Attack
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| Attack | ||||
|---|---|---|---|---|
| Released | 4 January 2001 (Update) | |||
| Members | No | |||
| Type | Combat | |||
| Statistics | ||||
| Players with 99 |
518,396 as of 1 August 2026 - update | |||
| Players with 200M XP |
766 as of 4 August 2026 - update | |||
Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.
| Attack Level Up! | |
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The music that plays when levelling up.
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| Attack Level Up! (Unlocks) | |
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The music that plays when levelling up and unlocking new content.
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Fighting accurately
In order to efficiently gain experience in the Attack skill, players must choose either the accurate or controlled attack style. While using the accurate style, players gain an invisible +3 attack bonus and gain 4 Attack experience per point of damage inflicted. While using the controlled style, players gain an invisible +1 attack bonus (and +1 strength and +1 defence bonus) and gain 1.33 Attack experience per point of damage inflicted. Attack is used to calculate the accuracy of your attacks against an enemy's defence.
Attack bonuses
Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.
| Attack type | Suitable weapons |
|---|---|
| Stab | Daggers, swords, longswords, and pickaxes. |
| Slash | Swords, longswords, axes, scimitars, battleaxes, and two-handed swords. |
| Crush | Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords. |
Other Attack bonuses
- Head slot
- A Dwarven helmet gives +6 crush attack bonus.
- A Zombie helmet gives +8 crush attack bonus.
- Neck slot
- The beads of the dead gives +1 to all melee attack bonuses.
- An amulet of accuracy gives +4 to all melee attack bonuses.
- An amulet of power gives +6 to all melee attack bonuses.
- An amulet of glory gives +10 to all melee attack bonuses.
- An amulet of fury gives +10 to all melee attack bonuses, but greater Defence, Strength, and Prayer bonuses than the amulet of glory.
- An amulet of torture gives +15 to all melee attack bonuses.
- The amulet of rancour gives +25 to all melee attack bonuses.
- Cape slot
- The Mythical cape gives +6 crush attack bonus.
- The Fire cape gives +1 to all melee attack bonuses.
- The Infernal cape gives +4 to all melee attack bonuses.
- Ring slot
- A Warrior ring (i) gives +8 slash attack bonus.
- A Bellator ring gives +20 slash attack bonus.
- A Brimstone ring gives +4 to all melee attack bonuses.
- Shield slot
- The Unholy book gives +8 to all melee attack bonuses.
- The Antler Guard gives +15 to all melee attack bonuses.
- A Dragon defender gives +25 stab, +24 slash, and +23 crush attack bonuses.
- The Avernic defender gives +30 stab, +29 slash, and +28 crush attack bonuses.
- Hands slot
- Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash, and crush; with later unlocks having greater bonuses.
- Bronze gloves give +2 to all melee attack bonuses.
- Iron gloves give +3 to all melee attack bonuses.
- Steel gloves give +4 to all melee attack bonuses.
- Black gloves give +5 to all melee attack bonuses.
- Mithril gloves give +6 to all melee attack bonuses.
- Adamant gloves give +7 to all melee attack bonuses.
- Rune gloves give +8 to all melee attack bonuses.
- Dragon gloves give +9 to all melee attack bonuses.
- Barrows gloves give +12 to all melee attack bonuses.
- The Ferocious gloves give +16 to all melee attack bonuses.
- Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash, and crush; with later unlocks having greater bonuses.
See also the highest possible bonuses for each style.
