Wizards' Guild

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Wizards' Guild
Wizards' Guild
Released23 October 2002 (Update)
Also calledMagic Guild
MembersYes
LocationYanille
League regionKandarin Kandarin
RequirementsMagic 66
Map
Advanced data
Typeguild
Location on World Map
Port Khazard
Yanille Wizards' Guild Tai Bwo Wannai
Gu'Tanoth

The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a wizard's mind bomb at level 63, can be used to enter. Entering the Wizards' Guild is a task in the Hard Ardougne Diary.

Transportation

Besides walking, there are several fast-transport means to the area near Yanille:

Features

Ground floor

The ground floor of the guild.

First floor

The 1st floor includes two shops and three attackable wizards.

Magic Guild Store (Mystic Robes)

Wizard Sinina sells a variety of mystic equipment. He also sells the Magic cape for 99,000 coins to players with level 99 Magic.

Sells at: 100.0% • Buys at: 60.0% • Change per: 0.1%
ItemNumber
in stock
Restock
time
Price
sold at
Price
bought at
GE
price
Mystic hat10001m (100t) 15,000 9,000 9,950
Mystic robe top10001m (100t) 120,000 72,000 71,221
Mystic robe bottom10001m (100t) 80,000 48,000 47,260
Mystic gloves10001m (100t) 10,000 6,000 5,324
Mystic boots10001m (100t) 10,000 6,000 5,313

Magic Guild Store

Wizard Akutha sells all runes except cosmic runes, astral runes, combination runes, and wrath runes.

The player must complete The Hand in the Sand to access the store.

Sells at: 100.0% • Buys at: 60.0% • Change per: 0.1%
ItemNumber
in stock
Restock
time
Price
sold at
Price
bought at
GE
price
Air rune50006s (10t) 4 2 5
Water rune50006s (10t) 4 2 5
Earth rune50006s (10t) 4 2 5
Fire rune50006s (10t) 4 2 5
Mind rune50006s (10t) 3 1 2
Body rune50006s (10t) 3 1 4
Chaos rune2506s (10t) 90 54 106
Nature rune25018s (30t) 180 108 171
Death rune2509s (15t) 180 108 185
Law rune25018s (30t) 240 144 123
Blood rune25018s (30t) 400 240 374
Soul rune2506s (10t) 300 180 380
Fire rune pack806s (10t) 430 258Not sold
Water rune pack806s (10t) 430 258Not sold
Air rune pack806s (10t) 430 258Not sold
Earth rune pack806s (10t) 430 258Not sold
Mind rune pack406s (10t) 330 198Not sold
Chaos rune pack356s (10t) 9,950 5,970Not sold
Battlestaff554s (90t) 7,000 4,200 7,180
Staff of fire210m (1,000t) 1,500 900 904
Staff of water210m (1,000t) 1,500 900 892
Staff of air210m (1,000t) 1,500 900 1,621
Staff of earth210m (1,000t) 1,500 900 687

Second floor

A portal on the top floor.

The 2nd floor contains three magical portals.

The portals are one-way teleportation devices. There are no portals at the destinations to return players to the Wizards' Guild.

3 attackable wizards can also be found here.

Basement

  • 8 level 24 zombies in a locked cage. It may be a useful training spot, but you will have to use Telekinetic Grab to pick up anything that they drop.
  • Wizard Frumscone - The creator of the "magic zombies." He gives you permission to kill the zombies, and is also involved in the Swan Song quest.

Changes

Date Changes
18 February 2025
(Update)

The portals on the 2nd floor of the Wizards' Guild are now more descriptive about their purpose and have had their non-functional options removed.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceWizards' Guild
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureWizards' Guild exterior · file details

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