Fairytale I - Growing Pains
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| Fairytale I - Growing Pains (#99) | ||||
|---|---|---|---|---|
| Released | 27 February 2006 (Update) | |||
| Members | Yes | |||
| Quest series | Fairytale, #1 | |||
| Lead developer(s) | Greg V | |||
Fairytale I - Growing Pains is a quest following Lost City set in Zanaris, the fairies' world and Gielinor's moon. The quest is focused on the Fairy Queen's encounter with a dangerous tanglefoot and her replacement, the Fairy Godfather.
Details
| Start point | |
|---|---|
| Official difficulty | Intermediate |
| Official length | Medium |
| Description | Recently, farmers around Gielinor have been noticing some trouble with their farming patches. They just don't seem to have the same yields as before. What could be the source of this malady? |
| Requirements |
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| Items required |
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| Recommended |
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| Enemies to defeat | Tanglefoot (level 111) - (may be flinched) |
| Ironman concerns |
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| League notes | Unlocking |
Walkthrough
Growing Pains
- Warning: Do not pickpocket Martin the Master Gardener during the quest, or you won't be able to talk to him for 10 minutes of consecutive in-game time.
Head to the Draynor Village marketplace and ask Martin the Master Gardener nearby if there is anything you can help with. He will mention that his roses haven't been doing as well as they used to. He suspects something's wrong, and wants you to ask several other members of the G.A.G. (Group of Advanced Gardeners) if they're having the same problems as him.
Gathering information
You will have to speak with any five members of the Group of Advanced Gardeners. These are the gardeners that tend farming patches around Gielinor.
- Note: All farmers added since the launch of Old School RuneScape do not count, including: Ayesha in Al Kharid, Lammy Langle north-east of the Woodcutting Guild, Imiago in Tai Bwo Wannai, and Marisi in Hosidius. You can ask them why the crops are failing, but they will only respond by saying they do not know anything about that.
Some of the easiest to reach are:
| Gardener | Map | Location |
|---|---|---|
| Frizzy Skernip | Show map | On the Port Sarim side of the fence between Port Sarim and Draynor Village |
| Elstan | Show map | North of the Falador cabbage patch |
| Heskel | Show map | Falador Park tree patch |
| Dreven | Show map | Bush patch near the Champions' Guild |
| Vasquen | Show map | South-east of Champions' Guild |
| Fayeth | Show map | Just west of Lumbridge Castle |
| Treznor | Show map | Inside the Varrock Palace grounds |
| Alain | Show map | The tree patch in Taverley, east of the house portal |
| Taria | Show map | Immediately west of the house portal in Rimmington |
| Torrell | Show map | Kandarin Monastery |
An efficient method of speaking to five members of the Group of Advanced Gardeners:
- Teleport to Varrock:
- Visit Treznor, inside the Varrock Palace grounds
- Visit Dreven, at the bush patch near the Champions' Guild
- Teleport to Falador:
- Visit Heskel, at the tree patch in Falador Park
- Visit Elstan, one screen north of Frizzy
- Visit Frizzy Skernip, near the fence between Port Sarim and Draynor Village
Following this method should put you right next to Martin the Master Gardener once you've spoken to Frizzy Skernip.
All of them will say that since recently they have troubles with their crops. They all suspect a different reason (lack of rain, swarms of insects, adventurers digging up the patches, the seasons being off their usual times) for it, though. However, the last gardener will suggest that the fairies might have something to do with it. Speak to Martin again and the player will suggest the last gardener might have the most accurate reasoning.
Trouble in Zanaris
Travel to the fairy city of Zanaris via the shack in the middle of the Lumbridge Swamp with a Dramen staff equipped. Head to the Fairy Queen's throne room, just south of where you enter the city. The "Fairy Godfather" has replaced the queen; ask where she is and he'll tell you that the queen has fallen to some sort of illness and is currently under the care of Fairy Nuff. Speak with this fairy in the north-west of the city. She'll give you details about the queen's illness and give you a symptoms list to take to a wizard named Zandar Horfyre, in the Dark Wizards' Tower.
Investigating the illness
Travel to Falador and head west to reach the Dark Wizards' Tower. Climb up to the top floor and talk to Zandar, who will take the symptom list and then suggest talking to Malignius Mortifer about killing the Tanglefoot. This necromancer can be found on the crossroads south of Falador. You can fast travel to him with a skills necklace (to the Crafting Guild).
