Saradomin wizard
This copy was last processed on . The copied wiki revision is dated .
| Saradomin wizard | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 26 October 2004 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 108 | ||||||||||||||||||||||
| Size | 1x1 | ||||||||||||||||||||||
| Examine | A follower of Saradomin. | ||||||||||||||||||||||
| League region | |||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +2.5% | ||||||||||||||||||||||
| Max hit | 14 (Melee) 20 (Magic) | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | Yes (6) | ||||||||||||||||||||||
| Attack style | Stab, Magic | ||||||||||||||||||||||
| Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
| 120 | 100 | 80 | 80 | 80 | 1 | ||||||||||||||||||
| +40 | +40 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| +30 | No elemental weakness | ||||||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 0% resistance | ||||||||||||||||||||||
| Venom | 0% resistance | ||||||||||||||||||||||
| Cannons | Not immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 2955 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Saradomin wizards are hostile followers of Saradomin that appear when doing hard clue scroll coordinates outside of the Wilderness.
Upon appearing, they will call out , immediately attacking the player with a poisoned dragon dagger. They will change attack styles between Melee and Magic to counter protection prayers if activated within melee distance. Keeping distance while praying Protect from Magic will cause them to attack only with Magic, allowing the player to negate all damage. The player may choose to pray Protect from Melee to prevent the poison on the first hit, then switch to Protect from Magic once at a distance. Alternatively, an antipoison may be used.
Drops
Drop rates are estimated based on 589,317 samples from the Drop Rate Project, unless otherwise cited.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bones | 1 | Always | 30 | 0 |
Weapons and armour
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Air battlestaff | 1 | 2/128 | 8,685 | 9,300 | |
| Water battlestaff | 1 | 3/128 | 8,721 | 9,300 | |
| Earth battlestaff | 1 | 3/128 | 8,697 | 9,300 | |
| Fire battlestaff | 1 | 1/128 | 8,725 | 9,300 |
Runes
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Air rune | 60 | 3/128 | 300 | 120 | |
| Air rune | 189 | 2/128 | 945 | 378 | |
| Water rune | 42 | 3/128 | 210 | 84 | |
| Water rune | 126 | 2/128 | 630 | 252 | |
| Earth rune | 79 | 3/128 | 395 | 158 | |
| Earth rune | 86 | 4/128 | 430 | 172 | |
| Earth rune | 107 | 2/128 | 535 | 214 | |
| Fire rune | 51 | 3/128 | 255 | 102 | |
| Fire rune | 180 | 2/128 | 900 | 360 | |
| Cosmic rune | 25 | 1/128 | 3,100 | 750 | |
| Nature rune | 28 | 3/128 | 4,788 | 3,024 | |
| Nature rune | 30 | 7/128 | 5,130 | 3,240 | |
| Law rune | 9 | 1/128 | 1,107 | 1,296 | |
| Law rune | 10 | 4/128 | 1,230 | 1,440 | |
| Death rune | 45 | 6/128 | 8,325 | 4,860 | |
| Blood rune | 8 | 12/128 | 2,992 | 1,920 |
Coins
Dialogue
Changes
| Date | Changes |
|---|---|
| 10 September 2015 (Update) |
|
| 5 December 2006 (Update) |
The NPC was renamed from "Saradomin Wizard" to "Saradomin wizard". |
Trivia
- Interestingly, the Saradomin wizard can cast Saradomin Strike while wielding a dragon dagger, even though players can only cast the spell while wielding a Saradomin staff. This trait is also shared by Saradomin priests.
- Surprisingly, there is a rare effect that enables the wizard to sometimes inflict poison when using Saradomin Strike, even if he does not use melee at all throughout the fight. This is actually caused by the mechanic that the wizard uses to poison the player. If the wizard is in melee range and the player is not using Protect from Melee, the wizard has about a 95% chance of causing poison for each game tick that passes. The first game tick could fail, for example, but the poison might be inflicted on the second or third tick. Activating Protect from Melee prevents this from happening by causing the wizard to use Magic instead.
- It's possible to imitate a Saradomin wizard by wearing desert shirt and robe, yellow cape, dragon dagger (p++) and leather boots while having the default avatar head characteristics.
- If the player manages to hide from a Saradomin wizard and digs again in the correct coordinate spot, another wizard will appear.
- Attempting to attack another player's Saradomin wizard gives the message .
| Items |
| ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Guides |
| ||||||||||||||||||||||
| NPCs |
| ||||||||||||||||||||||
| Other | |||||||||||||||||||||||