| Brimhaven Agility Arena | |||||||||||||||||||
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| Released | 27 July 2004 (Update) | ||||||||||||||||||
| Type | Minigame | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Brimhaven | ||||||||||||||||||
| League region | |||||||||||||||||||
| Participants | 1 | ||||||||||||||||||
| Skills | Agility | ||||||||||||||||||
| Reward currency | Brimhaven voucher | ||||||||||||||||||
| Tutorial | No | ||||||||||||||||||
| Music | Aztec | ||||||||||||||||||
| Map | |||||||||||||||||||
The Brimhaven Agility Course is an Agility-training minigame located beneath Brimhaven. The course has no requirements to access other than a 200 coins fee paid to Cap'n Izzy No-Beard before each entry. Instead of running laps like other agility courses, the player may navigate obstacles to reach ticket dispensers scattered across platforms, in order to tag them for additional Agility experience, as well as Agility arena tickets and Brimhaven vouchers which may be traded in for additional rewards.
Though it is possible to reach dispensers without any Agility levels, level 20 Agility is required to pass the pressure pad and floor spike obstacles, while level 40 Agility is required for the spinning blades and darts.
Transportation
There are several different methods for travelling to the Brimhaven Agility Arena. The best options, ordered from fast to slow, are:
- Use the achievement diary cape teleport to Pirate Jackie the Fruit.
- Travel to Brimhaven via spirit tree, if one is grown there, and run south.
- If the player-owned house is located in Brimhaven, cast the Teleport to House spell, requiring level 40 Magic, or break a teleport to house tablet to go there and run east.
- Alternatively, use a scroll of redirection on a teleport to house tablet to redirect the tablet to Brimhaven.
- Take the boat from East Ardougne or Rimmington to Brimhaven or alternatively take a charter ship.
- Teleport to Musa Point using an amulet of glory and run west.
- Minigame Teleport to the TzHaar Fight Cave, run east through outer Mor Ul Rek (past a bank), then leave out the Karamja Volcano and run west.
- Teleport to Mor Ul Rek via fairy ring (BLP), run north-east to exit the volcano and then run west.
Mechanics
| Tagged a Ticket! | |
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The jingle that plays upon getting a ticket.
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There are 25 pillars within the course, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a Ticket Dispenser. Every minute, one of these Ticket Dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. For every Ticket Dispenser tagged, one ticket will be awarded.
The tickets and vouchers can be traded in to Pirate Jackie the Fruit for Agility experience and a selection of items respectively.
The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active Ticket Dispenser to move.
Strategies
Clothing
- Wear weight-reducing clothing to achieve a weight of 0 kg or lower. This results in a lower run energy depletion rate.
- Wear Karamja gloves 2, 3 or 4 for 10% extra Agility experience from obstacles in the Brimhaven Agility Arena.
- Bring Karamja gloves 2, 3 or 4 when turning in tickets for the 10% experience bonus.
- Wearing Karamja gloves 4 is not needed for the 10% chance of obtaining two tickets instead of one.
- (Optional) Wearing Regen bracelet and/or Hitpoints cape to lower the rate of food usage if low Agility level.
Inventory
- Bring 200 coins to pay Cap'n Izzy No-Beard for access to the arena. It is recommended to bring more, as this fee has to be paid upon each entry. Logging out while in the arena will throw you out and require you to pay the fee again. You will need to wait at least a minute before being allowed to re-enter.
- Bring some food to restore lost Hitpoints from taking damage from failing Agility obstacles.
- Summer pies are recommended, as those restore run energy and boost the Agility stat by +5, which is useful since the darts obstacle will drain the Agility stat by 2 levels upon failing.
- Food that heals in small increments such as chocolate cakes or baskets of strawberries are another good choice, as the damage the traps deal to your health scale with how much health you currently have. By keeping your health around 20, the traps deal the least amount of damage, which is easier to maintain when healing by smaller amounts.
- If not bringing summer pies, bring Agility potions for when the dart traps inevitably lower your Agility.
- Bring enough energy-restoring items for enough energy to constantly run around the course.
