Damage per second/Magic

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Damage per second/Magic

This article is about calculating magic damage output, not to be confused with the Equipment stat Magic Damage.

The staff of the dead gives a 15% boost to magic damage.

Magic damage is affected by the spell used, equipment, prayer, skill boosts and the monster being attacked.

There are various methods by which players can increase their potential Magic damage. The effects of most equipped items can be seen in the stats window (labelled as Magic: +x and Magic damage: +x%).

Calculating your magic damage output

Step one: Calculate the maximum hit

Maximum hit is affected only by damage boosting equipment and the base max hit of the spell used[1].

See maximum magic hit for the information on calculating the maximum hit for a specific setup.

Step two: Calculate the effective level

Effective level is affected by your current level multiplied by prayers used and skill level boosts.

To calculate your effective level:

  1. (Magic level + Magic level boost) * prayer bonus
  2. Round down to nearest integer
  3. Multiply by 1.45 if using Void Magic
  4. +3 if using Accurate on powered staves, or +1 if using Longrange instead on powered staves
  5. +8
  6. Round down to nearest integer

Magic Level boost:

Boost Level
increase
Visibility Other info
1 Visible Players may use the cape to change to any spellbook that they already have unlocked up to five times per day.
1 Visible Hitpoints Hitpoints 1
Mining Mining 1
Magic Magic 1
Attack Attack - floor(CurrentLevel * 0.05) - 2
Defence Defence - floor(CurrentLevel * 0.05) - 2
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
2 Visible Sailing Sailing 1
Attack Attack -2

When onboard in a keg, it increases the likelihood of ocean encounters by 4%.

2 or 3 Visible Hitpoints Hitpoints 1
Magic Magic 2 + floor(StaticLevel * 0.02)
Attack Attack - floor(CurrentLevel * 0.05) - 1
Defence Defence - floor(CurrentLevel * 0.05) - 1
Strength Strength - floor(CurrentLevel * 0.05) - 1
Available to free players.
3 Visible Used during the Fairytale II - Cure a Queen quest.
3 Visible Hitpoints Hitpoints 6 per dose.

Requires Barbarian training.

Mature Wizard's mind bomb 3 or 4 Visible Hitpoints Hitpoints 2
Magic Magic 3 + floor(StaticLevel * 0.02)
Attack Attack - floor(CurrentLevel * 0.05) - 2
Defence Defence - floor(CurrentLevel * 0.05) - 2
Strength Strength - floor(CurrentLevel * 0.05) - 2
4 Visible Allows for the use of higher level magical spells.
4 Visible Hitpoints Hitpoints 6 per dose.

Requires Barbarian training.

4 Visible Hitpoints Hitpoints - 10
Acts as a magic potion.
Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
4 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Acts as a magic and super defence potion in one dose.
4 Visible Hitpoints Hitpoints - 10
Defence Defence 5 + floor(StaticLevel * 0.15)
Acts as a battlemage potion.
Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
4 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
2-6 Visible Magic Magic 2 + floor(StaticLevel * 0.05)
Prayer Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level.
Attack Attack - floor(CurrentLevel * 0.1) - 2
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
3-10 Visible Magic Magic 3 + floor(StaticLevel * 0.08)
Prayer Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level.
Attack Attack - floor(CurrentLevel * 0.1) - 2
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
Castlewars brew 1-10 Visible Magic Magic 1 + floor(StaticLevel * 0.1)
Prayer Prayer 8 + floor(StaticLevel * 0.25)
Attack Attack 5 + floor(CurrentLevel * 0.15)
Defence Defence 5 + floor(CurrentLevel * 0.15)
Strength Strength 5 + floor(CurrentLevel * 0.15)

Ranged Ranged 4 + floor(StaticLevel * 0.1)

Only usable within the Castle Wars Minigame.

1-10 Visible Magic Magic 1 + floor(StaticLevel * 0.1)
Only usable once every 7 minutes.
?-11 Visible Attack Attack ?-20
Strength Strength ?-20
Defence Defence ?-20
Ranged Ranged ?-14
The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99.
4-13 Visible Magic Magic 4 + floor(StaticLevel * 0.1)
Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Only usable once every 5 minutes.
4-13 Visible Magic Magic 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Magic Magic 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-19 Visible Magic Magic 5 + floor(StaticLevel * 0.15)
Only usable within the Soul Wars minigame.
5-19 Visible Magic Magic 5 + floor(StaticLevel * 0.15)
Only usable within the Nightmare Zone.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
6-21 Visible Magic Magic 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Note that temporarily increasing your Magic level only increases your accuracy, but not max hit, with the exception of Magic Dart, salamanders, trident of the seas/swamp and sanguinesti staff.

Prayer Multiplier:

Prayer
Mystic Will 1.05
Mystic Lore 1.10
Mystic Might 1.15
Augury 1.25

Step three: Calculate the equipment bonus

Equipment bonus is equal to the Magic Attack stat in the Equipment stats window. Wearing magic gear will increase your equipment bonus.

See here for a full list of all stat-boosting gear, or here for a list magic armour.

Add up the Magic Attack of each piece of equipment worn to find your equipment bonus.

Step four: Calculate the accuracy roll

To calculate your accuracy roll:

  1. Effective level * (Equipment bonus + 64)
  2. Multiply by 1.15 if wearing a slayer helm on task or killing undead monsters with an imbued salve amulet.
  3. Round down to nearest integer

Step five: Calculate the hit chance

If Accuracy Roll > Defence roll:

Else

Step six: Calculate the magic damage output

To calculate the Damage Per Second, divide the Damage Per hit by the attack speed of the spell in seconds.

Spells from the Standard and Ancient spellbook have attack speed of 3 seconds, while tridents and staves that cast their own spells have an attack speed of 2.4

If bursting/barraging, multiply the DPS by the amount of targets getting hit (Note that maximum amount of targets for every AOE spell is 9).

References

  1. ^ Bitterkoekje. "Combat Formulas." 10 March 2015. Old School RuneScape Forums.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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