He'll tell you he could probably help, but wants something from you first. He wants a skull from a grave in the Draynor Manor backyard. Head to the back of the manor and dig up the grave there. In case you have no spade, there is one inside the manor. If you have dug up the skull previously, you will not find it, and your character will mention that they think they stored it in the bank.
Blessed secateurs
Return to Malignius with the skull, who will mention that the queen's illness is the result of an evil creature called the Tanglefoot, and the only way to defeat it is by creating a pair of enchanted secateurs. You will need to take a pair of secateurs and three randomised items to the Nature Grotto in order to bless them. Check your quest log to see what randomised items you need to bring. The list below details how to obtain your items; you may use any method. Once you have them, grab your amulet of ghostspeak and secateurs and travel to the Nature Spirit in the Mort Myre Swamp. He'll bless your secateurs, which will then glow green and turn into the magic secateurs.
- Warning: If travelling through the swamp to reach the Nature Grotto, the ghasts may rot the edible seaweed, jangerberries, king worm or lime from the list. If any of these are a required item, bring multiples or a filled druid pouch to avoid losing them.
- Note: The randomization will always generate three items in sequence within this ordered list. For example, items #1/#2/#3, items #2/#3#/#4, etc.
| # | Item | GE Price | Ways to obtain | |
|---|---|---|---|---|
| 1 | White berries | 653 | Grown from whiteberry seeds (with | |
| 2 | Mort myre pear | 3,134 | Use the bloom option of a silver sickle (b) in Mort Myre. Take care not to accidentally add these to a druid pouch. | |
| 3 | Mort myre stem | 906 | ||
| 4 | Mort myre fungus | 266 | ||
| 5 | Nature talisman | 268 | Dropped by a variety of monsters, most commonly from monsters in the Abyss. Can also be bought for 50 abyssal pearls from Apprentice Felix at Guardians of the Rift minigame. | |
| 6 | Clean avantoe | 1,466 | The grimy herb is dropped by a variety of monsters, or grown from an avantoe seed (with | |
| 7 | Clean irit leaf | 1,415 | The grimy herb is dropped by a variety of monsters, or grown from an irit seed (with | |
| 8 | Blue dragon scale | 18 | Spawns in Taverley Dungeon, Corsair Cove Dungeon, and Isle of Souls Dungeon (use antifire protection for the nearby blue dragons). | |
| 9 | Proboscis | 576 | Dropped by mosquitoes encountered during Tai Bwo Wannai Cleanup. Completion of the Jungle Potion quest is required to access this minigame. | |
| 10 | Jangerberries | 426 | Spawns on an ogre island near Yanille. May be grown from jangerberry seeds (with | |
| 11 | Potato cactus | 71 | Grown from potato cactus seeds (with | |
| 12 | Crushed gem | Not on GE | Fail to cut an uncut opal, uncut jade, or uncut red topaz. These gems can be obtained from a variety of sources. | |
| 13 | Clean snapdragon | 7,417 | The grimy herb is dropped by a variety of monsters, or grown from a snapdragon seed (with | |
| 14 | Supercompost | 28 | Made from compost bins or obtained from various monsters. | |
| 15 | Clean volencia moss | Untradeable | The grimy herb can be gathered from rocks at Karamja Jungle Mine, then cleaned with only | |
| 16 | Babydragon bones | 895 | Dropped by baby dragons. | |
| 17 | Uncut diamond | 2,439 | Randomly obtained whilst mining, particularly from gem rocks. Also a guaranteed drop from Slagilith during One Small Favour. May also be obtained from a variety of other sources. | |
| 18 | Raw cave eel | 69 | Caught in the Lumbridge Swamp Caves (with | |
| 19 | Edible seaweed | 11 | Spawns on Fossil Island and Mos Le'Harmless. Can also be dropped by a variety of monsters. Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch. | |
| 20 | Oyster (unopened) | 50 | Dropped by a variety of monsters, caught using a big fishing net, obtained from panning at the Digsite, or as a reward for completing the Fishing Trawler minigame. Make sure not to open the oyster. | |
| 21 | Charcoal | 156 | From various general stores, notably Jiminua's Jungle Store. for 67. | |
| 22 | Red vine worm | Untradeable | Dug up in McGrubor's Wood with a spade. Watch out for the aggressive guard dogs. | |
| 23 | Fat snail | 1,699 | Dropped by bruise blamish snails and blood blamish snails. | |
| 24 | Red spiders' eggs | 186 | Spawn in several locations. | |
| 25 | Raw slimy eel | 51 | Caught in Mort Myre and Lumbridge Swamp Caves (with | |
| 26 | Grapes | 64 | Culinaromancer's Chest (requires any Recipe for Disaster subquest), grown from the vinery in Hosidius ( | |
| 27 | Uncut ruby | 1,087 | Randomly obtained whilst mining, particularly from gem rocks. May also be obtained from a variety of other sources. | |
| 28 | Jogre bones | 829 | Dropped by jogres. | |
| 29 | King worm | 487 | Spawns in the north-west of the Gnome Stronghold, in the south of Taverley, and on Molch Island. Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch. | |
| 30 | Snape grass | 1,080 | Grown from snape grass seeds (with | |
| 31 | Lime | 97 | Bought from Funch's Fine Groceries or Grand Tree Groceries for 2. Can also be stolen from fruit stalls in Hosidius (with | |
Killing the Tanglefoot
Head back to Zanaris with your magic secateurs. It is highly recommended to bank your Dramen staff at the Zanaris bank before the following fight, as you will need to obtain another one to return if you die here.
