Eldritch nightmare staff
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| Eldritch nightmare staff | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 6 February 2020 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| League region | |||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Wield, Dismantle, Drop | ||||||||||||||||||
| Examine | An ancient staff corrupted by darkness. An eldritch orb has been added to it. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 4,600,000 coins | ||||||||||||||||||
| High alch | 2,760,000 coins | ||||||||||||||||||
| Low alch | 1,840,000 coins | ||||||||||||||||||
| Weight | 1.6 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 24425 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The eldritch nightmare staff is a one-handed staff that is created by attaching an eldritch orb to the nightmare staff granting it a prayer restoring special attack. Requiring level 82 Magic and 50 Hitpoints to wield, it can autocast offensive standard spells as well as Ancient Magicks. Like the Nightmare staff it gives a 15% bonus in magic damage. The upgraded staff is untradeable, but it can be reverted to its tradeable components at any time. If lost on death in the Wilderness, the killer will receive the staff and the orb.
Combat stats
| +0 | +0 | +0 | +16 | +0 | ||
| +0 | +0 | +0 | +14 | +0 | ||
| Slot | ||||||
| +0 | +0 | +15% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Bash | Crush | Accurate | 5 ticks (3.0s) | 1 tile | +3 Attack | ||
| Pound | Crush | Aggressive | +3 Strength | ||||
| Focus | Crush | Defensive | +3 Defence | ||||
| Spell | Magic | Defensive Autocast | 5 ticks (3.0s) | 10 tiles | None | ||
| Spell | Magic | Autocast | None | ||||
| Autocasting options | |
|---|---|
Special attack
The eldritch nightmare staff has a special attack, Invocate, that consumes 55% of the player's special attack energy to hit the target for a high amount of magic damage, also restoring the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their natural prayer level, up to a maximum of 120.
The Prayer restoration from Invocate is calculated from the potential damage of a hit before some types of damage immunities are applied. This can allow it to restore prayer even if a monster appears to take zero damage. For example, kurasks can only be harmed by leaf-bladed weaponry, broad bolts, or the Magic Dart spell, but if Invocate would have otherwise hit a 40 before immunity, the restoration effect still takes place for 20 prayer points. This mechanic also applies if the target has less total health than the potential damage of the attack. If a target with only 2 hitpoints remaining is struck with an Invocate that would have dealt 60 damage, the attacker will still have 30 prayer points restored.
Utility
Players often use the Eldritch nightmare staff's special attack as a supplement, or replacement for prayer supplies on an extended trip. This can be done with the staff as a primary weapon, or swapping to it when special attack energy is available. It can be particularly cost saving on slayer tasks that require protection prayers. Because Invocate must successfully hit a target to restore prayer points, quickly turning on accuracy boosts like Mystic Might or Augury before casting the special attack becomes a strategy that pays for itself in prayer restoration.
Special attack energy naturally recharges at the rate of 10% every 30 seconds, allowing one restoration from the Eldritch nightmare staff every 180 seconds (3 minutes) of recharge. The Lightbearer ring doubles natural energy regeneration speed, reducing it to 90 seconds (1.5 minutes) of recharge between special attacks. Players with a sufficiently high prayer bonus and Lightbearer, can easily use Invocate to sustain protect-from prayers without potions, indefinitely.
This staff is a popular choice to use at the Inferno to conserve supplies. Combined with the Lightbearer and divine rune pouch, it is considered highly inventory efficient compared to other potential weapons. While its special attack allows for very effective prayer restoration, players seeking similar methods of health restoration should consider the Saradomin godsword or Toxic blowpipe.
During the fight against The Nightmare, Invocate inflicts double damage upon the totems, potentially restoring very large amounts of prayer points all at once.
Max hit
When calculating the max hit, Invocate acts like a standard magic spell. The spell has an internal max hit, which is calculated first based on a player's visible magic level, and rounded down; Then all magic damage gear, including the +15% from the staff itself, is calculated separately. Because the staff has a magic damage bonus, the max hit seen in-game will always be higher than the spell's internal max hit.
Invocate's base damage stops scaling at a visible player magic level of 97. This means that boosting your magic above this level will not increase the internal ceiling of 44 damage. However Invocate's damage will still be increased through additional magic damage gear, or items like the Slayer helmet (i) when on a slayer task.
The max hit varies with visible Magic level according to the formula below.
| Maximum hit | ||
|---|---|---|
| Base spell | With staff magic damage | |
| 82-83 | 37 | 42 |
| 84-85 | 38 | 43 |
| 86-87 | 39 | 44 |
| 88-89 | 40 | 46 |
| 90-92 | 41 | 47 |
| 93-94 | 42 | 48 |
| 95-96 | 43 | 49 |
| 97-99+ | 44 | 50 |
| Maximum hit | |||
|---|---|---|---|
| Situation | Gear | Max hit | |
| 97-99+ | Staff only | 50 | |
| Best in slot | 66 | ||
| Undead | 73 | ||
| Slayer task | 74 | ||
| Castle Wars | 76 | ||
Other notes
Invocate grants the player 10 magic experience when cast, and an additional 2 experience per damage dealt.
