Wilderness Agility Course
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| Wilderness Agility Course | ||||
|---|---|---|---|---|
| Released | 28 January 2003 (Update) | |||
| Members | Yes | |||
| Location | Wilderness | |||
| League region | ||||
| Wilderness level | 50-56 | |||
| Map | ||||
| Advanced data | ||||
| Type | agility course | |||
The Wilderness Agility Course is a training area located deep in the Wilderness, requiring level 52 Agility[boostable] to enter, and 49 Agility[boostable] to complete the first obstacle inside. The entire course is dangerous, taking place in a singles-plus combat area that allows player killers to attack at any time, even if you are already in combat with a monster.
The course can be completed either risk-free, or with paid access to the agility dispenser. Tagging the dispenser after completing a lap rewards one Wilderness agility ticket, redeemable for Agility experience, and if the reward fee is paid it also dispenses loot after each lap. The fee is 150,000 coins, which is lost every time a player dies or leaves the course, but is not removed if they log out and remain within the course. This money must be deposited from a player's inventory, unlike other Wilderness fees which can be withdrawn from a bank. On Bounty Hunter worlds, this fee must be paid in order to enter the course. It can be paid at the entrance gate, or at the dispenser on another world before hopping worlds.
A counter tracks how many consecutive laps have been completed; a higher number of laps increases the average value of dispenser rewards, in discrete intervals. Even though the coins are not lost when logging out inside the course, doing so will remove 10 laps from the reward lap counter. Lastly, the player must have an open looting bag in their inventory to obtain loot. Looting bags cannot be destroyed within the course.
The agility dispenser restores run energy whenever it's tagged, regardless of whether or not players have completed a lap or paid the fee. As such, players who intend to pay the opt-in fee should bring combat equipment to protect from the skeletons and potential player-killers, rather than energy-restoring items or weight-reducing clothing.
This course does not reward Marks of Grace.
Transportation
There are several different methods for traveling to the Wilderness Agility Course. The best options, in order of fastest to slowest, are:
| Option | Requirements | Directions after teleporting |
|---|---|---|
| Ice Plateau Teleport spell or tablet[a 1] | Run east. | |
| Ghorrock Teleport spell or tablet[a 2] | Run north-west, go through the gates, and then run east. | |
| Wilderness obelisk teleport to 44 Wilderness | None | Run north-west, go through the gates, and then run east. |
| Lava Maze teleport on a burning amulet | None | Run north-west, go through the gates, and then run east. |
| Edgeville teleport lever to the Deserted Keep | None | Run north and cut the web, then run west. Requires a knife or any slash weapon. |
Note that the level 52 Agility requirement is only needed to enter the gates; the level requirement of the obstacles is level 49. Therefore it is possible to use a temporary skill boost to access the course starting at level 47, giving far superior rates to other courses available to the same level.
Mechanics
If all obstacles are passed, in the correct order, a substantial chunk of "bonus" experience is rewarded at the end of the lap. Players who skip obstacles or do not successfully complete obstacles they fail will not receive any bonus experience, dramatically reducing experience rates. Failing will result in damage, detailed below. Players with higher Agility have a higher success rate at passing the obstacles; however, even at level 99, it is still possible to fail an obstacle.
In addition to the risk of player-killers, there are multiple level 18 and 25 skeletons roaming the course and underground respectively that will attack any player near them. For this reason, a source of cheap food (such as wines) can be useful to help restore lost health.
Dispenser rewards
Players who pay the 150,000 coin fee will gain access to the dispenser, which will reward them with items directly into an open looting bag. After each lap, the dispenser provides both noted alchables and noted blighted items, in addition to one unnoted blighted item if players have empty inventory slots. Additionally, there is a 1 in 40 chance per lap to receive a medium clue scroll; the ring of wealth (i) will increase this to 1 in 20. If the player's inventory is full, the clue scroll will be dropped to the ground.
The loot given each lap increases in value the more laps are accumulated. The laps only start counting from the moment the 150,000 GP are paid. Keep note, that if the player logs out, 10 laps will be deducted from their total lap count. Logging out has no effect on the 150,000 GP.
