Buffs
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Buffs and debuffs are changes to an individual's capabilities. They include activated prayers and changes in levels of combat skills. A positive change is called a buff, while the negative counterpart is called a debuff.
Buffs
Buffs are changes to a character that enhance a player, whether it be by raising skill level or helping the player in some other way. Buffs can generally be classified as either temporary, indefinite, or permanent.
Temporary
Temporary buffs must be activated or initiated, and will deplete or end after a set amount of time.
| Examples | Direct examples | Buff |
|---|---|---|
| Skill boosts | Boosts Ranged | |
| Boosts Hitpoints | ||
| Prayers[a 1] | Blocks or reduces melee damage | |
| Increases Attack, Strength, and Defence | ||
| Special attacks | Increases accuracy and damage | |
| Guarantees accuracy | ||
| Power-ups | Nightmare zone power-ups | Give the player temporary advantages |
| Twisted League relics | Gives the player various buffs |
- ^ Prayer boosts don't degrade, but run out when players run out of Prayer points
Indefinite
Indefinite buffs are buffs that retain when certain conditions are met; they do not exist in all situations, such as when an item is unequipped. Passive effects can be considered indefinite buffs.
| Examples | Direct examples | Buff |
|---|---|---|
| Area boosts | Invisible boost to Mining level | |
| Range bonus | Reduces chance of burning food | |
| Equipment stats | Increases maximum hit | |
| Increases resistance to magic attacks | ||
| Skillcape perks | Keeps food from burning | |
| Increases restore from prayer potions | ||
| Set effects[b 1] | Reduces weight | |
| Dharok's set effect | Damage increase based on Hitpoints level | |
| Experience-boosting clothing | Lumberjack outfit bonus | Boosts Woodcutting experience |
| Pyromancer outfit bonus | Boosts Firemaking experience | |
| Item effects | Increases special attack restore rate | |
| Gives the user immunity to dragonfire |
- ^ This is also a passive effect.
Permanent
Several buffs are truly permanent, and are unlocked after completing quests, diaries, or certain skilling tasks. They do not require any additional items to be on the player to activate.
| Examples | Direct examples | Buff |
|---|---|---|
| Upgrades | Gives immunity to chill at God Wars | |
| Provides upgrades to skilling activities in Camdozaal | ||
| Diary bonuses | Wilderness hard diary effect | Increases number of lava shards ground from lava scales by 50% |
| Western Provinces medium diary effect | Gives a 50% chance at two chompy birds spawning when hunting |
For permanent unlocks, such as Saniboch's 1,000,000 fee for permanent access to the Brimhaven Dungeon, see unlockable passages.
Debuffs
Debuffs are changes to a character that weakens a player, whether it be by lowering a skill or inhibiting the player in some other way. The following are classed as debuffs:
| Category | Examples | Debuff |
|---|---|---|
| Status effects | Inability to move or retaliate | |
| Incrementally-decreasing Hitpoints loss | ||
| Incrementally-increasing Hitpoints loss | ||
| Decreases random stats | ||
| Decreases Hitpoints by 10 over time | ||
| Area effects | Desert heat | Decreases hitpoints |
| Chill | Drains stats and deals damage over time | |
| Swamp decay | Decreases hitpoints | |
| Darkness | Loss of ability to see |
Dual effect
Many items have dual buffs and debuffs. For example, spicy stew can boost some stats while draining others.
| Combat | |
|---|---|
| Maximum hit | |
| Damage per second | |
| Mechanics | |
| Other | |