Strength

Skill
Live index

This copy was last processed on . The copied wiki revision is dated .

This article has skill training guides: Members / Ironman / UIM / Free-to-play
Skill training guides document optimal XP/hour methods to train a skill, as well as alternate passive or less expensive methods.
Strength
Released 4 January 2001 (Update)
Members No
Type Combat
Statistics
Players with
99
791,091
as of 1 August 2026 - update
Players with
200M XP
3389
as of 4 August 2026 - update

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.

While mostly a combat skill, the Strength skill also allows players to perform other actions that require physical strength and can be trained by doing them; such as using a heavy fishing rod, forcing obstacles out of the way, or catching fish barehanded. Also, while most equipment requires an Attack or Defence level to wield, some instead require strength, particularly warhammers and granite equipment.

Strength Level Up! (2-49)
The music that plays when achieving levels 2-49.
Strength Level Up! (50-99)
The music that plays when achieving levels 50-99.

Combat

Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance, Strength experience is granted per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, grants Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.

Fighting aggressively

In order to efficiently gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonus

Almost all weapons, as well as some other equipment, grant players a Strength bonus. This bonus, represented as a single numerical value, represents the sum of all bonus Strength from worn equipment. A +1 increase in Strength bonus IS NOT equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to increase a player's maximum damage. For example, at a Strength skill of 20, going from 0 to 16 total Strength bonus will result in an increase of 1 to a player's max hit. To increase max hit by 1 more based solely on Strength bonus, a Strength bonus of 39 would be needed. Also note that increasing your Strength bonus makes it so that you require less overall Strength to achieve a greater max hit. See Calculating your maximum melee hit for more details on how Strength bonus influences the max hit calculation.

Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal, the higher the Strength bonus. For example, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.

Other Strength bonuses

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Cape slot
Neck slot
Torso slot
Shield slot
Legs slot
Hands slot
Feet slot
Ring slot

Levels

In order to wield equipment, an Attack or Defence level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength Level Other level
requirements
Notes
Strength 1
Strength 1
Strength 5
Strength 10
Strength 10
Strength 20
Strength 30
Strength 40
Strength 60
Strength 5 10
Strength 5 10
Strength 10 20
Strength 15 30
Strength 20 40
Strength 30 60 Requires completion of the Regicide quest.
Strength 35 70
50
Requires completion of the Hard Western Provinces Diary.
Strength 40 60 Requires completion of The Great Brain Robbery quest.
Strength 50 50
Strength 50 50
Strength 60
Strength 70 70
Strength 70 70
Strength 70 70
Strength 75 70 Blood moon armour requires 50 .
Strength 75 75
Strength 80 80
Strength 90 80

Temporary boosts

Boost Level
increase
Visibility Other info
1 Visible
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Attack 2
Defence - 1
Prayer 1
1 Visible Hitpoints 1
Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1
Agility 1
2 Visible Sailing 1
Ranged 2
Magic -2

When onboard in a keg, it increases the max hit of cannons by one.

2 Visible Hitpoints 9

Available to free-to-play players.

1-3 Visible Hitpoints 1
Attack -4
Strength Strength 1 + floor(StaticLevel * 0.02)

Available to free-to-play players.

