Swamp lizard
This copy was last processed on . The copied wiki revision is dated .
| Swamp lizard | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 21 November 2006 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | Yes | ||||||||||||||||||
| Options | Wield, Release | ||||||||||||||||||
| Examine | A very slimy and generally disgusting green lizard. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 50 coins | ||||||||||||||||||
| High alch | 30 coins | ||||||||||||||||||
| Low alch | 20 coins | ||||||||||||||||||
| Weight | 4 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Exchange | 168 coins (info) | ||||||||||||||||||
| Buy limit | 125 | ||||||||||||||||||
| Daily volume | 1,447 | ||||||||||||||||||
Loading... | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 10149 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The swamp lizard is a two-handed Ranged weapon requiring level 30 in Attack, Ranged, and Magic to wield. The required ammunition for the swamp lizard is Guam tar.
Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles. However, it can be used to attack enemies from behind fences, and can also attack enemies in diagonal squares, meaning that safespotting is still possible.
Swamp lizards may be obtained by trapping swamp lizards east of Canifis using net traps, requiring level 29 Hunter, or by trading with other players. Successfully catching a Swamp Lizard grants 152 Hunter experience.
When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most ranged weapons, and it will use standard[1] ranged defence, similar to bows.
In its melee mode, the swamp lizard has a chance of inflicting poison starting at 6 damage.
Warning: This is a live creature; if unprotected it will run away when you die. Should this happen, you will need to buy or catch a new one.
Combat stats
| +0 | +10 | +0 | +0 | +20 | ||
| +0 | +0 | +0 | +0 | +0 | ||
| Slot | ||||||
| +22 | +0 | +0% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Scorch | Slash | Aggressive | 5 ticks (3.0s) | 1 tile | +3 Strength | ||
| Flare | Standard | Accurate | 4 ticks (2.4s) | 1 tile | None | ||
| Blaze | Magic | Defensive | 5 ticks (3.0s) | 1 tile | +3 Defence | ||
Chance to hit
Each attack style uses its own respective attack bonus (Slash, Range, Magic) when calculating a successful hit. Players looking to use two or more attack styles should take care in selecting equipment that does not penalize those attack bonuses.
Experience
While using the Ranged and Melee attack styles, combat experience is rewarded normally. Dissimilarly, the Magic attack style rewards experience at a halved rate (than what would normally be compensated with a base per-cast exp amount with traditional spells).
| Combat Style | Type | Experience |
|---|---|---|
| Scorch | Slash | |
| Flare | Ranged | |
| Blaze | Magic |
Maximum hit
Melee mode's damage potential is determined by the strength bonus of the salamander itself, which is +22 for a swamp lizard (equivalent to a mithril longsword).
Ranged mode's damage potential is determined by the Ranged strength bonus of the tar used, which is +16 for the guam tar used with a swamp lizard (equivalent to a steel arrow).
The maximum hit for magic mode uses the "magic damage bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 56 for the swamp lizard.
The max hit (Hitmax) formula for salamanders is as shown in fig.1., where "Magic" is your visible magic level and "Bonus" is the "magic damage bonus" for the salamander, in this case 56. This gives us the formula for the swamp lizard as shown in fig.2.
The table below shows maximum hits from level 30 to level 125. Like all other magic attacks, the max hit damage can be increased by using magic damage boosting equipment.
| Max Hit | |
|---|---|
| 30-34 | 6 |
| 35-39 | 7 |
| 40-45 | 8 |
| 46-50 | 9 |
| 51-55 | 10 |
| 56-61 | 11 |
| 62-66 | 12 |
| 67-71 | 13 |
| 72-77 | 14 |
| 78-82 | 15 |
| 83-87 | 16 |
| 88-93 | 17 |
| 94-98 | 18 |
| 99-103 | 19 |
| 104-109 | 20 |
| 110-114 | 21 |
| 115-119 | 22 |
| 120-125 | 23 |
Item sources
| Source | Level | Quantity | Rarity | League region |
|---|---|---|---|---|
| Swamp lizard (Hunter) | 29 | 1 | Always |
Sound effects
| Sound | Name | Description | ID |
|---|---|---|---|
equip_salamander |
Wielding | 732 | |
salamander_flame |
Attacking, with slash | 738 | |
salamander_blaze |
Attacking, with standard | 736 | |
salamander_scorch |
Attacking, with magic | 740 | |
salamander_belch |
Unused | 734 | |
salamander_blast |
Unused | 735 |
Trivia
- Salamanders have a unique sound when equipping them.
References
| Salamanders | |
|---|---|
| Ammuntion | |
| Scimitar | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Longsword | |||||||||
| Battleaxe | |||||||||
| Claws | |||||||||
| Halberd | |||||||||
| Two-handed sword |
| ||||||||
| Other |
| ||||||||
| Bows |
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crossbows |
| ||||||||||||
| Thrown |
| ||||||||||||