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Clue scroll (elite)

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Clue scroll (elite)
Released12 June 2014 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableNo
StackableNo
NoteableNo
OptionsRead, Check steps, Drop
ExamineA clue!
Sherlock: A clue suggested by (Player's Name)!
Values
Value20 coins
High alch12 coins
Low alch8 coins
Weight0.02 kg
Advanced data
Item IDN/A
LinkMOID

A clue scroll (elite) is the second highest tier of Treasure Trail. It rewards an elite reward casket upon completion.

About and uses

Elite clue scrolls can be between 5 and 7 steps long.

After completing 200 elite clues, the player will be awarded a heavy casket. Elite clue scrolls are a random drop from a large variety of high-levelled monsters, implings, raids rewards, and skilling clues such as clue nests, clue bottles, and clue geodes.

Clue scrolls are the start of a treasure trail — a treasure hunt that sends players hunting all around Gielinor and other realms. At the end of the hunt, players receive a reward of items randomly selected from a specific list, with the possibility of receiving rare and valuable items. Elite clue scrolls are usually long and complex, and take significant effort to be completed — though not more so than their master-tier counterparts. These clue scrolls have a greater list of requirements with respect to quests and item possession (for ironmen). For this reason, many players prefer to complete easy, medium, or hard clues, instead. Venturing into the Wilderness may be required in order to complete the steps, whilst coordinate clues will require the player to fight an Armadylean guard or a Bandosian guard.

Completion of Elite Combat Achievements gives a 5% increased chance to receive an elite clue scroll from all sources, excluding implings.

An elite clue scroll can be given to Watson along with an easy, medium, and hard clue scroll to receive a master clue scroll.

Mechanics

Dying with a scroll

As clue scrolls are untradeable, they are sent to the gravestone if unprotected on PvP or PvM death, even above level 20 Wilderness. Clue boxes are not necessary and only add additional risk when in the Wilderness.

Multiple clues

As with all tiers of clue scrolls, only one elite clue scroll can be held, kept in Death's Office or stored in a bank at one time; attempting to open a scroll box (elite) while holding an elite clue scroll gives the message The clue box refuses to open - you already have a clue. However, it is possible to drop clues on the floor, where they'll stay for one hour, allowing players to have multiple clues at once. Dropping prior clue scrolls while having done some of their steps does NOT retain the steps of the dropped clue when starting a new one.

Casting an alchemy spell

When casting an alchemy spell on a clue scroll, if the game setting that triggers a warning on untradeable items is disabled, a different confirmation warning is triggered, asking "wouldn't you rather solve the clue?". If the game setting is enabled, only the regular question is triggered.

Types of clues

Note that it is possible to receive the same clue more than once.

Requirements

Skill requirements

Some clues will require items that have a certain skill requirement in order to wear, wield, or access. The table below shows the highest skill requirement, in order to complete every elite clue. Quest skill requirements are not noted in this table. Sherlock may also give you skill challenges which require certain skill levels to complete. Temporary skill boosts can be used for most non-combat skill challenges.

