Vardorvis

Monster
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This fight takes place in an instance.
On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.
This article has a strategy guide.
All information on mechanics and strategy will be on this page.
Post-questAwakenedQuest
Vardorvis
Released26 July 2023 (Update)
MembersYes
Combat level784
Size2x2
ExamineHow does he suck blood now?
League regionVarlamore Varlamore✓
Combat info
XP bonus+55%
Max hit32-43 (Melee)[a]
35 (axes)
AggressiveNo
PoisonousNo
Attack styleSlash
Attack speed5 ticks (3.0 seconds)
Respawn time17 ticks (10.2 seconds)
Slayer info
Slayer levelNone
Slayer XP1,085 xp
CategoryBosses
Assigned by
Combat stats
700280270-
360[a]
215-
145[a]
2150
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+190+10+0+0+0+0
Melee defence
+215+65+85
Magic defence
Fire elemental weakness
+58035% weakness
Ranged defence
LightStandardHeavy
+580+580+580
Immunities
Poison100% resistance
Venom100% resistance
CannonsImmune
ThrallsNot immune
Advanced data
Monster ID12223,12426
LinkMOID

Carnifex Maximus Vardorvis was a Ghrazi[1] vampyre whose corpse is found in the Stranglewood Ritual Site, animated by the Strangler parasite. A high-ranking member of the Zarosian Empire, Vardorvis succumbed to the Strangler and has remained under its control ever since, where the player encounters it during Desert Treasure II - The Fallen Empire. A stronger variant of him can be fought again after the completion of the quest.

An ancient tablet by the rocks leading to the Ritual Site shows statistics related to Vardorvis.

Location

Location Levels Members Spawns Map League region
The Stranglewood - Ritual Site572, 784, 1,136Members1Show mapVarlamore Varlamore✓

The Stranglewood's Ritual Site is located north-west of the forest. The site can be accessed by climbing over rocks leading to it. After entering the Ritual Site once, a shortcut on the pathway north-west of the temple can be used to reach Vardorvis quicker.

The fastest way to get to Vardorvis is the teleport to "The Stranglewood" on the ring of shadows, once it has been unlocked with the strangled tablet. Other fast options include the BLS fairy ring or the Xeric's talisman (with the Xeric's Honour teleport to Mount Quidamortem unlocked), which both give quick access to the rowboat that connects the Kebos Lowlands to The Stranglewood.

During Leagues, the League Navigator can transport players from Quetzacalli Gorge to the Stranglewood.

History

The statue of Carnifex Maximus Vardorvis in the Ancient Vault.

Vardorvis was a vampyre who served the Zarosian Empire under the rank of Carnifex Maximus, whose role was that of an executioner or headsman.[2] He was one of four individuals entrusted with a medallion - the means to open the Ancient Vault where the Elder Horn was sealed - alongside Perseriya, Duke Sucellus, and the Whisperer, who were all high-ranking personnel in the Empire.

At some point during the Third Age, after the Betrayal of Zaros, he was deployed to Lassar to defend the fortress from a siege by Saradominists. This included the Imcando dwarves, who pledged their allegiance to Saradomin in exchange for a new settlement after their previous home, Imcandoria, was destroyed.[3][4] His presence was likely to also instill some discipline in the troops, executing those who refused orders or were incompetent.[5]

During the siege, Vardorvis was also tasked with executing the opposing leader, Yonrith Lovakengj. Yonrith was able to escape and fled west with some of his closest allies to Zeah. Though Vardorvis claimed that Yonrith was a threat to the Empty Lord, some of his subordinates believed that his pride was wounded when Yonrith was able to escape his axes.[6] Vardorvis brought a small force to pursue him all the way to the western continent,[7] and made camp in what is now known as the Stranglewood.

On the sixth day of their pursuit, Vardorvis' venators successfully located the Imcando dwarves.[8] However, one of Vardorvis' subordinates, interested in studying the Strangler, accidentally infected him with a sample of the parasite on the same day.[9] Due to his vampyric nature, Vardorvis was not worried until the subordinate informed him that it could potentially kill.[10]

The next day, the dwarves tracked the venators to their camp and launched a surprise attack[11], beheading the Carnifex Maximus during the skirmish, as the parasite removed his immunity to non-silver/blisterwood weaponry.[12] The parasite proceeded to move Vardorvis' body, head and axes to the ritual site, which was observed by a legionary[13], and would remain there for thousands of years.

