Confliction gauntlets

Item

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Confliction gauntlets
Released23 July 2025 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWear, Inspect, Drop
ExamineA finely crafted pair of gloves, infused with magic power.
Values
Value400,000 coins
High alch240,000 coins
Low alch160,000 coins
Weight0.226 kg
Grand Exchange
Exchange70,092,598 coins (info)
Buy limit-
Daily volume577
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Advanced data
Item ID31106
LinkMOID

The confliction gauntlets are an upgraded variant of the tormented bracelet requiring level 90 Hitpoints to wear, providing best-in-slot magic attack and magic damage bonuses. They are made with level 83 Crafting and level 70 Smithing by attaching the Mokhaiotl cloth, a rare untradeable drop from the Doom of Mokhaiotl, to a tormented bracelet alongside 10,000 demon tears. This process must be done at a bank and is not reversible.

Compared to the tormented bracelet, the gauntlets gain +10 magic attack bonus, some defensive bonuses and a +2% magic damage bonus, alongside a passive effect with one-handed magic weapons.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+20-4
 Defence bonuses
StabSlashCrushMagicRanged
+15+18+7+5+5
 Other bonusesSlot
StrengthRangedMagic damagePrayerHands slot table
+0+0+7%+2List

Passive effect

The gauntlets have a passive effect that occurs upon a missed magic attack, which causes the next magic attack of that weapon or spell against the same enemy to roll accuracy twice. When using multi-target spells (e.g. Blood Barrage), the passive effect will only roll accuracy twice against the primary target of the spell; secondary targets will roll accuracy once as normal.[1] However, the passive effect does not apply at all when casting ice spells, including against the primary target.[2][3] This effect is disabled if using a two-handed weapon.

Successful hit chance

As the effect of the Confliction gauntlets is variable depending on one's base accuracy, it has virtually no effect when the player's base accuracy is 95% and above, and grows to around +30% with a base accuracy of under 10%. An approximate average of the gauntlets' effects are given by the following formula:

The precise average probability of landing a successful hit on an opponent can be determined by the following formula:

Where is the base hit chance with one accuracy roll and is the hit chance with two accuracy rolls.

Calculating the base hit chance probabilities with one accuracy roll can be done as normal, and with two accuracy rolls following the formulas for Osmumten's Fang (when used outside the Tombs of Amascut):

Creation

A player creating confliction gauntlets.

Creating the gauntlets requires being in a bank area.

