Abyss

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Abyss
Released13 June 2005 (Update)
MembersYes
LocationAbyssal Space
League regionWilderness Wilderness✓
InhabitantsAbyssal monsters
TeleportsMage of Zamorak
MusicInto the Abyss
Map

The Abyss is an area of Abyssal Space that contains rifts created by the Zamorak Magical Institute with which they directly access the runic altars without the need for a talisman, with the exception of the Astral and Wrath Altar. Accessing this area of the Abyss requires completion of the miniquest Enter the Abyss. The Abyss can then be accessed by having the Mage of Zamorak teleport you in the wilderness just above Edgeville. In appearance, it seems to be oddly organic, with eyes, boils, and strange-looking tendrils. This is because the areas of the Abyss that players visit are the corpse of an unfathomably large chthonian demon named Hostilius,[1] with this part being the stomach or heart.[2]

The location of the Mage of Zamorak

The Abyss consists of two rings: a dangerous outer ring in a multicombat area and a safe inner ring with rifts leading to the runic altars. Aside from the aggressive abyssal creatures inhabiting it, players who enter the Abyss will have their prayer points drained to 0 and be immediately given a skull, although an abyssal bracelet can be worn to prevent the skull from applying.

Fastest routes to the Abyss. See this page for an explanation of each route.

Perhaps the most dangerous aspect of accessing the Abyss is the fact that players have to travel through part of the low-level Wilderness to reach the Mage of Zamorak, who is the only NPC that teleports the player to this part of the Abyss. This causes a risk of being attacked by the occasional player killer, so some degree of caution is required when reaching the mage. While the run to the Mage of Zamorak is in a PVP area, the Abyss itself is not.

Inside the Abyss

The interior of the Abyss is roughly circular, with an 'inner' and 'outer' rings. After the player is teleported into the outer ring, they will have to find a way through to the inner ring where the rifts leading to the runic altars are located.

Outer ring

The outer ring contains a large number of Abyssal monsters:

These monsters can hit over 12 (with the exception of the leeches, which hit a maximum of 2), although they often miss if the player has a decent Defence level (65+) and wears adequate armour such as dragonhide. However, the abyssal monsters should still not be underestimated as, due to their large numbers, a player in the Abyss may take several hits per second. Players take no damage from the monsters while attempting to pass through to the inner ring. Minimising the time between attempts thus increases a player's chances of survival.

A number of skill-based obstacles block access to the inner ring, whose positions are randomly generated each time the player enters the Abyss, and can be in different locations for different players at the same time. Passing an obstacle is more likely with a higher level in the relevant skill.

Obstacle Skill used Tool required
Blockage No Impassable N/A
Tendrils Woodcutting Woodcutting Axe
Rock Mining Mining Pickaxe
Eyes Thieving Thieving N/A
Gap Agility Agility N/A
Boil Firemaking Firemaking Tinderbox
Passage Yes Guaranteed N/A

The chances of passing the obstacle increase with the player's level in the corresponding skill. Each attempt has a level+1 percent chance of success, meaning that the player reaches a 100% success rate at level 99. Passing an obstacle grants 25 experience in the corresponding skill.

There are 12 possible configurations of the obstacles, picked randomly upon entering the abyss. The player will always spawn directly in front of the blockage, with the passage on the opposite side of the ring. Moving away from the blockage toward the passage, the order of obstacles in 6 of the configurations is rocks, tendrils, boils, eyes, then gaps, symmetrically in both directions. For the other 6 configurations the order is approximately the reverse (gaps, eyes, boils, tendrils, rocks), but five of the configurations have slight variations on this order when travelling clockwise. Since the closest passable obstacle will always be either rocks or gaps, a high Mining and Agility level are beneficial for efficient navigation. Players will often bring a black pickaxe for passing the rock obstacle since it is lighter than other pickaxes and the quality of the pickaxe does not impact success rate.

At the southern central area of this outer ring lies a small opening, which provides one-way passage to the Abyssal Nexus, a part of the Abyss occupied by Abyssal Sires.

Inner ring

The inner ring of the Abyss.

There are no monsters in the inner ring of the Abyss. There are rifts leading to every runic altar (except the Astral and Wrath Altars) there, which makes the Abyss useful for crafting a lot of different types of runes very quickly. Talismans or tiaras are not needed to access the altars via the rifts. The following restrictions still apply:

There is a Z.M.I. initiate floating at the centre of the inner ring (yellow spot on the minimap), maintaining the Abyssal Rift. He will repair player's essence pouches for free.

Changes

Date Changes
30 March 2022
(Update)

Fixed a visual bug that appeared while wearing the abyssal bracelet and teleporting to the Abyss.

22 March 2022
(Update)

The blood rift can now be used to teleport to the true blood altar and the Kourend's blood altar.

7 January 2016
(Update)

The blood and soul rifts are now usable.

1 October 2015
(Update)

Passage to the Abyssal Nexus added.

26 June 2014
(Update | poll)

Click zone increase for abyssal rifts.

References

  1. ^ "Q&A Summary 10/02/2022". Old School RuneScape News. Jagex. 15 February 2022. Archived from the original. "The Abyss or at least a part of The Abyss the player visits in Old School are inside Hostilius' body. I think you probably get that vibe from the way it all looks."
  2. ^ Mod Ed. Desert Treasure II Lore Q&A Livestream. 3 August 2023. "For the original area of the Abyss you go to, where you've got the portals to the runecrafting altars, we imagined that we're in the heart, or the stomach maybe. Then you've got the area where you fight the Sire; those are very clearly the lungs. Then this [the Scar] is now the brain."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceAbyss
Content licenseCC BY-NC-SA 3.0
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PictureAbyss · file details

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