Fairy rings
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| Fairy ring | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 11 July 2006 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest | Fairytale II - Cure a Queen | ||||||||||||||||||
| Location | Gielinor, Realms | ||||||||||||||||||
| Options | Zanaris, Configure, Last-destination, Favourites | ||||||||||||||||||
| Examine | Don't eat any! | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 29495,29560 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The fairy ring transportation system is unlocked by members after starting the Fairytale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 55 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in Gielinor, as well as providing easy access to other realms.
Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three-letter codes, they can teleport to most rings within the system. If the elite Lumbridge & Draynor Diary is completed, no staff of either kind is needed. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!".
Players with level 85 in Construction can build a fairy ring in their superior garden.
Note that Fairytale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to ten fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.
The fairy ring system was seemingly created by the fairies through fairy magic, as a means of transportation between planes and across the overworld. The rings are imbued with a protective magic that prevents you from being attacked by monsters when standing in the centre of them.[1]
Using fairy rings
To use the fairy rings, players must complete the following quests:
- The Restless Ghost
- Priest in Peril
- Nature Spirit
- Lost City
- Fairytale I - Growing Pains
- Partially completed Fairytale II - Cure a Queen (up until you're "granted permission" to use them)
Players can quickly access the fairy ring network with any of the following teleports:
| Name | Fairy Ring | Distance, tiles | Directions to fairy ring |
|---|---|---|---|
| DIQ | 5 | Superior garden in the player-owned house (Fairy ring requires 85 Construction to build) | |
| BLR | 12 | Directly East of the Legend's Guild | |
| AJR | 16 | West of the Fremennik Slayer Dungeon entrance | |
| CKS | 20 | West, next to the Mushroom patch | |
| 22 | North-East, next to the Mushroom patch | ||
| CIS | 34 | North, guarded by Trossa | |
| DIS | 39 | South, behind the Wizards' Tower | |
| CIR | 42 | West, at the base of Mount Karuulm | |
| AKS | 46 (44 to 48) | Top-floor option on the ladder (2 ticks → 4 tiles) + previous-destination option on Captain Errdo to Lemantolly Undri (4-6 tiles + 5 ticks → 10 tiles to use the glider) + run south-east to the fairy ring (26-28 tiles). Requires completion of One Small Favour. | |
| CIP | 48 | North-West, between the Castle and Coal rocks | |
| DIS | 50 | Leave the Rift through the portal to enter the Wizards' Tower basement. Leave the basement via the North ladder, exit the Wizards' Tower, and head south | |
| DJP | 51 (49 to 54) | East, past the Tower of Life | |
| AIS | 52 | Travel via Quetzal to Auburnvale, head South across the bridge. Requires completion of Twilight's Promise. | |
| CKS | 56 | West, next to the Mushroom patch | |
| CIQ | 60 | Leave Yanille through the West gates, then head North | |
| DIS | 70 | Leave the Rift through the portal to enter the Wizards' Tower basement. Leave the basement via the North ladder, exit the Wizards' Tower, and head south | |
| CIS | 77 (72 to 82) | Run to the Minecart station to the north-east, travel to Arceuus, and then head north | |
| DKR | 82 | North-West to the 21 Agility shortcut, then head south.
Alternatively if the Agility requirement is not met, head south-west, leaving the Grand Exchange, following the wall, then north through a fence | |
| DKR | 90 | East, across the bridge spanning the river, then head south | |
| ALQ | 92 | South-west, leaving the Ectofuntus and past the Port Phasmatys gates, then head directly West | |
| DKR | 100 | East, across the bridge spanning the river, then head North | |
| CIR | 106 (26+spirit tree teleport) | Leave the Farming Guild and head North-East to the base of Mount Karuulm or use the Spirit tree in the north of the guild if you have a fairy ring or Spirit tree & fairy ring at your house | |
Closest points of interest to fairy rings
- Bank - Chasm of Fire DJR (29 tiles) to a Shayzien bank chest.
- Players that have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 Farming, 85 Construction, and a Spirit Tree in the Farming Guild.