During the Fifth Age, an adventurer who sought his medallion eventually found Vardorvis in the Stranglewood and attacked him, believing that he had the medallion on him. Despite the plague making use of Vardorvis' numerous abilities, the adventurer put him down, but discovered that the medallion was not on him - rather, it had been taken by Sliske, who disguised himself as Kasonde. The parasite proceeded to reanimate Vardorvis when the adventurer left.

Fight overview

Vardorvis uses a standard melee attack, which is reduced by roughly ~75% when Protect from Melee is active; regardless, he will heal for 50% of the damage inflicted, rounded down. Unlike the other members of the Forgotten Four, who use their special attacks in a rather slow and predictable manner, Vardorvis uses them at random. Some of these attacks are additionally extended the lower his health is, making the fight more hectic.

A player fighting Vardorvis.

In addition, Vardorvis' Strength and Defence levels scale linearly with his remaining hitpoints; as his health falls, his Defence level lowers while his Strength level rises, increasing the potency of his auto-attacks, though making him easier to hit.[14] Vardorvis' mechanics are adjusted accordingly as his health lowers.

Vardorvis uses the following special attacks:

  • Swinging Axes: The Strangler's vines will swing up to three axes within the arena. Getting hit with this attack will deal up to 35 damage, and incur a damage-over-time "bleed" effect in which the player takes 3 bleed damage 5 times (more than 5 times if the player moves while bleeding). The bleed will persist even through teleportation. Using Protect from Melee will reduce the axes' initial hit by 50%, but will not reduce damage from the bleed.
  • Strangle: Vardorvis will strike his arm into the ground and entangle the player in tendrils. Several spores will appear at the centre of the game screen, and the player must destroy them all within five seconds, otherwise the tendrils will tighten and deal high damage.
  • Head Gaze: The Strangler's vines will use Vardorvis' Head to launch a single green projectile. If this projectile is not blocked with Protect from Missiles, it will disable overhead protection prayers and drain the player's prayer points by 10. Vardorvis will not melee while the projectile is in the air, and will take exactly two ticks to melee the player once the projectile has hit. Failing to react properly to a projectile can lead to a chain reaction that often kills inexperienced players due to the panicked prayer swapping that ensues. If you do not react to the projectile in time, immediately turn Protect Melee back on (he will always melee next), watch your feet (as he can use Darting Spikes at random), and heal back up.
    • It is difficult, however if you are quick enough you can "tag-all" Vardorvis' Head (if on the RuneLite client) to more conveniently see when it pops out of the ground. His head is coded as a separate NPC, and will take on a different tag colour if you manage to assign it, though the timing window is very small.
  • Darting Spikes: Vardorvis will dart around the player, causing cracks to appear. Vines will then erupt from them, dealing up to 25 damage if caught in one and healing him for half the amount. Vardorvis can dart up to three times. A crack will always appear under the player on the first dart unless they are standing by the edges of the arena. Vardorvis will launch a singular spike at the player if he is somehow unable to attack them.

Upon reaching 33% of his health, Vardorvis will enter an enrage phase, significantly increasing the frequency of his special attacks.

Vardorvis reviving

Vardorvis respawns after 10 seconds upon dying.

Money making

The following money making guide is available for Vardorvis:

MethodHourly profitSkills
Killing Vardorvis8,530,157 Strength 90+
Attack 90+
Defence 90+
Prayer 70+ recommended for Piety

Drops

Drop rates are estimated based on 5,036,647 samples from the Drop Rate Project, unless otherwise cited.

Average value

Drop values are listed by whether you include the Ultor Ring and Soulreaper Axe components, which must be completed to be sold, as well as if your kill was credited as perfect.

Uniques "Perfect"
kill
GE value
(per kill)
Ultor vestige Executioner's axe head
Yes Yes Yes 287,762
Yes Yes No 270,680
Yes No Yes 184,836
Yes No No 167,753
No Yes Yes 183,082
No Yes No 165,999
No No Yes 80,155
No No No 63,072

Mechanics

When Vardorvis is defeated, a drop will be rolled for until the roll results in a success, as described below:[15]

  • Roll 1/136 for the tradeable unique drop table (3/136 for awakened variant).
  • If all rolls above were unsuccessful, the standard drop table is rolled.
  • Once the player rolls the entire drop table, roll 1/3,000 for Butch and 1/40 for a clue scroll.

