My Arm – Unlocks Weiss
- Sins of the Father – Unlocks Darkmeyer, including the Hallowed Sepulchre and Daeyalt Essence Mine
- Cabin Fever – Unlocks Mos Le'Harmless
- Perilous Moons – Unlocks Cam Torum and Neypotzli
- The Heart of Darkness – Unlocks Ruins of Tapoyauik
- Below Ice Mountain – Unlocks Ruins of Camdozaal
- Beneath Cursed Sands – Unlocks Tombs of Amascut
- Troubled Tortugans – Unlocks The Great Conch
- The Red Reef - Unlocks Red Rock and The Sacred Grove
- Shadows of Custodia – Unlocks Stalker Den
- The Final Dawn – Unlocks Crypt of Tonali and Doom of Mokhaiotl
- Monkey Madness I – Unlocks Ape Atoll (Monkey Madness II eliminates the need to use a greegree and unlocks Kruk's Dungeon and Crash Site Cavern)
- Death to the Dorgeshuun – Unlocks Dorgesh-Kaan
- The Fremennik Trials – Unlocks Neitiznot and Jatizso
- Lunar Diplomacy – Unlocks Lunar Isle
- Lost City – Unlocks Zanaris
- The Blood Moon Rises - Unlocks Castle Drakan and Vampyrium, including the Maggot King
- Transportation unlocks:
- Plague City – Unlocks Ardougne Teleport (Tablet teleport and spellbook teleport)
- Enlightened Journey – Unlocks the balloon transport system
- The start of Fairytale II - Cure a Queen – Access to fairy rings
- Tree Gnome Village – Unlock spirit tree teleports
- The Grand Tree – Unlocks gnome glider transportation
- Ghosts Ahoy – Unlocks Ectophial and free passage to Port Phasmatys
- Watchtower – Unlocks Watchtower Teleport (Tablet teleport and spellbook teleport)
- A Taste of Hope – Unlocks Drakan's medallion (Sins of the Father unlocks Darkmeyer teleport and The Blood Moon Rises unlocks Castle Drakan teleport)
- Eadgar's Ruse – Unlocks Trollheim teleport
- Shilo Village – Unlocks Shilo Village cart system
- Client of Kourend – Unlocks Kourend Castle Teleport (Tablet teleport and spellbook teleport)
- Twilight's Promise – Unlocks the Quetzal Transport System
- Another Slice of H.A.M. – Unlocks the Dorgesh-Kaan–Keldagrim train system
- Eagles' Peak – Unlocks the eagle transport system
- Mourning's End Part I – Unlocks Teleport crystal (and Song of the Elves expands it to include a teleport to Prifddinas)
- Monkey Madness II - Unlocks Royal seed pod
- Client of Kourend - Unlocks Kharedst's memoirs (upgraded by A Kingdom Divided to Book of the dead)
- Making Friends With My Arm - Unlocks Stony basalt (teleport to Troll Stronghold) and Icy basalt (teleport to Weiss)
- Equipment unlocks:
- The Great Brain Robbery – Unlocks the barrelchest anchor
- Dwarf Cannon – Unlocks the dwarf multicannon
- Dragon Slayer I – Ability to use green d'hide body, rune platebody, and dragon platebody
- Dragon Slayer II – Ability to create Ava's assembler and Ferocious gloves (and additionally unlocks the Mythical Cape)
- Family Crest – Unlocks steel gauntlets
- Animal Magnetism – Unlocks Ava's device
- The Slug Menace – Unlocks proselyte armour
- Recipe for Disaster – Completion of the subquests unlocks better Culinaromancer's gloves
- Lost City – Ability to use the dragon dagger and the dragon longsword
- The Blood Moon Rises - Unlocks Sunspear and Hallowed flail (and Sins of the Father unlocks Blisterwood flail, while A Taste of Hope unlocks Ivandis flail)
- Heroes' Quest – Ability to use dragon battleaxe and dragon mace
- Monkey Madness I – Ability to use dragon scimitar
- Monkey Madness II – Ability to use the heavy ballista
- The Fremennik Isles – Unlocks helm of Neitiznot
- The Fremennik Exiles – Unlocks Neitiznot faceguard
- Haunted Mine – Unlocks salve amulet
- Beneath Cursed Sands – Unlocks Keris partisan (and Contact! will unlock Keris)
- Below Ice Mountain – Unlocks Imcando hammer
- Priest in Peril — Unlocks the Wolfbane dagger
- Nature Spirit — Unlocks Druid pouch and Silver sickle (b)
- Recruitment Drive – Unlocks initiate armour
- The Path of Glouphrie – Unlocks access to Warped sceptre drop
- The Eyes of Glouphrie – Unlocks the Crystal Saw
- Underground Pass – Unlocks Iban's staff
- The Final Dawn – Unlocks Arkan blade
- Shadow of the Storm – Unlocks Darklight (which can be upgraded to an Arclight and Emberlight, and Demon Slayer unlocks Silverlight)
- Creature of Fenkenstrain – Unlocks Ring of Charos (Garden of Tranquillity upgrades it to Ring of Charos(a))
Quests with the highest skill requirements
Questing Order
This list does not include suggestions for combat levels. Boss fights might prove to be very challenging to do with the stats listed here. Always make sure to train up your combat stats to a level at which you're confident you can kill or survive dangerous parts of the listed quests.