The following table shows values that assume noted items are sold on the Grand Exchange but does not account for tax. For more precise values see the calculator. Unnoted items are not included, but are worth on average 260.11 per lap.
| Consecutive laps |
Average loot per lap |
Cumulative loot[1] | Profit[2] |
|---|---|---|---|
| 1-15 | 6,367.22 | 95,508.29 | −54,491.71 |
| 16-30 | 12,619.96 | 284,807.70 | 134,807.70 |
| 31-60 | 18,935.34 | 852,867.76 | 702,867.76 |
| 61+ | 25,923.28 | Unlimited | Unlimited |
On average, players can expect to break even after about 20 laps.
Money making
The following money making guide is available for Wilderness Agility Course:
| Method | Hourly profit | Skills |
|---|---|---|
| Wilderness Agility Course | 1,973,516 |
Experience rates
The course rewards 571.4 Agility experience per completed lap, with five obstacles needing to be passed for completion. Assuming an average of 45 seconds per lap, players can expect a base experience of 40,000-45,000 experience per hour depending on concentration and Agility level, and up to 18,400 bonus experience assuming players play for at least 2 hours and turn in all their Agility tickets at once. This requires players to complete all obstacles, as skipping an obstacle will not award the lap bonus at the end, which makes up the bulk of the experience per lap. Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. Theoretically, a maximum of 89 laps could be completed per hour (67 ticks per lap), resulting in 50,800 Agility experience per hour. However, due to obstacles being failable even at level 99 Agility, expect to achieve a maximum of around 47,500 Agility experience per hour at higher Agility levels.
Players can generally assume a lap time of 45 seconds. Bank time is assumed to be 2 minutes, 10 seconds, and done by leaving the course, running through the gate to the Wilderness obelisk, traveling to the 13-Wilderness option (Ferox Enclave), using the bank, and then returning with an Ice Plateau tablet.
Ticket bonuses
Players can redeem Wilderness agility tickets for experience, which are earned after each lap. The more tickets turned in at once, the greater the bonus per ticket. Players can exit the agility course with their tickets and store them in the bank.
Tickets are unaffected by logging out or leaving the agility course. They are also always kept on death as they are untradeable, meaning that there is little reason to not redeem tickets in batches of 101+ as so to gain the most experience from them.
| Tickets redeemed at once | XP per ticket | Bonus experience | Approx. time to gather minimum amount | Max. hourly XP from tickets |
|---|---|---|---|---|
| 1-10 | 200 | 0% | 1 minute | 16,000 |
| 11-50 | 210 | 5% | 9 minutes | 16,800 |
| 51-100 | 220 | 10% | 39 minutes | 17,600 |
| 101+ | 230 | 15% | 1 hour, 18 minutes | 18,400 |
Obstacles
| Image | Obstacle | Experience | Notes |
|---|---|---|---|
| Obstacle pipe | 12.5 | Requires 49 Agility. Cannot be failed. | |
| Ropeswing | 20 | Can be failed, which will send the player down to the dungeon below and deal damage.
If the ropeswing obstacle is failed, it must be re-attempted and completed to receive the course completion experience. | |
| Stepping stone | 20 | Can be failed, but players will not be sent down to the dungeon. You can only fail on the third stone, which deals damage.
If the stepping stone obstacle is failed, it must be re-attempted and completed to receive the course completion experience. | |
| Log balance | 20 | Can be failed, which will send the player down to the dungeon below and deal damage.
You will fail only at the beginning of the log. If you go past the starting point, you will not fail. | |
| Rocks | 498.9[d 1] | Used to finish the course and get the bonus. Cannot be failed. | |
| Total | 571.4 XP | ||
- ^ 498.9 experience is only rewarded if the player completed all other obstacles on the course. When this obstacle is passed without completing all other obstacles, 0 Agility experience is rewarded.
Changes
| Date | Changes |
|---|---|
| 15 July 2026 (Update) |
On Bounty Hunter worlds, the 150,000 coin fee must be paid before entering the course. It can be paid at the gate, or at the dispenser on another world before hopping. |
| 17 June 2026 (Update) |
Untradeables with no combat benefit are no longer lost on death, which means that Wilderness agility tickets are now kept on death. |
| 3 September 2025 (Update) |
|
| 31 July 2024 (Update) |
The amount of laps removed from a player's streak upon logging out at the Wilderness Agility Course has been reduced from 25 to 10. |
| 17 April 2024 (Update) |
|
| 10 April 2024 (Update | poll) |
|
| 18 February 2016 (Update | poll) |
The click-zone has been made larger on the ropeswing. |
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