Ring of suffering

Item
Live index

This copy was last processed on . The copied wiki revision is dated .

UnchargedRecoil
Ring of suffering
Released6 May 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWear, Drop
Worn optionsNone (?)
ExamineA deep sense of suffering burns within this powerful ring.
Values
Value201,000 coins
High alch120,600 coins
Low alch80,400 coins
Weight0.006 kg
Grand Exchange
Exchange18,335,825 coins (info)
Buy limit8
Daily volume755
Loading...
Advanced data
Item ID19550
LinkMOID

The ring of suffering is an enchanted zenyte ring, requiring a Hitpoints level of 75 to be equipped. It is the best-in-slot all-around defensive ring, only beaten by its imbued variant, the steel ring for melee defence, and the granite ring for ranged defence. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points, 300 Zeal Tokens from Soul Wars, or a scroll of imbuing (which can be purchased for 200 Emir's Arena reward points). With completion of the hard tier of Combat Achievements, these costs are halved to 362,500 Nightmare Zone reward points and 150 Zeal Tokens from Soul Wars. A ring of suffering (i) has double the bonuses of a non-imbued ring.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

The ring can also be charged with noted and unnoted rings of recoil to give it the recoil effect, renaming the item to ring of suffering (r). Each ring of recoil provides 40 charges. A maximum of 100,000 charges can be stored, equivalent to 2,500 rings and costing 2,047,500. Players can configure the charges while the ring is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death. While charged, the ring is untradeable.

Combat stats

UnchargedRecoil
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+10+10+10+10+10
 Other bonusesSlot
StrengthRangedMagic damagePrayerRing slot table
+0+0+0%+2List

Immune monsters

The following monsters are known to be immune to recoil effects:

Creation

Requirements
SkillLevelXP
Magic Magic93 (b)110
Members
Ticks3 (1.8s)[r 1]
Materials
ItemQuantityCost
Zenyte ring121,187,127
Cosmic rune1124
Soul rune207,620
Blood rune207,500
Total cost21,202,371
Ring of suffering118,335,825
Profit−2,866,546
Profit after GE Tax−3,233,262
  1. ^ Manual casting is 3 ticks, auto-casting is 7 ticks

Products

ItemMembersSkillsXPMaterials
Ring of suffering (i)
(Emir's Arena)
Members
  • None
  • None
Ring of suffering (i)
(Nightmare Zone)
Members
  • None
  • None
Ring of suffering (i)
(Soul Wars)
Members
  • None
  • None
RankMethod
4K'ril Tsutsaroth/Strategies (Ranged)
3K'ril Tsutsaroth/Strategies (Solo Melee)
1K'ril Tsutsaroth/Strategies (Melee Tank)
2K'ril Tsutsaroth/Strategies (Magic)
1Commander Zilyana/Strategies (Ranged)
3TzHaar Fight Cave/Strategies (Pure)
4Mithril dragon/Strategies (Melee)
4Mithril dragon/Strategies (Ranged)
1Mithril dragon/Strategies (Melee tank)
1Kalphite Queen/Strategies (High level melee)
1Kalphite Queen/Strategies (High level ranged)
2Kree'arra/Strategies (Magic)
1Kree'arra/Strategies (Chinchompas)
1Kree'arra/Strategies (Ranged Tank)
1Kree'arra/Strategies (Tbow / Bowfa)
3Kree'arra/Strategies (Melee (soulflame horn))
2General Graardor/Strategies (Melee (Solo))
3General Graardor/Strategies (Magic (Solo))
1General Graardor/Strategies (Advanced Tank)
1General Graardor/Strategies (Ranged Tank)
3General Graardor/Strategies (Melee Attacker)
3General Graardor/Strategies (Magic (Group))
1Corporeal Beast/Strategies (Quick pool)
1Zulrah/Strategies (Magic)
1Zulrah/Strategies (Melee)
1Zulrah/Strategies (Magic (Diary kill))
4Metal dragons/Strategies (Ranged)
4Metal dragons/Strategies (Magic)
2Barbarian Assault/Strategies (Ranged)
3Cerberus/Strategies (Ranged)
2Thermonuclear smoke devil/Strategies (Magic)
2Thermonuclear smoke devil/Strategies (Magic)
4Thermonuclear smoke devil/Strategies (Melee)
4Thermonuclear smoke devil/Strategies (Melee)
4Grotesque Guardians/Strategies (Melee)
3Vorkath/Strategies (Ranged (crossbow))
1Inferno/Strategies (First cape)
3Sarachnis/Strategies (Melee (High level))
3Sarachnis/Strategies (Magic)
5Slayer task/Drakes (Melee)
5Slayer task/Drakes (Ranged)
4Slayer task/Drakes (Magic)
4The Mimic/Strategies (Magic)
3The Mimic/Strategies (Ranged)
2The Mimic/Strategies (Melee)
3Adamant dragon/Strategies (Magic - Tumeken's Shadow)
2Adamant dragon/Strategies (Magic)
3Slayer task/Waterfiends (Melee)
4Phantom Muspah/Strategies (Ranged)
4Duke Sucellus/Strategies (Melee)
3Vardorvis/Strategies (Melee)
3Moons of Peril/Strategies (Moons of Peril armour)
4Brutal black dragon/Strategies (Ranged)
4Tormented Demon/Strategies (Melee switch)
3Tormented Demon/Strategies (Ranged switch)
4Tormented Demon/Strategies (Magic switch)
4Slayer task/Nechryael (Melee)
3Yama/Strategies (Mage)
4Slayer task/Custodian stalker (Melee)
3Mad Angel/Strategies (Melee (1 Defence Pure))

Changes

Date Changes
19 November 2025
(Update)

The ring of suffering no longer loses charges when the recoil effect is disabled.

5 March 2025
(Update)

The Ring of suffering supports a bank item option for changing charges.

10 September 2020
(Update)

The Grand Exchange buy limit was changed from 10,000 to 8.

13 December 2018
(Update)

The item's inventory sprite was adjusted slightly.

25 August 2016
(Update | poll)

The ring of suffering and ring of suffering (i) can now be charged using rings of recoil to provide a recoil effect.

6 May 2016 –
13 December 2018
13 December 2018 –
present

Trivia

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx.[1] Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References

  1. ^ Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. Archived from the original on 28 August 2021. RuneScape Forums Forums.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceRing of suffering
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureRing of suffering · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.