Kraken/Strategies

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Kraken/Strategies
A player battles the Kraken after disturbing its slumber.

The Kraken is a Slayer boss and can therefore only be killed while on a Slayer task to kill it, or (cave) kraken. The Kraken is located in the Kraken Cove.

It is recommended to use the Magic attack style to fight the Kraken, as Ranged deals 1/7th of its normal damage[1] and it is immune to Melee, due to the fact that it cannot be reached by Melee attacks. As there are no complex mechanics, the Kraken is a popular boss (therefore it may be hard to find an empty world). Players can alternatively create an instance for 25,000 coins, which lasts until the player leaves or logs out.

Requirements

Suggested skills

  • Magic 75+
  • Defence 70+
  • Hitpoints 75+

Transportation

The Kraken is located in a separated section of the Kraken Cove. The quickest way to get to this dungeon is via fairy rings:

  • Use the code AKQ, then run west to the dungeon entrance.

Run west after entering the Kraken cove to find the entrance to the Kraken's lair.

Mechanics

Releasing the Kraken

Without a fishing explosive, players must disturb the four smaller whirlpools before they can successfully release the Kraken.

To disturb the Kraken and start the fight, a fishing explosive should be used on the large whirlpool, which will cause the Kraken and all four tentacles to emerge and attack at once. A fishing explosive only costs 60 coins and can be easily bought from any slayer master. Without this, the player must first disturb the smaller whirlpools, which will each spawn an Enormous Tentacle. The tentacles can be killed, but this is ill-advised as they have high hitpoints and are unaffected by slayer task bonuses. Once all four small whirlpools are disturbed, the player can then disturb the larger whirlpool, which will cause the Kraken to emerge and attack; disturbing the larger whirlpool without disturbing all four smaller ones will not produce a response. A ranged weapon with a range of 7 or more tiles is needed to reach the back two whirlpools from the bridge without having to move.

During the fight, it is best to focus on the Kraken and tank the hits from the smaller tentacles. The Kraken is very unlikely to kill the player unless they are extremely unlucky, as its attack has such poor accuracy despite having a high max hit, even in magic robes. It is still best to stay above 45 hitpoints to avoid the risk of getting killed.

Attack styles

During the fight, the player will be attacked by four Enormous Tentacles and by the Kraken itself:

  • The Kraken and the tentacles only attack with a typeless magical ranged attack:
    • 'Typeless' means that protection prayers will not have any effect.
    • 'Magical ranged' means that the attack accuracy is decided by the ranged attack bonuses of the Kraken and the magic defence bonuses of the player.
    • The max hit of this attack is 28 from Kraken, and 2 from each tentacle. Unlike most monsters, damage will be inflicted before the projectile reaches the player, rather than on impact.
    • The attacks have an attack speed of 4 (i.e. every 2.4 seconds). Kraken's attacks are fairly inaccurate, but the tentacles are relatively accurate.

Tips

The Kraken is a popular boss, therefore it may be hard to find an empty world. To combat this, players can create a private instance for 25,000 coins.

An advantage of a private instance is that dropped items stay on the ground for a longer period of time. Normally, items disappear after two minutes upon being dropped and other players can see it after one minute. However, this is not an issue if instancing, as dropped items disappear in 3 hours within the Kraken Cove instance.[2] As the Kraken regularly drops a generous amount of food in the form of 5 edible seaweed or 5 sharks, the instance makes it a lot easier on the player to juggle these food sources before they disappear.

Players attempting long trips or the Kraken's stamina-based Combat Achievements (e.g. One Hundred Tentacles) may benefit from using the Sanguinesti staff or blood barrage, as their passive healing greatly reduces the dependency for food drops.

It is highly recommended to turn Auto Retaliate off when fighting the Kraken, as the tentacles continue to attack the player after it has been killed. With Auto Retaliate off, after a fishing explosive is used, the player will automatically attack the Kraken when vulnerable.

When exiting the instance, either by leaving, dying, or logging out, all items on the ground will be permanently lost. If a player dies, all items carried will be moved to a gravestone outside the instance.

Equipment

Magic equipment, while providing less defence against the Kraken's attacks, is offset by the damage bonus provided from higher tier sets. It is only recommended to bring magic armour if it is virtus or ancestral; otherwise, use the best ranged armour instead, as the damage bonus provided by other robes is not worth the tradeoff.

  1. ^ 1.0 1.1 If using Earth Surge with tome of earth.
  2. ^ Heals approximately 21hp per Kraken kill, which may make it a worthwhile additional weapon or better than alternatives if taking a lot of damage
  3. ^ If using Earth Surge with staff of the dead/harmonised nightmare staff, or Earth Wave with Twinflame staff
  4. ^ For players without these shields, the next best off-hand items are the Twisted buckler, Odium ward, Blessed shield or Black d'hide shield. See Shield slot table and organise by magic defence for more options.
  5. ^ Optional switch used before the Kraken dies to extend trip length.

Inventory

200

Notes

Blood barrage or blood blitz can also be used to make food optional, however it is expensive and is less damage than earth spells. It can be used alongside a powered staff to heal when low while still dealing good damage for most of the kills with the powered staff. Health can still be restored even when casting on the Kraken while it is submerged, if needed.

The ratio of food to prayer potions can differ significantly depending on the choice of weapons used. With:

  • Eldritch nightmare staff's special attack for prayer restoration, very few to no prayer potions need to be brought
  • The Toxic blowpipe special attack for health restoration, much more prayer potions can be brought as the heal from the special attack is still fairly strong and limits the need for additional food.

References

  1. ^
  2. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceKraken/Strategies
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureFighting Kraken · file details

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