Curse of the Empty Lord
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| Curse of the Empty Lord | ||||
|---|---|---|---|---|
| Released | 26 July 2005 (Update) | |||
| Members | Yes | |||
| Quest series | Mahjarrat, #8 | |||
| Developer(s) | James B | |||
Curse of the Empty Lord is a miniquest following the events of Desert Treasure I, allowing the player to obtain a set of ghostly robes.
Details
| Start point | Talk to the mysterious ghost (Valdez) near Glarial's Tomb. Show on map |
|---|---|
| Official difficulty | Experienced |
| Official length | Medium |
| Description | Follow the sad tale of woe from one cursed soul to the next and learn more of Zamorak's betrayal of Zaros. |
| Requirements |
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| Items required |
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| Recommended |
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| Enemies to defeat | None |
| Ironman concerns |
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| League notes | Unlocking |
Walkthrough
Warning: This miniquest will take you into dangerous parts of the Wilderness. Beware of player killers, and be aware that you cannot teleport after level 20 Wilderness. This limit is increased to 30 for the following teleports.
Valdez the Explorer
Wearing your ring of visibility and your ghostspeak amulet or Morytania legs 2/3/4, go to Glarial's Tomb (not the waterfall cave) north-west of the Fishing Guild. Talk to the ghost standing around the tomb entrance.
- Note: Be aware that throughout the miniquest the ghosts will not appear on the minimap, and can be difficult to spot due to their transparency.
Surprised that you can see and understand him, Valdez will offer to tell you a tale of woe. Agree to be told to the story, and he will explain how he was cursed to become a ghost. He blames Rennard, a thief that stole the Staff of Armadyl from Valdez while he was delivering it to Entrana for Saradomin. He will give you a Ghostly robe (top) and ask you to find Rennard, offering a hint as to his location.
To obtain the full set of robes, the miniquest will require you to speak to five additional ghosts while wearing your chosen method of ghostspeak and ring of visibility. Each ghost will tell their part of the story to unravel the mystery of the Empty Lord's curse.
The locations you will need to visit are randomized between three possible sequences. Pay attention to the location hint given, as it will indicate the sequence you need to follow. You can speak to him again if you missed it.
- If he mentions pirates and a shipwreck, Sequence 1 must be followed for the entirety of the quest.
- If he mentions the thief being north-east of there, Sequence 2 must be followed for the entirety of the quest.
- If he mentions the thief being south-east of there, Sequence 3 must be followed for the entirety of the quest.
Note: The ghosts will still appear at all three possible locations, but they will only allow you to progress if you speak to them at the location your sequence indicates.
Tip: When visiting ghosts within free-to-play regions of the Wilderness, you can reduce your risk by equipping the ring of visibility on a Members world beforehand, then visiting and completing the ghosts dialogue on a Free-to-play world.
Sequence 1
You must visit the ghosts in the order given to collect all five additional pieces:
| Ghost | Rewards | Map | Location | Fast Travel |
|---|---|---|---|---|
| Rennard | Show map | Near the shipwrecked ship between the Wilderness Agility Course and Pirates' Hideout, within level 52 Wilderness. | ||
| Kharrim | Show map | The Chaos Temple (church) altar in Level 38 Wilderness north of The Forgotten Cemetery. | ||
| Lennissa | Show map | Entrana church. Morytania legs cannot be used as your method of ghostspeak as they are not allowed on Entrana. | ||
| Dhalak | Show map | Wizards' Tower, on the ground floor. | ||
| Viggora | Show map | Rogues' Castle on the 1st floor, in the small easternmost room with a Bronze sq shield spawn. Within level 52-56 Wilderness. |
Sequence 2
You must visit the ghosts in the order given to collect all five additional pieces:
| Ghost | Rewards | Map | Location | Fast Travel |
|---|---|---|---|---|
| Rennard | Show map | The Bandit Camp (Wilderness) near the shops. If the Bandits interrupt your dialogue, you can try to lure them into the nearby food store and shut the door. | ||
| Kharrim | Show map | The Graveyard of Shadows, typically near the southern tomb within the graveyard. | ||
| Lennissa | Show map | Port Sarim docks at the Lady Lumbridge (second to southmost dock). | ||
| Dhalak | Show map | Edgeville Monastery, upstairs by the altar (requires |
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| Viggora | Show map | Slayer Tower in Canifis, on the 1st floor by the entrance to the Infernal Mages on the eastern side. |
Sequence 3
You must visit the ghosts in the order given to collect all five additional pieces:
| Ghost | Rewards | Map | Location | Fast Travel |
|---|---|---|---|---|
| Rennard | Show map | The Bandit Camp (Kharidian Desert) in the bar on the western side of the camp. Note that players training here may be standing on the NPC. | ||
| Kharrim | Show map | The end of the Lava Maze inside the second fenced in area. Bring a slash weapon or knife to cut through the webs. Tip: If you have a muddy key, you may choose to open the Muddy chest in the Lava Maze to complete a task in the medium Wilderness diary. | ||
| Lennissa | Show map | The west side of Tree Gnome Stronghold, directly south of the centre of the Gnome Ball Field along the outer edge of the fence. | ||
| Dhalak | Show map | The Falador Party Room, upstairs on the eastern side. | ||
| Viggora | Show map | The Edgeville Dungeon near the earth warriors in the northernmost room. To avoid the earth warriors interrupting your dialogue, you can trap them behind the ghost with you on the other side; you must talk to Viggora as soon as this happens and click through the first dialogue window to make this effect permanent for the whole chat. |
Reward
Any part of the set can be reclaimed by speaking to any of the ghosts again, in the same locations you were required to visit during the quest. You may also obtain duplicates of the pieces with no need to utilise the drop trick. Note that the other two locations per ghost will not allow you to reclaim them.
Upon completion, you can talk to Historian Minas on the 1st floor of the Varrock Museum to receive 10 kudos and an experience lamp worth 10,000 experience in any skill above 50.
Required for completing
Completion of Curse of the Empty Lord is required for the following:
Transcript
Changes
| Date | Changes |
|---|---|
| 14 July 2016 (Update) |
The miniquest was renamed from 'The Curse of Zaros' to 'Curse of the Empty Lord'. |
| 9 April 2015 (Update) |
Gravingas & the Ghosts from the Curse of Zaros miniquest now recognise the Morytania legs built-in ghostspeak function. |
Trivia
- If any of the ghosts are spoken to without a ghostspeak amulet, the player may say "All your base are belong to us", as well as some other quotes. These are references to famous translation errors in the game Zero Wing.
- When speaking to Rennard, the player says "I ain't scared of no ghost," a reference to "I ain't afraid of no ghost" from the Ghostbusters theme song.
- While talking to Dhalak, he will ask the player if they are the "mighty sorcerer that binds him". If you are level 99 Magic, your character will respond by bragging about said skill mastery.
- If you lose any piece of the ghostly robes after the quest, the first mysterious ghost at Glarial's tomb will provide a replacement.
- The ghosts located in the Wilderness also appear in free-to-play worlds, as long as the player has the ring of visibility and ghostspeak amulet equipped, and the player can still talk to them and receive pieces of the ghostly robes.
- Players can speak to the three different versions of any of the ghosts from the three sequences. If they talk to the wrong one, short and funny dialogues will occur with the ghost.
| Equipment | |
|---|---|
| Ghosts | |
| Other | |