Route
It is important to be able to quickly traverse the arena in order to tag the Ticket Dispenser in time. Since the time needed to cross an obstacle varies heavily, the shortest route is not always the quickest. The image on the right will give a rule of thumb on what the quickest way is to get from one end of the arena to the other.
After tagging a Ticket Dispenser, get to the nearest floor spikes as quickly as possible. When arrived there, cross this obstacle for Agility experience until the next Ticket Dispenser becomes active. The quickest routes to the pressure pads and floor spikes are drawn in the image below. The pink line shows the quickest route in most occasions. Repeatedly using the pressure pads used to be a good tactic, but they only give experience twice, before a timer of 8-ticks (4.8s) starts, during which no experience is given for traversing them.
It is not particularly difficult to tag each dispenser in time unless the player is not maintaining focus, so learning the quickest routes may not be necessary for most players.
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A map of the locations of the obstacle in the Brimhaven Agility Arena. The pressure pads and floor spikes are highlighted in blue, since these obstacles give the best experience rates.
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A map of all the obstacles with the experience given when passing through each obstacle.
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A map of the quickest routes through the Brimhaven Agility Arena. When moving from one section of the arena to another, the route of the pink line is the quickest route in most occasions. The coloured lines show the quickest routes to get to the pink line.
Other tips
- Due to the random nature of the active ticket dispenser changing, there can be lots of downtime after tagging a dispenser. Instead of going over obstacles with the spare time for more Agility experience, players can opt to do other activities such as high alching or fletching but at the cost of some Agility experience. This can be helpful for preserving food at lower Agility levels.
- Rapid Restore and Rapid Heal Prayers can be useful for restoring drained Agility levels from dart traps and regenerating health.
Obstacles
| Image | Obstacle | Experience (with gloves) |
Speed[d 1] | XP / tick | |
|---|---|---|---|---|---|
| 1 | Blade | 0 | 4-6 t | 0 | |
| 1 | Rope swing | 20 (22) | 4 t | 5 | |
| 1 | Low wall | 8 (8.8) | 5 t | 1.6 | |
| 1 | Plank[d 2] | 6 (6.6) | 9 t | 0.67 | |
| 1 | Balancing rope | 10 (11) | 9 t | 1.11 | |
| 1 | Log balance | 12 (13.2) | 9 t | 1.33 | |
| 1 | Balancing ledge | 16 (17.6) | 9 t | 1.78 | |
| 1 | Monkey bars | 14 (15.4) | 13 t | 1.078 | |
| 1 | Pillar | 18 (19.8) | 9 t | 2 | |
| 20 | Pressure pad | 26 (28.6) | 4 t | 6.5 | |
| 20 | Floor spikes | 24 (26.4) | 4 t | 6 | |
| 20 | Hand holds | 22 (24.2) | 10 t | 2.2 | |
| 40 | Spinning blades | 28 (30.8) | 5 t | 5.6 | |
| 40 | Darts[d 3] | 30 (33) | 10 t | 3 |
Rewards
For each ticket dispenser successfully tagged while active, the player will be awarded an Agility arena ticket and a Brimhaven voucher. Players who have completed the elite tasks in the Karamja Diary will have a 10% chance to receive two tickets and vouchers upon tagging a ticket dispenser. These tickets and vouchers can be traded in with Pirate Jackie the Fruit for Agility experience or a selection of items respectively.
Experience
Tagging a dispenser awards 30 Agility experience for every 10 Agility levels (including Agility boosts or drains), maxing out at 300 if boosting to level 100 Agility. Unlike obstacles, this is not affected by the 10% Karamja Gloves 2-4 bonus. Agility arena tickets can be exchanged with Pirate Jackie the Fruit for 345 Agility experience per ticket. Players wearing Karamja gloves 2, 3 or 4 will receive an additional 10% experience, giving 379.5 Agility experience per ticket.
Items
There is also a selection of items that can be bought from Pirate Jackie the Fruit in return for Brimhaven vouchers.
