Fairytale I - Growing Pains

Quest

This copy was last processed on . The copied wiki revision is dated .

This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
Fairytale I - Growing Pains (#99)
Released 27 February 2006 (Update)
Members Yes
Quest series Fairytale, #1
Lead developer(s) Greg V

Fairytale I - Growing Pains is a quest following Lost City set in Zanaris, the fairies' world and Gielinor's moon. The quest is focused on the Fairy Queen's encounter with a dangerous tanglefoot and her replacement, the Fairy Godfather.

Details

Start pointMap icon Talk to Martin the Master Gardener by the pig pen in Draynor Village. Show on map
Official difficultyIntermediate
Official lengthMedium
DescriptionRecently, farmers around Gielinor have been noticing some trouble with their farming patches. They just don't seem to have the same yields as before. What could be the source of this malady?
Requirements
Items required
Recommended
Enemies to defeat Tanglefoot (level 111) - (may be flinched)
Ironman concerns
League notes

Unlocking Varlamore Varlamore✓ Yes will auto-complete the quest

Walkthrough

Growing Pains

The start point.
Warning: Do not pickpocket Martin the Master Gardener during the quest, or you won't be able to talk to him for 10 minutes of consecutive in-game time.

Head to the Draynor Village marketplace and ask Martin the Master Gardener nearby if there is anything you can help with. He will mention that his roses haven't been doing as well as they used to. He suspects something's wrong, and wants you to ask several other members of the G.A.G. (Group of Advanced Gardeners) if they're having the same problems as him.

Gathering information

Items recommended: Fast travel methods to farm patches around Asgarnia and Misthalin.
The locations of the Advanced Gardeners.

You will have to speak with any five members of the Group of Advanced Gardeners. These are the gardeners that tend farming patches around Gielinor.

Note: All farmers added since the launch of Old School RuneScape do not count, including: Ayesha in Al Kharid, Lammy Langle north-east of the Woodcutting Guild, Imiago in Tai Bwo Wannai, and Marisi in Hosidius. You can ask them why the crops are failing, but they will only respond by saying they do not know anything about that.

Some of the easiest to reach are:

Gardener Map Location
Frizzy Skernip Show map On the Port Sarim side of the fence between Port Sarim and Draynor Village
Elstan Show map North of the Falador cabbage patch
Heskel Show map Falador Park tree patch
Dreven Show map Bush patch near the Champions' Guild
Vasquen Show map South-east of Champions' Guild
Fayeth Show map Just west of Lumbridge Castle
Treznor Show map Inside the Varrock Palace grounds
Alain Show map The tree patch in Taverley, east of the house portal
Taria Show map Immediately west of the house portal in Rimmington
Torrell Show map Kandarin Monastery

An efficient method of speaking to five members of the Group of Advanced Gardeners:

Following this method should put you right next to Martin the Master Gardener once you've spoken to Frizzy Skernip.

All of them will say that since recently they have troubles with their crops. They all suspect a different reason (lack of rain, swarms of insects, adventurers digging up the patches, the seasons being off their usual times) for it, though. However, the last gardener will suggest that the fairies might have something to do with it. Speak to Martin again and the player will suggest the last gardener might have the most accurate reasoning.

Trouble in Zanaris

Items needed: Dramen staff.
Fairy Nuff's room just north of the bank.

Travel to the fairy city of Zanaris via the shack in the middle of the Lumbridge Swamp with a Dramen staff equipped. Head to the Fairy Queen's throne room, just south of where you enter the city. The "Fairy Godfather" has replaced the queen; ask where she is and he'll tell you that the queen has fallen to some sort of illness and is currently under the care of Fairy Nuff. Speak with this fairy in the north-west of the city. She'll give you details about the queen's illness and give you a symptoms list to take to a wizard named Zandar Horfyre, in the Dark Wizards' Tower.

Investigating the illness

Items needed: Spade and the symptoms list
Items recommended: Falador teleport and a skills necklace

Travel to Falador and head west to reach the Dark Wizards' Tower. Climb up to the top floor and talk to Zandar, who will take the symptom list and then suggest talking to Malignius Mortifer about killing the Tanglefoot. This necromancer can be found on the crossroads south of Falador. You can fast travel to him with a skills necklace (to the Crafting Guild).

He'll tell you he could probably help, but wants something from you first. He wants a skull from a grave in the Draynor Manor backyard. Head to the back of the manor and dig up the grave there. In case you have no spade, there is one inside the manor. If you have dug up the skull previously, you will not find it, and your character will mention that they think they stored it in the bank.

