Yanille
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| Yanille | ||||
|---|---|---|---|---|
| Released | 23 October 2002 (Update) | |||
| Also called | Wizard town | |||
| Members | Yes | |||
| Location | Kandarin | |||
| League region | ||||
| Inhabitants | Wizards, Humans | |||
| Teleports | House Teleport (if house is in Yanille), Watchtower Teleport (with completion of the Watchtower quest) | |||
| Music | ||||
| Map | ||||
| Advanced data | ||||
| Type | settlement | |||
| Location on World Map | ||||
| Port Khazard | ||||
| ↑ | ||||
| Castle Wars | ← | Yanille | → | Karamja |
| ↓ | ||||
| Gu'Tanoth | ||||
Yanille (pronounced "ya-NEEL")[1] is a members-only city south of Ardougne, known for hosting Wizards' Guild. Due to the threat of ogres from nearby Gu'Tanoth, the city is surrounded by tall walls, and is heavily patrolled by guards.
Transportation
A number of methods exist for teleporting to or near Yanille:
Teleport to House — Yanille house portal. Requires a POH there.
Construction cape — Yanille house portal.
Minigame teleport — Nightmare Zone, just outside the eastern entrance.
Watchtower teleport — Watchtower. After completing Ardougne Hard Diary, the teleport can be switched to the centre of Yanille.
Fairy ring CLS — behind Hazelmere's home on the Yanille Chain.
Fairy ring CIQ — north of the ogre island, just outside the western entrance.
Khazard teleport — Port Khazard, a good run north-east of the city.
Ring of dueling — the Castle Wars lobby, well west of the city.
Gnome glider — Feldip Hills, well south of the city.
Spirit trees — centre of Tree Gnome Village. Players must first follow Elkoy out of the maze, then complete a long run south-east.
Ardougne cloak 1 or higher — the Ardougne Monastery, well north of the city.
History
The following lore is sourced from Watchtower, Postbag from the Hedge, dialogue with the Watchtower Wizard, dialogue with Colonel Radick, and Eastern Discovery.
It is unknown what year Yanille was founded, but it was originally built by both soldiers and mages.[2] At some point, an ancient spell was placed to ward off ogres by the Watchtower Wizard, sustained by a crystal-powered machine. At some point, the crystals powering the machine broke, until an adventurer helped fix them.
There has been ongoing tension in the city due to the threat of ogres in the area. While gnomes and humans were able to sign a treaty of peace with the elves following the God Wars, the ogres of Gu'Tanoth didn't sign. In the time since then, operations have been largely defensive; however, in the year 169, a H.A.M. member saw this conflict as a reason to try to destroy the nearby ogre burial ground of Jiggig.
Locations
Buildings
| Building | Description |
|---|---|
| Aleck's Hunter Emporium | A Hunter shop that sells various items for players training the Hunter skill. Yanille is conveniently located just north of Feldip Hills, a major hunting area. Leon also sells the hunters' crossbow here. |
| Anvil building | A building immediately south of the bank containing two anvils. |
| Bert's house | Bert and his sandpit can be used to collect sand in buckets for use in the Crafting skill. He also has a range and a sink in his hut. After the Hand in the Sand quest, players can use the Lunar spell Astral Contact to ask Bert for 84 buckets of sand every day, without visiting Yanille. He will automatically deliver it to players who have completed the elite Ardougne Diary. |
| Dragon Inn | The which sells beer, dragon bitter, and greenman's ale. It is one of the locations players must visit to complete the Alfred Grimhand's Barcrawl miniquest. |
| Dungeon door building | A building containing a staircase leading down. The basement has a pickable door leading into the Yanille dungeon, requiring 82 Thieving. |
| Frenita's Cookery Shop | sells several items used in the Cooking skill. There is also a churn for making butter, cream, or cheese with, a sink for water, and a range for cooking. |
| Guest house | A guest house for travelers. A bedridden Sithik Ints resides on the second floor. |
| City walls | Long stone walls, which can be climbed on top of to find a number of solders. |
| Watchtower | A tall tower just outside the north-west wall. Players can find watchmen on the 1st floor who require 65 Thieving to pickpocket. They yield 60 coins, one bread, and 137.5 experience per pickpocket. |
| Wizards' Guild | A large guild building which requires 66 Magic to enter. In the guild, players can runes and mystic robes, and range or mage captured zombies in the basement below. The guild also contains three portals to other magical places around Gielinor, and gives access to the closest rune essence mine entry to a bank in Old School RuneScape. |
| Yanille bank | A bank at the eastern-most part of Yanille. There is a crate north-west of the bank by the fence, where plays can buy rotten tomatoes for one coin each. |
Skill training areas
- Just west of Bert's house is a house portal. Players with 50 Construction can pay any estate agent 25,000 coins to move their house here. This location is popular due to it closeness to the bank.
- The Fight Arena mine is located north-east of the city. It is one of the closest mines to a bank, and provides excellent experience for miners wishing to get levels quickly.
- There are two anvils are just south of the bank in the anvil building. Smithing runite limbs here is part of a task for the elite Ardougne Diary.