1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
3 Visible Mining 1
Attack - floor(Currentlevel * 0.06) - 1
Defence - floor(Currentlevel * 0.8) - 2
Ranged - floor(Currentlevel * 0.06) - 1
Magic - floor(Currentlevel * 0.05) - 1
Prayer - floor(StaticLevel * 0.06) - 1
Agility - floor(Currentlevel * 0.09) - 3
Herblore - floor(Currentlevel * 0.06) - 1
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
1-5 Visible Hitpoints 5
Attack - floor(Currentlevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints 5
Attack - floor(Currentlevel * 0.06) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints 5
Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
±0-5 Visible Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
1-5 Visible Hitpoints 5
Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Attack - floor(Currentlevel * 0.05) - 3
Strength Strength 1 + floor(StaticLevel * 0.04)
1-5 Visible Attack - (CurrentLevel * 0.02) - 3
Hitpoints +5
Strength Strength 1 + floor(StaticLevel * 0.05)
2-5 Visible Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic - floor(CurrentLevel * 0.04) - 2
Prayer - floor(CurrentLevel * 0.04) - 2
1-6 Visible Hitpoints 5
Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.06)
1-6 Visible Hitpoints 7
Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
1-6 Visible Hitpoints 5
Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
2-11 Visible Hitpoints 15
Attack - floor(CurrentLevel * 0.5) - 4
Strength Strength 2 + floor(StaticLevel * 0.1)
3-12 Visible Strength Strength 3 + floor(StaticLevel * 0.1)
3-12 Visible Hitpoints 3 per dose.
Strength Strength 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

3-12 Visible Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
3-12 Visible Hitpoints 6 per dose.
Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
2-13 Visible Hitpoints - floor(StaticLevel * 0.12)
Attack 2 + floor(StaticLevel * 0.2)
Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer floor(StaticLevel * 0.1)
4-13 Visible Attack 4 + floor(StaticLevel * 0.1)
Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints - 50
Attack 4 + floor(StaticLevel * 0.1)
Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged 4 + floor(StaticLevel * 0.1)
Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack 5 + floor(StaticLevel * 0.13)
Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints - 50
Attack 5 + floor(StaticLevel * 0.13)
Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged 5 + floor(StaticLevel * 0.13)
Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints 20
Attack 4 + floor(StaticLevel * 0.15)
Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged 4 + floor(StaticLevel * 0.1)
Magic 4
3-19 Visible Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore
Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore
Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore
Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore
Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore
Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints 6 per dose.
Strength Strength 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
5-19 Visible Attack 5 + floor(StaticLevel * 0.15)
Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack 5 + floor(StaticLevel * 0.15)
Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints - 50
Attack 5 + floor(StaticLevel * 0.15)
Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged 5 + floor(StaticLevel * 0.15)
Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
?-20 Visible Attack ?-20
Defence ?-20
Ranged ?-14
Magic ?-11
The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99.
6-21 Visible Attack 6 + floor(StaticLevel * 0.16)
Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints - 50
Attack 6 + floor(StaticLevel * 0.16)
Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged 6 + floor(StaticLevel * 0.16)
Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
10-21 Visible Attack - floor(CurrentLevel * 0.1)
Defence - floor(CurrentLevel * 0.1)
Ranged - floor(CurrentLevel * 0.1)
Magic - floor(CurrentLevel * 0.1)
Strength Strength 10 + floor(LevelsDrained * 0.25)
See dragon battleaxe for details.
11-26 Visible Attack 11 + floor(StaticLevel * 0.16)
Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged 11 + floor(StaticLevel * 0.16)
Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Quests

Quests requiring Strength

Quest Strength
requirement
Other skill requirements
Tale of the Righteous Strength 16 10
Darkness of Hallowvale Strength 40 22 , 5 , 20 , 26 , 32 , 33
Legends' Quest Strength 50 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50
The Path of Glouphrie Strength 60 56 , 56 , 47 , 45

Quests rewarding Strength experience

Quest Experience
reward
Strength
requirement
Other requirements
In Search of the Myreque 600 - 25
In Aid of the Myreque 2,000 - 25 , 15 , 7
Tai Bwo Wannai Trio 2,500 - 15 , 30 , 5
The Fremennik Trials 2,812 - 25 , 40 , 40 if crafting your own lyre
Heroes' Quest 3,075 - 55 , 53 , 53 , 25 , 50
Troll Romance 4,000 - 28
Horror from the Deep 4,662.5 - 35
Scorpion Catcher 6,625 - 31
Roving Elves 10,000 - 56
Waterfall Quest 13,750 - -
Dragon Slayer I 18,650 - 32
Knight Waves
(miniquest)
20,000 - 45 , 65
Haunted Mine 22,000 - 15 , 35
The Path of Glouphrie 30,000 Strength 60 56 , 56 , 47 , 45
Total 140,674.5

In addition, there is a chance that the Observatory Quest may award 875 Strength Strength experience.

