Ranged weapons
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Ranged is an attack type that is used primarily by weapons like bows, crossbows, and thrown weapons. In contrast to most melee weapons, ranged weapons can be used to deal damage to non-adjacent opponents up to a maximum range of 10 squares, depending on the weapon type. Ranged weapons are associated with the Ranged combat skill and, similar to melee weapons, have three distinct types of damage: standard, heavy, and light. Some monsters are weaker to certain damage types than others. For example, most dragons are weaker to heavy ranged damage than other types. The type of damage a weapon inflicts usually depends on its ammunition.
Weapons
Standard
The following weapon types inflict standard ranged damage.
Bows
| Combat style | Attack type | Weapon style | Experience | Level boost | |
|---|---|---|---|---|---|
| Accurate | Standard | Accurate | +3 Ranged | ||
| Rapid | Standard | Rapid | None | ||
| Longrange | Standard | Longrange | +3 Defence | ||
Salamanders
Salamanders can attack with all three combat styles. Their ranged attack is of the standard ranged damage type.
| Combat style | Attack type | Weapon style | Experience | Level boost | |
|---|---|---|---|---|---|
| Scorch | Slash | Aggressive | +3 Strength | ||
| Flare | Standard | Accurate | None | ||
| Blaze | Magic | Defensive | +3 Defence | ||
Heavy
The following weapon types inflict heavy ranged damage.
Chinchompas
| Combat style | Attack type | Weapon style | Experience | Level boost | |
|---|---|---|---|---|---|
| Short fuse | Heavy | Short fuse | +3 Ranged | ||
| Medium fuse | Heavy | Medium fuse | None | ||
| Long fuse | Heavy | Long fuse | None | ||
Crossbows
| Combat style | Attack type | Weapon style | Experience | Level boost | |
|---|---|---|---|---|---|
| Accurate | Heavy | Accurate | +3 Ranged | ||
| Rapid | Heavy | Rapid | None | ||
| Longrange | Heavy | Longrange | +3 Defence | ||
Light
The following weapon types inflict light ranged damage.
Thrown weapons
| Combat style | Attack type | Weapon style | Experience | Level boost | |
|---|---|---|---|---|---|
| Accurate | Light | Accurate | +3 Ranged | ||
| Rapid | Light | Rapid | None | ||
| Longrange | Light | Longrange | +3 Defence | ||
Best Ranged attack bonus
| Slot | Image | Item | Ranged bonus |
Notes |
|---|---|---|---|---|
| Masori mask | +12 | Requires The fortified variant requires | ||
| Necklace of rupture | +20 | Also gives +8 Ranged Strength. Requires | ||
| Masori body | +43 | Requires The fortified variant requires | ||
| Masori chaps | +27 | Requires The fortified variant requires | ||
| Avernic treads | +15 | Requires Variants with ranged upgrade have an increased +1 Ranged Strength. | ||
| Dizana's quiver | +18 | Requires Has a passive effect when charged that gives an invisible +1 Ranged Strength and +10 Ranged accuracy bonus to fired arrows and bolts. | ||
| Twisted buckler | +18 | Requires | ||
| Zaryte vambraces | +18 | Requires | ||
| Venator ring | +10 | Requires partial completion of Desert Treasure II - The Fallen Empire to wear. Also gives +2 Ranged Strength. | ||
| Zaryte crossbow | +110 | Requires Has a passive effect that strengthens the effects of enchanted bolts by 10%. | ||
| Scorching bow | +124 | Requires completion of While Guthix Sleeps alongside | ||
| Any seeking arrow | +20 | Also provides a minimum hit of 3. | ||
| TOTAL | +307 | +291 if using a Zaryte crossbow and a twisted buckler. | ||
Best Ranged defence bonus
| Slot | Image | Item | Ranged bonus |
Notes |
|---|---|---|---|---|
| Justiciar faceguard | +67 | Requires | ||
| Amulet of fury | +15 | |||
| Justiciar chestguard | +142 | Requires | ||
| Justiciar legguards | +102 | Requires | ||
| Guardian boots | +24 | Requires | ||
| Infernal cape | +12 | Requires completion of the Inferno. | ||
| Crystal shield | +80 | Requires | ||
| Barrows gloves | +12 | Requires the completion of Recipe for Disaster, along with a minimum of 175 Quest points. | ||
| Ring of suffering (i) | +20 | The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires | ||
| Zaryte crossbow | +16 | Requires | ||
| Dinh's bulwark | +148 | Requires | ||
| TOTAL | +542 | +490 if using a Zaryte crossbow and a crystal shield. | ||
See also
| Melee |
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| Magic | |||||||
| Ranged |
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| Other | |||||||
| Bows |
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| Crossbows |
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| Thrown |
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