Vardorvis
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| Vardorvis | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 26 July 2023 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 784 | ||||||||||||||||||||||
| Size | 2x2 | ||||||||||||||||||||||
| Examine | How does he suck blood now? | ||||||||||||||||||||||
| League region | |||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +55% | ||||||||||||||||||||||
| Max hit | 32-43 (Melee)[a] 35 (axes) | ||||||||||||||||||||||
| Aggressive | No | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Slash | ||||||||||||||||||||||
| Attack speed | 5 ticks (3.0 seconds) | ||||||||||||||||||||||
| Respawn time | 17 ticks (10.2 seconds) | ||||||||||||||||||||||
| Slayer level | None | ||||||||||||||||||||||
| Slayer XP | 1,085 xp | ||||||||||||||||||||||
| Category | Bosses | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 700 | 280 | 270- 360[a] | 215- 145[a] | 215 | 0 | ||||||||||||||||||
| +190 | +10 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +215 | +65 | +85 | |||||||||||||||||||||
| +580 | 35% weakness | ||||||||||||||||||||||
| +580 | +580 | +580 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Cannons | Immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 12223,12426 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Carnifex Maximus Vardorvis was a Ghrazi[1] vampyre whose corpse is found in the Stranglewood Ritual Site, animated by the Strangler parasite. A high-ranking member of the Zarosian Empire, Vardorvis succumbed to the Strangler and has remained under its control ever since, where the player encounters it during Desert Treasure II - The Fallen Empire. A stronger variant of him can be fought again after the completion of the quest.
An ancient tablet by the rocks leading to the Ritual Site shows statistics related to Vardorvis.
Location
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| The Stranglewood - Ritual Site | 572, 784, 1,136 | 1 | Show map |
The Stranglewood's Ritual Site is located north-west of the forest. The site can be accessed by climbing over rocks leading to it. After entering the Ritual Site once, a shortcut on the pathway north-west of the temple can be used to reach Vardorvis quicker.
The fastest way to get to Vardorvis is the teleport to "The Stranglewood" on the ring of shadows, once it has been unlocked with the strangled tablet. Other fast options include the BLS fairy ring or the Xeric's talisman (with the Xeric's Honour teleport to Mount Quidamortem unlocked), which both give quick access to the rowboat that connects the Kebos Lowlands to The Stranglewood.
During Leagues, the League Navigator can transport players from Quetzacalli Gorge to the Stranglewood.
History
Vardorvis was a vampyre who served the Zarosian Empire under the rank of Carnifex Maximus, whose role was that of an executioner or headsman.[2] He was one of four individuals entrusted with a medallion - the means to open the Ancient Vault where the Elder Horn was sealed - alongside Perseriya, Duke Sucellus, and the Whisperer, who were all high-ranking personnel in the Empire.
At some point during the Third Age, after the Betrayal of Zaros, he was deployed to Lassar to defend the fortress from a siege by Saradominists. This included the Imcando dwarves, who pledged their allegiance to Saradomin in exchange for a new settlement after their previous home, Imcandoria, was destroyed.[3][4] His presence was likely to also instill some discipline in the troops, executing those who refused orders or were incompetent.[5]
During the siege, Vardorvis was also tasked with executing the opposing leader, Yonrith Lovakengj. Yonrith was able to escape and fled west with some of his closest allies to Zeah. Though Vardorvis claimed that Yonrith was a threat to the Empty Lord, some of his subordinates believed that his pride was wounded when Yonrith was able to escape his axes.[6] Vardorvis brought a small force to pursue him all the way to the western continent,[7] and made camp in what is now known as the Stranglewood.
On the sixth day of their pursuit, Vardorvis' venators successfully located the Imcando dwarves.[8] However, one of Vardorvis' subordinates, interested in studying the Strangler, accidentally infected him with a sample of the parasite on the same day.[9] Due to his vampyric nature, Vardorvis was not worried until the subordinate informed him that it could potentially kill.[10]
The next day, the dwarves tracked the venators to their camp and launched a surprise attack[11], beheading the Carnifex Maximus during the skirmish, as the parasite removed his immunity to non-silver/blisterwood weaponry.[12] The parasite proceeded to move Vardorvis' body, head and axes to the ritual site, which was observed by a legionary[13], and would remain there for thousands of years.
During the Fifth Age, an adventurer who sought his medallion eventually found Vardorvis in the Stranglewood and attacked him, believing that he had the medallion on him. Despite the plague making use of Vardorvis' numerous abilities, the adventurer put him down, but discovered that the medallion was not on him - rather, it had been taken by Sliske, who disguised himself as Kasonde. The parasite proceeded to reanimate Vardorvis when the adventurer left.