This guide will not mention all tools required to complete the quests. Make sure to stock enough common items, like ropes, buckets, pots, etc. If you encounter other useful tools like moulds, axes and fishing equipment make sure to bank those as well. Have a look at tools page for a useful list.
Hover over a skill reward in the "New levels after finishing quest" column to see the exact total experience in the listed skill after completing the quest.
| Quest/Action | QG | New levels after quest | Quest points | Total QP | Additional steps and information | Location | |
|---|---|---|---|---|---|---|---|
| Learning the Ropes | N/A | 10
|
1 | 1 |
On first arrival to Lumbridge:
|
Lumbridge | |
| Cook's Assistant | QG | 4
|
1 | 2 |
|
Lumbridge | |
| Sheep Shearer | QG | 3
|
1 | 3 |
|
Lumbridge | |
| Misthalin Mystery | QG | 7
|
1 | 4 |
|
Lumbridge | |
| The Restless Ghost | QG | 9
|
1 | 5 |
|
Lumbridge | |
| X Marks the Spot | QG | 4
|
1 | 6 |
While in Draynor Village:
After completion of this quest use the 300 experience reward on |
Lumbridge | |
| Witch's Potion | QG | 4
|
1 | 7 |
While in Port Sarim:
|
Rimmington | |
| Client of Kourend | QG | 10
|
1 | 8 |
Use the Minecart network to travel throughout the quest, which costs 20 per trip.
After completion of this quest use both 500 experience rewards on |
Great Kourend | |
| Pandemonium | QG | 5
|
1 | 9 | Keep the sawmill coupons from the quest reward for Daddy's Home and other quests requiring planks.
After completing the quest:
|
Port Sarim | |
| Partially complete: Pirate's Treasure | QG | 0 | 9 |
|
Musa Point | ||
| Unlock: Stronghold of Security | N/A | 0 | 9 |
Requires RuneScape Authenticator to be set.
|
Barbarian Village | ||
| Children of the Sun | QG | 1 | 10 |
Allows access to Varlamore. While in the Varrock town square:
|
Varrock | ||
| Romeo & Juliet | QG | 5 | 15 |
|
Varrock | ||
| Gertrude's Cat | QG | 12
|
1 | 16 |
Allows raising of cats. Raise a kitten to a cat to speed up Recipe for Disaster/Freeing Evil Dave and Ratcatchers. Note: Raw karambwanji is a stackable fish that can be fed to cats. Consider catching some on the next trip to Karamja.
Save the stew reward for The Queen of Thieves, and the chocolate cake for A Tail of Two Cats. |
Varrock | |
| Daddy's Home (miniquest) | QG | 0 | 16 | Complete during Gertrude's Cat.
This quest rewards you with:
|
Varrock | ||
| Natural history quiz (miniquest) | N/A | 9 9
|
0 | 16 | Complete during Gertrude's Cat. | Varrock | |
| Partially complete: Demon Slayer | QG | N/A | 0 | 16 |
You can now complete the quest the next time the guide takes you to Varrock. If you forget the incantation you can speak to Aris in the town square to hear it again. |
Varrock | |
| Rune Mysteries | QG | 1 | 17 |
Unlocks the ability to use lamps and books of knowledge on the Runecraft skill. Complete during Demon Slayer. |
Lumbridge | ||
| Partially complete: Enter the Abyss | QG | 0 | 17 |
|
Varrock | ||
| Tree Gnome Village | QG | 28
|
2 | 19 |
Allows the use of spirit trees. Optional: Hardcore ironmen may consider completing Witch's House first for the safety of the additional hitpoints.
|
Tree Gnome Village | |
| Hazeel Cult | QG | 11
|
1 | 20 |
If siding with Ceril, the quest will be faster but you will need to defeat a level 13 Hazeel Cultist. There will also be two "rewards". The first is 5 coins. Find the poison in the cupboard upstairs on the 1st floor for the second reward: 2,000 coins and 1,500 experience in Siding with Hazeel gives you the full reward at once.
|
Ardougne | |
| Clock Tower | QG | 1 | 21 |
|
Ardougne | ||
| Monk's Friend | QG | 13
|
1 | 22 |
|
Ardougne | |
| Plague City | QG | 15
|
1 | 23 | Allows use of Ardougne teleport spell. | Ardougne | |
| Biohazard | QG | 16
|
3 | 26 |
Keep both Priest gown items for use in Shadow of the Storm. |
Ardougne | |
| Demon Slayer | QG | 3 | 29 | Complete during Biohazard. | Varrock | ||
| Enter the Abyss (miniquest) | QG | 0 | 29 | Complete during Biohazard. | Varrock | ||
| Easy Ardougne Diary | N/A | 0 | 29 |
Obtaining the Ardougne cloak 1 gives you the following main benefits:
The antique lamp can only be used in a skill over 30 and cannot be banked. If following the guide exactly it is recommended to put it on Prayer - you should hit level 30 at Priest in Peril. |
Ardougne | ||
| Fight Arena | QG | 35 20
|
2 | 31 | Fight Arena | ||
| Sheep Herder | QG | 4 | 35 | Good luck and do not lose your sanity!
This is a good time to collect your boots of lightness:
|
Ardougne | ||
| Partially complete: Dwarf Cannon | QG | 0 | 35 | Complete up until Captain Lawgof asks you to to visit Nulodion at the dwarven base; the quest will be completed next time the guide takes you near the Dwarven Mine. | Coal Trucks | ||
| Unlock: Barbarian Assault teleport
Partially complete Alfred Grimhand's Barcrawl |
QG | N/A | 0 | 35 |
|
Barbarian Outpost | |
| Waterfall Quest | QG | 40 30
|
1 | 36 | Hardcore ironmen may choose to complete Witch's House first for the additional Hitpoints levels to make this quest safer.
