Ring of suffering
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| Ring of suffering | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 6 May 2016 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | Yes | ||||||||||||||||||
| Options | Wear, Drop | ||||||||||||||||||
| Worn options | None (?) | ||||||||||||||||||
| Examine | A deep sense of suffering burns within this powerful ring. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 201,000 coins | ||||||||||||||||||
| High alch | 120,600 coins | ||||||||||||||||||
| Low alch | 80,400 coins | ||||||||||||||||||
| Weight | 0.006 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Exchange | 18,335,825 coins (info) | ||||||||||||||||||
| Buy limit | 8 | ||||||||||||||||||
| Daily volume | 755 | ||||||||||||||||||
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| Advanced data | |||||||||||||||||||
| Item ID | 19550 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The ring of suffering is an enchanted zenyte ring, requiring a Hitpoints level of 75 to be equipped. It is the best-in-slot all-around defensive ring, only beaten by its imbued variant, the steel ring for melee defence, and the granite ring for ranged defence. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points, 300 Zeal Tokens from Soul Wars, or a scroll of imbuing (which can be purchased for 200 Emir's Arena reward points). With completion of the hard tier of Combat Achievements, these costs are halved to 362,500 Nightmare Zone reward points and 150 Zeal Tokens from Soul Wars. A ring of suffering (i) has double the bonuses of a non-imbued ring.
Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.
The ring can also be charged with noted and unnoted rings of recoil to give it the recoil effect, renaming the item to ring of suffering (r). Each ring of recoil provides 40 charges. A maximum of 100,000 charges can be stored, equivalent to 2,500 rings and costing 2,047,500. Players can configure the charges while the ring is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death. While charged, the ring is untradeable.
Combat stats
| +0 | +0 | +0 | +0 | +0 |
| +10 | +10 | +10 | +10 | +10 |
| Slot | ||||
| +0 | +0 | +0% | +2 | List |
Immune monsters
The following monsters are known to be immune to recoil effects:
- Callisto
- Artio
- Champion of Scabaras
- Fragment of Seren
- Galvek
- Hespori
- Judge of Yama (A Kingdom Divided)
- Menaphite Akh
- Nex
- The Nightmare
- Phosani's Nightmare
- Skotizo
- Slug Prince
- Undead tree
- Ranis Drakan
- Vanstrom Klause
- Lowerniel Drakan
- Venenatis
- Spindel
- Vet'ion
- Calvar'ion
- Vorkath
- Wighted Leech
- Xamphur
Creation
| Item | Quantity | Cost | |
|---|---|---|---|
| Zenyte ring | 1 | 21,187,127 | |
| Cosmic rune | 1 | 124 | |
| Soul rune | 20 | 7,620 | |
| Blood rune | 20 | 7,500 | |
| Total cost | 21,202,371 | ||
| Ring of suffering | 1 | 18,335,825 | |
| Profit | −2,866,546 | ||
| Profit after GE Tax | −3,233,262 | ||
- ^ Manual casting is 3 ticks, auto-casting is 7 ticks
Products
| Item | Members | Skills | XP | Materials | |
|---|---|---|---|---|---|
| Ring of suffering (i) (Emir's Arena) |
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| Ring of suffering (i) (Nightmare Zone) |
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| Ring of suffering (i) (Soul Wars) |
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Used in recommended equipment
Changes
| Date | Changes |
|---|---|
| 19 November 2025 (Update) |
The ring of suffering no longer loses charges when the recoil effect is disabled. |
| 5 March 2025 (Update) |
The Ring of suffering supports a bank item option for changing charges. |
| 10 September 2020 (Update) |
The Grand Exchange buy limit was changed from 10,000 to 8. |
| 13 December 2018 (Update) |
The item's inventory sprite was adjusted slightly. |
| 25 August 2016 (Update | poll) |
The ring of suffering and ring of suffering (i) can now be charged using rings of recoil to provide a recoil effect. |
Gallery (historical)
Trivia
- In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx.[1] Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.
References
| Standard | |
|---|---|
| Enchanted | |
| Fremennik | |
| Ancient | |
| Wilderness | |
| Transformation | |
| Other | |
| Jewellery | |
|---|---|
| Enchanted jewellery | |
| Upgraded jewellery | |