- The hops patch next to the guest house is used in the Farming skill. It is watched over by Selena.
- A number of regular and oak trees can be found inside and outside the walls of the city.
- Nightmare Zone, a combat-focused minigame, can be found next to the eastern entrance.
- The Yanille Agility dungeon, a dangerous dungeon where players can earn herbs for training Herblore. The dungeon can either be entered from the building north of the city, which requires slashing a spider web with a sharp blade or knife, or from the door in the basement of the building just south of the bank, requiring 82 Thieving.
Other
- The archipelago to the east of Yanille is home to many jungle spiders. Hazelmere, the gnome mage, may be found up a ladder here. The CLS fairy ring can also be found behind Hazelmere's house.
- The ogre island west of Yanille has jangerberry and bone spawns, as well as many safespottable ogres.
- There is an Agility shortcut under the north wall of Yanille, somewhat near the Watchtower, that requires 16 Agility to use.
Spawns
| Item | Spawns | Location | Map |
|---|---|---|---|
| 6 | Ogre island | Show map | |
| 4 | Ogre island | Show map | |
| 1 | Frenita's shop | Show map | |
| 1 | Watchtower | Show map | |
| 2 | Top of the Wizards' Guild | Show map |
There is also a wheat field near the guest house.
Inhabitants
Personalities
- Aleck, who sells Hunter equipment.
- 3 bankers, who facilitate access to the Bank of Gielinor.
- Bartender, who offers both beer and gossip.
- Bert, a sand-obsessed resident with a sandpit outside his home.
- Colonel Radick, a high-ranking member of Yanille's guard.
- Frenita, who runs a Cooking shop.
- Leon, a strange man who entered Aleck's store to sell a Hunter item of his own.
- Guard captain, who is too drunk to control his words, let alone his troops.
- Hazelmere, a wise old gnome who played a part in creating the Grand Tree.
- Selena, a gardener who looks after the hops patch for a fee.
- Sithik Ints, a prejudiced wizard who is now bedridden.
- Sigbert the Adventurer, an adventurous knight who was unable to defeat the evil wizard in the Yanille dungeon.
- Thetramp, a man down on his luck.
- Tool leprechaun, a green-clad fellow who can store gardening supplies and note produce.
- The watchtower wizard and the other wizards accompanying him, who reside in the Watchtower overlooking the southern hills.
- Wizards' Guild:
- Wizard Akutha, who runs the guild's rune shop.
- Wizard Distentor, the guildleader, capable of teleporting players to the rune essence mine.
- Wizard Frumscone, a wizard who summons safespottable zombies in the guild basement.
- Wizard Sinina, who sells mystic robes.
- Zavistic Rarve, the guild's secretary and a part of multiple quests.
Monsters or attackable NPC's
- Chaos druid (x11) - deep in the Yanille dungeon
- Chaos druid warrior (x9) - in the early parts of the Yanille dungeon
- Colonel Radick - between the gates at the west wall
- Cow (x4) - just north of Yanille wall.
- Dwarf (x4) - to the south of the city.
- Giant bat (x8) - in the basement with the lockpickable door.
- Imp (x8) - just north-east of the city and inside the city
- Jungle spider (x21) - on the Yanille Chain.
- Man (x2) - in the guest house.
- Ogre (x14) - west of Yanille
- Poison spider (x18) - in the lowest level of the Yanille dungeon.
- Salarin the twisted - at the end of the Yanille dungeon.
- Skeleton (x6) - in a side cave of the Yanille dungeon.
- Soldier (x26) - all along the walls of Yanille, including up the stairs at the west gate.
- Tower guard (x5) - upstairs at the west gate.
- Unicorn (x2) - to the south of the wall.
- Watchman (x4) - in the Watchtower.
- Wizard (x8) - inside the Wizards' Guild
- Zombie (x8) - under Wizards' Guild
Quests
- The Hand in the Sand - Can be started east of the sandbox.
- Swan Song - Involves the Wizards' Guild.
- Wanted! - The Dragon Inn is the answer to the greenman's ale clue.
- Watchtower - Started just outside the north-west wall of Yanille.
- Zogre Flesh Eaters - Involves the Wizards' Guild.
Music
| Name | Unlock locations | Music track |
|---|---|---|
| Big Chords | West of Yanille | |
| Cavern | Yanille Agility Dungeon | |
| Long Ago | Yanille Chain | |
| Magic Dance | East Yanille |
Changes
| Date | Changes |
|---|---|
| 26 August 2024 |
The pond in Yanille has been raised, bringing the water more in line with the nearby ground and smoothing out the tiles around it. |
| 17 January 2019 (Update) |
Some hills around Yanille have been made smoother. |
| 22 September 2016 (Update) |
The back entrance of the Wizards' Guild has now been opened. |
| 19 March 2015 (Update) |
Watchtower & Camelot POH Portals & teleport tablets now teleport you to the new teleport location if you have them set. |
| 23 January 2014 (Update) |
Routefinding at Yanille bank has been improved. |
References
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