Slayer's staff (e)

Item

This copy was last processed on . The copied wiki revision is dated .

Slayer's staff (e)
Released13 April 2017 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Check, Revert
Worn optionsCheck
DestroyThat staff contains [x] charges. You will not be able to get them back.
ExamineAn old and magical staff, now bearing extra enchantment.
Values
Value25,000 coins
High alch15,000 coins
Low alch10,000 coins
Weight1.95 kg
Advanced data
Item ID21255
LinkMOID
A player enchants the slayer's staff.

The slayer's staff (e) is an upgraded version of the slayer's staff, obtained by using a slayer's enchantment on it. It requires 75 Magic and 55 Slayer to wield. It can be used to cast Magic Dart like the normal version of the staff.

Upon enchanting the staff, it becomes untradeable and gains 2,500 charges. Once the charges run out, it will revert to a regular Slayer's staff, and an additional Slayer's enchantment must be used on it.

Using the staff increases the damage dealt by Magic Dart when attacking a Slayer monster the player is assigned to kill. Specifically, the max hit of Magic Dart when using the slayer's staff (e) increases from to . This stacks with other magic-damage boosts like the occult necklace, tormented bracelet, and black mask (i)/slayer helmet (i). Each cast of Magic Dart consumes 1 charge from the staff if the spell hits. If the spell does not hit, no charges will be consumed. Charges are also not consumed (and damage is not boosted) when casting Magic Dart on a monster that is not a current Slayer assignment.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+7-1+25+12+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+10+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+35+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate4 ticks (2.4s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone

Creation

Requirements
Members
Ticks? (edit)
Materials
ItemQuantityCost
Slayer's staff123,875
Slayer's enchantment11,542
Total cost25,417
Slayer's staff (e)1N/A

Maximum hit

The maximum hit of Magic Dart while wielding this staff is dependent on the player's current Magic level, starting at 25 with level 75 Magic, up to a maximum of 31 at level 108 (with an imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage.

If the player is not attacking a monster that is part of their Slayer task, the maximum hits of the regular Slayer's staff applies.

Calculator

module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Magic Dart (e)|hidden|Magic Dart (e) param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice autosubmit = disabled

Please input the data and submit the form.
Maximum hit
Magic LevelBase
max hit
Prayer Prayer used
None
75-77252525252526
78-83262626262627
84-89272727272728
90-95282828282829
96-101292929292930
102-107303030303031
108-113313131313132
114-119323232323233
120-125333333333334

Comparison between other magic weapons

Magic weapons comparison table [ ]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 785,164,946
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of ayak

Magic 83

+30 N/A 42,690,598
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 451,162,831
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 68,504,351
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 160,305,802
Sanguinesti staff Magic 82 +25 N/A 17,963,533
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 61,848,841
Trident of the swamp Magic 78 +25 N/A 3,141,524
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 5,254,986
Purging staff Magic 77 Attack 50 +37 +10% 31,432,565[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 8,626,465
Staff of light Magic 75 Attack +17 +15% 5,085,837
Staff of balance Magic 75 Attack +17 +15% 29,888,309
Staff of the dead Magic 75 Attack +17 +15% 5,339,567
Trident of the seas Magic 75 +15 N/A 39,492
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 2,823,003
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 25,417[n 2]
Blue moon spear Magic 75
Attack 70
+30 +5% 381,011
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 31,987,597
Ahrim's staff Magic 70
Attack 70
+15 +5% 147,545
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,512
Accursed sceptre Magic 70 +22 N/A 3,163,745
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 8,742,161
Warped sceptre

Magic 62

+12 N/A 88,926
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 4,504,313
Thammaron's sceptre Magic 60 +15 N/A 3,222,350
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 6,507,227
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,512
Slayer's staff Magic 50
Slayer 55
+12 N/A 23,875
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,821,169
Smoke battlestaff Magic 30 Attack +12 1,723,141


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 166
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
159
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
274
Attack Ranged Magic 80
(Tecu)
245,347


Croziers Prayer 60 +10 N/A 2,699
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 909
Magic 30 Attack
(Battlestaff)
+12 8,730
Magic 40 Attack
(Mystic staff)
+14 25,087
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Trivia

  • Even though the enchantment is supposed to turn the magic dart projectile white, splashed spells still retain their green colour.

Changes

Date Changes
7 July 2021
(Update)

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceSlayer's staff (e)
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureSlayer's staff (e) · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.