Keep the Mithril seeds for Song of the Elves. |
Baxtorian Falls | |
| Murder Mystery | QG | 14
|
3 | 39 |
|
Sinclair Mansion | |
| Merlin's Crystal | QG | 6 | 45 |
|
Camelot | ||
| Holy Grail | QG | 31 29
|
2 | 47 |
The Black Knight Titan has very good Ranged and Magic defence, so attack with a melee weapon and quickly move away from the Titan and you will not be hit. |
Camelot | |
| Doric's Quest | QG | 18
|
1 | 48 |
You should have all the required materials to immediately complete this quest by talking to Doric in his house outside of the Taverley gates.
|
Taverley | |
| Druidic Ritual | QG | 3
|
4 | 52 | Grants access to the Herblore skill. | Taverley | |
| Witch's House | QG | 24
|
4 | 56 | Taverley | ||
| Dwarf Cannon | QG | 16
|
1 | 57 | You should be at the step to bring the ammo mould and Nulodion's notes to Captain Lawgof to complete the quest.
Completion of this quest allows the use of the dwarf multicannon and smithing of cannonballs. |
Coal Trucks | |
| Below Ice Mountain | QG | 1 | 58 |
Black Knights' Fortress can be completed during this quest.
|
Asgarnia | ||
| Black Knights' Fortress | QG | 3 | 61 | Complete during Below Ice Mountain. | Falador | ||
| Pirate's Treasure | QG | 2 | 63 |
Keep the gold ring for Mourning's End Part II's item list, and the emerald for Legends' Quest. |
Falador | ||
| The Ides of Milk | QG | 29
|
1 | 64 | After finishing the quest, talk to Gillie Groats again to receive extra rewards. Use the magic lamp on Prayer. | Lumbridge | |
| Observatory Quest | QG | 20
|
2 | 66 |
This quest has 12 variations of random rewards, which may include 875 experience in either
|
Observatory | |
| Priest in Peril | QG | 32
|
1 | 67 |
Allows access to Morytania.
After completion of this quest, use the antique lamp you have been holding since completing the easy Ardougne diary on |
Paterdomus | |
| Partially complete: Rag and Bone Man I | QG | 0 | 67 | Start during Priest in Peril, but collect the bones during the following quests when recommended by the guide. | Paterdomus | ||
| Nature Spirit | QG | 32 26 25
|
2 | 69 |
You will need a ghostspeak amulet and a silver sickle.
|
Paterdomus | |
| Recruitment Drive | QG | 32 10 14
|
1 | 70 | Requires an empty inventory. | Falador | |
| Alfred Grimhand's Barcrawl (miniquest) | QG | 0 | 70 |
You should now have visited all of the required bars. Return to the Barbarian Guard at the gate to the east of the Barbarian Assault building with the barcrawl card to complete the miniquest. Allows use of Barbarian Outpost Agility Course which is required in Scorpion Catcher and Horror from the Deep. |
Barbarian Outpost | ||
| Unlock: Anti-dragon shield | QG | 0 | 70 |
Before starting Scorpion Catcher, partial completion of Dragon Slayer I will unlock the Anti-dragon shield to make this quest safer by protecting you from dragonfire in the Taverley Dungeon step. To collect the shield:
|
Champions Guild | ||
| Scorpion Catcher | QG | 34
|
1 | 71 |
|
Seers' Village | |
| Jungle Potion | QG | 13
|
1 | 72 |
|
Tai Bwo Wannai | |
| Vampyre Slayer | QG | 41
|
3 | 75 | Draynor Village | ||
| A Porcine of Interest | QG | 13
|
1 | 76 |
|
Draynor Village | |
| Rag and Bone Man I | QG | 33 14
|
1 | 77 |
You should now have all of the bones required to complete the quest. After completion of this quest start Rag and Bone Man II. |
Paterdomus | |
| Partially complete: Rag and Bone Man II | QG | 0 | 77 |
Start immediately after Rag and Bone Man I and pick up the bones during future quests. Note that completion of this quest will take a very long time, and you will not immediately have the requirements to collect every bone, with the highest requirement being 40 You can begin by killing bats near the Odd Old Man until you obtain a bat wing. |
Paterdomus | ||
| Train | |||||||
| Death Plateau | QG | 41
|
1 | 78 |
Level 15 Cooking is required to cook the trout needed for this quest. You'll also need an iron bar, which you cannot smith yet. There is an iron bar spawn north-west of the Ferox Enclave accessible via a Clan Wars minigame teleport, and one at the Sunset Coast south of Civitas illa Fortis. They are also a drop from Paladins in Ardougne (safespottable) at a rate of 1/14.22 or from the White Knights in Falador at a rate of 1/16. Pick up two additional bars for The Knight's Sword. |
Burthorpe | |
| The Queen of Thieves | QG | 23
|
1 | 79 |
A stew is required, which was received as a quest reward from Gertrude's Cat or can be bought from Forester's Arms in Seers' Village for 20 coins.
