Multicombat area

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This icon indicates that a player is in a multicombat area

A multicombat area, also known as a Multiway Combat area is an area of the Old School RuneScape world where a player or monster can be attacked by more than one player or monster at a time.

Multicombat areas are identified upon entering by two crossed swords (This icon indicates that a player is in a multicombat area) which appear in the bottom right-hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single-combat area, with an exception for the Revenant Caves, Wilderness Agility Course and lesser Wilderness bosses, which are Singles-plus combat ().

Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster killing monsters with friends, as lone players can be picked off quickly.

While players can enter multi-combat in single combat zones, this only happens if the player isn't under attack by another monster. Examples include barraging a clump of monsters or hiding in a spot where they cannot attack them and allowing a dwarf multicannon to do the job.

Multicombat area map

A map of the multicombat areas on Gielinor (not including ocean zones) indicated in red

List of multicombat areas

Some multicombat areas include:

Area-of-effect attacks

Some weapons, spells or equipment are capable of hitting multiple opponents in a single hit. Most of them can still be used in single-combat areas, but they can only hit multiple opponents while in a multi-combat area.

Sources

Technically, the Dwarf multicannon is not a multi-hitting weapon; it simply shoots at many opponents very rapidly given that the player is not under attack or is in a multi-combat area. The Soulflame horn, while not directly an attack, does affect allies within an area.

Item / Spell / Ability Mechanic Type Special attack
Burst spells Target-based burst[1] N/A
Barrage spells Target-based burst[1] N/A
Chinchompa, Red chinchompa, and Black chinchompa Target-based burst[1] N/A
Venator bow Chain[2] N/A
Scythe of vitur Cleave[3] N/A
Dinh's bulwark Target-based burst Yes
Dragon halberd Cleave[3] Yes
Crystal halberd Cleave[3] Yes
Dragon 2h sword Self-based burst[4] Yes
Dragon crossbow Target-based burst[1] Yes
Rune thrownaxe Chain[2] Yes
Vesta's spear Self-based burst[4] Yes
Retribution[5] Self-based burst[4] N/A
Void seal[6] Self-based burst[4] N/A
Hallowfell Cleave[3] N/A
  1. ^ 1.0 1.1 1.2 1.3 Hit targets in 3x3 around the target.
  2. ^ 2.0 2.1 Bounces to secondary target(s) in range
  3. ^ 3.0 3.1 3.2 3.3 Hit many targets and/or larger targets multiple times in a player-facing cone.
  4. ^ 4.0 4.1 4.2 4.3 Hit multiple targets in a burst centred on the player.
  5. ^ Deal damage to surrounding opponents on the player's death.
  6. ^ Deal damage to all nearby pests when operated.

Mechanics

This section is a stub and needs expansion.

Enemies larger than 1 tile

When targeting large enemies, chinchompas, along with burst and barrage spells will usually centre their 3x3 area based on the target's true tile. This can lead to players feeling that the AoE effects are not working when a large NPC is directly north or east of another adjactent target.

Trivia

  • Usually, when fighting a single monster with other players, the player that applied the most total damage at the end of the battle gets the monster's item/coin drop.
  • Players can aggravate multiple enemies by simply attacking all of them without killing them then running to a farther location. The aggressive monsters will follow the player causing the monsters to pile the player.
  • What determines if you are in able to attack someone else is based on the zone they are currently in, which means one could attack multiple targets simultaneously from a single-combat zone, as long as their opponents are in a multicombat area. This will also mean that only one person can attack you if you are in a single-combat area, with the exception of recoil-oriented damage (i.e. specific rings, vengeance spells, and Dharok's Amulet-enhanced set effect) reverted back on you when performing multi-hitting attacks against multiple targets (that are in a multicombat area) simultaneously.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceMulticombat area
Content licenseCC BY-NC-SA 3.0
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