Eldritch nightmare staff

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Eldritch nightmare staff
Released6 February 2020 (Update)
MembersYes
Quest itemNo
League regionMorytania Morytania✓
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Dismantle, Drop
ExamineAn ancient staff corrupted by darkness. An eldritch orb has been added to it.
Values
Value4,600,000 coins
High alch2,760,000 coins
Low alch1,840,000 coins
Weight1.6 kg
Advanced data
Item ID24425
LinkMOID

The eldritch nightmare staff is a one-handed staff that is created by attaching an eldritch orb to the nightmare staff granting it a prayer restoring special attack. Requiring level 82 Magic and 50 Hitpoints to wield, it can autocast offensive standard spells as well as Ancient Magicks. Like the Nightmare staff it gives a 15% bonus in magic damage. The upgraded staff is untradeable, but it can be reverted to its tradeable components at any time. If lost on death in the Wilderness, the killer will receive the staff and the orb.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+16+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+14+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+15%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone

Special attack

A player performing the eldritch nightmare staff's special attack, Invocate.

The eldritch nightmare staff has a special attack, Invocate, that consumes 55% of the player's special attack energy to hit the target for a high amount of magic damage, also restoring the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their natural prayer level, up to a maximum of 120.

The Prayer restoration from Invocate is calculated from the potential damage of a hit before some types of damage immunities are applied. This can allow it to restore prayer even if a monster appears to take zero damage. For example, kurasks can only be harmed by leaf-bladed weaponry, broad bolts, or the Magic Dart spell, but if Invocate would have otherwise hit a 40 before immunity, the restoration effect still takes place for 20 prayer points. This mechanic also applies if the target has less total health than the potential damage of the attack. If a target with only 2 hitpoints remaining is struck with an Invocate that would have dealt 60 damage, the attacker will still have 30 prayer points restored.

Utility

Players often use the Eldritch nightmare staff's special attack as a supplement, or replacement for prayer supplies on an extended trip. This can be done with the staff as a primary weapon, or swapping to it when special attack energy is available. It can be particularly cost saving on slayer tasks that require protection prayers. Because Invocate must successfully hit a target to restore prayer points, quickly turning on accuracy boosts like Mystic Might or Augury before casting the special attack becomes a strategy that pays for itself in prayer restoration.

Special attack energy naturally recharges at the rate of 10% every 30 seconds, allowing one restoration from the Eldritch nightmare staff every 180 seconds (3 minutes) of recharge. The Lightbearer ring doubles natural energy regeneration speed, reducing it to 90 seconds (1.5 minutes) of recharge between special attacks. Players with a sufficiently high prayer bonus and Lightbearer, can easily use Invocate to sustain protect-from prayers without potions, indefinitely.

This staff is a popular choice to use at the Inferno to conserve supplies. Combined with the Lightbearer and divine rune pouch, it is considered highly inventory efficient compared to other potential weapons. While its special attack allows for very effective prayer restoration, players seeking similar methods of health restoration should consider the Saradomin godsword or Toxic blowpipe.

During the fight against The Nightmare, Invocate inflicts double damage upon the totems, potentially restoring very large amounts of prayer points all at once.

Max hit

When calculating the max hit, Invocate acts like a standard magic spell. The spell has an internal max hit, which is calculated first based on a player's visible magic level, and rounded down; Then all magic damage gear, including the +15% from the staff itself, is calculated separately. Because the staff has a magic damage bonus, the max hit seen in-game will always be higher than the spell's internal max hit.

Invocate's base damage stops scaling at a visible player magic level of 97. This means that boosting your magic above this level will not increase the internal ceiling of 44 damage. However Invocate's damage will still be increased through additional magic damage gear, or items like the Slayer helmet (i) when on a slayer task.

The max hit varies with visible Magic level according to the formula below.

Magic Magic levels Maximum hit
Base spell With staff magic damage
82-83 37 42
84-85 38 43
86-87 39 44
88-89 40 46
90-92 41 47
93-94 42 48
95-96 43 49
97-99+ 44 50
Magic Magic levels Maximum hit
Situation Gear Max hit
97-99+ Staff only 50
Best in slot ++++++++++ 66
Undead ++++++++++ 73
Slayer task ++++++++++ 74
Castle Wars +++++++++ 76

Other notes

Invocate grants the player 10 magic experience when cast, and an additional 2 experience per damage dealt.