In addition, defeating the boss perfectly will earn 50% more loot from the standard drop table.[16] This requires the player to kill Vardorvis without taking any avoidable damage, which includes:

  • Damage from a melee attack off-prayer
  • Damage from all special attacks

Uniques

Unique drop sound effect
The sound that plays when receiving a unique drop.

There is a 1/136 chance of rolling the unique drop table per kill. After hitting the table, there is a 1/8 chance to get a piece of the Virtus robes (then a separate 1/3 roll to determine which piece), a 3/8 chance to increment the player's progress towards an Ultor vestige (each roll will drop a gold ring until the final roll which guarantees the vestige), a 3/8 chance for a chromium ingot, and 1/8 chance for the executioner's axe head. Below lists the effective drop rates.

Item Quantity Rarity Price High Alch
Ultor vestige.png: Vardorvis drops Ultor vestige with rarity 1/1,088 in quantity 1Ultor vestige11/1,088[d 1]Not sold30,000
Chromium ingot.png: Vardorvis drops Chromium ingot with rarity 3/1,088 in quantity 1Chromium ingot13/1,08842,12230,000
Executioner's axe head.png: Vardorvis drops Executioner's axe head with rarity 1/1,088 in quantity 1Executioner's axe head11/1,088Not sold30,000
Virtus mask.png: Vardorvis drops Virtus mask with rarity 1/3,264 in quantity 1Virtus mask11/3,2645,496,621120,000
Virtus robe top.png: Vardorvis drops Virtus robe top with rarity 1/3,264 in quantity 1Virtus robe top11/3,26434,721,077360,000
Virtus robe bottom.png: Vardorvis drops Virtus robe bottom with rarity 1/3,264 in quantity 1Virtus robe bottom11/3,26426,882,723240,000
  1. ^ To receive the ultor vestige, the player must roll an invisible ~1/362.66 drop on the tradeable unique table. The first roll will cause a gold ring to appear and increment a hidden variable, while the second drops two gold rings; when the third such roll occurs, the vestige is dropped and the variable is reset.

Secondary uniques

These items will replace the normal loot rolls. The items are rolled in the following sequence: awakener's orb, strangled tablet, blood quartz. The Strangled tablet and the Blood quartz will become more common with your KC until you get it for the first time, then they are flat rate as per the below.

Item Quantity Rarity Price High Alch
Strangled tablet.png: Vardorvis drops Strangled tablet with rarity 1/25.5 in quantity 1Strangled tablet11/25.5[d 1]Not soldN/A
Awakener's orb.png: Vardorvis drops Awakener's orb with rarity 1/80.6 in quantity 1Awakener's orb11/80.6283,08645,000
Blood quartz.png: Vardorvis drops Blood quartz with rarity 1/204 in quantity 1Blood quartz11/204[d 2]Not soldN/A
  1. ^ The strangled tablet will become more common at an unknown rate as kill count increases until the first drop is received. Afterwards, the item will no longer be dropped.
  2. ^ If the player has not yet received their first blood quartz, its drop rate scales from 1/200 to 1/50 as the player's kill count increases, where the best rate is reached at 300 kill count. Once players obtain their first blood quartz, the drop rate is reverted back to 1/200.[17]

Supplies

These supplies are all dropped together.

Item Quantity Rarity Price High Alch
Tuna potato.png: Vardorvis drops Tuna potato with rarity 1/5.3 in quantity 3-4Tuna potato3–41/5.34,407–5,876201–268
Prayer potion(3).png: Vardorvis drops Prayer potion(3) with rarity 1/5.3 in quantity 1Prayer potion(3)11/5.36,68891
Super combat potion(2).png: Vardorvis drops Super combat potion(2) with rarity 1/5.3 in quantity 1Super combat potion(2)11/5.36,02254

