Draynor Village
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| Draynor Village | ||||
|---|---|---|---|---|
| Released | 28 January 2001 (Update) | |||
| Members | No | |||
| Location | Misthalin | |||
| League region | ||||
| Inhabitants | Humans | |||
| Teleports | Amulet of glory, explorer's ring 3 cabbage patch teleport | |||
| Music | ||||
| Map | ||||
| Advanced data | ||||
| Type | Settlement | |||
| Location on World Map | ||||
| Draynor Manor | ||||
| ↑ | ||||
| Port Sarim | ← | Draynor Village | → | Fred's farm |
| ↓ | ||||
| Wizards' Tower | ||||
Draynor Village, often shortened to Draynor, is a small village located between Falador and Lumbridge. The village is featured in many quests, and is a popular training location due to its willow trees and master farmers.
Transportation
Several teleports bring players into or close to Draynor Village, listed here with their teleport destination. From closest to farthest:
Amulet of glory — directly to the village centre.
Achievement diary cape — just east of the village bank.
Spirit trees — the spirit tree patch in Port Sarim, west of the village.
Explorer's ring 2 can teleport players to the farm south of Falador, north-west of Draynor.
Minigame teleport — Port Sarim Rat Pits, well west of the village. Usable once every 20 minutes.
Necklace of passage — Wizards' Tower, found south-east of the village.
Draynor Manor Teleport — Draynor Manor.
Fairy ring DIS — just south of the Wizards' Tower.
Ring of the elements — Air Altar entrance, north-west of the village.
Teleport to House — Rimmington house portal. Requires a POH there.
History
The following lore is sourced from the Varrock Museum and dialogue with Vanescula Drakan.
Draynor Village traces its earliest origins to the arrival of Count Draynor, a vampyre of House Drakan who was exiled from Morytania by his brother Lord Lowerniel Drakan. Forced across the River Salve, a holy barrier consecrated to repel creatures of darkness, Count Draynor was greatly weakened by the crossing.[1] He drifted westward with his servant Ruantun until he reached the quiet stretch of land that would eventually bear his name. It is unlikely that the village existed at the time of his arrival, given that the village is named after him.[2]
By the late Fourth Age, Draynor Village was growing steadily with the rest of Misthalin.[3] Following the creation of the runic altars, magical study flourished and led to the construction of the Wizards' Tower on a small islet south the village.[4] Count Draynor eventually stopped terrorizing the village, having not been seen in generations,[5] as he has become too weak to leave the manor.[6] Some adventurers attempted to kill him, but none had returned.[7] In the year 169, an adventurer successfully slew the Count by driving a stake through his heart.
Locations
Marketplace
There are several shops in the marketplace:
- Diango's Toy Store, a place where players can buy fun weapons and retrieve non-tradeable holiday items.
- Draynor Seed Market, a stall ran by Olivia. Most hops and vegetable seeds can be bought from her, and all can be stolen from the stall.
- Forestry Shop, a shop ran by the Friendly Forester that exchange Forestry currency for unique rewards.
- Wine Shop, a stall run by Fortunato which stocks bottles and jugs of wine, as well as jugs of vinegar.
Skill training spots
In addition to training combat by fighting the various monsters in the village, there are spots in Draynor for players to train Fishing, Woodcutting, Firemaking, Agility, and Thieving:
- Five willow trees grow in close proximity of each other just south-west of the bank, making it a popular Woodcutting location for free-to-play players. The large open space east of the trees also makes it popular for training Firemaking. Be warned that in-between the trees are two aggressive level 7 dark wizards, who will attack any players under combat level 15. It is therefore not advised to train Woodcutting here with a lower combat.
- On the shore next to the trees are several net and bait fishing spots, which can be used to catch either shrimps, anchovies, sardines, and herring.
- The marketplace features two thievable seed stalls and one thievable wine stall. These stalls are guarded by a pair of market guards, who attack players who attempt to steal, or players who talk to any stall owners just after thieving from their stalls. In order to maximise the amount of stalls that can be thieved per hour, it is recommended to trap the two market guards in the Wise Old Man's house. This can be done by attacking them, then walking into the Old Man's house and closing the door with the guards still inside. Players can walk up the stairs in order to remove aggression from the market guards afterwards. Using this method, players can expect much higher experience rates per hour.
- The Draynor Village Rooftop Course runs all the way around the village, starting at the furthest north-east house and ending at Ned's house. The course requires level 1 Agility to access.