|
Port Piscarilius | |
| Train | |||||||
| The Depths of Despair | QG | 21
|
1 | 80 |
|
Hosidius | |
| The Forsaken Tower | QG | 5 19
|
1 | 81 | Great Kourend | ||
| Tale of the Righteous | QG | 1 | 82 | Great Kourend | |||
| Mountain Daughter | QG | 42 34
|
2 | 84 |
|
Rellekka | |
| Train | |||||||
| The Grand Tree | QG | 45 15 31
|
5 | 89 |
Allows use of gnome glider transportation system.
|
Tree Gnome Stronghold | |
| Tribal Totem | QG | 25
|
1 | 90 |
Keep one swordfish from the quest reward for Family Crest. |
Brimhaven | |
| The Dig Site | QG | 33 19
|
2 | 92 |
|
Varrock | |
| The Golem | QG | 26 26
|
1 | 93 |
|
Ruins of Uzer | |
| Recipe for Disaster/Another Cook's Quest | QG | 1 | 94 |
|
Lumbridge | ||
| The Knight's Sword | QG | 29
|
1 | 95 |
Completion of this quest grants you the Smithing level required to smith iron bars. Smelt both the iron ore and the blurite ore you have gathered at the Falador furnace. |
Falador | |
| Elemental Workshop I | QG | 30 32
|
1 | 96 |
|
Seers' Village | |
| Prince Ali Rescue | QG | 3 | 99 |
|
Al Kharid | ||
| Shadow of the Storm | QG | 27
|
1 | 100 |
This quest is difficult without Protect from Magic at 37 Prayer, however if you flinch the quest boss you can do it quite comfortably without it. For the black clothing required in the quest, you should have the black wizard hat and priest gown set. Use the experience reward on |
Al Kharid | |
| Train | |||||||
| Prying Times | QG | 33 14
|
1 | 101 | The Pandemonium | ||
| Imp Catcher | QG | 17
|
1 | 102 |
Camp the spawns of imps on the east side of the Ardougne Monastery or in a basement in Kastori for beads. They also drop mind talismans which you should keep for the easy Falador Diary. |
Wizards' Tower | |
| Train | |||||||
| Elemental Workshop II | QG | 34 36
|
1 | 103 | Grants the ability to make and use elemental mind equipment.
Bring an extra 4 coal if you plan on making a mind shield (recommended if you plan on doing Clue scroll (elite)) |
Seers' Village | |
| Train | |||||||
| The Ribbiting Tale of a Lily Pad Labour Dispute | QG | 19
|
1 | 104 |
|
Varlamore | |
| Train | |||||||
| Train | |||||||
| Lost City | QG | 3 | 107 |
Grants the ability to make cosmic runes and to use the dragon dagger and the dragon longsword. |
Lumbridge Swamp | ||
| Fairytale I - Growing Pains | QG | 45 21 17
|
2 | 109 | There is a small chance you may need either |
Draynor Village | |
| Partially complete: Fairytale II - Cure a Queen | QG | 0 | 109 |
|
Draynor Village | ||
| Goblin Diplomacy | QG | 34
|
5 | 114 | Goblin Village | ||
| Recipe for Disaster/Freeing the Goblin generals | QG | 17 35 20
|
1 | 115 | Use blue dye on the orange slices. | Goblin Village | |
| Sleeping Giants | QG | 38
|
1 | 116 | Unlocks Giants' Foundry. | Giants' Plateau | |
| Shield of Arrav | QG | 1 | 117 | The Chat Channel for finding a partner is 'osrs soa' | Varrock | ||
| Creature of Fenkenstrain | QG | 27
|
2 | 119 |
|
Canifis | |
| A Soul's Bane | QG | 32 27
|
1 | 120 |
|
Digsite | |
| The Lost Tribe | QG | 35
|
1 | 121 |
Allows access to Nardok's Bone Weapons where players can purchase the Dorgeshuun crossbow and bone bolts for early Ranged training.
Keep the ring of life quest reward for Curse of Arrav if you do not plan to obtain more. |
Lumbridge | |
| Death to the Dorgeshuun | QG | 28 29
|
1 | 122 |
Make sure to keep a set of polished buttons from H.A.M. members for Animal Magnetism later. Kill a Cave bug during the quest while traveling underground for an easy Lumbridge & Draynor Diary task.
The sapphire lantern is required to complete Tears of Guthix. Consider completing this quest earlier if you have 49 Firemaking as it unlocks a useful weekly minigame for gathering experience in your lowest skill. |
Lumbridge Swamp Caves | |
| Train | |||||||
| The Giant Dwarf | QG | 33 19 36 39 36 30
|
2 | 124 |
Join the Purple Pewter while wearing a full set of H.A.M. robes for a 20 point head start during the Consortium section of the quest.
|
Keldagrim | |
| Another Slice of H.A.M. | QG | 35 37
|
1 | 125 |
The ancient mace is cheap protection for God Wars Dungeon. |
Dorgesh-Kaan | |
| Making History | QG | 35 36
|
3 | 128 |
|
Outpost | |
| In Search of the Myreque | QG | 45 33 34 27 36
|
2 | 130 |
|
Canifis | |
| Shades of Mort'ton | QG | 37 22
|
3 | 133 |
|
Mort'ton | |
| In Aid of the Myreque | QG | 46 34 35 38
|
2 | 135 |
A good tip for lower levels: Using Efaritay's aid allows you to use weapons other than the silver sickle when equipped. A mithril bar is needed for this quest. One can be easily obtained by killing chaos dwarves in Taverley Dungeon. |
Canifis | |
| Unlock: Varrock Museum Kudos | N/A | 38 38 26
|
0 | 135 |
|
Varrock | |
| Bone Voyage | QG | 1 | 136 |
This quest requires you to earn 100 kudos from the Varrock museum, which you should have from the last step. Group ironmen with a party member with at least level 25 Construction (boostable) can now start doing birdhouse runs. Other ironmen can get level 23 Construction now to start doing the runs (boost with tea), or wait for The Fremennik Isles. Marrentill can be dropped from Chaos druids in Taverley Dungeon. |
Varrock | ||
| Wanted! | QG | 23
|
1 | 137 |
|
Falador | |
| The Feud | QG | 37
|
1 | 138 |
|
Al Kharid | |
| Troll Stronghold | QG | 1 | 139 |
Grants the ability to make law runes.
