Abyssal guardian
Monster Live index
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| Abyssal guardian | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 13 June 2005 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 59 | ||||||||||||||||||||||
| Size | 1x1 | ||||||||||||||||||||||
| Examine | It seems to have eyes in the back of its head... | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | -75% | ||||||||||||||||||||||
| Max hit | 11 | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Stab, Magic | ||||||||||||||||||||||
| Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
| Respawn time | 5 ticks (3 seconds) | ||||||||||||||||||||||
| 50 | 30 | 90 | 30 | 1 | 1 | ||||||||||||||||||
| +15 | +5 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +70 | +70 | +70 | |||||||||||||||||||||
| +150 | No elemental weakness | ||||||||||||||||||||||
| +70 | +70 | +70 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 0% resistance | ||||||||||||||||||||||
| Venom | 0% resistance | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 2585 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
An Abyssal guardian is a monster that dwells in the Abyss, and also in the Abyssal Area (fairy ring code ALR). Abyssal guardians have fairly high Strength for their combat level, though they have low Attack and Defence levels. Abyssal guardians initiate attack with melee, but use magic if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive.
Locations
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Abyss | 59 | 18 | Show map | ||
| Abyssal Area | 59 | 6 | Show map |
Drops
Drop rates are estimated based on 11,733 samples from the Drop Rate Project, unless otherwise cited.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ashes | 1 | Always | 39 | 1 |
Talismans
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Air talisman | 1 | 5/256 | 200 | 2 | |
| Water talisman | 1 | 5/256 | 261 | 2 | |
| Earth talisman | 1 | 5/256 | 559 | 2 | |
| Fire talisman | 1 | 5/256 | 4,778 | 2 | |
| Mind talisman | 1 | 5/256 | 1,287 | 2 | |
| Body talisman | 1 | 5/256 | 1,710 | 2 | |
| Cosmic talisman | 1 | 2/256 | 178 | 2 | |
| Chaos talisman | 1 | 2/256 | 245 | 2 | |
| Nature talisman | 1 | 2/256 | 280 | 2 | |
| Elemental talisman | 1 | 1/256[1] | 3,348 | 300 |
Pouches
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Small pouch | 1 | 1/42[d 1][2] | Not sold | 90 | |
| Medium pouch | 1 | 1/42[d 1][2] | Not sold | 180 | |
| Large pouch | 1 | 1/42[d 1][2] | Not sold | 360 | |
| Giant pouch | 1 | 1/42[d 1][2] | Not sold | 720 |
Runecrafting items
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Pure essence | 1 (noted) | 36/256 | 2 | 2 | |
| Pure essence | 1 | 34/256 | 2 | 2 | |
| Pure essence | 5 (noted) | 4/256 | 10 | 10 | |
| Pure essence | 10 (noted) | 4/256 | 20 | 20 | |
| Pure essence | 15 (noted) | 4/256 | 30 | 30 | |
| Binding necklace | 1 | 3/256 | 544 | 855 |
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Clue scroll (medium) | 1 | 1/256[d 1][d 2] | Not sold | 12 |
- ^ The medium clue scroll drop rate increases to 1/243 after unlocking the medium Combat Achievements rewards tier.
- ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
Trivia
- Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies.
References
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