Skill level Details
Agility 60 [boostable] Required to enter the Seers' Village Rooftop Course.
Attack 70 [not boostable] Required to wield a black salamander.
Cooking 70 [boostable] Required to complete Recipe for Disaster to wear Barrows gloves.
Crafting 63 [boostable] Required to craft a green d'hide body for Sherlock.
Defence 65 [not boostable] Required to activate Chivalry for Sherlock.
Farming 47 [boostable] Required to plant a watermelon seed for Sherlock.
Firemaking 60 [boostable] Required to light yew logs for Sherlock.
Fishing 76 [boostable] Required to fish a shark for Sherlock.
Fletching 70 [boostable] Required to create a yew longbow for Sherlock.
Herblore 66 [boostable] Required to create a super defence potion for Sherlock.
Hunter 68 [boostable] Required to catch a mottled eel for Sherlock.
Magic 75 [not boostable] Required to start Dragon Slayer II.
Mining 74 [boostable] Required to mine Nickel ore for Sherlock.
Prayer 60 [not boostable] Required to activate Chivalry for Sherlock.
Ranged 70 [not boostable] Required to wear black dragonhide armour and wield a black salamander.
Runecraft 59 [boostable] Required to runecraft double cosmic runes for Sherlock.
Sailing 67 [not boostable] Required to enter Deepfin Point and mine Nickel ore for Sherlock.
Slayer 65 [boostable] Required to kill a dust devil for Sherlock.
Smithing 64 [boostable] Required to smith a mithril 2h sword for Sherlock.
Strength 50 [not boostable] Required to equip granite shield.
Thieving 72 [boostable] Required to picklock the Ardougne Castle Chest for Sherlock.
Woodcutting 60 [boostable] Required to cut a yew log for Sherlock.
Attack +Strength 130 [not boostable]
OR
Attack 99 [not boostable]
OR
Strength 99 [not boostable]
Required to access Warriors' Guild.
Combat level 85 Required for Dream Mentor, which is required to start Dragon Slayer II.

Additional Ironman requirements

Ironman players need to meet some more skill requirements to be able to solve all the clues, if they don't receive the amulet of glory (t) or black d'hide chaps from hard clues.

Skill level Details
Crafting 82 [boostable] Required to make black d'hide chaps
Hunter 67 [boostable] Required to obtain a black salamander
Crafting 80 [boostable] and Magic 68 [boostable]
OR
Hunter 83 [boostable]
Required to obtain an amulet of glory
Slayer 83 [boostable] Required to obtain dragon boots

Quest requirements

Some clues require access to areas or NPCs which may require quests. Some only require to start the quest in order to gain access.

Quest Details
Another Slice of H.A.M. Gives access to Ambassador Alvijar.
Beneath Cursed Sands Gives access to Necropolis.

Required to play "The Pharaoh" music track for Cecilia in Falador Park.

Cabin Fever Gives access to Mos Le'Harmless and its nearby cave.
Darkness of Hallowvale (started) Gives access to Meiyerditch.
Death to the Dorgeshuun Gives access to Dorgesh-Kaan.
Desert Treasure I (partial completion) Gives access to the Shadow Dungeon.
Dragon Slayer II (partial completion) Gives access to Lithkren.
Eagles' Peak Required to catch a carnivorous chinchompa for Sherlock.
Elemental Workshop II Required to wield the mind shield.
Fairytale II - Cure a Queen (partial completion) Gives access to fairy rings.
The Fremennik Exiles (partial completion) Gives access to the Island of Stone.
The Fremennik Isles Gives access to Neitiznot and Jatizso; required to wear helm of neitiznot.
The Great Brain Robbery (partial completion) Gives access to Harmony Island.
Haunted Mine Gives access to Tarn's Lair.
The Heart of Darkness (partial completion) Gives access to Ruins of Tapoyauik.
Heroes' Quest Gives access to the Heroes' Guild and required to wield dragon battleaxe.
Horror from the Deep Required to equip a filled god book.
In Aid of the Myreque Gives Access to Burgh de Rott.
Jungle Potion Gives access to the Hardwood Grove.
Legends' Quest Gives access to the Kharazi Jungle, Legends' Guild and cape of legends.
Lunar Diplomacy Gives access to Lunar Isle and Pirates' Cove.
Making Friends with My Arm (partial completion) Gives access to Weiss.
Mourning's End Part I (started) Gives access to Lletya and mourner gear.
Monkey Madness I Gives access to Crash Island and Ape Atoll.
Plague City (partial completion) Gives access to West Ardougne.
Priest in Peril Gives access to Canifis.
Recipe for Disaster Required to wear Barrows gloves.
Regicide (started) Gives access to Tirannwn. Highly recommended to complete the quest, as travelling becomes easier with using a charter ship to Port Tyras.
Shilo Village Gives access to Shilo Village.
Sins of the Father (partial completion) Required to unlock music track Lament for the Hallowed.
The Slug Menace Required to wear proselyte hauberk.
Troubled Tortugans Required to kill Shellbane gryphon.
Song of the Elves Gives access to Prifddinas.
Spirits of the Elid Gives access to the crack west of Nardah.
Swan Song Gives access to the Piscatoris Fishing Colony.
Troll Romance (partial completion) Gives access to Trollweiss Mountain.
Troll Stronghold (partial completion) Gives access to Trollheim.
Underground Pass Gives access to Tirannwn.

