Ahrim's staff

Item

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Undamaged1007550250
Ahrim's staff
Released9 May 2005 (Update)
MembersYes
Quest itemNo
League regionMorytania Morytania✓
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check, Drop
Worn optionsCheck
DestroyDrop - If you drop this item it will break. Are you sure you want to drop it?
ExamineAhrim the Blighted's quarterstaff.
Values
Value85,000 coins
High alch51,000 coins
Low alch34,000 coins
Weight2.267 kg
Grand Exchange
Exchange147,545 coins (info)
Buy limit15
Daily volume902
Loading...
Advanced data
Item ID4710
LinkMOID

Ahrim's staff is a one-handed magic weapon that is part of Ahrim the Blighted's set. To wield Ahrim's staff, the player must have 70 Magic and 70 Attack. It increases Magic damage by 5%.

If Ahrim's staff is wielded along with all of the other pieces of equipment in Ahrim's barrows set, the player's successful magic attacks have a chance of temporarily lowering the opponent's Strength level. This is cumulative with other effects that lower strength, namely the spell Enfeeble.

It is able to autocast Standard combat spells as well as being one of the few weapons able to autocast Arceuus combat spells. Additionally, wearing Ahrim's set with an Amulet of the damned will allow players to autocast Ancient Magicks, and also grant players a 25% chance of dealing a hit with 30% increased damage.

Combat stats

Undamaged1007550250
 Attack bonuses
StabSlashCrushMagicRanged
+12-1+65+15+0
 Defence bonuses
StabSlashCrushMagicRanged
+3+5+2+15+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+68+0+5%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate6 ticks (3.6s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone

Degradation

Barrows equipment degrades as it is used. Equipment received from the Barrows reward chest is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Ahrim's staff. It will become Ahrim's staff 100 the first time it's used in combat. Eventually it will degrade to Ahrim's staff 75, then 50, then 25 and finally 0 at which point the equipment will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

When dropped or lost on dangerous PvP death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this. As a bank note, dropping will not break the equipment.

There are two ways to repair Barrows equipment. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the equipment:

It costs less to repair Barrows equipment at an armour stand compared to paying an NPC. Stat boosts do affect the price of repair. The formula used to calculate the cost at a repair stand is:

A player with a Smithing level of 60, for instance, would pay 70% of normal cost:

Simply put, every 2 Smithing levels reduces the repair cost by 1% when compared to an NPC vendor. At level 99 this equals roughly 50% in savings.

Ahrim's staff
Level requiredSmithing 1
Smithing XP25 xp
Uses itemAhrim's staff 0, Coins
FacilityArmour stand
Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650

Enter your smithing level here to calculate how much it would cost to repair the Ahrim's staff on an Armour stand:

template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||100000|hidden
param = level|Smithing Level (1-105)|1|int|1-105

Products

ItemMembersSkillsXPMaterials
Echo ahrim's staff
Members
  • None
  • None

Item sources

SourceLevelQuantityRarityLeague region
Chest (Barrows)N/A 17 × 1/2,448Morytania

Comparison between other magic weapons

Magic weapons comparison table [ ]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 785,164,946
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of ayak

Magic 83

+30 N/A 42,690,598
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 451,162,831
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 68,504,351
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 160,305,802
Sanguinesti staff Magic 82 +25 N/A 17,963,533
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 61,848,841
Trident of the swamp Magic 78 +25 N/A 3,141,524
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 5,254,986
Purging staff Magic 77 Attack 50 +37 +10% 31,432,565[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 8,626,465
Staff of light Magic 75 Attack +17 +15% 5,085,837
Staff of balance Magic 75 Attack +17 +15% 29,888,309
Staff of the dead Magic 75 Attack +17 +15% 5,339,567
Trident of the seas Magic 75 +15 N/A 39,492
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 2,823,003
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 25,417[n 2]
Blue moon spear Magic 75
Attack 70
+30 +5% 381,011
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 31,987,597
Ahrim's staff Magic 70
Attack 70
+15 +5% 147,545
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,512
Accursed sceptre Magic 70 +22 N/A 3,163,745
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 8,742,161
Warped sceptre

Magic 62

+12 N/A 88,926
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 4,504,313
Thammaron's sceptre Magic 60 +15 N/A 3,222,350
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 6,507,227
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,512
Slayer's staff Magic 50
Slayer 55
+12 N/A 23,875
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,821,169
Smoke battlestaff Magic 30 Attack +12 1,723,141


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 166
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
159
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
274
Attack Ranged Magic 80
(Tecu)
245,347


Croziers Prayer 60 +10 N/A 2,699
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 909
Magic 30 Attack
(Battlestaff)
+12 8,730
Magic 40 Attack
(Mystic staff)
+14 25,087
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Changes

Date Changes
5 May 2021
(Update)

Ahrim's staff can now auto-cast ancient spells again whilst wearing full Ahrim's and the Amulet of the Damned.

16 November 2017
(Update | poll)

Ahrim's staff is now 1-handed and also provides a 5% Magic damage increase.

16 April 2015
(Update)

A "Check" option was added to see the remaining durability.

10 December 2014
(Update)

The item was renamed from "Ahrims staff" to "Ahrim's staff".

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceAhrim's staff
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureAhrim's staff · file details

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