- Altar - Mudskipper Point AIQ (84 tiles) (or POH chapel/pool via DIQ if this has been built in the superior garden).
- After completion of Children of the Sun, the altar in Outer Fortis is slightly closer via the AJP ring (65 tiles).
- Alternatively, one can use BIP to reach the Nature grotto altar with 50 Agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
- Sand pit - Zanaris (~30 tiles)
- Tool Leprechaun - DJP (43 tiles). An Ardougne cloak 1 or higher is a superior alternative at 14 tiles.
- AKR (34 tiles) after visiting Great Kourend at least once.
- CKS (10 tiles) after completion of Priest in Peril.
- CKQ (6 tiles) after completion of Children of the Sun.
Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.
Combinations
Currently, there are 55 working fairy ring codes out of a total possible 64 codes.
"A" combinations
| Code | Map | Location | Points of Interest |
|---|---|---|---|
| AIQ | Asgarnia: Mudskipper Point | Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon. | |
| AIR | Islands: South-east of Ardougne | Empty island, used for clue scroll coordinates and the medium Ardougne diary.
This is also the first fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
| AIS | Varlamore: Auburn Valley | Requires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.
Is in the route for Vale Totems, allowing to bank then teleport back | |
| AJP | Varlamore: Avium Savannah | Requires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.
A hardwood tree farming patch can be found near the fairy ring, available after the completion of The Ribbiting Tale of a Lily Pad Labour Dispute. | |
| AJQ | Dungeons: Cave south of Dorgesh-Kaan | Completion of Death to the Dorgeshuun is required and a light source is recommended but not required.
Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. The Dorgesh-Kaan Agility Course is also be found here. | |
| AJR | Kandarin: Slayer cave south-east of Rellekka | Fremennik Slayer Dungeon, Rellekka west of fairy ring. | |
| AJS | Islands: Penguins near Miscellania. | Penguins; no other access.
This is also the fourth and final fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
| AKP | Kharidian Desert: Necropolis | Sophanem and Menaphos to the north, Necropolis to the east.
Unlocked by entering the Necropolis in the beginning of Beneath Cursed Sands. | |
| AKQ | Kandarin: Piscatoris Hunter area | Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony. | |
| AKR | Great Kourend: Hosidius Vinery | Hosidius Vinery, Tithe Farm minigame. | |
| AKS | Feldip Hills: Feldip Hunter area | Hunter jungle area, Chompy hunting grounds, Gnome glider. | |
| ALP | Islands: Lighthouse | Jossik, Barbarian Outpost, Rellekka, Dagannoth. | |
| ALQ | Morytania: Haunted Woods east of Canifis | Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east. | |
| ALR | Other Realms: Abyssal Area | Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get essence pouches. | |
| ALS | Kandarin: McGrubor's Wood | Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster
Going here is required for the medium Kandarin Diary. |
"B" combinations
| Code | Map | Location | Points of Interest |
|---|---|---|---|
| BIP | Islands: South-west of Mort Myre, on the river Salve | Empty island with a shortcut to enter Mort Myre, requiring level 50 Agility. This fairy ring is also used for the hard cryptic clue "BIP 7013". | |
| BIQ | Kharidian Desert near the Kalphite Hive. | Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby. | |
| BIS | Kandarin: Ardougne Zoo - Unicorns | Unicorns; no other access.
Required for the medium Ardougne Diary. | |
| BJP | Islands: Isle of Souls | Crumbling Tower, Isle of Souls Dungeon. | |
| BJR | Other Realms: Realm of the Fisher King | Requires partial completion of the Holy Grail quest. | |
| BJS | Islands: Near Zul-Andra | Requires completion of the Regicide quest.
76 Agility is needed to jump off the island. | |
| BKP | Feldip Hills: Chompy Marsh, south of Castle Wars | Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north. | |
| BKQ | Other Realms: Enchanted Valley | Tree spirits. | |
| BKR | Morytania: Mort Myre Swamp, south of Canifis | Swamp boat south-east (towards Barrows and Burgh de Rott). | |
| BKS | Other Realms: Zanaris | Impetuous Impulses, Chaeldar, Cosmic runic altar. | |
| BLP | Dungeons: TzHaar area | TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters. | |
| BLQ | Other Realms: Yu'biusk | Requires partial completion of the Land of the Goblins quest.