The graceful recolour costs 250 Brimhaven vouchers to recolour the full uncoloured graceful outfit. Pirate Jackie the Fruit will not recognise graceful pieces that have already been upgraded to a different style as valid pieces of graceful to recolour.
| Item | Price sold at | GE price | ||
|---|---|---|---|---|
| Toadflax | 684.00 | |||
| Snapdragon | 742.00 | |||
| Graceful outfit recolour | Not sold | N/A | ||
| Pirate's hook | 1,222.00 | |||
| Amylase pack | Not sold | 935.00 | ||
Experience rates
Experience rates vary depending on the player's Agility level. At level 99 with the elite diary complete, expect to be able to achieve up to 68,000 Agility experience per hour when constantly jumping over floor spikes during down time. Having level 100+ Agility makes pillars give 300 XP each instead of 270, so using the Agility cape or other temporary boosts can increase the maximum XP/hr up to about 70,000.
Base experience rates for a more passive approach (only traversing obstacles to reach each marked pillar) can be estimated from the experience earned by tagging pillars and redeeming tickets alone. At level 40 Agility, players can earn roughly 28,000 experience per hour (or 30,000 experience per hour with Karamja gloves 2). At level 80 Agility, players can earn roughly 35,000 experience per hour (or roughly 37,000 experience per hour with Karamja gloves 2). If the Elite tier of the Karamja Diary is complete, players can expect roughly 2,277 experience per hour added onto these rates (regardless of Agility level). These rates assume no pillars are missed (60 pillars tagged per hour) and do not account for small amounts of additional experience gained from obstacles.
If fletching during ticket dispenser down time instead of traversing obstacles, players can expect roughly 1,200 2t fletching actions per hour. This equates to 180,000 Fletching experience per hour if making broad arrows.
Official world
The following official worlds are assigned to the Brimhaven Agility Arena. Currently, only worlds 385 and 508 gives the first player to tag a dispenser a shout-out in the chat:
| World | Location | Members | Activity |
|---|---|---|---|
| 314 | 1 |
Brimhaven Agility Arena | |
| 385 | 1 |
Brimhaven Agility | |
| 508 | 1 |
Brimhaven Agility |
Changes
| Date | Changes |
|---|---|
| 17 July 2024 (Update) |
To remove an idle training method, an 8-tick delay (4.8s) has been applied to the pressure pads before the player can continue to receive experience for navigating the obstacle after two consecutive uses. |
| 23 May 2024 (Update) |
Hotfix
There is now a delay to re-entering the Brimhaven Agility Arena after teleporting out. |
| 15 May 2024 (Update) |
|
| 9 May 2024 |
Hotfix
|
| 8 May 2024 (Update) |
|
| 23 February 2017 (Update | poll) |
Obstacles can no longer be failed at 99 Agility. |
| 18 February 2016 (Update | poll) |
The click-zone has been made larger on the rope swing. |
| 5 March 2015 (Update | poll) |
You now have a 10% chance at receiving double tickets in the Brimhaven Agility Arena if you have completed the Karamja Elite Diary. |
| 12 December 2013 (Update) |
Tightropes now have bigger clickzones. |
Trivia
- When players dodge the darts in the darts obstacle, a cut scene appears in which the character dodges the darts in slow motion, a reference to the science fiction film The Matrix.
- The examine text on the monkey bars says "Now, I'm the king of the swingers, oh, the jungle VIP," This is a reference to the classic Disney film The Jungle Book.
- The examine text for one set of pillars reads: "It's a small step for a player, a giant leap for player kind," a reference to Neil Armstrong's words as the first man on the moon (Armstrong had said, "That's one small step for [a] man, one giant leap for mankind.").
References
| Obstacles |
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| NPCs | |||||||||
| Rewards |
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| Other |
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| Agility courses |
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| Rooftop Agility courses |
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| Gnome Stronghold | |
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| Brimhaven Arena | |
| Shayzien Course | |
| Agility Pyramid | |
| Penguin | |
| Barbarian Outpost | |
| Ape Atoll | |
| Wilderness | |
| Werewolf | |
| Dorgesh-Kaan | |
| Prifddinas | |
| Hallowed Sepulchre | |
| Colossal Wyrm | |
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| Other | |||||||||||
| Inhabitants |
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| Shops | |
| Features | |
| Transport | |
| Related | |