Burthorpe

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Burthorpe
Released9 August 2004 (Update)
MembersYes
LocationAsgarnia
League regionAsgarnia Asgarnia✓
InhabitantsHumans
TeleportsGames necklace, Minigame Teleport
MusicPrincipality
Map
Advanced data
Typesettlement
Location on World Map
Death Plateau
↑
Warriors' Guild ← Burthorpe → Wilderness
↓
Taverley

The Principality of Burthorpe, referred to colloquially as Burthorpe, is a military principality north-west of Falador and north of Taverley. It's led by Crown Prince Anlaf and is home to the Burthorpe Imperial Guard, who defend the citadel standing between Burthorpe and Trollheim against trolls in the ongoing Burthorpe–Troll Country War.

Burthorpe is one of the only locations in Asgarnia that isn't directly controlled by the White Knights, who many of Burthorpe's residents believe are taking advantage of Asgarnia's King, the father of Prince Anlaf.

Transportation

Several teleports bring players into or close to Burthorpe, listed here with their arrival destination. From closest to farthest:

On foot, there are several entrances to Burthorpe:

History

It is not currently known when Burthorpe first formed, but it was likely sometime during the Fifth Age, alongside the rest of Asgarnia. Humans may have settled there prior to Asgarnia's formation, however, as towns like Taverley already existed during the Fourth Age. Burthorpe's current leader, Prince Anlaf, was born around year 130 or 140 of the Fifth Age; his father, Asgarnia's King Vallance, gave Anlaf lordship of Burthorpe to provide leadership experience. For years Anlaf ruled Burthorpe, raising the Burthorpe Imperial Guard as its primary defence in the Burthorpe–Troll Country War.

Since its formation, Burthorpe has consistently been caught up in the Asgarnian conflict between the White Knights and their opposition, the Kinshra. After the White Knights declared that the Kinshra no longer had power in Asgarnia, a prolonged war between the two forces broke out, continuing to this day. Money soon began to run low for the White Knights as campaigns against the Kinshra, such as the famous Dawn Ascent, required hefty funding. As such, the White Knights wished to stop funding the Burthorpe Imperial Guard and take control of Burthorpe themselves. However, the White Knights agreed to continue funding the Burthorpe Imperial Guard and allow them to maintain their independence if they were able to destroy the troll camp on Death Plateau.[1] As such, the war has become a primary focus for Burthorpe.

Locations

The point of no return into Death Plateau.

Buildings

Name Description
Bernald's house Home of the nearby inn's gardener.
Burthorpe Castle The castle of Prince Anlaf's, which hosts his private game hall.
Dunstan's house Home of the blacksmith, who plays a role in multiple quests.
Heroes' Guild A guild south of Burthorpe, accessible by only the most experienced adventurers.
Hild's house Home of a mysterious woman with a disdain for the White Knights and the ability to enchant catspeak amulets.
Saba's cave The isolated home of an elderly hermit who just wants peace and quiet.
Tenzing's house A secluded house where a sherpa lives, connected to a secret path into Trollheim.
Toad and Chicken Inn A tavern located just east of the training grounds. Asgarnian ales and beer glasses spawn inside.
Turael's house Home of, Turael, who gives the easiest Slayer assignments and has Slayer items for sale.
Unferth's house Home and respawn point for Bob the Jagex Cat, as well as his pet human.
Warriors' Guild A large building, home to a variety of Melee-based minigames. It can be accessed by obtaining either a combined level 130 of Attack and Strength, or 99 Attack or Strength respectively. Players can obtain defenders here.

Skill training spots

The Rogues' Den, located under a trapdoor behind the bar in the Toad and Chicken Inn, has a number of skill training spots.

Heroes' Guild

The Heroes' Guild is a guild that becomes accessible after Heroes' Quest. It features several monsters in its basement, adamant and runite rocks, and a fountain for recharging amulets of glory.

Warriors' Guild

The Warriors' Guild is a large building home to a variety of Melee-based minigames. It can be accessed by obtaining either a combined level 130 of Attack and Strength, or 99 Attack or Strength respectively. Players can obtain defenders here.

Spawns

Item Spawns Location Map
Asgarnian ale 1 Inside the pub Show map
Beer glass 1 Inside the pub Show map
Stone ball 5 Ground castle floor Show map

Inhabitants

Personalities

Monsters

Many of the attackable characters in the town also have names and dialogue options, but are listed under monsters nonetheless.

Many dangerous trolls can be found just up the trail at Death Plateau.

Quests

The following quests take place in or around Burthorpe:

Music

Name Unlock location Music track
Principality Burthorpe
Kingdom Burthorpe

Changes

Date Changes
24 September 2015
(Update)

The games necklace teleport menu now lists Burthorpe rather than Burthorpe Games Room, to reflect the recent change in teleport location.

5 March 2015
(Update | poll)

There is now a shortcut leading to the Chaos Temple that you can use at level 14 agility if you have completed the Falador Easy Diary.

Trivia

  • Speaking to any member of the Imperial Guard except for major NPCs, (essentially any attackable Soldier), results in "jargon", which is actually a statement in the Latin language. A few of these statements and their English translations are given below, and a more extensive list of these Latin statements and their English translations can be found on the NPC page for the attackable soldiers.
    • "Te audire non possume. Musa sapientum fixa est in aure" - "I can't hear you. I have a banana stuck in my ear."
    • "Noli me covare, ego te vocabo" - "I don't want you to call me, I'll call you."
    • "Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?" - "How much wood could a woodchuck chuck if a woodchuck could chuck wood?"
    • "Fac ut gaudeam" - "Make me happy."

References

  1. ^ Denulth in Burthorpe. Old School RuneScape. "The White Knights have overlooked us, until now! They are pouring money into their war against the Black Knights, so they are looking for an excuse to stop our funding and I'm afraid they may have found it! If we can not destroy the troll camp on Death Plateau then the Imperial Guard will be disbanded and Burthorpe will come under control of the White Knights."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBurthorpe
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureBurthorpe · file details

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