Warriors' Guild

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Warriors' Guild
Warriors' Guild
Released13 June 2006 (Update)
MembersYes
LocationBurthorpe
League regionAsgarnia Asgarnia✓
RequirementsCombined Attack and Strength level of at least 130, or level 99 in either skill.
MusicWarriors' Guild, Beyond (basement)
Map
Advanced data
Typeguild
Location on World Map
Death Plateau
↑
Mac's island ← Warriors' Guild → Burthorpe
↓
White Wolf Mountain

The Warriors' Guild is a large building located in the west of Burthorpe, founded by Harrallak Menarous. Only players with a combined Attack and Strength level of at least 130 (or level 99 in either skill), are allowed entry by the guild's guard Ghommal (or Laidee Gnonock after the events of While Guthix Sleeps). Temporary boosts cannot be used.

Inside the guild, players may play various minigames related to melee combat. These activities reward warrior guild tokens, which grant access to the top floor and basement of the guild where players can kill cyclopes for defenders. Cannons cannot be used to complete activities within the guild. Players wearing an Attack cape can enter these areas without tokens.

When the rewards for the easy or medium tier of the combat achievements have been claimed from Ghommal or Laidee, the amount of tokens earned throughout the guild will be respectively doubled or tripled.

Transportation

The Warriors' Guild can be easily accessed in a number of ways;

Minigames

Animation room

This room, created by Shanomi, is located on the ground floor next to the entrance hall. This is the most commonly played minigame for Warrior guild tokens, as it requires little attention and is rather fast compared to the other activities.

To start, players must activate a magical animator with a set of metal armour (full helm, platelegs, and a platebody) in their inventory. Trimmed or God-aligned sets do not work. The armour will then come to life and begin attacking the player. When defeated, the animated armour drops a certain amount of tokens and possibly the equipment used to create it, depending on its armour type.

Animated armour is immune to poison and venom, and must be fought in melee combat. It will despawn if not defeated within five minutes. Should this happen, or should the player die against one, the equipment may be retrieved from Shanomi.

Armour Types
Metal Combat Lvl HP Tokens Tokens/HP Recyclable[1]
Bronze 11 10 5 0.500 72.9%
Iron 23 20 10 0.500 90%
Steel 46 40 15 0.375 90%
Black 69 60 20 0.333 100%
Mithril 92 80 25 0.313 100%
Adamant 113 99 30 0.303 100%
Rune 138 120 40 0.333 100%
  1. ^ Chance to regain all three equipment pieces.

It is the most efficient to use black armour in this minigame. Of all non-degradable animated armour, it shares the highest token-to-hitpoint ratio while being the easiest to defeat.

Dummy room

Combat and attack styles

This minigame, hosted by Ajjat, is also located next to the entrance hall. Only a weapon is required for this activity. It tests players' reflexes with dummies that each require a different combat or attack style to be hit. Players can look at the poster outside of the dummy room to know what style to use for each dummy. Each dummy correctly hit will reward players with 15 Attack experience and 2 warrior guild tokens.

There are seven dummies, one for each of the four combat styles and three melee attack styles. Two approaches can be taken to efficiently complete the room. First, a single weapon that covers all styles can be taken, such as the protest banner. This avoids having to switch weapons, and instead simply switch styles in the Combat Options tab for each dummy. Second, seven separate weapon types can be brought, one for each dummy. With each weapon set to a different style, this avoids having to switch styles in Combat Options in favour of switching weapons in the inventory.

Below is one example setup with seven weapons in the same order as the dummies, but many combinations will work equally well. Switch back to the top left weapon (in this example, the shortbow) between switching weapons to keep the weapons in the correct order.

Combat style Weapon Corresponding dummy
N/A Placeholder to wield between weapon switches, to maintain inventory alignment
Pound Accurate
Slash Slash
Lunge Controlled
Hack Aggressive
Block Defensive
Stab Stab
Pound Crush

Catapult room

This activity is located on the 1st floor next to the stairwell. To start, players may speak with Gamfred to obtain a two-handed defensive shield, which can only be equipped in this minigame. With the shield equipped, players need to block ammunition fired at them from the catapult by selecting the appropriate defensive style from their inventory. Each time players defend successfully, they will receive 10 Defence experience and 1 token. The catapult fires every 8 ticks (4.8 seconds), which equates to only 750 tokens and 7,500 defence experience per hour.

