Chinchompa

Item
Live index

This copy was last processed on . The copied wiki revision is dated .

Chinchompa
Released21 November 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableYes
NoteableNo
OptionsWield, Drop
ExamineHandle with care.
Values
Value140 coins
High alch84 coins
Low alch56 coins
Weight0 kg
Grand Exchange
Exchange904 coins (info)
Buy limit7,000
Daily volume468,274
Loading...
Advanced data
Item ID10033
LinkMOID

Chinchompas are one-handed, multi-target, stackable Ranged weapons requiring level 45 Ranged to wield. Chinchompas can be obtained by box trapping grey chinchompas in the Piscatoris Hunter area, the Kourend Woodland, or on the Isle of Souls. This requires 53 Hunter and completion of the Eagles' Peak quest, and will give the player 198.4 Hunter experience per catch. They have a catch rate of about 146/255 at 53 Hunter and a guaranteed chance to catch at 95 Hunter.[1] To use chinchompas in combat, they must be wielded in the weapons slot. Chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, the cap is 9 targets. They cannot be picked up again from the ground after being thrown, and Ava's device does not return them.

When throwing a chinchompa at a group, the accuracy roll is based on the targeted NPC. If you miss on this target, you will miss on all targets. If you hit on this target, you will hit on all targets. The damage rolls are done independently per target. The max hit for the targeted NPC is calculated normally, however the max hit used for the damage roll on the additional targets is the max hit for the initial target with the boosts from Salve and Avarice removed.[2] The accuracy roll made on the initial target uses the 'heavy' ranged defence for determining the opponent's defence roll.[3]

Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

  • Short fuse (accurate): 4 ticks
  • Medium fuse (rapid): 3 ticks
  • Long fuse (longrange): 4 ticks

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+45
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
Short fuseHeavyShort fuse4 ticks (2.4s)9 tilesRanged Hitpoints+3 Ranged
Medium fuseHeavyMedium fuse3 ticks (1.8s)9 tilesRanged HitpointsNone
Long fuseHeavyLong fuse4 ticks (2.4s)10 tilesRanged Defence HitpointsNone

Chinchompa guide

A player fighting with grey chinchompas.

Using grey chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal. This causes high demand for chinchompas, and thus they are generally expensive, but cheaper than their stronger counterparts, the red and black chinchompas.

It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

Chinchompas' accuracy is based on the distance from the target.[4] For larger monsters, it's the target's tile closest to the player.[5]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Item sources

SourceLevelQuantityRarityLeague region
Chinchompa (Hunter)53 1AlwaysKandarinKourendMisthalin

Comparison between other ranged weapons

Changes

Date Changes
30 April 2025
(Update | poll)
  • The "Destroy" option was changed to "Drop".
  • Chinchompas are no longer destroyed upon death.

Trivia

  • The name chinchompa is inspired by chinchillas. The explosive property is from the Lemming which was believed to explode from anger.

References

  1. ^
  2. ^ Jagex. Mod Ash on Discord. Screenshot. 7 May 2025. Archived from the original on 7 March 2026. Mod Ash: "The accuracy roll is performed for the NPC you targeted. If you splash off it, you'll splash off the whole group. If you succeed in the accuracy roll, you've succeeded for the whole group. Hence the tactic for attacking a bodyguard who's standing next to a boss, so that the accuracy roll will be easier than if you attacked the boss directly. A max hit is calculated for the NPC you targeted, taking into account Salves and Avarice. You roll damage for the targeted NPC up to that max hit. A (potentially) different max hit is calculated for all the other NPCs in the group, disregarding boosts from Salves and Avarice. You do an individual damage roll for each other NPC in the group, up to this max value. I believe the Salve exception was written into the design because of concern that it'd be OP if it could buff the max hit against the whole group."
  3. ^
  4. ^
  5. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceChinchompa
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureChinchompa · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.