Fight overview
Vardorvis uses a standard melee attack, which is reduced by roughly ~75% when Protect from Melee is active; regardless, he will heal for 50% of the damage inflicted, rounded down. Unlike the other members of the Forgotten Four, who use their special attacks in a rather slow and predictable manner, Vardorvis uses them at random. Some of these attacks are additionally extended the lower his health is, making the fight more hectic.
In addition, Vardorvis' Strength and Defence levels scale linearly with his remaining hitpoints; as his health falls, his Defence level lowers while his Strength level rises, increasing the potency of his auto-attacks, though making him easier to hit.[14] Vardorvis' mechanics are adjusted accordingly as his health lowers.
Vardorvis uses the following special attacks:
- Swinging Axes: The Strangler's vines will swing up to three axes within the arena. Getting hit with this attack will deal up to 35 damage, and incur a damage-over-time "bleed" effect in which the player takes 3 bleed damage 5 times (more than 5 times if the player moves while bleeding). The bleed will persist even through teleportation. Using Protect from Melee will reduce the axes' initial hit by 50%, but will not reduce damage from the bleed.
- Strangle: Vardorvis will strike his arm into the ground and entangle the player in tendrils. Several spores will appear at the centre of the game screen, and the player must destroy them all within five seconds, otherwise the tendrils will tighten and deal high damage.
- Head Gaze: The Strangler's vines will use Vardorvis' Head to launch a single green projectile. If this projectile is not blocked with Protect from Missiles, it will disable overhead protection prayers and drain the player's prayer points by 10. Vardorvis will not melee while the projectile is in the air, and will take exactly two ticks to melee the player once the projectile has hit. Failing to react properly to a projectile can lead to a chain reaction that often kills inexperienced players due to the panicked prayer swapping that ensues. If you do not react to the projectile in time, immediately turn Protect Melee back on (he will always melee next), watch your feet (as he can use Darting Spikes at random), and heal back up.
- It is difficult, however if you are quick enough you can "tag-all" Vardorvis' Head (if on the RuneLite client) to more conveniently see when it pops out of the ground. His head is coded as a separate NPC, and will take on a different tag colour if you manage to assign it, though the timing window is very small.
- Darting Spikes: Vardorvis will dart around the player, causing cracks to appear. Vines will then erupt from them, dealing up to 25 damage if caught in one and healing him for half the amount. Vardorvis can dart up to three times. A crack will always appear under the player on the first dart unless they are standing by the edges of the arena. Vardorvis will launch a singular spike at the player if he is somehow unable to attack them.
Upon reaching 33% of his health, Vardorvis will enter an enrage phase, significantly increasing the frequency of his special attacks.
Vardorvis respawns after 10 seconds upon dying.
Money making
The following money making guide is available for Vardorvis:
| Method | Hourly profit | Skills |
|---|---|---|
| Killing Vardorvis | 8,530,157 |
|
Drops
Drop rates are estimated based on 5,036,647 samples from the Drop Rate Project, unless otherwise cited.
Average value
Drop values are listed by whether you include the Ultor Ring and Soulreaper Axe components, which must be completed to be sold, as well as if your kill was credited as perfect.
| Uniques | "Perfect" kill |
GE value (per kill) | |
|---|---|---|---|
| 287,762 | |||
| 270,680 | |||
| 184,836 | |||
| 167,753 | |||
| 183,082 | |||
| 165,999 | |||
| 80,155 | |||
| 63,072 | |||
Mechanics
When Vardorvis is defeated, a drop will be rolled for until the roll results in a success, as described below:[15]
- Roll 1/136 for the tradeable unique drop table (3/136 for awakened variant).
- If unsuccessful, roll 1/80 for the awakener's orb.
- If unsuccessful, roll 1/25 for strangled tablet.
- If unsuccessful, roll 1/200 for blood quartz.
- If unsuccessful, roll 1/5 for the supply drop table.
- If all rolls above were unsuccessful, the standard drop table is rolled.
- Once the player rolls the entire drop table, roll 1/3,000 for Butch and 1/40 for a clue scroll.
In addition, defeating the boss perfectly will earn 50% more loot from the standard drop table.[16] This requires the player to kill Vardorvis without taking any avoidable damage, which includes:
- Damage from a melee attack off-prayer
- Damage from all special attacks
Uniques
| Unique drop sound effect | |
|
The sound that plays when receiving a unique drop.
