Soulreaper axe

Item

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Soulreaper axe
Released26 July 2023 (Update)
MembersYes
Quest itemNo
League regionDesertAsgarniaFremennikVarlamore
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
ExamineAn axe that manipulates the very lifeforce of those who touch it.
Values
Value240,000 coins
High alch144,000 coins
Low alch96,000 coins
Weight2.825 kg
Grand Exchange
Exchange448,685,843 coins (info)
Buy limit5
Daily volume350
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Advanced data
Item ID28338
LinkMOID

The Soulreaper axe is a two-handed axe that requires 80 Attack and Strength to wield. It is created by combining four untradeable components, obtained as drops from The Leviathan, The Whisperer, Vardorvis, and Duke Sucellus, alongside 2,000 blood runes and level 75 Magic (which cannot be boosted).

Despite being made from items dropped by prominent Zarosians, the item itself does not grant god protection towards Zarosian NPCs in the God Wars Dungeon.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+28+134+66+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+125+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
ChopSlashAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
HackSlashAggressiveStrength Hitpoints+3 Strength
SmashCrushAggressiveStrength Hitpoints+3 Strength
BlockSlashDefensiveDefence Hitpoints+3 Defence

Soul stacks

Soul stacks are generated every time a player makes an attack and has not reached five stacks, which are applied whenever the player attacks with the axe (even if they miss). Each stack is added after the damage from the player's attack is calculated, so an attack does not benefit from the 6% bonus it just generated.

Each Soul stack provides a 6% boost to a player's Strength level, up to a maximum of +30% at five stacks. This boost is additive with, and works similarly to, the Strength multipliers from prayers like Piety or Ultimate Strength. Soul stacks do not affect other weapons. Each stack will last for 50 ticks if the player is unable to attack during that time frame.

When the player can maintain five stacks for the 30% strength bonus, the soulreaper axe has the capability to deal more damage than weapons like the inquisitor's mace or blade of Saeldor, and can even out-DPS the scythe of vitur against 1x1 or 2x2-sized monsters. Against 3x3 or larger sized monsters, the scythe of vitur will typically provide a higher damage output. The boost provided from the soul stacks can be further increased with boosts such as Super strength potions and strength-boosting gear.

Soul stacks are maintained as long as a player is actively attacking with the Soulreaper axe equipped, with one stack decaying every 50 ticks (30s) if the player is not doing so. In areas with aggressive enemies, very little input is required to keep the strength buff maximised. This makes the axe exceptional for combat encounters with little downtime, including bosses like Araxxor and Vardorvis, and lower intensity combat like Slayer and the Nightmare Zone.

Special attack

A player performing the soulreaper axe's special attack, Behead, with five Soul Stacks.

The Soulreaper axe has a special attack, Behead, which consumes all Soul Stacks and does not require special attack energy.

For each Soul Stack consumed, Behead increases the player's accuracy by 12% and maximum and minimum damage by 6%, meaning when using a special attack with all five stacks, the attack will have 60% increased accuracy, 30% increased max hit, and deal a minimum of at least 30% of their max hit.

Equipping the Soulreaper axe replaces the special attack interface with a unique graphic () that indicates the Soul stack resource, however player's special attack energy continues to regenerate in the background normally. Since the special attack only consumes Soul stacks, in PvP it's useful to combo Behead into special attacks from other weapons like the granite maul, dragon claws, or voidwaker for high amounts of burst damage on the target.

Mechanics

Although the in-game description states Behead deals additional damage, this is in relation to base damage and not the boosted level from active soul stacks.

When using Behead, the Strength boost from Soul stacks is consumed first and a new separate damage bonus is applied to the swing. Consequently the strength bonus is then lost, meaning Behead also costs 90% of an additional attack when a player continues combat.

Note: in rare situations, the alternate damage calculation of the special attack can result in Behead having a lower max hit than a regular auto attack.