Shot put room

This room can be found east of the catapult room. Players require a Strength level of at least 50 to play this minigame, needed to pass through a Heavy door. To start, they have to pick up a shot put from the pile and select one of three throwing styles. The farther a successful shot put is thrown, the more Strength experience and warrior guild tokens are earned. Rarely, the player fails the shot and has it either drop on their toe, taking one point of damage in the process, or hit the referee outside the cage.

Aside from the throwing style and the player's Strength level, there are several more factors that weigh in the distance of a shot. See the calculator page for more information.

For the most optimal rate of guild tokens in this minigame, players should use the 22lb shot with the 'Standing throw' style at 100% run energy, recovering the energy used in-between every throw.

Jimmy's challenge

Jimmy's challenge is located in a room adjacent to the shot put room. According to Jimmy, the room is a storeroom that he is supposed to be guarding, although he spends his time inside practising keg balancing while intoxicated. He claims to hold the record for balancing five kegs on his head and challenges players to match it.

To participate, players need to take off any headgear and have both hands empty, including any weapons, shields, or hand slot items.

Players begin by picking up a keg and balancing it on their head. Additional kegs may then be stacked on top, up to a maximum of five. Picking up kegs consumes run energy, and players passively gain Strength experience while balancing them.

As a player's run energy decreases, the chance of dropping the kegs increases. If the kegs fall, they disappear and deal up to 4 damage to the player. Players may restore their energy while balancing kegs to prolong the challenge. If the kegs fall, another may be picked up immediately to continue.

Players earn guild tokens based on the number of kegs balanced. Although Jimmy admits that him awarding tokens is not official, he records earned tokens in the guild ledger by imitating staff signatures, allowing them to be claimed from an official member of the training staff.

Any kegs being balanced disappear if the player leaves the room.

Cyclopes

Top floor

On the 2nd floor of the Warriors' Guild is a room filled with level 56 and 76 cyclopes, from which players can gain defenders up to rune. It is guarded by Kamfreena. Any yet unrewarded tokens can be claimed from her.

Players need to carry at least 100 warrior guild tokens to enter this room. Ten tokens are spent upon entering the room, and another ten every minute inside. If the player runs out of tokens, they have a minute left before being teleported outside of the room.

No tokens are required for players that wear the level 99 Attack cape.

Players have to earn the defenders in order. Without any defender, they can only receive the bronze defender as a drop. Every time the player obtains a defender, they have to leave the room, and then re-enter the room to be able to receive the next defender! Each defender that can be found in this room has a drop chance of 1/50. Cyclopes must be fought in melee combat.

Defenders on the top floor are found in this order:

Basement

Level 106 cyclopes

Once the player has obtained the rune defender, they will be able to access the room in the basement where level 106 cyclopes roam. These cyclopes have a 1/100 chance to drop the dragon defender. This is the second strongest defender - it can be upgraded into an Avernic defender using a hilt obtained from the Theatre of Blood.

The basement entrance is a ladder found just west outside of the back door of the guild. Lorelai guards the cyclopes here. She can also reward any unclaimed tokens. The rune defender will no longer be required once the player has shown it to her once or entered the cyclops room for the first time. The same rules as on the top floor apply here, meaning tokens are required and used up by anyone not wearing the Attack cape.

The track Beyond plays here.

Shops and Banking

The Warrior Guild Food Shop is located on the ground floor near the stairwell. It is adjacent to the Warrior Guild Potion Shop. The Warrior Guild Armoury, which sells weapons, can be found in the southern room on the 1st floor.

There is a bank on the ground floor near the stairwell.

Changes

Date Changes
10 July 2024
(Update)

Statues of Ghommal and Sloane were added in front of the entrance.

22 November 2018
(Update)

Standing on one of the tiles in the Warriors Guild bank will no longer push the player away.

16 March 2017
(Update)

The doors within the Warriors' Guild now have the same anti-spam functionality as most other doors throughout Old School.

3 September 2015
(Update)

The trade option on Lilly in the Warriors' Guild now opens the shop interface instantly as it should.

5 February 2015
(Update | poll)
  • Players with a Rune defender can now access the Warriors' Guild basement.
  • Lorelai has been added to the Warriors' Guild basement; she provides information about the basement.
  • Level 106 Cyclopes have been added to the Warriors' Guild basement; they have a chance of dropping Dragon defenders.
15 May 2014
(Update | poll)

The Warriors' Guild bank now has a deposit box.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceWarriors' Guild
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureWarriors' Guild building · file details

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