| |
There is a 1/136 chance of rolling the unique drop table per kill. After hitting the table, there is a 1/8 chance to get a piece of the Virtus robes (then a separate 1/3 roll to determine which piece), a 3/8 chance to increment the player's progress towards an Ultor vestige (each roll will drop a gold ring until the final roll which guarantees the vestige), a 3/8 chance for a chromium ingot, and 1/8 chance for the executioner's axe head. Below lists the effective drop rates.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ultor vestige | 1 | 1/1,088[d 1] | Not sold | 30,000 | |
| Chromium ingot | 1 | 3/1,088 | 42,122 | 30,000 | |
| Executioner's axe head | 1 | 1/1,088 | Not sold | 30,000 | |
| Virtus mask | 1 | 1/3,264 | 5,496,621 | 120,000 | |
| Virtus robe top | 1 | 1/3,264 | 34,721,077 | 360,000 | |
| Virtus robe bottom | 1 | 1/3,264 | 26,882,723 | 240,000 |
- ^ To receive the ultor vestige, the player must roll an invisible ~1/362.66 drop on the tradeable unique table. The first roll will cause a gold ring to appear and increment a hidden variable, while the second drops two gold rings; when the third such roll occurs, the vestige is dropped and the variable is reset.
Secondary uniques
These items will replace the normal loot rolls. The items are rolled in the following sequence: awakener's orb, strangled tablet, blood quartz. The Strangled tablet and the Blood quartz will become more common with your KC until you get it for the first time, then they are flat rate as per the below.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Strangled tablet | 1 | 1/25.5[d 1] | Not sold | N/A | |
| Awakener's orb | 1 | 1/80.6 | 283,086 | 45,000 | |
| Blood quartz | 1 | 1/204[d 2] | Not sold | N/A |
- ^ The strangled tablet will become more common at an unknown rate as kill count increases until the first drop is received. Afterwards, the item will no longer be dropped.
- ^ If the player has not yet received their first blood quartz, its drop rate scales from 1/200 to 1/50 as the player's kill count increases, where the best rate is reached at 300 kill count. Once players obtain their first blood quartz, the drop rate is reverted back to 1/200.[17]
Supplies
These supplies are all dropped together.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Tuna potato | 3–4 | 1/5.3 | 4,407–5,876 | 201–268 | |
| Prayer potion(3) | 1 | 1/5.3 | 6,688 | 91 | |
| Super combat potion(2) | 1 | 1/5.3 | 6,022 | 54 |
Resources
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Pure essence | 120; 180 (noted) | 1/100 | 240–360 | 240–360 | |
| Iron ore | 38; 57 (noted) | 1/100 | 2,888–4,332 | 380–570 | |
| Silver ore | 38; 57 (noted) | 1/100 | 2,356–3,534 | 1,710–2,565 | |
| Coal | 130; 195 (noted) | 8/100 | 18,980–28,470 | 3,510–5,265 | |
| Mithril ore | 38; 57 (noted) | 1/100 | 5,738–8,607 | 3,686–5,529 | |
| Adamantite ore | 45; 67 (noted) | 8/100 | 24,300–36,180 | 10,800–16,080 | |
| Runite ore | 18; 27 (noted) | 2/100 | 184,050–276,075 | 34,560–51,840 | |
| Sapphire | 17; 25 (noted) | 1/100 | 3,740–5,500 | 2,550–3,750 | |
| Emerald | 17; 25 (noted) | 1/100 | 7,140–10,500 | 5,100–7,500 | |
| Ruby | 17; 25 (noted) | 1/100 | 14,280–21,000 | 10,200–15,000 | |
| Uncut ruby | 25; 37 (noted) | 5/100 | 27,175–40,219 | 1,500–2,220 | |
| Uncut diamond | 25; 37 (noted) | 5/100 | 60,975–90,243 | 3,000–4,440 | |
| Rune javelin tips | 36; 54 | 8/100 | 13,500–20,250 | 29,160–43,740 | |
| Dragon javelin tips | 36; 54 | 8/100 | 25,596–38,394 | 42,120–63,180 | |
| Dragon dart tip | 100; 150 | 2/100 | 122,200–183,300 | 15,000–22,500 | |
| Raw shark | 200; 300 (noted) | 1/100 | 143,600–215,400 | 20,400–30,600 |
Runes and ammunition
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bronze javelin | 42; 63 | 1/100 | 420–630 | 84–126 | |
| Mithril javelin | 42; 63 | 1/100 | 294–441 | 1,596–2,394 | |
| Adamant javelin | 42; 63 | 1/100 | 1,680–2,520 | 4,032–6,048 | |
| Onyx bolts (e) | 60; 90 | 1/100 | 504,540–756,810 | 540,000–810,000 | |
| Mind rune | 120; 180 | 1/100 | 240–360 | 120–180 | |
| Fire rune | 120; 180 | 1/100 | 600–900 | 240–360 | |
| Lava rune | 200; 300 | 8/100 | 6,000–9,000 | 2,400–3,600 | |
| Blood rune | 200; 300 | 8/100 | 74,800–112,200 | 48,000–72,000 | |
| Soul rune | 400; 600 | 2/100 | 152,000–228,000 | 72,000–108,000 |
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Temple key (Desert Treasure II) | 1 | Always[d 1] | Not sold | N/A | |
| Brimstone key | 1 | 1/50[d 2] | Not sold | N/A | |
| Clue scroll (easy) | 1 | 1/160[d 3][d 4] | Not sold | 12 | |
| Clue scroll (medium) | 1 | 1/160[d 5][d 4] | Not sold | 12 | |
| Clue scroll (hard) | 1 | 1/160[d 6][d 4] | Not sold | 12 | |
| Clue scroll (elite) | 1 | 1/160[d 7][d 4] | Not sold | 12 | |
| Ancient blood ornament kit | 1 | Always[d 8] | Not sold | N/A | |
| Butch | 1 | 1/3,000 | Not sold | N/A |
- ^ Only dropped by the quest variant.