The special attack will only damage enemies with flying type immunities, like Aviansie if an autocast spell has been selected. Having a melee attack style selected will return the message "The Aviansie is flying too high for you to attack using melee."
Unlike the ancient mace's special attack, using it against a combat dummy in a player-owned house combat room will not result in any prayer points restored.
Creation
| Item | Quantity | Cost | |
|---|---|---|---|
| Nightmare staff | 1 | 32,313,810 | |
| Eldritch orb | 1 | 122,485,801 | |
| Total cost | 154,799,611 | ||
| Eldritch nightmare staff | 1 | N/A | |
Used in recommended equipment
| Rank | Method |
|---|---|
| 2 | Maniacal monkey/Strategies (Magic - Ice Burst) |
| 2 | Maniacal monkey/Strategies (Magic - Ice Barrage) |
| 1 | Inferno/Strategies (Mage tank) |
| 4 | Maggot King/Strategies (Mage) |
Comparison between other magic weapons
| Name | Level(s) required | Magic attack | Magic damage | Price | Notes | |
|---|---|---|---|---|---|---|
| Tumeken's shadow | +35 | N/A | 784,560,084 |
| ||
| Eye of ayak | +30 | N/A | 43,001,642 |
| ||
| Harmonised nightmare staff | +16 | +15% | 444,486,738 |
| ||
| Volatile nightmare staff | +16 | +15% | 70,054,795 |
| ||
| Eldritch nightmare staff | +16 | +15% | 154,799,611 |
| ||
| Sanguinesti staff | +25 | N/A | 18,139,722 |
| ||
| Holy Sanguinesti staff | ||||||
| Kodai wand | +28 | +15% | 61,200,341 |
| ||
| Trident of the swamp | +25 | N/A | 3,179,570 |
| ||
| Trident of the swamp (e) | 5,348,960 | |||||
| Purging staff | +37 | +10% | 30,776,983[n 1] |
| ||
| Toxic staff of the dead | +25 | +15% | 8,819,693 |
| ||
| Staff of light | +17 | +15% | 5,262,338 |
| ||
| Staff of balance | +17 | +15% | 29,888,309 |
| ||
| Staff of the dead | +17 | +15% | 5,337,135 |
| ||
| Trident of the seas | +15 | N/A | 39,895 |
| ||
| Trident of the seas (e) | 2,823,003 | |||||
| Slayer's staff (e) | +12 | N/A | 25,871[n 2] |
| ||
| Blue moon spear | +30 | +5% | 368,032 |
| ||
| Nightmare staff | +16 | +15% | 32,313,810 |
| ||
| Ahrim's staff | +15 | +5% | 149,202 |
| ||
| Ancient sceptre | +20 | +10% | 60,687 |
| ||
| Accursed sceptre | +22 | N/A | 3,258,266 |
| ||
| Accursed sceptre (a) | ||||||
| Dragon hunter wand | +16 | +10% | 8,675,576 |
| ||
| Warped sceptre | +12 | N/A | 89,479 |
| ||
| Master wand | +20 | +10% | 4,289,821 |
| ||
| Thammaron's sceptre | +15 | N/A | 3,222,350 |
| ||
| Thammaron's sceptre (a) | ||||||
| Twinflame staff | +12 | +10%[n 3] | 6,438,992 |
| ||
| God staves | +6 | N/A | 80,000 |
| ||
| Iban's staff | +10 | N/A | 200,000[n 4] |
| ||
| Iban's staff (u) | 400,000[n 5] | |||||
| Ancient staff | +15 | N/A | 60,687 |
| ||
| Slayer's staff | +12 | N/A | 24,257 |
| ||
| Void knight mace | +8 | N/A | Untradeable[n 6] |
| ||
| Mystic smoke staff | +14 | +10%[n 3] | 1,829,526 |
| ||
| Smoke battlestaff | +12 | 1,746,834 | ||||
| Salamanders | (Green) |
N/A | N/A | 168 |
| |
(Orange) |
160 | |||||
(Red) |
38 | |||||
(Black) |
272 | |||||
(Tecu) |
249,716 | |||||
| Croziers | +10 | N/A | 2,749 |
| ||
| Skull sceptre | +10 | N/A | Untradeable |
| ||
| Skull sceptre (i) | ||||||
| |
Elemental staves | (Basic) |
+10 | N/A | 904 | |
(Battlestaff) |
+12 | 8,725 | ||||
(Mystic staff) |
+14 | 24,785 | ||||
Transcript
Changes
| Date | Changes | |
|---|---|---|
| 11 May 2022 (Update) |
The eldritch Nightmare staff now requires level 82 Magic to wield instead of level 75 Magic. | |
| 11 November 2020 (Update | poll) |
The special attack energy cost was reduced from 75% to 55%. | |
| 2 September 2020 (Update) |
The special attack of the Eldritch nightmare staff will no longer drag players to their opponents if they do not have a spell selected to autocast. | |
| Pre-release history: Eldritch nightmare staff (beta) | ||
| 5 December 2019 (Update) |
| |
| 29 November 2019 |
Hotfix
The following changes were made:
| |
| 28 November - 11 December 2019 (beta) |
First present in The Nightmare of Ashihama: Rewards Beta. | |
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