The special attack will only damage enemies with flying type immunities, like Aviansie if an autocast spell has been selected. Having a melee attack style selected will return the message "The Aviansie is flying too high for you to attack using melee."

Unlike the ancient mace's special attack, using it against a combat dummy in a player-owned house combat room will not result in any prayer points restored.

Creation

Requirements
Members
Ticks? (edit)
Materials
ItemQuantityCost
Nightmare staff132,313,810
Eldritch orb1122,485,801
Total cost154,799,611
Eldritch nightmare staff1N/A
RankMethod
2Maniacal monkey/Strategies (Magic - Ice Burst)
2Maniacal monkey/Strategies (Magic - Ice Barrage)
1Inferno/Strategies (Mage tank)
4Maggot King/Strategies (Mage)

Comparison between other magic weapons

Magic weapons comparison table [ ]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 784,560,084
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of ayak

Magic 83

+30 N/A 43,001,642
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 444,486,738
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 70,054,795
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 154,799,611
Sanguinesti staff Magic 82 +25 N/A 18,139,722
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 61,200,341
Trident of the swamp Magic 78 +25 N/A 3,179,570
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 5,348,960
Purging staff Magic 77 Attack 50 +37 +10% 30,776,983[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 8,819,693
Staff of light Magic 75 Attack +17 +15% 5,262,338
Staff of balance Magic 75 Attack +17 +15% 29,888,309
Staff of the dead Magic 75 Attack +17 +15% 5,337,135
Trident of the seas Magic 75 +15 N/A 39,895
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 2,823,003
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 25,871[n 2]
Blue moon spear Magic 75
Attack 70
+30 +5% 368,032
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 32,313,810
Ahrim's staff Magic 70
Attack 70
+15 +5% 149,202
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,687
Accursed sceptre Magic 70 +22 N/A 3,258,266
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 8,675,576
Warped sceptre

Magic 62

+12 N/A 89,479
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 4,289,821
Thammaron's sceptre Magic 60 +15 N/A 3,222,350
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 6,438,992
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,687
Slayer's staff Magic 50
Slayer 55
+12 N/A 24,257
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,829,526
Smoke battlestaff Magic 30 Attack +12 1,746,834


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 168
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
160
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
272
Attack Ranged Magic 80
(Tecu)
249,716


Croziers Prayer 60 +10 N/A 2,749
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 904
Magic 30 Attack
(Battlestaff)
+12 8,725
Magic 40 Attack
(Mystic staff)
+14 24,785
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Transcript

When removing the orb from the staff

  • You remove the orb from the staff.
  • (End of dialogue)

Changes

Date Changes
11 May 2022
(Update)

The eldritch Nightmare staff now requires level 82 Magic to wield instead of level 75 Magic.

11 November 2020
(Update | poll)

The special attack energy cost was reduced from 75% to 55%.

2 September 2020
(Update)

The special attack of the Eldritch nightmare staff will no longer drag players to their opponents if they do not have a spell selected to autocast.

Pre-release history: Eldritch nightmare staff (beta)
5 December 2019
(Update)
  • The staff now has an additional requirement of 50 Hitpoints to wield.
  • Invocate's animation was updated; the wielder now uses a unique attack animation, rather than the attack animation used when casting Ancient Magicks.
  • The idle animation when wielding the staff has been changed, with the chain now slightly swinging about.
29 November 2019
Hotfix

The following changes were made:

  • The base damage for Invocate now scales based on the player's Magic level rather than a flat 44 base damage.
  • Invocate now hits two ticks after it is cast. To accommodate this change, Invocate's animation was updated to no longer have a projectile; previously, it used the projectile animation of Vorkath's magic attack.
  • Players can no longer use Invocate to boost their prayer points via a combat dummy.
  • The amount of prayer points boosted now caps at 120 prayer points rather than at 155, the highest amount possible.
28 November - 11 December 2019
(beta)

First present in The Nightmare of Ashihama: Rewards Beta.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceEldritch nightmare staff
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureEldritch nightmare staff · file details

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