Barrows equipment

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Barrows equipment

Barrows equipment refers to a number of sets of combat equipment found in the Barrows minigame. There are six sets of Barrows equipment: four for warriors, one for rangers, and one for mages. Each set has four pieces: a two-handed weapon (except for Ahrim's Staff, which after an update was changed to be a one-handed weapon like other staves in an effort to buff the weapon), a helmet, a torso piece, and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted, which is different for each set. Additionally, the amulet of the damned enhances the set effects while equipped. Barrows sets cannot be made using the Smithing skill.

The Barrows gloves, which also resemble a piece of Barrows armour, are not obtained through the Barrows minigame and instead can be purchased after full completion of the Recipe for Disaster quest.

The equipment was given to the Barrows brothers by Sliske, who had collected it during his trips to many distant lands.[1]

Degrading

Barrows equipment degrades as it is used and has a total lifespan of 15 hours of in-combat use. Degrading occurs even if the player is using protection prayers and/or not taking damage. Once fully degraded, the equipment becomes unequipable and must be repaired to be used once again. Equipment received from the Barrows minigame is fully repaired. Barrows equipment does not suffer in performance as it degrades, but will lose all stat bonuses as well as its set bonus (if wearing a full set) when it becomes fully degraded. Fully repaired Barrows items start out with no numbers in their names and degrade in increments of 25%. The first time it's used in combat, it will immediately become <item name> 100, then upon further use 75, 50, 25 and finally 0 at which point the armour will be unusable until repaired (armour that reaches 0 whilst being worn will stay worn until removed, but cannot be reequipped if removed). Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

Each quarter consists of 250 degradable points, and cause the item to decay into the next named degradation state once they are fully depleted. A piece of barrows equipment will immediately degrade by 1 point when the player enters combat, and deduct one point for every 54 seconds (90 ticks) whilst still in combat.[2]

When dropped, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

Barrows equipment stacks in bank with the corresponding item degradation, so if a Karil's crossbow has a degradation level of 100, it will stack with another Karil's crossbow if it also has a degradation level of 100. The item with the same degradation level will be taken out with the same amount of hits as before, so if a Karil's crossbow 100 has 180 ticks left before it will go to level 75 degradation, and that same one is in a stack with another crossbow that has 900 ticks before it will degrade further, the one you take out of the stack will be the one with 180 ticks left.

Repairing

There are two ways for a player to repair Barrows armour: talking to any of the NPCs listed below or repairing the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The base repair cost of an item is determined by its internal degradation state (out of 1,000), multiplied by 100 coins when repairing a weapon; 90 coins when repairing a body slot item; 80 coins for a leg slot item; and finally 60 coins for a helmet.[3]

The following NPCs can repair the armour:

It costs less to repair Barrows equipment at an armour stand compared to paying an NPC. Stat boosts do affect the price of repair. The formula used to calculate the cost at a repair stand is:

A player with a Smithing level of 60, for instance, would pay 70% of normal cost:

Simply put, every 2 Smithing levels reduces the repair cost by 1% when compared to an NPC vendor. At level 99 this equals roughly 50% in savings.

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650

Barrows item repairs calculator

Ahrim the Blighted (Magic)

A player activating Ahrim's set effect, Blighted Aura.

70 Defence and 70 Magic are required to wear the armour. Also, 70 Attack and 70 Magic are required to wield the weapon. Ahrim's is the Magic armour.

Blighted Aura: Successful magical attacks have a 25% chance of lowering the enemy's Strength by 5 levels.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Ahrim's hoodAhrim's hood0006-21513166001%000.907Members
Ahrim's robetopAhrim's robetop00030-1052376330001%004.535Members
Ahrim's robeskirtAhrim's robeskirt00022-733303622001%0011.339Members
Ahrim's staffAhrim's staff12-165150352150685%002.267Members
Totals12-16573-1910385117730688%0019.048N/A

Dharok the Wretched (Melee)

A player activating Dharok's set effect, Wretched Strength.

70 Defence is required to wear the armour, and 70 Attack and Strength are required to wield the weapon. Dharok's helm has less defence than that of the other melee brothers'. Dharok's is the Strength armour.

Wretched Strength: Attacks do more damage as the player's Hitpoints decrease. The damage bonus per hitpoint increases based on the player's maximum hitpoints. Dharok's maximum potential is unleashed at 99 HP whereof a player can deal up to 98% extra damage when at 1 health point.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Dharok's helmDharok's helm000-3-1454844-15100%001.814Members
Dharok's platebodyDharok's platebody000-30-10122120107-613200%009.979Members
Dharok's platelegsDharok's platelegs000-21-11858283-49200%009.071Members
Dharok's greataxeDharok's greataxe-410395-400000-11050%003.175Members
Totals-410395-58-22252250234-112741050%0024.039N/A

Guthan the Infested (Melee)

A player activating Guthan's set effect, Infestation.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Guthan's chainskirt has less defence than that of the other melee brothers'. Guthan's is the Hitpoints armour.

