Multicombat area
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A multicombat area, also known as a Multiway Combat area is an area of the Old School RuneScape world where a player or monster can be attacked by more than one player or monster at a time.
Multicombat areas are identified upon entering by two crossed swords () which appear in the bottom right-hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single-combat area, with an exception for the Revenant Caves, Wilderness Agility Course and lesser Wilderness bosses, which are Singles-plus combat (
).
Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster killing monsters with friends, as lone players can be picked off quickly.
While players can enter multi-combat in single combat zones, this only happens if the player isn't under attack by another monster. Examples include barraging a clump of monsters or hiding in a spot where they cannot attack them and allowing a dwarf multicannon to do the job.
Multicombat area map
List of multicombat areas
Some multicombat areas include:
- The majority of oceans, barring some parts of the Ardent Ocean
- The Abyss
- Al Kharid Palace in Al Kharid
- Ape Atoll
- Bandit Camp in the Kharidian Desert
- Barbarian Assault
- Barbarian Village
- Battlefield south of West Ardougne
- Castle Wars
- Jail area in Draynor Village
- Emir's Arena
- Most sections of Falador, including the White Knights' Castle
- Mole Hole
- Fight Pits in Mor Ul Rek
- God Wars Dungeon
- Hosidius cow pen
- Jatizso ice troll area
- Jormungand's Prison
- Kalphite Lair
- Western Kharazi Jungle
- Lighthouse Dungeon
- Neitiznot ice troll area
- Pest Control
- Piscatoris Fishing Colony
- Player-owned house dungeons and fight arenas
- Ranging Guild
- The northern coast of the Fremennik Province
- The first level of the Stronghold of Security
- Mor Ul Rek
- Varrock Sewers
- Waterbirth Island Dungeon
- White Wolf Mountain
- Inner Kraken Cove
- Several places in the Wilderness including the areas at or around:
- The Abandoned Farm
- The Wilderness Bandit Camp
- The Chaos Temple in the western Wilderness (not the Chaos Temple in the eastern Wilderness)
- The Dark Warriors' Fortress
- The Deadly red spiders
- The Deep Wilderness Castle Ruins
- The Demonic Ruins
- The Graveyard of Shadows
- The Lava Maze
- Lava Dragon Isle
- Rogues' Castle
- The Scorpion Pit
- The southern part of the Wilderness Agility Course
- Wizards' Tower
- Woodcutting Guild
- Ancient Guthixian Temple - a unique multicombat arena; while the game considers it a Single-way combat zone, players can attack up to three Tormented Demons at once who in turn can also all attack a single player if attacked first.
Area-of-effect attacks
Some weapons, spells or equipment are capable of hitting multiple opponents in a single hit. Most of them can still be used in single-combat areas, but they can only hit multiple opponents while in a multi-combat area.
Sources
Technically, the Dwarf multicannon is not a multi-hitting weapon; it simply shoots at many opponents very rapidly given that the player is not under attack or is in a multi-combat area. The Soulflame horn, while not directly an attack, does affect allies within an area.
| Item / Spell / Ability | Mechanic Type | Special attack |
|---|---|---|
| Target-based burst[1] | N/A | |
| Target-based burst[1] | N/A | |
| Target-based burst[1] | N/A | |
| Chain[2] | N/A | |
| Cleave[3] | N/A | |
| Target-based burst | Yes | |
| Cleave[3] | Yes | |
| Cleave[3] | Yes | |
| Self-based burst[4] | Yes | |
| Target-based burst[1] | Yes | |
| Chain[2] | Yes | |
| Self-based burst[4] | Yes | |
| Self-based burst[4] | N/A | |
| Self-based burst[4] | N/A | |
| Cleave[3] | N/A |
Mechanics
Enemies larger than 1 tile
When targeting large enemies, chinchompas, along with burst and barrage spells will usually centre their 3x3 area based on the target's true tile. This can lead to players feeling that the AoE effects are not working when a large NPC is directly north or east of another adjactent target.
Trivia
- Usually, when fighting a single monster with other players, the player that applied the most total damage at the end of the battle gets the monster's item/coin drop.
- Players can aggravate multiple enemies by simply attacking all of them without killing them then running to a farther location. The aggressive monsters will follow the player causing the monsters to pile the player.
- What determines if you are in able to attack someone else is based on the zone they are currently in, which means one could attack multiple targets simultaneously from a single-combat zone, as long as their opponents are in a multicombat area. This will also mean that only one person can attack you if you are in a single-combat area, with the exception of recoil-oriented damage (i.e. specific rings, vengeance spells, and Dharok's Amulet-enhanced set effect) reverted back on you when performing multi-hitting attacks against multiple targets (that are in a multicombat area) simultaneously.
| Combat | |
|---|---|
| Maximum hit | |
| Damage per second | |
| Mechanics | |
| Other | |