Requirements
SkillLevelXP
Crafting Crafting83 (b)500
Smithing Smithing70 (b)100
Members
Ticks0 (0s)
Materials
ItemQuantityCost
Tormented bracelet118,015,641
Mokhaiotl cloth1N/A
Demon tear10,0003,020,000
Total cost21,035,641
Confliction gauntlets170,092,598
Profit49,056,957
Profit after GE Tax47,655,106
RankMethod
1Pay-to-play Prayer training (High Magic defence)
2Slayer training (Magic (Barrage))
1Skeleton (Ape Atoll) (Magic)
1K'ril Tsutsaroth/Strategies (Magic)
1Commander Zilyana/Strategies (Magic)
1Dagannoth Kings/Strategies (Tribrid (All Kings))
1Dagannoth Kings/Strategies (Magic (Rex only))
1Barrows/Strategies (Magic equipment)
1TzHaar Fight Cave/Strategies (Magic)
1Skeletal Wyvern/Strategies (Magic)
1Mithril dragon/Strategies (Magic)
1Kalphite Queen/Strategies (Max Mage (0 switches))
1Kree'arra/Strategies (Magic)
1General Graardor/Strategies (Magic (Solo))
1General Graardor/Strategies (Magic (Group))
1Nightmare Zone/Strategies (Magic)
1Zulrah/Strategies (Magic)
1Metal dragons/Strategies (Magic)
1Scorpia/Strategies (Magic)
1Crazy archaeologist/Strategies (Magic)
1Kraken/Strategies (Magic)
1Callisto/Strategies (Magic)
1Abyssal Sire/Strategies (Phase 1 Magic)
1Abyssal Sire/Strategies (Phase 2 Magic)
1Thermonuclear smoke devil/Strategies (Magic)
1Thermonuclear smoke devil/Strategies (Magic)
1Green dragon/Strategies (Magic)
1Lava dragon/Strategies (Magic)
1Chambers of Xeric/Strategies (Magic)
1Maniacal monkey/Strategies (Magic - Ice Burst)
1Maniacal monkey/Strategies (Magic - Ice Barrage)
1Fossil Island Wyverns/Strategies (Magic)
1One-defence pure (Magic)
1Giant Mole/Strategies (Magic)
1Rune dragon/Strategies (Magic)
1Deranged archaeologist/Strategies (Magic)
1Theatre of Blood/Strategies (Magic)
1Inferno/Strategies (First cape)
1Inferno/Strategies (On task)
1Inferno/Strategies (Mage tank)
1Sarachnis/Strategies (Magic)
1Ultimate Ironman Guide/Equipment
1The Nightmare/Strategies (Mage)
1Basilisk Knight/Strategies (Magic)
2Smoke devil/Strategies
2Slayer task/Dust devils (Magic (Barrage))
1Slayer task/Drakes (Magic)
1The Mimic/Strategies (Magic)
1Chambers of Xeric/Challenge Mode/Strategies (Magic)
1Slayer task/Fossil Island wyverns (Magic)
2Slayer task/Abyssal demons (Magic)
2Slayer task/Jellies (Magic)
1Slayer task/Trolls (Magic)
1Adamant dragon/Strategies (Magic - Tumeken's Shadow)
1Adamant dragon/Strategies (Magic)
1Theatre of Blood/Hard Mode (Magic)
1Phosani's Nightmare/Strategies (Mage)
1Fragment of Seren Speed-Trialist (Magic)
1Morytania Only (Range)
1Morytania Only (Range)
1The Bane of Demons (Magic)
1Slayer task/Wyrms (Magic)
2Slayer task/Waterfiends (Magic)
1Tombs of Amascut/Strategies (Magic switch)
1Phantom Muspah/Strategies (Magic)
1Ecumenical key/Strategies (Magic)
1The Whisperer/Strategies (Magic)
1The Leviathan/Strategies (Magic)
1Artio/Strategies (Magic)
1Scurrius/Strategies (Magic (high level))
1Fortis Colosseum/Strategies (Mage)
1Brutal black dragon/Strategies (Magic)
1Tormented Demon/Strategies (Magic switch)
2Slayer task/Nechryael (Magic)
1Hespori/Strategies (Mage)
1Yama/Strategies (Mage)
2Slayer task/Custodian stalker (Magic)
1Gemstone Crab/Strategies (Magic)
1Slayer task/Kurasks (Mage)
1Frost dragon/Strategies (Magic)
1Maggot King/Strategies (Mage)

Transcript

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Trivia

  • The passive effect of the confliction gauntlets was initially proposed without any restrictions. However, player concerns of making the Tumeken's shadow too powerful led to changes to prevent the gauntlets from interacting with it.
    • The first change considered was for the passive to only apply for 4 ticks after a missed attack, but this was iterated upon and changed to its current effect instead, where the passive only functions with one-handed weapons.
    • This restriction has been stated to potentially be removed in the future, if a theoretical rework of the Tumeken's shadow is released.

References

  1. ^ "Varlamore: The Final Dawn Out Now". Old School RuneScape News. Jagex. 23 July 2025. Archived from the original. "[The passive] [o]nly applies to the same spell and the same target - so no funny business!"
  2. ^ Gnomonkey. "PVM to PVP: My DMM Allstars Experience (OSRS)" (in 7:40). YouTube video. 24 June 2026.
  3. ^ Jagex. Mod Ash on Discord. 21 August 2025. Mod Ash: "Where that's applied in a multi-target spell, it looks to me like it'll apply to ONE player, but not to the rest of the group. Interestingly, I can't actually see it being checked for the ice spells, only for the smoke, shadow & blood ones. This isn't my code, though, and I may simply be missing something.",
    in reply to
    "@JagexAsh probably a question only you can answer lol - in pvp multi situations, does the confliction gauntlets passive effect only work on the player you're targeting or each player individually that's being affected by your ice barrage cast in the 3x3 clump"

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceConfliction gauntlets
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureConfliction gauntlets · file details

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