Zandar's location.
Malignius' location.
Draynor Skull's location.
The grave where you will find the skull

Blessed secateurs

Items needed: secateurs and the amulet of ghostspeak
Items recommended: Mort'ton teleport

Return to Malignius with the skull, who will mention that the queen's illness is the result of an evil creature called the Tanglefoot, and the only way to defeat it is by creating a pair of enchanted secateurs. You will need to take a pair of secateurs and three randomised items to the Nature Grotto in order to bless them. Check your quest log to see what randomised items you need to bring. The list below details how to obtain your items; you may use any method. Once you have them, grab your amulet of ghostspeak and secateurs and travel to the Nature Spirit in the Mort Myre Swamp. He'll bless your secateurs, which will then glow green and turn into the magic secateurs.

Warning: If travelling through the swamp to reach the Nature Grotto, the ghasts may rot the edible seaweed, jangerberries, king worm or lime from the list. If any of these are a required item, bring multiples or a filled druid pouch to avoid losing them.
Note: The randomization will always generate three items in sequence within this ordered list. For example, items #1/#2/#3, items #2/#3#/#4, etc.
# Item GE Price Ways to obtain
1 653 Grown from whiteberry seeds (with Farming 59 Farming); or dropped by a variety of monsters; or obtained from various dangerous spawns. Two spawn at the Lava Dragon Isle in the Wilderness (which can be picked up using Telekinetic Grab without having to venture onto the island itself).
2 3,134 Use the bloom option of a silver sickle (b) in Mort Myre. Take care not to accidentally add these to a druid pouch.
3 906
4 266
5 268 Dropped by a variety of monsters, most commonly from monsters in the Abyss. Can also be bought for 50 abyssal pearls from Apprentice Felix at Guardians of the Rift minigame.
6 1,466 The grimy herb is dropped by a variety of monsters, or grown from an avantoe seed (with Farming 50 Farming). It can be cleaned with Herblore 48 Herblore, or by paying Zahur in Nardah 200 coins per herb. Clean avantoe can also be obtained from Sorceress's Garden.
7 1,415 The grimy herb is dropped by a variety of monsters, or grown from an irit seed (with Farming 44 Farming). It can be cleaned with Herblore 40 Herblore, or by paying Zahur in Nardah 200 coins per herb. Clean irit leaf can also be obtained from Sorceress's Garden.
8 18 Spawns in Taverley Dungeon, Corsair Cove Dungeon, and Isle of Souls Dungeon (use antifire protection for the nearby blue dragons).
9 576 Dropped by mosquitoes encountered during Tai Bwo Wannai Cleanup. Completion of the Jungle Potion quest is required to access this minigame.
10 426 Spawns on an ogre island near Yanille. May be grown from jangerberry seeds (with Farming 48 Farming). Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch. Can also be stolen from fruit stalls in Hosidius (with Thieving 25 Thieving).
11 71 Grown from potato cactus seeds (with Farming 64 Farming), or found in the Kalphite Lair (be aware of the monsters within, bring a form of antipoison, and one rope to get through the entrance).
12 Not on GE Fail to cut an uncut opal, uncut jade, or uncut red topaz. These gems can be obtained from a variety of sources.
13 7,417 The grimy herb is dropped by a variety of monsters, or grown from a snapdragon seed (with Farming 62 Farming). It can be cleaned with Herblore 59 Herblore, or by paying Zahur in Nardah 200 coins per herb. Can also be obtained at the Brimhaven Agility Arena for 10 Brimhaven vouchers.
14 28 Made from compost bins or obtained from various monsters.
15 Untradeable The grimy herb can be gathered from rocks at Karamja Jungle Mine, then cleaned with only Herblore 3 Herblore. Requires partial completion of Jungle Potion to obtain.
16 895 Dropped by baby dragons.
17 2,439 Randomly obtained whilst mining, particularly from gem rocks. Also a guaranteed drop from Slagilith during One Small Favour. May also be obtained from a variety of other sources.
18 69 Caught in the Lumbridge Swamp Caves (with Fishing 38 Fishing). Bring a light source for the caves.
19 11 Spawns on Fossil Island and Mos Le'Harmless. Can also be dropped by a variety of monsters. Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch.
20 50 Dropped by a variety of monsters, caught using a big fishing net, obtained from panning at the Digsite, or as a reward for completing the Fishing Trawler minigame. Make sure not to open the oyster.
21 156 From various general stores, notably Jiminua's Jungle Store. for 67.
22 Untradeable Dug up in McGrubor's Wood with a spade. Watch out for the aggressive guard dogs.
23 1,699 Dropped by bruise blamish snails and blood blamish snails.
24 186 Spawn in several locations.
25 51 Caught in Mort Myre and Lumbridge Swamp Caves (with Fishing 28 Fishing). Bring a light source if fishing in the swamp caves.
26 64 Culinaromancer's Chest (requires any Recipe for Disaster subquest), grown from the vinery in Hosidius ( Farming 36 Farming), found in the Cooks' Guild ( Cooking 32 Cooking), stolen from wine stall ( Thieving 22 Thieving), or as a reward from vineyard foreman for filling a grape barrel (requires completion of Children of the Sun).
27 1,087 Randomly obtained whilst mining, particularly from gem rocks. May also be obtained from a variety of other sources.
28 829 Dropped by jogres.
29 487 Spawns in the north-west of the Gnome Stronghold, in the south of Taverley, and on Molch Island. Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch.
30 1,080 Grown from snape grass seeds (with Farming 61 Farming), or collected from various spawns.
31 97 Bought from Funch's Fine Groceries or Grand Tree Groceries for 2. Can also be stolen from fruit stalls in Hosidius (with Thieving 25 Thieving). Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch.
The Nature Spirit enchants the secateurs using the spell Phasma Phasmatis Natura.