- ^ Brimstone keys are only dropped while on a Slayer task given by Konar quo Maten.
- ^ The easy clue scroll drop rate increases to 1/152 after unlocking the easy Combat Achievements rewards tier.
- ^ 4.0 4.1 4.2 4.3 Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
- ^ The medium clue scroll drop rate increases to 1/152 after unlocking the medium Combat Achievements rewards tier.
- ^ The hard clue scroll drop rate increases to 1/152 after unlocking the hard Combat Achievements rewards tier.
- ^ The elite clue scroll drop rate increases to 1/152 after unlocking the elite Combat Achievements rewards tier.
- ^ Only when defeated in the awakened encounter as the last of the four.
Combat Achievements
There are 9 Combat Achievement tasks (totalling 46 points) available for Vardorvis.
| Name | Description | Type | Tier | Comp% |
|---|---|---|---|---|
| Vardorvis Adept | Kill Vardorvis once. | Kill Count | 16% | |
| Vardorvis Speed-Trialist | Kill Vardorvis in less than 1:15 minutes without a slayer task. | Speed | 9% | |
| Vardorvis Speed-Chaser | Kill Vardorvis in less than 1:05 without a slayer task. | Speed | 7.2% | |
| Budget Cutter | Kill Vardorvis with gear worth 2m or less in total. | Restriction | 6% | |
| Perfect Vardorvis | Kill Vardorvis perfectly 5 times without leaving. | Perfection | 6.2% | |
| Vardorvis Master | Kill Vardorvis 50 times. | Kill Count | 10.8% | |
| Vardorvis Sleeper | Kill Awakened Vardorvis. | Kill Count | 2.7% | |
| Axe Enthusiast | Kill Vardorvis after surviving for 3 minutes of Vardorvis' max speed, and never leaving the centre 25 tiles. | Mechanical | 2.8% | |
| Vardorvis Speed-Runner | Kill Vardorvis in less than 0:55 without a slayer task. | Speed | 4.3% |
Gallery
-
Concept of Vardorvis, by Mod Jerv.
-
Concept art of the Stranglewood ritual site, by Mod Grub.
-
An early concept of Vardorvis, by Mod Jerv.
Changes
| Date | Changes |
|---|---|
| 25 June 2025 (Update) |
|
| 27 March 2024 (Update) |
The magic attack's sound effect from Vardorvis' Head has been changed to be shorter. |
| 28 February 2024 (Update) |
The gaze attack from Vardorvis' Head now has distinct sounds for its ranged and magic attacks. |
| 31 January 2024 (Update) |
Combat Achievements were added for the boss. |
| 16 August 2023 (Update) |
Personal best kill times for Vardorvis will now broadcast in clan chat and group ironman channels. |
| 9 August 2023 (Update) |
|
| 3 August 2023 (Update) |
|
Trivia
- Carnifex Maximus is Latin and translates to "supreme butcher". In ancient roman society, a Carnifex was a professional torturer and executioner, often acting upon slaves and common criminals.
- Vardorvis' title of Carnifex Maximus is similar to those that Zamorak and Azzanadra had when they both were in the service of Zaros as Legatus Maximus and Pontifex Maximus respectively.
- Upon entering the arena, a Large Tendril can be seen picking up Vardorvis' axe from outside the central arena.
- When asking a Slayer Master for tips on killing Vardorvis, they describe him as an undead vampyre. Despite this, Vardorvis is neither weak to Silver weaponry, nor is he affected by Crumble Undead or the Salve amulet.
- Similarly to the Alchemical Hydra, Vardorvis is visible in the overworld, but is fought in an instance. He is the only one of The Forgotten Four who can be seen outside of their instance.
- Vardorvis was introduced to the lore with Below Ice Mountain, just over two years prior to his release as a boss.
- Vardorvis' Head had a festive override wearing a red partyhat during the 2025 Christmas event.
Notes
References
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