Infestation: Attacks have a 25% chance of replenishing the player's health equal to the damage dealt.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Guthan's helmGuthan's helm000-6-2555854-16200%002.721Members
Guthan's platebodyGuthan's platebody000-30-10122120107-613200%009.979Members
Guthan's chainskirtGuthan's chainskirt000-14-11757273-48200%008.164Members
Guthan's warspearGuthan's warspear7575750077700750%002.267Members
Totals757575-50-23259257241-11276750%0023.131N/A

Karil the Tainted (Ranged)

A player activating Karil's set effect, Tainted Shot.

70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's is the Ranged armour. Note that Karil's has the highest Magic Defence of all the Barrows equipment. It has some of the best magical Defence available in the game, greater than black d'hide and just behind Armadyl ranged gear.

Tainted Shot: Successful ranged attacks have a 25% chance of lowering the enemy's Agility level by 20%.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Karil's coifKaril's coif000-17691261000%000.907Members
Karil's leathertopKaril's leathertop000-1530474250655700%006.803Members
Karil's leatherskirtKaril's leatherskirt000-1017262028353300%005.443Members
Karil's crossbowKaril's crossbow0000840000000%003.628Members
Totals000-2613879719010610000%0016.781N/A

Torag the Corrupted (Melee)

A player activating Torag's set effect, Corruption.

70 Defence is required to wear the armour, and 70 Attack and 70 Strength is required to wield the weapon. Torag's is the Defence armour, as full Torag carries the highest overall Defence bonuses.

Corruption: Successful melee attacks have a 25% chance of lowering the victim's run energy by 20%.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Torag's helmTorag's helm000-6-2555854-16200%002.721Members
Torag's platebodyTorag's platebody000-30-10122120107-613200%009.979Members
Torag's platelegsTorag's platelegs000-21-11858283-49200%009.071Members
Torag's hammersTorag's hammers-4-485-4000000720%003.628Members
Totals-4-485-61-23262260244-11286720%0025.399N/A

Verac the Defiled (Melee)

A player activating Verac's set effect, Defiler.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Verac's helm and plateskirt trade a small amount of Ranged defence for their prayer bonus, while the brassard is significantly weaker than the other brothers' platebodies. Verac's is the Prayer and Attack armour.

Defiler: Attacks have a 25% chance of ignoring any armour, Defence, and protection prayers.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Verac's helmVerac's helm000-6-255585405600%031.360Members
Verac's brassardVerac's brassard000-6-281958508100%054.989Members
Verac's plateskirtVerac's plateskirt000-21-1185828308400%044.535Members
Verac's flailVerac's flail68-2820000000720%062.267Members
Totals68-282-33-152212352220221720%01813.151N/A

Prices

As barrows items have a "charges" mechanic that means they break when received as a drop from another player or when used until charges deplete, the price varies depending on whether they're undamaged pieces or broken pieces. The tables below show the prices of the individual items, the combined cost of the individual pieces in each set, and the cost of the item set.

Undamaged pieces

Prices of fully repaired pieces on the Grand Exchange:

Set Head Body Legs Weapon Total Item set Profit from combining
into the set[t 1]
(Item set - Total)
308,688 878,727 902,256 1,933,192 4,022,863 4,147,798 124,935
158,808 218,732 197,219 75,316 650,075 695,280 45,205
151,545 305,506 378,572 96,354 931,977 923,004 −8,973
153,909 171,598 412,999 97,151 835,657 820,251 −15,406
446,699 1,561,665 1,522,095 149,202 3,679,661 3,800,338 120,677
53,477 981,842 452,092 98,751 1,586,162 1,631,328 45,166
  1. ^ The price difference varies; check the prices before investing in this for profit

Broken pieces

The prices of broken pieces on the Grand Exchange can vary from the listed price due to low volume and people buying to repair and profit. It's recommended to check the price before investing large sums.

Set Head Body Legs Weapon Fully degraded set total Item set Profit before repairs
271,633 828,593 859,193 1,863,985 3,823,404 4,147,798 324,394
121,952 171,474 165,041 59,311 517,778 695,280 177,502
117,045 242,792 297,721 95,340 752,898 923,004 170,106
111,349 167,258 338,744 95,247 712,598 820,251 107,653
345,513 1,474,209 1,421,519 87,745 3,328,986 3,800,338 471,352
17,542 884,886 375,765 94,474 1,372,667 1,631,328 258,661

Changes

Date Changes
8 January 2025
(Update)

Fixed an issue where pieces of Barrows kits would break prematurely when attempting to drop them with the 'valuable item' warning active.

18 June 2015
(Update)

Degraded barrows equipment, mage arena capes and achievement diary reward items are now also protected on death, outside of PvP, in line with other untradeable items.

Trivia

References

  1. ^ "The Fall of Six". RuneScape Lores and Histories. Jagex. "His long years had taken him to many distant lands where he had collected much arcane knowledge and many artefacts of value and strength, and it was those very weapons and armours he had given them, that they now wielded, which granted them their desire."
  2. ^
  3. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBarrows equipment
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureBlighted Aura · file details

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