|
Burthorpe | ||
| Train | |||||||
| Troll Romance | QG | 36 35
|
2 | 141 | Arrg attacks with melee and ranged. He can be safe spotted at the west side entrance of the arena. | Troll Country | |
| Dragon Slayer I | QG | 40 42
|
2 | 143 |
Starting this quest unlocks dragon tasks for Slayer.
Completing this quest allows you to use green d'hide body, rune platebody and dragon platebody. |
Varrock | |
| Horror from the Deep | QG | 42 32 35
|
2 | 145 |
Completing this quest allows you to buy God books. The book of war is cheap protection for God Wars Dungeon.
|
Lighthouse | |
| Ernest the Chicken | QG | 4 | 149 | Prepare quest items for Animal Magnetism as well before heading to Draynor Manor. | Draynor Manor | ||
| Animal Magnetism | QG | 45 39 25
|
1 | 150 |
A Holy Symbol can be blessed by the monk in the monastery near Edgeville. A mithril axe can be bought from Lunami's Axe Shop in Auburnvale.
|
Draynor Manor | |
| Shilo Village | QG | 40
|
2 | 152 | After completing the quest, you can sell every item you obtained during the quest to Yanni Salika in Shilo Village for 2,000 — 100 each for the stone-plaque, tattered scroll, crumpled scroll, Bervirius notes and the bone key, 500 for the locating crystal, and 1000 for the beads of the dead. | Karamja | |
| Train | |||||||
| Spirits of the Elid | QG | 38 36 37
|
2 | 154 | Especially useful for the large Prayer experience reward.
|
Kharidian Desert | |
| Icthlarin's Little Helper | QG | 46 37 39
|
2 | 156 | It is possible to obtain an agility potion(4) from the Possessed Priest at the end of the quest, which may be saved for use in Tai Bwo Wannai Trio. | Sophanem | |
| Ethically Acquired Antiquities | QG | 40
|
1 | 157 | Varlamore | ||
| Twilight's Promise | QG | 41
|
1 | 158 | Varlamore | ||
| Death on the Isle | QG | 41 39 43
|
2 | 160 | After the quest make sure to claim your costume needle from the costumer down in the cellar out back for a needle that doesn't require thread to craft. | Aldarin | |
| Ratcatchers | QG | 44
|
2 | 162 | The rat poison required for this quest can be obtained from the Clock Tower dungeon if you didn't pick up an extra one during Clock Tower. Making it yourself is not required to complete the quest.
When in the Varrock Sewers, complete the following Rag and Bone Man II tasks:
After completing this quest you can start growing your adult cat into a wily cat, which is the best cat for catching hellrats. |
Varrock | |
| The Garden of Death | QG | 30
|
1 | 163 | Kebos Lowlands | ||
| Train | |||||||
| Enlightened Journey | QG | 46 25 41 32
|
1 | 164 |
Allows use of balloon transport system. If the 12 willow branches are obtained from planting the Auguste's sapling, it will require wait 4 hours for the willow tree to grow and then 5 more minutes per branch after checking its health. It may be more desirable to grow your own willow tree before even starting the quest. If you're growing your own willow tree during this quest, you should obtain an extra 6 willow branches so that you may complete the medium Falador Diary task of crafting a basket on the Falador farm loom. |
Entrana | |
| Train | |||||||
| Unlock: Balloon transport system to Crafting Guild | N/A | 31
|
0 | 164 | Requires 10 oak logs. | Entrana | |
| Sea Slug | QG | 24
|
1 | 165 | Complete a medium task for the Ardougne diary by fishing on the platform, you can buy a small fishing net from a shop near the quest start in Witchaven. | Witchaven | |
| Train | |||||||
| Current Affairs | QG | 25 23
|
1 | 166 |
|
Catherby | |
| Fishing Contest | QG | 27
|
1 | 167 | Hemenster | ||
| Recipe for Disaster/Freeing the Mountain Dwarf | QG | 19 26
|
1 | 168 | Pick up a dwarven stout from Rohak. | Falador | |
| Train | |||||||
| Ghosts Ahoy | QG | 39
|
2 | 170 |
This quest unlocks the ectophial for an unlimited teleport to the Ectofuntus, and gives free access to Port Phasmatys.
|
Port Phasmatys | |
| Train | |||||||
| Forgettable Tale... | QG | 27 35
|
2 | 172 | If you don't intend on brewing more, save 1 dwarven stout (m) from the Quest Reward to boost for Making Friends with My Arm. | Keldagrim | |
| Garden of Tranquillity | QG | 37
|
2 | 174 |
You can use a hammer on some essence and grind the essence shards into dust before starting the quest to save yourself some space.
|
Varrock | |
| Recipe for Disaster/Freeing Evil Dave | QG | 32
|
1 | 175 | Gain access to spicy stews during the quest, which can be useful for boosting stats. | Edgeville | |
| Big Chompy Bird Hunting | QG | 37 33 10
|
2 | 177 | Completion of this quest allows you to make ogre arrows.