From the entrance to the city, travel south-west, past the agility shortcuts, to the mysterious ruins of the Cosmic Altar. Climb through the gap on the west side of the room, and the Gatekeeper there will allow you to pass. Inside the tunnel are a few baby tanglefootii (level 45). Proceed to the end of the tunnel to stumble upon the level 111 Tanglefoot.
The Tanglefoot may only be damaged with the magic secateurs, and your maximum hit will depend on both your Strength and Farming levels. The Tanglefoot may be flinched to avoid taking damage by standing one tile east of the southern end of the corridor, attacking then returning to the eastern tile until his health bar disappears. Protect from Melee is highly recommended if not flinching.
- Tip: If a baby tanglefoot walks onto the player's safespot, those with RuneLite may consider using the Menu Entry Swapper plugin, swapping the Attack option for BOTH baby tanglefoot (there are two kinds) to prevent the player from accidentally attacking them.
Once defeated, the Tanglefoot will drop the Queen's secateurs. Pick up the secateurs and return them to the Fairy Godfather.
Congratulations, quest complete!
Rewards
- 2
Quest points
- Magic secateurs (increases some crop harvests when Farming)
3,500 Farming experience
2,000 Attack experience
1,000 Magic experience
Unlocks:
- Tanglefoot accessible in the Nightmare Zone.
Required for completing
Completion of Fairytale I - Growing Pains is required for the following:
Transcript
Changes
| Date | Changes |
|---|---|
| 26 November 2015 (Update) |
Typo correction: A double space in the Fairytale I quest. |
| 31 May 2006 (Update) |
The quest was renamed from "A Fairy Tale Pt. 1" to "Fairytale I - Growing Pains". |
Trivia
- If completing this quest at level 1 Farming, the experience reward is enough to get you to level 17.
- Fairy Nuff put the Queen in the "Tempus fugit" state, which will make the time slow down for the Queen. "Tempus fugit" is Latin, and can be translated to "Time flies".
- Before handing the Symptoms List to Zandar Horfyre, he gets mad at the player for attacking his fellow Dark Wizards, even while having never done so or set foot into his tower beforehand.
- Martin the Master Gardener will not let the player start Fairytale II - Cure a Queen directly after completion, upon speaking with him he says that he needs to plant some crops and wait for them to grow before he rewards the player, and will then scold the player for impatience in the dialogue following, instructing the player to come back later.
- Fairytale I - Growing Pains was released exactly 4 years after Lost City.
- When talking to Martin about the first theory, he dismisses the lack of rain as the problem. He states that it never rains on the allotments and that's why people have to keep watering them.
- Upon hearing the fifth theory, which pertains to fairies, the player character becomes incredulous to the idea that fairies are not only causing the problem, but also that they even exist, despite the fact that completing Lost City is a prerequisite to even begin this quest.
- It is possible to ask a Tool Leprechaun about finding a fairy. However, they will direct you to Draynor Village to find Shamus instead. This can be done even before talking to the fifth gardener.
- The third master gardener that is spoken to during the investigation will theorise that the reason for the bad crops is due to all the adventurers repeatedly digging up and replanting the crops, thereby ruining the soil.
- When they ask the player about having a "secret guild" they use to annoy the gardeners, the player brings up the Heroes' Guild. The gardener takes this as a confession and tells the player to be ashamed of themselves.
- Attempting to talk to other gardeners after the fifth theory will have them reply with "I don't think the crops ARE failing, now leave me alone, I have work to do."
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