Auto Retaliate
This copy was last processed on . The copied wiki revision is dated .
Auto Retaliate is a Combat toggle that allows the player to choose whether their character fights back when attacked. Players can turn it on or off by going to the Combat Options tab and clicking the icon that says "Auto Retaliate (On)/(Off)".
The player will attempt to automatically retaliate to the attacker 1 tick after they are attacked for 20 minutes if no player input is given, after which players stop attacking all together even if they are attacked by monsters. When a player is attacked, their attack delay is set to their current weapon's attack speed divided by two, rounded up, regardless of what it was prior.
Turning this option off is helpful if the player wants to run through an area with lots of monsters that have aggressiveness, run away from attacking players, or just not fight back when attacked.
It is also recommended to turn Auto Retaliate off when players are in an area with traps (such as those found in pyramids and dungeons).
Turning Auto Retaliate off is essential for the prevention of accumulation of combat experience on a Skill pure build account.
Changes
| Date | Changes |
|---|---|
| 10 September 2015 (Update) |
Players will now stop retaliating after 20 minutes of idle combat. This change was implemented secretly to reduce the effectiveness of AFK training. |
| 23 January 2014 (Update) |
Toggling Auto Retaliate no longer disrupts movement. |
See also
| Combat | |
|---|---|
| Maximum hit | |
| Damage per second | |
| Mechanics | |
| Other | |