Keep the Ogre bow for Recipe for Disaster/Freeing Skrach Uglogwee. |
Feldip Hills | |
| Zogre Flesh Eaters | QG | 37 17 28
|
1 | 178 |
It is recommended to train to level
|
Feldip Hills | |
| Train | |||||||
| Easy Varrock Diary | N/A | 31
|
0 | 178 | Use the |
||
| Easy Desert Diary | N/A | 33
|
0 | 178 |
Use the
|
||
| Darkness of Hallowvale | QG | 35 41 45 16
|
2 | 180 | Use all three experience rewards on |
Meiyerditch | |
| Tower of Life | QG | 42 45 18
|
2 | 182 | Ardougne | ||
| Recipe for Disaster/Freeing Pirate Pete | QG | 33 28 42 39
|
1 | 183 | Lumbridge | ||
| Easy Falador Diary | N/A | 36
|
0 | 183 | Use the |
||
| Tai Bwo Wannai Trio | QG | 46 43 36 32
|
2 | 185 |
Warning: If the one raw karambwan obtained during the quest is burned, 65 Fishing is required to fish more and continue the quest. You must return to the brothers after completing the quest to claim all experience rewards. An Agility potion(4) is needed for the quest so 2 toadflax are required if you're making the potion yourself. You can acquire toadflax from the Brimhaven Agility Arena for 3 vouchers each if you lack the Farming level/seeds required to grow them. You can alternatively obtain the potion from the Jekyll and Hyde random event by giving an irit leaf.
|
Karamja | |
| The Tourist Trap | QG | 41
|
2 | 187 | Choose The boss can be safespotted by talking to a guard and using said guard as an object to hide behind. |
Kharidian Desert | |
| Train | |||||||
| Eadgar's Ruse | QG | 40
|
1 | 188 |
|
Troll Stronghold | |
| My Arm's Big Adventure | QG | 42 38
|
1 | 189 | Troll Stronghold | ||
| The Fremennik Trials | QG | 46 41 43 30 46 27 33 42 41 45
|
3 | 192 | Fremennik Province | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| The Fremennik Isles | QG | 47 56 46 26
|
1 | 193 | Start doing birdhouse runs after this quest.
Put both experience rewards on |
Fremennik Province | |
| Getting Ahead | QG | 47 29
|
1 | 194 | Kebos Lowlands | ||
| Train | |||||||
| Recipe for Disaster/Freeing the Lumbridge Guide | QG | 37
|
1 | 195 | Lumbridge | ||
| Recipe for Disaster/Freeing Skrach Uglogwee | QG | 38 56 47
|
1 | 196 | Lumbridge | ||
| Haunted Mine | QG | 49
|
2 | 198 | Alternatively can be left until you have 60+ combat stats as this quest has a difficult boss and unlocks no others. | Abandoned Mine | |
| Train | |||||||
| Easy Karamja Diary | N/A | 42
|
0 | 198 |
If you followed the guide closely, you should be at the last step to mine some gold from the rocks north of Brimhaven. Use the |
||
| Watchtower | QG | 41
|
4 | 202 | Yanille | ||
| Contact! | QG | 44 46
|
1 | 203 | Use |
Al Kharid | |
| Train | |||||||
| The Eyes of Glouphrie | QG | 47 56 23 29
|
2 | 205 | Requires a mud rune for completion which can be obtained from the Mage Training Arena shop. An alternative is to train Runecrafting to 13 in order to craft it (consider doing Temple of the Eye at 10). This will require obtaining a water talisman and a earth talisman from water wizards and earth wizards respectively.
If you have not already, kill terrorbirds to the south west of the Grand Tree until they drop a terrorbird wing for Rag and Bone Man II. |
Tree Gnome Stronghold | |
| Temple of the Eye | QG | 31
|
1 | 206 | Unlocks Guardians of the Rift. | Al Kharid | |
| Train | |||||||
| Unlock: Balloon transport system to Varrock | N/A | 40
|
0 | 206 | Requires 10 willow logs. | Entrana | |
| Olaf's Quest | QG | 43
|
1 | 207 | Fremennik Province | ||
| Train | |||||||
| Tears of Guthix | QG | 47
|
1 | 208 | Also allows access to the Tears of Guthix minigame, which provides experience in your lowest skill. | Lumbridge Swamp Caves | |
| Train | |||||||
| Temple of Ikov | QG | 42 33
|
1 | 209 | Equip the ice arrows obtained during the quest alongside darts or throwing knives to avoid needing a yew shortbow.
