Draynor Village

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Draynor Village
Draynor Village
Released28 January 2001 (Update)
MembersNo
LocationMisthalin
League regionMisthalin Misthalin✓
InhabitantsHumans
TeleportsAmulet of glory, explorer's ring 3 cabbage patch teleport
Music
Map
Advanced data
TypeSettlement
Location on World Map
Draynor Manor
↑
Port Sarim ← Draynor Village → Fred's farm
↓
Wizards' Tower

Draynor Village, often shortened to Draynor, is a small village located between Falador and Lumbridge. The village is featured in many quests, and is a popular training location due to its willow trees and master farmers.

Transportation

Several teleports bring players into or close to Draynor Village, listed here with their teleport destination. From closest to farthest:

History

The following lore is sourced from the Varrock Museum and dialogue with Vanescula Drakan.

Draynor Village traces its earliest origins to the arrival of Count Draynor, a vampyre of House Drakan who was exiled from Morytania by his brother Lord Lowerniel Drakan. Forced across the River Salve, a holy barrier consecrated to repel creatures of darkness, Count Draynor was greatly weakened by the crossing.[1] He drifted westward with his servant Ruantun until he reached the quiet stretch of land that would eventually bear his name. It is unlikely that the village existed at the time of his arrival, given that the village is named after him.[2]

By the late Fourth Age, Draynor Village was growing steadily with the rest of Misthalin.[3] Following the creation of the runic altars, magical study flourished and led to the construction of the Wizards' Tower on a small islet south the village.[4] Count Draynor eventually stopped terrorizing the village, having not been seen in generations,[5] as he has become too weak to leave the manor.[6] Some adventurers attempted to kill him, but none had returned.[7] In the year 169, an adventurer successfully slew the Count by driving a stake through his heart.

Locations

Marketplace

There are several shops in the marketplace:

Skill training spots

In addition to training combat by fighting the various monsters in the village, there are spots in Draynor for players to train Fishing, Woodcutting, Firemaking, Agility, and Thieving:

  • Five willow trees grow in close proximity of each other just south-west of the bank, making it a popular Woodcutting location for free-to-play players. The large open space east of the trees also makes it popular for training Firemaking. Be warned that in-between the trees are two aggressive level 7 dark wizards, who will attack any players under combat level 15. It is therefore not advised to train Woodcutting here with a lower combat.
  • On the shore next to the trees are several net and bait fishing spots, which can be used to catch either shrimps, anchovies, sardines, and herring.
  • The marketplace features two thievable seed stalls and one thievable wine stall. These stalls are guarded by a pair of market guards, who attack players who attempt to steal, or players who talk to any stall owners just after thieving from their stalls. In order to maximise the amount of stalls that can be thieved per hour, it is recommended to trap the two market guards in the Wise Old Man's house. This can be done by attacking them, then walking into the Old Man's house and closing the door with the guards still inside. Players can walk up the stairs in order to remove aggression from the market guards afterwards. Using this method, players can expect much higher experience rates per hour.
  • The Draynor Village Rooftop Course runs all the way around the village, starting at the furthest north-east house and ending at Ned's house. The course requires level 1 Agility to access.
The Draynor bank, robbed by the Wise Old Man.

Buildings

Building Description
Aggie's house The easternmost house in Draynor. Players can buy dye from Aggie provided they bring the requisite ingredients and some coins. Her house also features spawns of a tomato and cheese.
Agility course house The north-eastern house, which features a man and a ladder up to the rooftop Agility course.
Diango's Workshop A building that opens during some holidays and hosts holiday events.
Draynor bank A bank close to the glory teleport. The bank is known for the Draynor bank robbery.
Draynor jail A small jail which holds Prince Ali, who the player frees during Prince Ali Rescue.
Draynor sewers An underground area below the village, with two entrances. It features an anvil, Ruantun, a permanent fire, and some zombies.
Morgan's house The middle house on the eastern side of the village. A clove of garlic can be taken from the cupboard upstairs. A woman can also be found on the top floor.
Ned's house Ned's Handmade Rope (100% Wool). The south-easternmost house in the village. Players can trade Ned 4 balls of wool or pay him 15 coins in exchange for rope.
Pig pen A G.A.G. pig pen north of the marketplace featuring seven adorable pigs.
Spria's house The Slayer master Spria has a house just west of Morgan.
Wise Old Man's house A large house just across from the bank. The Wise Old Man provides several services, such as checking players' banks for leftover quest junk and sending players on small tasks for experience or item rewards. Upstairs in his house, he has a thing under his bed which he may request players to kill.

Other

Off the coast is Draynor island, a small island that's only accessible by fairy ring with code CLP. The island is visited for a hard coordinate clue. Additionally, the Draynor farm, a small farm just east of the Agility course house, is close by.

Spawns

Item Spawns Location Map
Cheese 1 Aggie's house Show map
Logs 2 Spria's house Show map
Tomato 1 Aggie's house Show map

Inhabitants

Personalities

Monsters

Quests

Many quests either start in or require players to visit Draynor Village:

Music

Name Unlock location Music track
Down Below Draynor Sewers
Start Northern Draynor Village
Unknown Land In and around Draynor Village
Wander In and around Draynor Village

Changes

Date Changes
8 May 2024
(Update)

The shortcut between Draynor Village and Port Sarim no longer requires Medium Diary completion.

5 March 2015
(Update | poll)

There is now a shortcut between Draynor Village and Port Sarim that you can use at level 42 Agility if you have completed the Medium Lumbridge & Draynor Diary.

References

  1. ^ Solomon Lamescus. Postbag 19: "The vampyres explain themselves". Letter 4. RuneScape Postbags from the Hedge. Jagex.
  2. ^ Morgan in Vampyre Slayer. Old School RuneScape. "Count Draynor has cast a shadow over Draynor Village for generations. They even named the place after him for Saradomin's sake!"
  3. ^ Varrock Museum display 6
  4. ^ Varrock Museum display 21
  5. ^ Morgan in Vampyre Slayer. Old School RuneScape. "Well... it is true that some claim Count Draynor hasn't left his manor for generations now."
  6. ^ Dr Harlow in Vampyre Slayer. Old School RuneScape. "Who knowsh. Most likely he's grown too weak to do ssho."
  7. ^ Dr Harlow in Vampyre Slayer. Old School RuneScape. "Even a weak vampyre ish very dangerous. Just go ashk those other adventurers thatsh never came back."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceDraynor Village
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureDraynor Village · file details

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