The accuracy roll for Behead uses the attack bonus of the player's currently selected style, which is rolled against the corresponding defensive bonuses of an opponent – either slash or crush in this case.[1] This is in contrast to most other special attacks, which roll against the defensive bonuses of an opponent of a specific combat style regardless of the attacking combat style chosen (for example, the dragon dagger's special attack will always roll against the opponent's slash defence, even if the attack style is set to stab).

Creation

A player creates the soulreaper axe.
Requirements
SkillLevelXP
Magic Magic75 (nb)400
Members
Ticks5 (3s)
Materials
ItemQuantityCost
Leviathan's lure1N/A
Siren's staff1N/A
Executioner's axe head1N/A
Eye of the duke1N/A
Blood rune2,000748,000
Total cost748,000
Soulreaper axe1448,685,843
Profit447,937,843
Profit after GE Tax442,937,843

Products

ItemMembersSkillsXPMaterials
Soulreaper axe (o)
Members
  • None
  • None
RankMethod
1Slayer training (Melee)
1TzHaar Fight Cave/Strategies (Melee)
3Kalphite Queen/Strategies (High level melee)
1Nightmare Zone/Strategies (Melee (Prayer + Absorption))
1Nightmare Zone/Strategies (Melee (Absorption, AFK))
2Vet'ion/Strategies (Melee)
3Venenatis/Strategies (Melee)
2Cerberus/Strategies (Melee)
2Slayer task/Dark beast (Melee)
2Slayer task/Dark beast (Melee (Prayer bonus))
1Demonic gorilla/Strategies (Melee)
2Thermonuclear smoke devil/Strategies (Melee)
2Thermonuclear smoke devil/Strategies (Melee)
2Chambers of Xeric/Strategies (Melee)
2Chambers of Xeric/Strategies (Great Olm Left Claw (Melee / 50 Defence))
2Grotesque Guardians/Strategies (Melee)
2One-defence pure (Melee)
2Theatre of Blood/Strategies (Melee)
4Theatre of Blood/Strategies (Maiden (0 defence))
2Theatre of Blood/Strategies (Melee Nylocas Vasilias)
2Theatre of Blood/Strategies (Sotetseg (100 defence))
4Theatre of Blood/Strategies (Xarpus (0 defence))
2Theatre of Blood/Strategies (Verzik)
2Alchemical Hydra/Strategies (Melee)
2Sarachnis/Strategies (Melee (High level))
2Ultimate Ironman Guide/Equipment
2Ultimate Ironman Guide/Slayer
2The Nightmare/Strategies (Melee)
2Slayer task/Gargoyles (Melee)
2Slayer task/Abyssal demons (Melee)
1Slayer task/Trolls (Melee (Mountain trolls))
2Theatre of Blood/Hard Mode (Melee)
2Phosani's Nightmare/Strategies (Melee)
1Slayer task/Wyrms (Melee)
1Slayer task/Waterfiends (Melee)
3Phantom Muspah/Strategies (Melee)
3Spindel/Strategies (Melee)
2Calvar'ion/Strategies (Melee)
2Duke Sucellus/Strategies (Melee)
1Vardorvis/Strategies (Melee)
2Scurrius/Strategies (Melee (high level))
2Fortis Colosseum/Strategies (Ranged)
2Fortis Colosseum/Strategies (Mage)
2Fortis Colosseum/Strategies (Melee)
1Moons of Peril/Strategies (Eclipse Moon)
2Moons of Peril/Strategies (Eclipse Clone phase)
3Moons of Peril/Strategies (Blue Moon)
2Moons of Peril/Strategies (Blood Moon)
2Slayer task/Nechryael (Melee)
2Araxxor/Strategies (Melee)
2The Hueycoatl/Strategies (Melee)
3Amoxliatl/Strategies (Melee)
2Royal Titans/Strategies (Melee)
4Hespori/Strategies (Best-in-slot)
1Shellbane gryphon/Strategies (Melee)
1Slayer task/Aquanites (Melee switch)
2Brutus/Strategies (Melee (high level))
2Demonic Brutus/Strategies (Melee)
2Maggot King/Strategies (Melee)
2Maggot King/Strategies (Melee (Punish))
1Mad Angel/Strategies (Melee)
2Mad Angel/Strategies (Melee (1 Defence Pure))