Used during the Hopespear's Will miniquest. | |
| BLR | Kandarin: Legends' Guild | Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west. | |
| BLS | Kebos Lowlands: South of Mount Quidamortem | Rowboat to The Stranglewood, Mountain Guide for quick access to the Chambers of Xeric. |
"C" combinations
| Code | Map | Location | Points of Interest |
|---|---|---|---|
| CIP | Islands: Miscellania | Requires completion of The Fremennik Trials quest.
Miscellania, Etceteria east, Managing Miscellania Required for the medium Fremennik Diary. | |
| CIQ | Kandarin: North-west of Yanille | Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west. | |
| CIR | Kebos Lowlands: South of Mount Karuulm | The player must have visited Great Kourend at least once to access this fairy ring.
Directly south of Mount Karuulm, and north-east of the Farming Guild. Required for the medium Kourend & Kebos Diary. | |
| CIS | Great Kourend: Arceuus Library | The player must have visited Great Kourend at least once to access this fairy ring.
North of the Arceuus Library in Arceuus. | |
| CJQ | The Great Conch | The player must have visited The Great Conch at least once to access this fairy ring. | |
| CJR | Kandarin: Sinclair Mansion (east) | Sinclair Mansion east, Seers' Village south. | |
| CKP | Other Realms: Cosmic entity's plane | Used during the Fairytale II - Cure a Queen quest. | |
| CKQ | Varlamore: Aldarin | Requires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.
Mastering Mixology minigame. | |
| CKR | Karamja: South of Tai Bwo Wannai Village | Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature Altar. | |
| CKS | Morytania: Canifis | Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south. | |
| CLP | Islands: Draynor island | This is the solution to the hard coordinate clue "01 degrees 30 minutes north, 20 degrees 01 minutes east ". | |
| CLR | Islands: Ape Atoll | Requires completion of the Monkey Madness I quest.
In addition, 48 Agility and a Ninja monkey greegree or Kruk monkey greegree are required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage. If you have the greegree, but lack the Agility requirement, you will be unable to exit into the city. | |
| CLS | Islands: Yanille Chain | Hazelmere's house can be found here. |
"D" combinations
| Code | Map | Location | Points of Interest |
|---|---|---|---|
| DIP | Other Realms: Abyssal Nexus | Abyssal Sire. | |
| DIQ | Player-owned house superior garden | Only works if the player has a fairy ring in their house. | |
| DIR | Other Realms: Gorak's Plane | The only place Goraks can be found other than the God Wars Dungeon. | |
| DIS | Misthalin: Wizards' Tower | Wizards' Tower, Rune essence mine
Required for the medium Lumbridge & Draynor Diary. | |
| DJP | Kandarin: Tower of Life | Ardougne Monastery and Ardougne cloak unlimited teleport west, East Ardougne and Spirit tree north-west, Port Khazard south. | |
| DJR | Great Kourend: Chasm of Fire | The player must have visited Great Kourend at least once to access this fairy ring.
Chasm of Fire, north-west corner of Shayzien. | |
| DKP | Karamja: Gnome glider | Karambwan fishing spots. | |
| DKR | Misthalin: Edgeville | Grand Exchange east, Edgeville bank west, Wilderness north. | |
| DKS | Fremennik: Polar Hunter area | Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west. | |
| DLP | Grimstone | Grimstone Dungeon, available once Grimstone has been visited | |
| DLQ | Kharidian Desert: North of Nardah | Desert lizards, Jackals, Nardah south. | |
| DLR | Islands: Poison Waste south of Isafdar | Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
This is also the second fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
| DLS | Dungeons: Myreque hideout under The Hollows | Requires completion of the In Search of the Myreque quest.
Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis. |
Sequences
| Code | Map | Location | Points of Interest |
|---|---|---|---|
| AIR
DLR DJQ AJS |
Fairy Resistance Hideout | Four codes must be entered in this order to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. |
Overview
Changes
| Date | Changes |
|---|---|
| 1 April 2026 (Update | poll) |
There is now a "Favourites" option on fairy rings, if the player has at least one destination marked as a favourite. |
| 10 December 2025 (Update) |
|
| 5 November 2025 (Update) |
|
| 1 October 2025 (Update) |
|
| 26 March 2025 (Update) |
Players can now mouse over any fairy ring they have unlocked on the world map to view its code. |
| 9 October 2024 (Update) |
Clicking the CKQ code in the fairy ring travel log will now automatically input the code. |
| 25 September 2024 (Update | poll) |
Fairy ring CKQ has been added in Aldarin. |
| 10 January 2024 (Update | poll) |
|
| 8 February 2023 (Update) |
The fairy ring model was graphically updated again. |
| 11 January 2023 (Update) |
The fairy ring model was graphically updated to give it a larger click box. |
| 16 November 2022 (Update | poll) |
Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access. |
| 18 May 2022 (Update | poll) |
A fairy ring has been added to the northern side of the Isle of Souls. |
| 4 May 2017 (Update) |
Corrected the name of the Sinclair Mansion Fairy Ring. |
| 13 October 2016 (Update) |
There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code. |
| 6 October 2016 (Update | poll) |
|
| 29 September 2016 (Update | poll) |
The left-click option on fairy rings now teleports players to Zanaris. The right-click “Configure” option allows players to select the destination. |
| 22 September 2016 (Update | poll) |
|
| 7 April 2016 (Update | poll) |
The Fairy Rings log now has 4 favourite code slots. |
| 2 July 2015 (Update | poll) |
Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training. |
| 23 April 2015 (Update | poll) |
Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff. |
| 8 January 2015 (Update) |
A new fairy ring word has been added for better access to Zul-Andra. |
| 2 October 2014 (Update) |
The fairy ring travel log now remembers AJQ. |
| 28 November 2013 (Update | poll) |
The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged. |
| 4 April 2013 (Update) |
The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods. |
Gallery
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Unique Fairy ring found on the Cosmic entity's plane.
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Unique Fairy ring found in the Cave south of Dorgesh-Kaan.
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Unique Fairy ring found on the penguin island near Miscellania.
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Unique Fairy ring found in the TzHaar area.
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Unique Fairy ring found in Yu'biusk.
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Unique Fairy ring found outside the Arceuus Library.
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Unique Fairy ring found on the Gorak's Plane.
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Unique Fairy ring found near the Polar Hunter area.
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Abyssal Fairy ring, shared by ALR and DIP.
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Blue Fairy ring, shared by BKP, BKR, CIP, CKS, and CLP.
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Green and grey Fairy ring, shared by AIQ, ALP, BIP, and BIS.
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Nonstandard Green and grey Fairy ring, shared by ALQ and BLS.
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Green and red Fairy ring, shared by AKQ, AKR, ALS, BJP, BJR, BLR, CIQ, CIR, CJR, CLR, DIS, DJP, DJR, DKR, DLR, and DLS.
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Unique Green and red Fairy ring with outer grey rings used by CKR.
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Olive and red Fairy ring, shared by AJR and BJS.
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Orange Fairy ring, shared by AJP, AKS, BKQ, and CKQ.
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Yellow and grey Fairy ring, shared by AIR and CLS.
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Yellow and olive Fairy ring, shared by AKP, BIQ, DKP and DLQ.
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Zanaris Fairy ring, shared by BKS and AIR-DLR-DJQ-AJS.
Trivia
- When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message
- If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris or from Zanaris to the Lumbridge Swamp without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
- When using a fairy ring, any item equipped in the off-hand slot will momentarily disappear.
- Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
- Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, unattackable Abyssal Sire spawn, unattackable small ninja monkey, badger and servant, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[2]
- There are only 64 possible combinations using 4 letters on each ring, meaning that at some point, if more rings are added, no new unique combinations will exist for future rings.
References
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