Buildings
| Building | Description |
|---|---|
| Aggie's house | The easternmost house in Draynor. Players can buy dye from Aggie provided they bring the requisite ingredients and some coins. Her house also features spawns of a tomato and cheese. |
| Agility course house | The north-eastern house, which features a man and a ladder up to the rooftop Agility course. |
| Diango's Workshop | A building that opens during some holidays and hosts holiday events. |
| Draynor bank | A bank close to the glory teleport. The bank is known for the Draynor bank robbery. |
| Draynor jail | A small jail which holds Prince Ali, who the player frees during Prince Ali Rescue. |
| Draynor sewers | An underground area below the village, with two entrances. It features an anvil, Ruantun, a permanent fire, and some zombies. |
| Morgan's house | The middle house on the eastern side of the village. A clove of garlic can be taken from the cupboard upstairs. A woman can also be found on the top floor. |
| Ned's house | Ned's Handmade Rope (100% Wool). The south-easternmost house in the village. Players can trade Ned 4 balls of wool or pay him 15 coins in exchange for rope. |
| Pig pen | A G.A.G. pig pen north of the marketplace featuring seven adorable pigs. |
| Spria's house | The Slayer master Spria has a house just west of Morgan. |
| Wise Old Man's house | A large house just across from the bank. The Wise Old Man provides several services, such as checking players' banks for leftover quest junk and sending players on small tasks for experience or item rewards. Upstairs in his house, he has a thing under his bed which he may request players to kill. |
Other
Off the coast is Draynor island, a small island that's only accessible by fairy ring with code CLP. The island is visited for a hard coordinate clue. Additionally, the Draynor farm, a small farm just east of the Agility course house, is close by.
Spawns
| Item | Spawns | Location | Map |
|---|---|---|---|
| 1 | Aggie's house | Show map | |
| 2 | Spria's house | Show map | |
| 1 | Aggie's house | Show map |
Inhabitants
Personalities
- Aggie the Witch, a friendly witch who will sell players dyes.
- Threebankers, tellers that help players access the Bank of Gielinor.
- Diango, a spirited merchant who sells toys, fun weapons, and holiday items.
- Draynor guard, a hidden guard investigating the Draynor bank robbery.
- Farmer, a busy farmer who cannot be spoken to.
- Fortunato, a wine merchant who buys and sells various wine-related items.
- Friendly Forester, a forester who will sell items to players through the Forestry Shop.
- Joe, a bodyguard for Lady Keli with an exploitable drinking problem.
- Lady Keli, a vain bandit that holds a captive Prince Ali in the village jail.
- Leela, a spy from Al Kharid who helps the player free Prince Ali.
- Martin the Master Gardener, a master gardener who will sell players the Farming cape after they reach level 99 in the skill.
- Miss Schism, the town gossip who sits outside the Wise Old Man's house and watches the bank.
- Morgan, a village resident who's afraid of the looming threat of Count Draynor.
- Ned, a retired sailor who sells rope and plays a role in several quests.
- Olivia, a seed merchant who stocks all vegetable and hops seeds, but only sells some of them to players.
- Spria, a low-level Slayer master who assigns the same tasks as Turael, but doesn't allow tasks to be skipped.
- Ruantun, a weak vampyre that helps players craft silver pots.
- Town crier, a man who announces information about the latest game updates.
- Twiggy O'Korn, a master of Achievement Diaries who will sell players the diary cape after they complete all tasks.
- Wise Old Man, a retired wizard who will sell players the quest cape after they complete all quests.
Monsters
- Piglet (x3)
- Pig (x4)
- Rat
- Man
- Woman
- Dark wizard (x2)
- Market guard (x2)
- Jail guard (x4)
- Black Knight
- Imp
Quests
Many quests either start in or require players to visit Draynor Village:
- A Porcine of Interest
- Desert Treasure I
- Dragon Slayer I
- Fairytale I & II
- Land of the Goblins
- One Small Favour
- Prince Ali Rescue
- Rag and Bone Man I
- Swan Song
- Vampyre Slayer
- Ernest the Chicken
Music
| Name | Unlock location | Music track |
|---|---|---|
| Down Below | Draynor Sewers | |
| Start | Northern Draynor Village | |
| Unknown Land | In and around Draynor Village | |
| Wander | In and around Draynor Village |
Changes
| Date | Changes |
|---|---|
| 8 May 2024 (Update) |
The shortcut between Draynor Village and Port Sarim no longer requires Medium Diary completion. |
| 5 March 2015 (Update | poll) |
There is now a shortcut between Draynor Village and Port Sarim that you can use at level 42 Agility if you have completed the Medium Lumbridge & Draynor Diary. |
References
| NPCs | |
|---|---|
| Shops | |
| Features | |
| Related | |