Wilderness Agility Course

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Wilderness Agility Course
Released28 January 2003 (Update)
MembersYes
LocationWilderness
League regionWilderness Wilderness✓
Wilderness level50-56
Map
Advanced data
Typeagility course

The Wilderness Agility Course is a training area located deep in the Wilderness, requiring level 52 Agility[boostable] to enter, and 49 Agility[boostable] to complete the first obstacle inside. The entire course is dangerous, taking place in a singles-plus combat area that allows player killers to attack at any time, even if you are already in combat with a monster.

The course can be completed either risk-free, or with paid access to the agility dispenser. Tagging the dispenser after completing a lap rewards one Wilderness agility ticket, redeemable for Agility experience, and if the reward fee is paid it also dispenses loot after each lap. The fee is 150,000 coins, which is lost every time a player dies or leaves the course, but is not removed if they log out and remain within the course. This money must be deposited from a player's inventory, unlike other Wilderness fees which can be withdrawn from a bank. On Bounty Hunter worlds, this fee must be paid in order to enter the course. It can be paid at the entrance gate, or at the dispenser on another world before hopping worlds.

A counter tracks how many consecutive laps have been completed; a higher number of laps increases the average value of dispenser rewards, in discrete intervals. Even though the coins are not lost when logging out inside the course, doing so will remove 10 laps from the reward lap counter. Lastly, the player must have an open looting bag in their inventory to obtain loot. Looting bags cannot be destroyed within the course.

The agility dispenser restores run energy whenever it's tagged, regardless of whether or not players have completed a lap or paid the fee. As such, players who intend to pay the opt-in fee should bring combat equipment to protect from the skeletons and potential player-killers, rather than energy-restoring items or weight-reducing clothing.

This course does not reward Marks of Grace.

Transportation

There are several different methods for traveling to the Wilderness Agility Course. The best options, in order of fastest to slowest, are:

Option Requirements Directions after teleporting
Ice Plateau Teleport spell or tablet[a 1] Quest points Lunar Diplomacy, 89 Magic Run east.
Ghorrock Teleport spell or tablet[a 2] Quest points Desert Treasure I, 96 Magic Run north-west, go through the gates, and then run east.
Wilderness obelisk teleport to 44 Wilderness None Run north-west, go through the gates, and then run east.
Lava Maze teleport on a burning amulet None Run north-west, go through the gates, and then run east.
Edgeville teleport lever to the Deserted Keep None Run north and cut the web, then run west. Requires a knife or any slash weapon.
  1. ^ The tablet has no requirements to use.
  2. ^ The tablet does not have a Magic requirement to use, but does require the quest.

Note that the level 52 Agility requirement is only needed to enter the gates; the level requirement of the obstacles is level 49. Therefore it is possible to use a temporary skill boost to access the course starting at level 47, giving far superior rates to other courses available to the same level.

Mechanics

If all obstacles are passed, in the correct order, a substantial chunk of "bonus" experience is rewarded at the end of the lap. Players who skip obstacles or do not successfully complete obstacles they fail will not receive any bonus experience, dramatically reducing experience rates. Failing will result in damage, detailed below. Players with higher Agility have a higher success rate at passing the obstacles; however, even at level 99, it is still possible to fail an obstacle.

In addition to the risk of player-killers, there are multiple level 18 and 25 skeletons roaming the course and underground respectively that will attack any player near them. For this reason, a source of cheap food (such as wines) can be useful to help restore lost health.

Dispenser rewards

Players who pay the 150,000 coin fee will gain access to the dispenser, which will reward them with items directly into an open looting bag. After each lap, the dispenser provides both noted alchables and noted blighted items, in addition to one unnoted blighted item if players have empty inventory slots. Additionally, there is a 1 in 40 chance per lap to receive a medium clue scroll; the ring of wealth (i) will increase this to 1 in 20. If the player's inventory is full, the clue scroll will be dropped to the ground.

The loot given each lap increases in value the more laps are accumulated. The laps only start counting from the moment the 150,000 GP are paid. Keep note, that if the player logs out, 10 laps will be deducted from their total lap count. Logging out has no effect on the 150,000 GP.



The following table shows values that assume noted items are sold on the Grand Exchange but does not account for tax. For more precise values see the calculator. Unnoted items are not included, but are worth on average 260.11 per lap.

Consecutive
laps
Average loot
per lap
Cumulative loot[1] Profit[2]
1-15 6,367.22 95,508.29 −54,491.71
16-30 12,619.96 284,807.70 134,807.70
31-60 18,935.34 852,867.76 702,867.76
61+ 25,923.28 Unlimited Unlimited
  1. ^ Loot from each bracket including previous ones.
  2. ^ Cumulative loot minus 150,000 coin fee.

