Attack

Skill
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This article has skill training guides: Members / Ironman / UIM / Free-to-play
Skill training guides document optimal XP/hour methods to train a skill, as well as alternate passive or less expensive methods.
Attack
Released 4 January 2001 (Update)
Members No
Type Combat
Statistics
Players with
99
518,396
as of 1 August 2026 - update
Players with
200M XP
766
as of 4 August 2026 - update

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Attack Level Up!
The music that plays when levelling up.
Attack Level Up! (Unlocks)
The music that plays when levelling up and unlocking new content.

Fighting accurately

In order to efficiently gain experience in the Attack skill, players must choose either the accurate or controlled attack style. While using the accurate style, players gain an invisible +3 attack bonus and gain 4 Attack experience per point of damage inflicted. While using the controlled style, players gain an invisible +1 attack bonus (and +1 strength and +1 defence bonus) and gain 1.33 Attack experience per point of damage inflicted. Attack is used to calculate the accuracy of your attacks against an enemy's defence.

Attack bonuses

Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.

Other Attack bonuses

See also the highest possible bonuses for each style.

Levels

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:

Attack Level Weapon Other requirements
1 None.[1]
1 None.[1]
1 None.
5 None.[1]
10 None.[1]
10 Completion of the Wanted! quest.
15 Prayer 25 and partial completion of Another Slice of H.A.M.
20 None.[1]
30 None.[1]
30 Battlestaves Magic 30
30 Ranged 30 Magic 30
40 None.
40 Magic 40
40 None.[1]
42 Attack 42 ,Strength ,Defence ,Hitpoints ,Ranged ,Magic , and Prayer 22
50 Magic 50 and completion of Desert Treasure I.
50 Strength 50
50 Strength 50
50 Strength 50
50 Magic 50 and completion of Underground Pass.
50 Magic 77
50 Slayer 55
50 Slayer 55
50 Ranged 50 Magic 50
55 None.
60 Completion of The Final Dawn.
60 Strength 40 and completion of Great Brain Robbery.
60 None.
60 Completion of Sleeping Giants.
60 The dragon longsword and dragon dagger require completion of the Lost City quest.
The dragon mace and dragon battleaxe require completion of the Heroes' Quest.
The dragon halberd requires completion of Regicide.[1]
The dragon scimitar requires completion of Monkey Madness I.
60 The Obsidian maul (Tzhaar-ket-om) instead requires Strength 60 , with no attack requirement.
The Obsidian staff also requires Magic 60
60 Ranged 60 Magic 60
60 None.
60 Strength 85
65 None.
65 Completion of Beneath Cursed Sands.
65 Slayer 55
65 None.
65 None.
65 None.
70 Strength 70
70 None.
70 None.
70 Defence 70
70 Strength 70 for Dharok's greataxe and Torag's hammers.
Magic 70 for Ahrim's staff.
70 Ranged 70 Magic 70
70 Magic 75
70 Strength 35 Agility 50 and completion of the Hard Western Provinces Diary.
70 Strength 75
70 None.
70 None.
70 None.
75 None.
75 Completion of Shadow of the Storm.
75 Strength 75
75 None.
75 None.
75 Staff of the dead Magic 75
75 None.
77 Smithing 74 (boostable).
Completion of While Guthix Sleeps.
78 Barbarian firemaking (excl. pyre step), fishing, and smithing training.
80 None.
80 None.
80 None.
80 Completion of Tombs of Amascut.
80 None.
80 Strength 90
80 Strength 80
80 Ranged 80 Magic 80
82 None.
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Halberds of any material, excluding the noxious halberd, require a Strength level equal to one-half of their Attack level requirement.