Music requirements

Music Track Unlock location Notes
Lament for the Hallowed Darkmeyer Requires partial completion of Sins of the Father to travel to Icyene Graveyard.
The Pharaoh Sophanem Unlocks during Beneath Cursed Sands

Item requirements

'Minimum level requirements' indicates the level required to equip all items on the list in order to complete their respective clue steps.

Any quantities below indicate how many of each item is required to fill all available elite STASH units. The STASH units require 2 mahogany planks and 10 Nails to build.

  1. ^ The Dragon boots (g), Primordial boots, and Avernic treads (pr)(and upgrades of it) can also be stored and used for this clue step.

Possible rewards

The average loot roll is worth 52,111.00. On average, elite clues are worth 260,555.00.

As well as the unique Treasure Trails rewards shown below, players may also receive a variety of other items. A more detailed overview of all possible rewards can be found at reward casket (elite).

Item sources

Skilling sources are not listed here; see clue bottle, clue geode, and clue nest for drop rate calculators.

Some of the below rates have rarities provided by Jagex.[1]

SourceLevelQuantityRarityLeague region
Mithril dragon304 11/350
King Black Dragon276 11/450
Giant Mole230 11/500
Kalphite Queen333 11/100
Abyssal demon Standard124 11/1,200
Abyssal demon Wilderness Slayer Cave124 11/1,200
Chaos Elemental305 11/200; 1/100
Dark beast182 11/1,200
Skeletal Wyvern140 11/350
Steel dragon Standard246; 274 11/500
Dagannoth Rex303 11/750
Black dragon Regular227 11/500; 1/250&
Black dragon Wilderness Slayer Cave247 11/500; 1/250
Hero80 11/1,400
Salarin the twisted70 11/500
Dagannoth Supreme303 11/750
Dagannoth Prime303 11/750
Dragon impling jarN/A 11/50
Dragon impling83; 93 11/50
K'ril Tsutsaroth650 11/250
Commander Zilyana596 11/250
Kree'arra580 11/250
General Graardor624 11/250
Cave kraken127 11/1,200
Kraken291 11/500
Lava dragon252 11/250; 1/125
Callisto470 11/100; 1/50
Vet'ion454 11/100; 1/50
Venenatis464 11/100; 1/50
Smoke devil160 11/750
Thermonuclear smoke devil301 11/500
Nex1001 11/48
Tormented Demon450 11/128
Corporeal Beast785 11/200
Zulrah725 11/75
Barbarian Assault/Gambles HighN/A 11/15
Cerberus318 11/100
Abyssal Sire350 11/180
Lizardman shaman150 11/1,200
Tortured gorilla141; 142 11/1,500
Demonic gorilla275 11/500
Brutal blue dragon271 11/750
Brutal black dragon318 11/250
Brutal red dragon289 11/500
Skotizo321 11/5
Rune dragon380 11/300&
Greater abyssal demon342 11/120
Night beast374 11/120
Nuclear smoke devil280 110/750
Adamant dragon338 11/320&
Ancient Wyvern210 11/350
Deranged archaeologist276 11/200
Grotesque Guardians 11/230
Vorkath Post-quest732 11/65
Hydra194 11/512
Alchemical Hydra426 11/256
Yama1238 11/30
Sarachnis318 11/60
Chest (Barrows)N/A 11/200–1/29
Crystal impling jarN/A 11/50
Crystal impling80; 90 11/50
Reward Chest (The Gauntlet) RegularN/A 11/25
Reward Chest (The Gauntlet) CorruptedN/A 11/20
The Nightmare814 11/190; 1/200
Monumental chest 11/25–3.5/25
Phosani's Nightmare1024 11/35
Coffin (Hallowed Sepulchre)66 11/60
Grand Hallowed Coffin66 11/30
Colossal Hydra309 110/512
Gold key red 11/139
Gold key brown 11/139
Gold key crimson 11/139
Gold key black 11/139
Gold key purple 11/139
Vardorvis572; 784; 1136 11/160
Ancient chest 11/12
Gold Chest (red) 11/139
Gold Chest (crimson) 11/139
Gold Chest (brown) 11/139
Gold Chest (black) 11/139
Gold Chest (purple) 11/139
Chest (Tombs of Amascut)N/A 1Varies
Duke Sucellus538; 758; 1099 11/160
The Whisperer587; 791; 1146 11/160
The Leviathan593; 798; 1157 11/160
Phantom Muspah741 11/45
Artio320 11/100; 1/50
Calvar'ion264 11/100; 1/50
Spindel302 11/100; 1/50
Araxxor890 11/50
Amoxliatl Post-quest 11/200N/A
Doom of Mokhaiotl558–908 11/75; 1/50
Eldric the Ice King350 11/100
Branda the Fire Queen350 11/100
Great white shark175 11/200N/A
Clue turtle Levels 70+70 12/20N/A
Shellbane gryphon235 11/200N/A
Orca205 11/130N/A
Armoured kraken180 11/160N/A
Vampyre kraken211 11/150N/A
Maggot King741 11/40N/A
Veiled kraken210 11/140N/A
Venator246 1UnknownN/A
Blood-starved venator246 1UnknownN/A