Side with the Guardians of Armadyl for the Armadyl pendant for cheap God Wars Dungeon protection. |
Ardougne | |
| One Small Favour | QG | 46
|
2 | 211 | Use |
Karamja | |
| A Tail of Two Cats | QG | 46
|
2 | 213 | Use |
Kharidian Desert | |
| Train | |||||||
| Train | |||||||
| The Slug Menace | QG | 47 47 33
|
1 | 214 | Witchaven | ||
| Between a Rock... | QG | 44 50 41
|
2 | 216 | Keldagrim | ||
| Monkey Madness I | QG | 50 49 51 38
|
3 | 219 |
It is strongly recommended to train to level
After quest completion, talk to Daero for 35,000 experience in |
Ape Atoll | |
| Train | |||||||
| Train | |||||||
| Cold War | QG | 48 42 34
|
1 | 220 | While training Construction, consider building a workshop and crafting table 3 in your PoH to save time for this quest. | Fremennik Province | |
| Train | |||||||
| The Ascent of Arceuus | QG | 33 16
|
1 | 221 | Great Kourend | ||
| Train | |||||||
| Eagles' Peak | QG | 29
|
2 | 223 | Piscatoris Hunter Area | ||
| Underground Pass | QG | 51 43
|
5 | 228 |
Disciples of Iban always drop Zamorak robes. Stock up now as they will no longer be there after you complete the quest. Cheap protection for God Wars Dungeon. |
Ardougne | |
| Train | |||||||
| Skippy and the Mogres (miniquest) | QG | 0 | 228 |
|
Port Sarim | ||
| Rag and Bone Man II | QG | 40
|
1 | 229 |
You should now have all of the bones required to finish the quest. |
Paterdomus | |
| Lair of Tarn Razorlor (miniquest) | N/A | 43
|
0 | 229 |
|
Abandoned Mine | |
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Rum Deal | QG | 47 50 41
|
2 | 231 | Port Phasmatys | ||
| Cabin Fever | QG | 49 51 44
|
2 | 233 | Port Phasmatys | ||
| His Faithful Servants (miniquest) | QG | 50
|
0 | 233 | Provides a large amount of Prayer experience. The melee Barrows brothers can be kited in their sarcophagus room. | Morytania | |
| The Great Brain Robbery | QG | 50 49 47 35
|
2 | 235 | Use |
Mos Le'Harmless | |
| Train | |||||||
| Scrambled! | QG | 42 51 39
|
1 | 236 | Varlamore | ||
| Train | |||||||
| The Hand in the Sand | QG | 47
|
1 | 237 | Yanille | ||
| Train | |||||||
| Enakhra's Lament | QG | 48 50 50 46
|
2 | 239 | Mine an additional piece of granite (any size) for King's Ransom. | Kharidian Desert | |
| Meat and Greet | QG | 43
|
1 | 240 | Varlamore | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Heroes' Quest | QG | 51 49 51 39 42 53 56 53 50 51 50 47
|
1 | 241 | Burthorpe | ||
| Throne of Miscellania | QG | 1 | 242 | Miscellania | |||
| Royal Trouble | QG | 41 45 43
|
1 | 243 | Miscellania | ||
| Train | |||||||
| Train | |||||||
| Desert Treasure I | QG | 51
|
3 | 246 | If lower than 75 Woodcutting or 58 Hunter and have yet to obtain magic logs skip forward to Legends Quest and chop dead yommi tree saplings to obtain them. Magic logs may also be obtained through hunters' rumour loot sacks from level 46 hunter. | Kharidian Desert | |
| Train | |||||||
| Train | |||||||
| Train | |||||||
| A Taste of Hope | QG | 48
|
1 | 247 | Use the tome of experience on |
Meiyerditch | |
| Family Crest | QG | 1 | 248 |
|
Varrock | ||
| Legends' Quest | QG | 57
|
4 | 252 |
Use all the experience rewards on If using yommi trees to obtain magic logs, approximately 200 seeds are needed. Use the drop trick to obtain these from Ungadulu.
|
Karamja | |
| Recipe for Disaster/Freeing Sir Amik Varze | QG | 41 53
|
1 | 253 | Lumbridge | ||
| Curse of the Empty Lord (miniquest) | N/A | 57
|
0 | 253 | Requires starting Desert Treasure I and obtaining the ring of visibility.
Talk to Historian Minas and use the |
Kandarin | |
| The General's Shadow (miniquest) | QG | 44
|
0 | 253 | Requires the ring of visibility. | Rellekka | |
| Train | |||||||
| All Easy Achievement Diaries | 58
|
0 | 253 | Use all |
|||
| Medium Ardougne Diary | 50 58
|
0 | 253 | A Mith grapple is required to complete this diary as well as the medium Falador and Kandarin diaries, which requires 59 Fletching and 59 Smithing to make. An alternative is to kill certain monsters in the Ancient Cavern which requires the Firemaking portion of the Barbarian Training miniquest. All variants of Skeletons and Barbarian spirits found in the Caverns drop the grapple at a 1/42.67 rate. These monsters also drop yew logs, 11 are needed to complete the diary (the alternative is 60 Use |
|||
| Medium Falador Diary | 59
|
0 | 253 | ||||
| Medium Varrock Diary | 59
|
0 | 253 | ||||
| Train | |||||||
| Medium Kandarin Diary | 59
|
0 | 253 | ||||
| Land of the Goblins | QG | 53 59 50 53
|
2 | 255 | Dorgesh-Kaan | ||
| Train | |||||||
| Fairytale II - Cure a Queen | QG | 60 53
|
2 | 257 |
Boost Farming with a garden pie purchased from the Cooks' Guild Pie Shop for 24 coins. Requires a chef's hat to enter. |
Zanaris | |
| Train | |||||||
| A Kingdom Divided | QG | 60
|
2 | 259 | Use the |