Killing the Tanglefoot

Attacking the Tanglefoot.
Items needed: magic secateurs
This fight takes place in an instance.
On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.

Head back to Zanaris with your magic secateurs. It is highly recommended to bank your Dramen staff at the Zanaris bank before the following fight, as you will need to obtain another one to return if you die here.

From the entrance to the city, travel south-west, past the agility shortcuts, to the mysterious ruins of the Cosmic Altar. Climb through the gap on the west side of the room, and the Gatekeeper there will allow you to pass. Inside the tunnel are a few baby tanglefootii (level 45). Proceed to the end of the tunnel to stumble upon the level 111 Tanglefoot.

The Tanglefoot may only be damaged with the magic secateurs, and your maximum hit will depend on both your Strength and Farming levels. The Tanglefoot may be flinched to avoid taking damage by standing one tile east of the southern end of the corridor, attacking then returning to the eastern tile until his health bar disappears. Protect from Melee is highly recommended if not flinching.

Tip: If a baby tanglefoot walks onto the player's safespot, those with RuneLite may consider using the Menu Entry Swapper plugin, swapping the Attack option for BOTH baby tanglefoot (there are two kinds) to prevent the player from accidentally attacking them.

Once defeated, the Tanglefoot will drop the Queen's secateurs. Pick up the secateurs and return them to the Fairy Godfather.

Congratulations, quest complete!

Rewards

Unlocks:

Required for completing

Completion of Fairytale I - Growing Pains is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Changes

Date Changes
26 November 2015
(Update)

Typo correction: A double space in the Fairytale I quest.

31 May 2006
(Update)

The quest was renamed from "A Fairy Tale Pt. 1" to "Fairytale I - Growing Pains".

Trivia

  • If completing this quest at level 1 Farming, the experience reward is enough to get you to level 17.
  • Fairy Nuff put the Queen in the "Tempus fugit" state, which will make the time slow down for the Queen. "Tempus fugit" is Latin, and can be translated to "Time flies".
  • Before handing the Symptoms List to Zandar Horfyre, he gets mad at the player for attacking his fellow Dark Wizards, even while having never done so or set foot into his tower beforehand.
  • Martin the Master Gardener will not let the player start Fairytale II - Cure a Queen directly after completion, upon speaking with him he says that he needs to plant some crops and wait for them to grow before he rewards the player, and will then scold the player for impatience in the dialogue following, instructing the player to come back later.
  • Fairytale I - Growing Pains was released exactly 4 years after Lost City.
  • When talking to Martin about the first theory, he dismisses the lack of rain as the problem. He states that it never rains on the allotments and that's why people have to keep watering them.
  • Upon hearing the fifth theory, which pertains to fairies, the player character becomes incredulous to the idea that fairies are not only causing the problem, but also that they even exist, despite the fact that completing Lost City is a prerequisite to even begin this quest.
    • It is possible to ask a Tool Leprechaun about finding a fairy. However, they will direct you to Draynor Village to find Shamus instead. This can be done even before talking to the fifth gardener.
  • The third master gardener that is spoken to during the investigation will theorise that the reason for the bad crops is due to all the adventurers repeatedly digging up and replanting the crops, thereby ruining the soil.
    • When they ask the player about having a "secret guild" they use to annoy the gardeners, the player brings up the Heroes' Guild. The gardener takes this as a confession and tells the player to be ashamed of themselves.
  • Attempting to talk to other gardeners after the fifth theory will have them reply with "I don't think the crops ARE failing, now leave me alone, I have work to do."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceFairytale I - Growing Pains
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureFairytale I - Growing Pains · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.