Changes

Date Changes
6 March 2024
(Update)

Clue Scrolls dropped by a player now last one hour on the ground rather than two minutes. This does not change existing behaviour for Clue Scrolls dropped by NPCs or other entities. Additionally, you are now told if you would have gotten a clue but didn't because you already have one.

17 February 2021
(Update)

Two new elite Treasure Trail steps were added.

11 April 2019
(Update)

The item was graphically updated.

13 July 2017
(Update)

Possible amount of steps changed from 9-12 to 5-7.

9 March 2017
(Update)

The item's value was increased from 1 to 20.

21 April 2016
(Update | poll)

Elite clue scrolls have been added to dragon impling drop tables.

24 September 2015
(Update)

Typo fixed on an elite clue scroll.

2 July 2015
(Update | poll)

All clue scrolls now have a right-click 'Check steps' option that will allow you to see exactly how many steps you have completed so far.

18 June 2015
(Update | poll)

You will now be able to have up to one clue scroll of each tier and will be able to complete clue scrolls of different tiers simultaneously.

14 May 2015
(Update)

Clue scroll stages no longer increase when bouncing different clue scrolls.

12 March 2015
(Update)

Crafting anything with leather no longer completes an elite skill challenge.

29 January 2015
(Update)

The spelling of 'Lathas' in an elite clue challenge has now been fixed.

6 November 2014
(Update)

Fixed a typo on an elite clue scroll.

12 June 2014 –
11 April 2019
11 April 2019 –
present

Trivia

  • After the update of 18 June 2015 it is now possible to have one clue scroll of each tier at a time, while previously the player could not get any clue scroll at all until completing or dropping the current one.
  • Upon release, elite treasure trails were 9-12 steps long. Due to complaints about the substantial jump in the number of steps required, it was changed to 5-7 steps in an update on 13 July 2017.
  • The cryptic clue "Green is the colour of my death as the winter-guise, I swoop towards the ground." is part of the lyrics to the song December Flower by In Flames.

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceClue scroll (elite)
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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