Resources

Item Quantity Rarity Price High Alch
Pure essence.png: Vardorvis drops Pure essence with rarity 1/100 in quantity 120,180 (noted)Pure essence120; 180 (noted)1/100240–360240–360
Iron ore.png: Vardorvis drops Iron ore with rarity 1/100 in quantity 38,57 (noted)Iron ore38; 57 (noted)1/1002,888–4,332380–570
Silver ore.png: Vardorvis drops Silver ore with rarity 1/100 in quantity 38,57 (noted)Silver ore38; 57 (noted)1/1002,356–3,5341,710–2,565
Coal.png: Vardorvis drops Coal with rarity 8/100 in quantity 130,195 (noted)Coal130; 195 (noted)8/10018,980–28,4703,510–5,265
Mithril ore.png: Vardorvis drops Mithril ore with rarity 1/100 in quantity 38,57 (noted)Mithril ore38; 57 (noted)1/1005,738–8,6073,686–5,529
Adamantite ore.png: Vardorvis drops Adamantite ore with rarity 8/100 in quantity 45,67 (noted)Adamantite ore45; 67 (noted)8/10024,300–36,18010,800–16,080
Runite ore.png: Vardorvis drops Runite ore with rarity 2/100 in quantity 18,27 (noted)Runite ore18; 27 (noted)2/100184,050–276,07534,560–51,840
Sapphire.png: Vardorvis drops Sapphire with rarity 1/100 in quantity 17,25 (noted)Sapphire17; 25 (noted)1/1003,740–5,5002,550–3,750
Emerald.png: Vardorvis drops Emerald with rarity 1/100 in quantity 17,25 (noted)Emerald17; 25 (noted)1/1007,140–10,5005,100–7,500
Ruby.png: Vardorvis drops Ruby with rarity 1/100 in quantity 17,25 (noted)Ruby17; 25 (noted)1/10014,280–21,00010,200–15,000
Uncut ruby.png: Vardorvis drops Uncut ruby with rarity 5/100 in quantity 25,37 (noted)Uncut ruby25; 37 (noted)5/10027,175–40,2191,500–2,220
Uncut diamond.png: Vardorvis drops Uncut diamond with rarity 5/100 in quantity 25,37 (noted)Uncut diamond25; 37 (noted)5/10060,975–90,2433,000–4,440
Rune javelin tips.png: Vardorvis drops Rune javelin tips with rarity 8/100 in quantity 36,54Rune javelin tips36; 548/10013,500–20,25029,160–43,740
Dragon javelin tips.png: Vardorvis drops Dragon javelin tips with rarity 8/100 in quantity 36,54Dragon javelin tips36; 548/10025,596–38,39442,120–63,180
Dragon dart tip.png: Vardorvis drops Dragon dart tip with rarity 2/100 in quantity 100,150Dragon dart tip100; 1502/100122,200–183,30015,000–22,500
Raw shark.png: Vardorvis drops Raw shark with rarity 1/100 in quantity 200,300 (noted)Raw shark200; 300 (noted)1/100143,600–215,40020,400–30,600

Runes and ammunition

Item Quantity Rarity Price High Alch
Bronze javelin.png: Vardorvis drops Bronze javelin with rarity 1/100 in quantity 42,63Bronze javelin42; 631/100420–63084–126
Mithril javelin.png: Vardorvis drops Mithril javelin with rarity 1/100 in quantity 42,63Mithril javelin42; 631/100294–4411,596–2,394
Adamant javelin.png: Vardorvis drops Adamant javelin with rarity 1/100 in quantity 42,63Adamant javelin42; 631/1001,680–2,5204,032–6,048
Onyx bolts (e).png: Vardorvis drops Onyx bolts (e) with rarity 1/100 in quantity 60,90Onyx bolts (e)60; 901/100504,540–756,810540,000–810,000
Mind rune.png: Vardorvis drops Mind rune with rarity 1/100 in quantity 120,180Mind rune120; 1801/100240–360120–180
Fire rune.png: Vardorvis drops Fire rune with rarity 1/100 in quantity 120,180Fire rune120; 1801/100600–900240–360
Lava rune.png: Vardorvis drops Lava rune with rarity 8/100 in quantity 200,300Lava rune200; 3008/1006,000–9,0002,400–3,600
Blood rune.png: Vardorvis drops Blood rune with rarity 8/100 in quantity 200,300Blood rune200; 3008/10074,800–112,20048,000–72,000
Soul rune.png: Vardorvis drops Soul rune with rarity 2/100 in quantity 400,600Soul rune400; 6002/100152,000–228,00072,000–108,000