Temporary boosts

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Hitpoints Hitpoints 1
Defence Defence - floor(CurrentLevel * 0.06) - 3
Strength Strength - floor(CurrentLevel * 0.06) - 3
Thieving Thieving 1
2-3 Visible Hitpoints Hitpoints 3
Up to 5 doses can be stored in a tea flask.
2 Visible Defence Defence - 1
Strength Strength 1
Prayer Prayer 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
3-12 Visible Hitpoints Hitpoints 3 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
?-20 Visible Strength Strength ?-20
Defence Defence ?-20
Ranged Ranged ?-14
Magic Magic ?-11
The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99.
2-21 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Quests

Quests requiring Attack

Quest Attack
requirement
Other skill requirements
Another Slice of H.A.M. Attack 15 Prayer 25
Holy Grail Attack 20 -
A Taste of Hope Attack 40 48 , Agility 45 , 40 , Slayer 38
Sins of the Father Attack 50 62 , 56 , Agility 52 , 60 , Slayer 50 , Magic 49

Quests rewarding Attack experience

Quest Experience
reward
Attack
requirement
Other skill requirements
In Search of the Myreque 600 - Agility 25
Mountain Daughter 1,000 - Agility 20
Fairytale I - Growing Pains 2,000 - -
In Aid of the Myreque 2,000 - 25 , 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , 30 , 5
The Fremennik Trials 2,812 - 25 , 40 , 40 if crafting your own lyre
Death Plateau 3,000 - -
Underground Pass 3,000 - Ranged 25
Heroes' Quest 3,075 - 55 , 53 , 53 , 25 , 50
Vampyre Slayer 4,825 - -
Tree Gnome Village 11,450 - -
Fight Arena 12,175 - -
Waterfall Quest 13,750 - -
The Grand Tree 18,400 - Agility 25
Knight Waves
(miniquest)
20,000 - Magic 45 , Defence 65
Total 100,587

In addition, there is a chance that the Observatory Quest may award 875 Attack Attack experience.

Diaries requiring Attack

Diary Attack
requirement
Other requirements for
tasks requiring attack
Ardougne Medium Diary Attack 50 Magic 50
Desert Hard Diary Attack 50 -
Falador Hard Diary Combined Attack Strength level of 130
Or level 99 in either skill
-
Morytania Elite Diary Attack 70 [a] Defence 70
Strength 70 , Magic 70 , Ranged 70 [a]
Western Provinces Elite Diary Attack 42 40 , Defence 42 , Strength 42 , Magic 42 ,
Ranged 42 , Hitpoints 42 , Prayer 22
  1. ^ 1.0 1.1 May be required, depends on a Barrows set used for the task

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Attack. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
The Ides of Milk1,000Attack Strength Defence Magic Ranged Hitpoints Prayer None
Fairytale II - Cure a Queen2,500Any skill above 30 49 , 57
The Great Brain Robbery5,000Any skill above 30 16 , 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30 5 , 20 , Thieving 22 , 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35 48 , 40 , Attack 40 , Agility 45 , Slayer 38
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints 20 , Agility 40
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , 52 , 50 , 42 ,
38 , Magic 35
One Small Favour10,000 twiceAny skill above 30Agility 36 , 25 , 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50 175 , 70 , Agility 48 , 50 , 53 ,
Thieving 53 , 25 , Magic 59 , Smithing 40 , 50 ,
Ranged 40 , 40 , 10 , Slayer 10 , 36
Into the Tombs
(miniquest)
50,000Attack Strength Defence Magic Ranged Hitpoints 95 recommended
The Final Dawn55,000Attack Strength Defence Magic Ranged Hitpoints Prayer Thieving 66 , 52 , 52 , 85 recommended
A Night at the Theatre20,000 four times[sc 1]Attack Strength Defence Magic Ranged Hitpoints 90 recommended
Sins of the Father15,000 six timesAny skill above 60 62 , 60 , 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints 200 , Magic 75 , Smithing 70 , 68 , 62 ,
Agility 60 , Thieving 60 , 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , 70 , 60 , Agility 55 , Thieving 55 , 60
Monkey Madness I35,000 & 20,000[sc 2]Attack Strength Defence Hitpoints None
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Smithing Agility Thieving
107 , Agility 50 , 50 , 45 , Magic 56 , 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , 50
The Blood Moon Rises30,000 six timesAny skill above 70Slayer 74 , 74 , Smithing 72 , 72 , 70 , 66 , 65 , 64 , 64 , Magic 57
Desert Treasure II - The Fallen Empire100,000 three timesAttack Strength Defence Magic Ranged Hitpoints Prayer 75 , Magic 75 , Thieving 70 , 62 , 60 , 60
Total1,267,300
  1. ^ The chosen skill must be at least level 50
  2. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceAttack
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureAttack icon · file details

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