Great Kourend | |
| Train | |||||||
| Train | |||||||
| The Heart of Darkness | QG | 55 54 54 48
|
2 | 261 | Varlamore | ||
| Perilous Moons | QG | 54 52 36 32
|
2 | 263 | Cam Torum | ||
| Train | |||||||
| Recipe for Disaster/Freeing King Awowogei | QG | 65 55
|
1 | 264 | Ape Atoll | ||
| Train | |||||||
| Regicide | QG | 56
|
3 | 267 |
|
Tirannwn | |
| Roving Elves | QG | 52
|
1 | 268 | Tirannwn | ||
| Train | |||||||
| Mourning's End Part I | QG | 46 56
|
2 | 270 | Tirannwn | ||
| Mourning's End Part II | QG | 59
|
2 | 272 | You should have most of the items for the item list. The alternative would be to obtain a catalytic talisman from Guardians of the Rift which is a 1/200 drop from the Rewards Guardian. | Tirannwn | |
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Lunar Diplomacy | QG | 65 37
|
2 | 274 | Lunar Isle | ||
| What Lies Below | QG | 49 51 61 52 52 40 34
|
1 | 275 | After the completion of this quest, you should have enough kudos to claim 4,000 experience each in |
Varrock | |
| Train | |||||||
| King's Ransom | QG | 65 65 60
|
1 | 276 | Use the |
Camelot | |
| Knight Waves Training Grounds (miniquest) | N/A | 52 66 53 48
|
0 | 276 | Camelot | ||
| Train | |||||||
| Train | |||||||
| Swan Song | QG | 51 66 59
|
2 | 278 | Piscatoris Fishing Colony | ||
| Recipe for Disaster/Defeating the Culinaromancer | QG | 61
|
1 | 279 | Use the |
Lumbridge | |
| Train | |||||||
| Train | |||||||
| Grim Tales | QG | 49 71 62 60 59 47
|
1 | 280 | Taverley | ||
| Train | |||||||
| Dream Mentor | QG | 50 66
|
2 | 282 | Use the |
Lunar Isle | |
| Train | |||||||
| At First Light | QG | 62 46 39
|
1 | 283 | Varlamore | ||
| Train | |||||||
| Train | |||||||
| Defender of Varrock | QG | 55 62 53
|
2 | 285 | Speak to Historian Minas in the Varrock Museum and put the |
Varrock | |
| Medium Wilderness Diary | 62
|
0 | 285 | Requires level 50 Slayer. | |||
| Medium Karamja Diary | 62
|
0 | 285 | Requires |
|||
| Medium Kourend & Kebos Diary | 62
|
0 | 285 | ||||
| Medium Lumbridge & Draynor Diary | 63
|
0 | 285 | ||||
| Medium Morytania Diary | 63
|
0 | 285 | ||||
| Train | |||||||
| Train | |||||||
| Devious Minds | QG | 50 65 50
|
1 | 286 | Paterdomus | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| The Final Dawn | QG | 53 67 53
|
3 | 289 | Use the lamp on |
Varlamore | |
| Train | |||||||
| Train | |||||||
| Troubled Tortugans | QG | 53 46
|
1 | 290 | Great Conch | ||
| Train | |||||||
| The Red Reef | QG | 65 53
|
2 | 292 | Red Rock | ||
| Train | |||||||
| Fallen From Grace | QG | 61 60 54 62
|
2 | 294 | Wyrmscraig | ||
| Train | |||||||
| Shadows of Custodia | QG | 59 54 53 48
|
2 | 296 | Varlamore | ||
| Train | |||||||
| The Path of Glouphrie | QG | 55 66 67 57
|
2 | 298 | Tree Gnome Village | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| The Fremennik Exiles | QG | 66 61 56
|
2 | 300 | Fremennik Province | ||
| Train | |||||||
| Sins of the Father | QG | 65
|
2 | 302 | Use the |
Meiyerditch | |
| Train | |||||||
| Train | |||||||
| Beneath Cursed Sands | QG | 62
|
2 | 304 | Kharidian Desert | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| The Curse of Arrav | QG | 64 63 67
|
2 | 306 | Uzer Oasis | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Making Friends with My Arm | QG | 66 70 68 49
|
2 | 308 | Troll Stronghold | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Monkey Madness II | QG | 68 69 68 70 61
|
4 | 312 | Use both rewards on |
Tree Gnome Stronghold | |
| Medium Fremennik Diary | 65
|
0 | 312 | ||||
| A Night at the Theatre | QG | 69
|
2 | 314 | Use all four antique lamps on |
Meiyerditch | |
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Dragon Slayer II | QG | 61 71 71 70 69
|
5 | 319 | Use all experience rewards on |
Feldip Hills | |
| Secrets of the North | QG | 71 70 62
|
2 | 321 | East Ardougne | ||
| Train | |||||||
| Train | |||||||
| While Guthix Sleeps | QG | 67 72 66 64
|
5 | 326 | Taverley | ||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Song of the Elves | QG | 72 71 71 70 71 70 70 70
|
4 | 330 | To obtain a runite bar, get one as a guaranteed drop from rune dragons, or exchange rune platelegs at the Aldarin windmill nest. Rune platelegs can be purchased at Scavvo's Rune Store. in the Champions Guild for 64,000. | Tirannwn | |
| Train | |||||||
| Train | |||||||
| Desert Treasure II - The Fallen Empire | QG | 64
|
5 | 335 | Use the ancient lamps on any combat skill: it is generally recommended to put them on |
Kharidian Desert | |
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| Train | |||||||
| The Blood Moon Rises | QG | 75
|
4 | 339 | Use the six experience tomes on any skill/s of your choosing above level 70. Slayer is selected here. | Meiyerditch | |
| All | |||||||
| The Corsair Curse | QG | 2 | 341 | Port Sarim | |||