On average, players can expect to break even after about 20 laps.

Money making

The following money making guide is available for Wilderness Agility Course:

MethodHourly profitSkills
Wilderness Agility Course1,973,516
  • Agility 52+ required

Experience rates

The course rewards 571.4 Agility experience per completed lap, with five obstacles needing to be passed for completion. Assuming an average of 45 seconds per lap, players can expect a base experience of 40,000-45,000 experience per hour depending on concentration and Agility level, and up to 18,400 bonus experience assuming players play for at least 2 hours and turn in all their Agility tickets at once. This requires players to complete all obstacles, as skipping an obstacle will not award the lap bonus at the end, which makes up the bulk of the experience per lap. Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. Theoretically, a maximum of 89 laps could be completed per hour (67 ticks per lap), resulting in 50,800 Agility experience per hour. However, due to obstacles being failable even at level 99 Agility, expect to achieve a maximum of around 47,500 Agility experience per hour at higher Agility levels.

Players can generally assume a lap time of 45 seconds. Bank time is assumed to be 2 minutes, 10 seconds, and done by leaving the course, running through the gate to the Wilderness obelisk, traveling to the 13-Wilderness option (Ferox Enclave), using the bank, and then returning with an Ice Plateau tablet.

Ticket bonuses

Players can redeem Wilderness agility tickets for experience, which are earned after each lap. The more tickets turned in at once, the greater the bonus per ticket. Players can exit the agility course with their tickets and store them in the bank.

Tickets are unaffected by logging out or leaving the agility course. They are also always kept on death as they are untradeable, meaning that there is little reason to not redeem tickets in batches of 101+ as so to gain the most experience from them.

Tickets redeemed at once XP per ticket Bonus experience Approx. time to gather minimum amount Max. hourly XP from tickets
1-10 200 0% 1 minute 16,000
11-50 210 5% 9 minutes 16,800
51-100 220 10% 39 minutes 17,600
101+ 230 15% 1 hour, 18 minutes 18,400

Obstacles

Image Obstacle Experience Notes
Obstacle pipe 12.5 Requires 49 Agility. Cannot be failed.
Ropeswing 20 Can be failed, which will send the player down to the dungeon below and deal damage.

If the ropeswing obstacle is failed, it must be re-attempted and completed to receive the course completion experience.

Stepping stone 20 Can be failed, but players will not be sent down to the dungeon. You can only fail on the third stone, which deals damage.

If the stepping stone obstacle is failed, it must be re-attempted and completed to receive the course completion experience.

Log balance 20 Can be failed, which will send the player down to the dungeon below and deal damage.

You will fail only at the beginning of the log. If you go past the starting point, you will not fail.

Rocks 498.9[d 1] Used to finish the course and get the bonus. Cannot be failed.
Total 571.4 XP
  1. ^ 498.9 experience is only rewarded if the player completed all other obstacles on the course. When this obstacle is passed without completing all other obstacles, 0 Agility experience is rewarded.

Changes

Date Changes
15 July 2026
(Update)

On Bounty Hunter worlds, the 150,000 coin fee must be paid before entering the course. It can be paid at the gate, or at the dispenser on another world before hopping.

17 June 2026
(Update)

Untradeables with no combat benefit are no longer lost on death, which means that Wilderness agility tickets are now kept on death.

3 September 2025
(Update)
  • Obtaining loot from the Wilderness Agility Course now requires the player to have an open looting bag.
  • Players can no longer destroy their looting bag while inside the course.
31 July 2024
(Update)

The amount of laps removed from a player's streak upon logging out at the Wilderness Agility Course has been reduced from 25 to 10.

17 April 2024
(Update)
  • Players will now lose 25 laps from their streak upon logging out inside the course.
  • The skeletons on the surface of the course now deal less damage.
  • Damage now correctly applies through the ladder animation.
  • The course lap streak and loot now display while game chat is set to 'Filtered'.
  • When paying the 150,000 coin fee to use the course, players will now receive a looting bag if they do not currently own one.
  • The ring of wealth (i) now interacts properly with medium clue scrolls in the course.
  • The spikes underneath the course no longer stop projectiles from travelling over them.
  • The hard and master coordinate clues taking place inside the course have been moved.
10 April 2024
(Update | poll)
  • Players can now opt-in to loot from the Wilderness Agility Course by depositing 150,000 coins into the Agility dispenser at the start of the course.
  • The area is now Singles-plus combat.
  • The ropeswing can now be used by more than one player at once.
  • Added more Skeletons around the course.
18 February 2016
(Update | poll)

The click-zone has been made larger on the ropeswing.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceWilderness Agility Course
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureWilderness Agility Course · file details

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