Tertiary

Item Quantity Rarity Price High Alch
Temple key (Desert Treasure II).png: Vardorvis drops Temple key (Desert Treasure II) with rarity Always in quantity 1Temple key (Desert Treasure II)1Always[d 1]Not soldN/A
Brimstone key.png: Vardorvis drops Brimstone key with rarity 1/50 in quantity 1Brimstone key11/50[d 2]Not soldN/A
Clue scroll (easy).png: Vardorvis drops Clue scroll (easy) with rarity 1/160 in quantity 1Clue scroll (easy)11/160[d 3][d 4]Not sold12
Clue scroll (medium).png: Vardorvis drops Clue scroll (medium) with rarity 1/160 in quantity 1Clue scroll (medium)11/160[d 5][d 4]Not sold12
Clue scroll (hard).png: Vardorvis drops Clue scroll (hard) with rarity 1/160 in quantity 1Clue scroll (hard)11/160[d 6][d 4]Not sold12
Clue scroll (elite).png: Vardorvis drops Clue scroll (elite) with rarity 1/160 in quantity 1Clue scroll (elite)11/160[d 7][d 4]Not sold12
Ancient blood ornament kit.png: Vardorvis drops Ancient blood ornament kit with rarity Always in quantity 1Ancient blood ornament kit1Always[d 8]Not soldN/A
Butch.png: Vardorvis drops Butch with rarity 1/3,000 in quantity 1Butch11/3,000Not soldN/A
  1. ^ Only dropped by the quest variant.
  2. ^ Brimstone keys are only dropped while on a Slayer task given by Konar quo Maten.
  3. ^ The easy clue scroll drop rate increases to 1/152 after unlocking the easy Combat Achievements rewards tier.
  4. ^ 4.0 4.1 4.2 4.3 Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
  5. ^ The medium clue scroll drop rate increases to 1/152 after unlocking the medium Combat Achievements rewards tier.
  6. ^ The hard clue scroll drop rate increases to 1/152 after unlocking the hard Combat Achievements rewards tier.
  7. ^ The elite clue scroll drop rate increases to 1/152 after unlocking the elite Combat Achievements rewards tier.
  8. ^ Only when defeated in the awakened encounter as the last of the four.

Combat Achievements

There are 9 Combat Achievement tasks (totalling 46 points) available for Vardorvis.

NameDescriptionTypeTierComp%
Vardorvis AdeptKill Vardorvis once.Kill Count Elite (4 pts)16%
Vardorvis Speed-TrialistKill Vardorvis in less than 1:15 minutes without a slayer task.Speed Elite (4 pts)9%
Vardorvis Speed-ChaserKill Vardorvis in less than 1:05 without a slayer task.Speed Master (5 pts)7.2%
Budget CutterKill Vardorvis with gear worth 2m or less in total.Restriction Master (5 pts)6%
Perfect VardorvisKill Vardorvis perfectly 5 times without leaving.Perfection Master (5 pts)6.2%
Vardorvis MasterKill Vardorvis 50 times.Kill Count Master (5 pts)10.8%
Vardorvis SleeperKill Awakened Vardorvis.Kill Count Grandmaster (6 pts)2.7%
Axe EnthusiastKill Vardorvis after surviving for 3 minutes of Vardorvis' max speed, and never leaving the centre 25 tiles.Mechanical Grandmaster (6 pts)2.8%
Vardorvis Speed-RunnerKill Vardorvis in less than 0:55 without a slayer task.Speed Grandmaster (6 pts)4.3%

Changes

Date Changes
25 June 2025
(Update)
  • Vardorvis now has a 35% elemental weakness to fire spells.
  • Progress towards the ultor vestige is now indicated with a gold ring drop. For players who were in progress before this update, their next kill will guarantee one or two gold rings, indicating 1/3 and 2/3 vestige rolls respectively.
27 March 2024
(Update)

The magic attack's sound effect from Vardorvis' Head has been changed to be shorter.

28 February 2024
(Update)

The gaze attack from Vardorvis' Head now has distinct sounds for its ranged and magic attacks.

31 January 2024
(Update)

Combat Achievements were added for the boss.

16 August 2023
(Update)

Personal best kill times for Vardorvis will now broadcast in clan chat and group ironman channels.

9 August 2023
(Update)
  • The projectile from Vardorvis' Head was changed from blue to green.
  • At least one Darting Spike will spawn whenever he dashes around.
  • Vardorvis will no longer use his Strangle attack consecutively.
3 August 2023
(Update)
  • The combat level for the quest variant was increased from 553 to 572.
  • The drop rate for the tradeable unique drop table was increased from 1/180 to 1/136.
  • Vardorvis' hitbox was improved to prevent misclicks.
  • Vardorvis can no longer be received as a boss slayer task prior to completing Desert Treasure II.
  • Slayer tasks no longer apply to the Awakened version.