Levels
In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:
Temporary boosts
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Attack cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Bandit's brew | 1 | Visible | ||
| Cup of tea | 2-3 | Visible | Up to 5 doses can be stored in a tea flask. | |
| Jangerberries | 2 | Visible | ||
| Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
| Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
| Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
| Blood pint | 2-5 | Visible | ||
| Attack potion | 3-12 | Visible | ||
| Attack mix | 3-12 | Visible | Requires Barbarian training. | |
| Combat potion | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. | |
| Combat mix | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. | |
| Elder (-) | 4-13 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Elder potion | 5-17 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Ruby harvest (item) | 4-18 | Visible | Can be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
| Ruby harvest mix | 4-18 | Visible | Also affects up to three players adjacent to the user, if used in a multicombat area. Acquired from the Hunter skill. | |
| Bandages (Theatre of Blood) | 4-18 | Visible | ||
| Moonlight potion | 3-19 | Visible | Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher. Only usable in Neypotzli. | |
| Super attack | 5-19 | Visible | ||
| Superattack mix | 5-19 | Visible | Requires Barbarian training. | |
| Divine super attack potion | 5-19 | Visible | Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted. After the 5 minutes are over, Attack level will be restored to its base level. | |
| Super combat potion | 5-19 | Visible | ||
| Divine super combat potion | 5-19 | Visible | Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
| Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
| Smouldering heart | ?-20 | Visible | The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99. | |
| Zamorak brew | 2-21 | Visible | ||
| Elder (+) | 6-21 | Visible | Only usable within the Chambers of Xeric. | |
| Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
| Smelling salts | 11-26 | Visible | Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. | |
Quests
Quests requiring Attack
| Quest | Attack requirement |
Other skill requirements |
|---|---|---|
| Another Slice of H.A.M. | ||
| Holy Grail | - | |
| A Taste of Hope | 48 , | |
| Sins of the Father | 62 , 56 , |
Quests rewarding Attack experience
| Quest | Experience reward |
Attack requirement |
Other skill requirements |
|---|---|---|---|
| In Search of the Myreque | 600 | - | |
| Mountain Daughter | 1,000 | - | |
| Fairytale I - Growing Pains | 2,000 | - | - |
| In Aid of the Myreque | 2,000 | - | 25 , 15 , |
| Tai Bwo Wannai Trio | 2,500 | - | |
| The Fremennik Trials | 2,812 | - | 25 , 40 , 40 if crafting your own lyre |
| Death Plateau | 3,000 | - | - |
| Underground Pass | 3,000 | - | |
| Heroes' Quest | 3,075 | - | 55 , 53 , 53 , 25 , 50 |
| Vampyre Slayer | 4,825 | - | - |
| Tree Gnome Village | 11,450 | - | - |
| Fight Arena | 12,175 | - | - |
| Waterfall Quest | 13,750 | - | - |
| The Grand Tree | 18,400 | - | |
| Knight Waves (miniquest) |
20,000 | - | |
| Total | 100,587 | ||
In addition, there is a chance that the Observatory Quest may award 875 Attack experience.
Diaries requiring Attack
| Diary | Attack requirement |
Other requirements for tasks requiring attack |
|---|---|---|
| Ardougne Medium Diary | ||
| Desert Hard Diary | - | |
| Falador Hard Diary | Combined Or level 99 in either skill |
- |
| Morytania Elite Diary | ||
| Western Provinces Elite Diary | 40 , |
Skill choice
Upon completing any of the following quests, players may choose to allocate experience to Attack. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
| Quest | Experience reward | Skills available | Skill requirements |
|---|---|---|---|
| X Marks the Spot | 300 | Any | None |
| Client of Kourend | 500 twice | Any | None |
| The Ides of Milk | 1,000 | None | |
| Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
| The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , |
| King's Ransom | 5,000 | Any skill above 50 | |
| A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
| Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , |
| A Taste of Hope | 2,500 three times | Any skill above 35 | 48 , 40 , |
| Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need |
| In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
| Shadow of the Storm | 10,000 | 30 | |
| Contact! | 7,000 twice | None | |
| The Fremennik Isles | 10,000 twice | 20 , | |
| A Kingdom Divided | 10,000 twice | Any skill above 40 | 38 , |
| One Small Favour | 10,000 twice | Any skill above 30 | |
| Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | 175 , 70 , |
| Into the Tombs (miniquest) | 50,000 | 95 recommended | |
| The Final Dawn | 55,000 | ||
| A Night at the Theatre | 20,000 four times[sc 1] | 90 recommended | |
| Sins of the Father | 15,000 six times | Any skill above 60 | 62 , 60 , 56 , |
| Dragon Slayer II | 25,000 four times | 200 , | |
| Monkey Madness II | 50,000 twice | ||
| Monkey Madness I | 35,000 & 20,000[sc 2] | None | |
| Legends' Quest | 30,000 four times | 107 , | |
| The Blood Moon Rises | 30,000 six times | Any skill above 70 | |
| Desert Treasure II - The Fallen Empire | 100,000 three times | 75 , | |
| Total | 1,267,300 | ||
Level up messages
See also
- Attack/Experience table, a list of all Attack experience sources
- Attack/Level up table, a list of all requirements and unlockables within the Attack skill
| Combat | |
|---|---|
| Gathering | |
| Production | |
| Utility | |
| Proposed skills | |
| Related | |