Diaries requiring Strength

Diary Strength
requirement
Other requirements for
tasks requiring strength
Ardougne Medium Diary Strength 38 39 , 21
Falador Medium Diary Strength 37 11 , 19
Falador Hard Diary Combined Strength level of 130
Or level 99 in either skill
-
Fremennik Elite Diary Strength 70 70 , 70 , 70
Kandarin Medium Diary Strength 22 36 , 39
Kandarin Hard Diary Strength 50 70 , 45 , 50
Karamja Hard Diary Strength 50 53 , 42 , 15 , 50 , 52
Lumbridge & Draynor Medium Diary Strength 19 8 , 37
Lumbridge & Draynor Elite Diary Strength 70 70 , 70
Morytania Elite Diary Strength 70 [a] 70
70 , 70 , 70 [a]
Morytania Elite Diary Strength 76 96
Western Provinces Elite Diary Strength 42 40 , 42 , 42 , 42 ,
42 , 42 , 22
Wilderness Medium Diary Strength 60 [b] -
Wilderness Elite Diary Strength 60 [b] 83
  1. ^ 1.0 1.1 May be required, depends on a Barrows set used for the task
  2. ^ 2.0 2.1 Or 60

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
The Ides of Milk1,000 Strength None
Fairytale II - Cure a Queen2,500Any skill above 30 49 , 57
The Great Brain Robbery5,000Any skill above 30 16 , 30 , 50
King's Ransom5,000Any skill above 50 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30 5 , 20 , 22 , 32 , 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35 48 , 40 , 40 , 45 , 38
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Shadow of the Storm10,000 Strength 30
Contact!7,000 twice Strength None
Dream Mentor15,000Strength 32 , 85 , 61 , 40 , 49 ,
5 , 65 , 60 , 55
The Fremennik Isles10,000 twice Strength 20 , 40
A Kingdom Divided10,000 twiceAny skill above 40 54 , 52 , 52 , 50 , 42 ,
38 , 35
One Small Favour10,000 twiceAny skill above 30 36 , 25 , 18 , 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50 175 , 70 , 48 , 50 , 53 ,
53 , 25 , 59 , 40 , 50 ,
40 , 40 , 10 , 10 , 36
Into the Tombs
(miniquest)
50,000 Strength 95 recommended
The Final Dawn55,000 Strength 66 , 52 , 52 , 85 recommended
A Night at the Theatre20,000 four times[sc 1] Strength 90 recommended
Sins of the Father15,000 six timesAny skill above 60 62 , 60 , 56 , 52 , 50 , 50 , 49
Dragon Slayer II25,000 four times Strength 200 , 75 , 70 , 68 , 62 ,
60 , 60 , 50 , 50
Monkey Madness II50,000 twice Strength 69 , 70 , 60 , 55 , 55 , 60
Monkey Madness I35,000 & 20,000[sc 2] Strength None
Legends' Quest30,000 four times Strength
107 , 50 , 50 , 45 , 56 , 52 ,
42 , 50 , Strength 50 , 50 , 50
The Blood Moon Rises30,000 six timesAny skill above 70 74 , 74 , 72 , 72 , 70 , 66 , 65 , 64 , 64 , 57
Desert Treasure II - The Fallen Empire100,000 three times Strength 75 , 75 , 70 , 62 , 60 , 60
Total1,282,300
  1. ^ The chosen skill must be at least level 50
  2. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

Changes

Date Changes
4 January 2018
(Update)

The Strength skillguide now correctly states that you can access the Bandos room.

16 April 2015
(Update)

Fixed a typo in the strength skill guide.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceStrength
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureStrength icon · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.