Trivia

  • Carnifex Maximus is Latin and translates to "supreme butcher". In ancient roman society, a Carnifex was a professional torturer and executioner, often acting upon slaves and common criminals.
  • Vardorvis' title of Carnifex Maximus is similar to those that Zamorak and Azzanadra had when they both were in the service of Zaros as Legatus Maximus and Pontifex Maximus respectively.
  • Upon entering the arena, a Large Tendril can be seen picking up Vardorvis' axe from outside the central arena.
  • When asking a Slayer Master for tips on killing Vardorvis, they describe him as an undead vampyre. Despite this, Vardorvis is neither weak to Silver weaponry, nor is he affected by Crumble Undead or the Salve amulet.
  • Similarly to the Alchemical Hydra, Vardorvis is visible in the overworld, but is fought in an instance. He is the only one of The Forgotten Four who can be seen outside of their instance.
  • Vardorvis was introduced to the lore with Below Ice Mountain, just over two years prior to his release as a boss.
  • Vardorvis' Head had a festive override wearing a red partyhat during the 2025 Christmas event.

Notes

  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Scales linearly with Vardorvis' remaining HP.

References

  1. ^ Mod Ed. "The Blood Moon Rises | Ask Me Anything!". Reddit. 24 July 2026. Archived from the original on 24 July 2026. Mod Ed: "Don't think it's been mentioned in game anywhere, but yes, he was once a Ghrazi vampyre."
  2. ^ Ghost (Ruins of Camdozaal). Old School RuneScape. "Useless! Perhaps the headsman needs to take your head as well."
  3. ^ Ghost (Ruins of Camdozaal). Old School RuneScape. "The city [Imcandoria] fell and now they are homeless."
  4. ^ Ghost (Ruins of Camdozaal). Old School RuneScape. "It seems [the Imcando] have been promised a new home here in return for wiping us out."
  5. ^ Ghost (Ruins of Camdozaal). Old School RuneScape. "Useless! Perhaps the headsman needs to take your head as well."
  6. ^ "Tatty page". Old School RuneScape. "He claims the target to be a danger to the Empire who cannot be allowed to live, but it's hard to ignore the role the Carnifex Maximus' pride may be playing. After all, this is the first time anyone has escaped his axe."
  7. ^ Ghost (Ruins of Camdozaal). Old School RuneScape. "Their leader is named Yonrith Lovakengj. He has fled to the west with his closest allies, but much of his army still remains. Carnifex Maximus Vardorvis is in pursuit of him."
  8. ^ "Tatty page". Old School RuneScape. "The timing couldn't be worse, for the venators have also located the dwarves."
  9. ^ "Tatty page". Old School RuneScape. "It seems my eagerness may have come at a cost. The sample I collected from the ritual site was carrying some sort of parasite, and of course, it was the Carnifex Maximus himself who ended up getting infected."
  10. ^ "Tatty page". Old School RuneScape. "He showed little interest in my work, right until I told him it had the potential to kill. That got his attention right away."
  11. ^ "Tatty page". Old School RuneScape. "They attacked! The dwarves must have tracked the venators, for they found our camp with ease. Most of our party is dead or injured..."
  12. ^ "Tatty page". Old School RuneScape. "They took his head clean off! He's a vampyre! It shouldn't have been possible, but they did it all the same! The parasite must be to blame."
  13. ^ "Tatty page". Old School RuneScape. "The parasite must be to blame. It's far more dangerous than we thought, and I fear others may be infected as well. Many have claimed to be feeling strangely unwell, and one of the legionaries even started having visions. Of all things, he thought he saw the Carnifex Maximus' body move!"
  14. ^ The amount of defence reduction at any given amount of damage dealt can be calculated using - source
  15. ^ "Desert Treasure II - Tweaks and Drop Rates". Old School RuneScape News. Jagex. 3 August 2023. Archived from the original.
  16. ^ Mod Ayiza. "Desert Treasure II - Tweaks and Drop Rates". Reddit. 3 August 2023. Archived from the original on 26 April 2026. Mod Ayiza: "You have to do the fight while avoiding any avoidable damage. Essentially a perfect fight (chip damage does not count)."
  17. ^