Transcript

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Changes

Date Changes
22 July 2026
(Update)
  • The soulreaper axe has received the following changes:
    • Strength bonus increased from +121 to +125.
    • Players will now take no damage at all from gaining soul stacks, instead of 8 per stack.
    • The amount of time in which the player can be out of combat before soul stacks begin decaying has been increased from 20 ticks (12s) to 50 ticks (30s).
  • The special attack, Behead, has received the following changes:
    • The animation for Behead has been graphically updated.
    • The accuracy bonus for Behead has been increased from 6% per soul stack to 12%, for a maximum of 60% at five stacks.
    • Behead has been given a minimum hit threshold, at 6% of the player's maximum hit per stack, for a maximum of 30% at five stacks.
3 June 2026
Hotfix

Fixed an issue in which all soul stacks were lost rather than one every 20 ticks when not attacking with the axe.

7 January 2026
(Update)

The soulreaper axe's special attack will no longer heal the player if they have zero hitpoints.

4 September 2024
(Update)

Soul Stacks will now decrement if the player deposits the axe into the bank and then logs out.

28 August 2024
(Update)

Soul Stacks no longer disappear when the player teleports or is subject to a teleportation effect.

7 August 2024
(Update)
  • The running animation while holding the soulreaper axe was updated.
  • The special attack animation has been adjusted to render properly when viewed at various angles outside of the player's tile.
5 June 2024
(Update)
Hotfix

A bug has been fixed that was causing lost soul stacks to lower the max hit of other weapons.

29 May 2024
(Update)
  • Soul Stacks no longer disappear upon switching weapons.
  • The duration in which players can stop attacking without losing Soul Stacks has been doubled.
  • Soul Stacks lost from not attacking anything will now heal the player rather than disappearing completely.
10 January 2024
(Update)

The soulreaper axe's non-special attack animations no longer stalls the attacker's movement.

15 November 2023
(Update)

The soulreaper axe now sends a filterable message to alert players that Soul Stacks are lost when the axe is unequipped.

9 August 2023
(Update)
  • The soulreaper axe will no longer prevent a player from using its special attack if they do not have enough regular special attack energy.
  • If a Phoenix necklace's healing effect procs, it will no longer reset Soul Stacks.
  • Players can no longer pull up an interface to stall the Soul Stack timer.
30 July 2023
Hotfix

An issue with the special attack that caused it to deal extremely high amounts of damage (up to 529) has been fixed.

Pre-release history: Soulreaper axe (beta)
14 - 21 June 2023
(beta)
  • The axe's strength bonus has been increased from +115 to +121.
  • The amount of time that passes before Mighty Stacks are lost has been increased from 8 ticks (4.8 seconds) to 10 ticks (6 seconds).
12 - 18 April 2023
(beta)

First present in the Desert Treasure II Rewards beta.

Trivia

  • The soulreaper axe was based on a suggestion by Reddit user moronijess,[2] who was credited for the suggestion in an update newspost.[3]
  • Despite the poll blog and newspost stating the axe requires full completion of Desert Treasure II - The Fallen Empire to wield, this is not the case in-game.

References

  1. ^
  2. ^ moronijess. "Sandbreaker Axe Concept for Community Design." 20 February 2023. Archived from the original on 11 May 2026. Reddit Forums.
  3. ^ "Desert Treasure II Rewards Beta". Old School RuneScape News. The Old School Team. 12 April 2023. Archived from the original.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceSoulreaper axe
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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