Value
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Every item in Old School RuneScape has a static value in coins predetermined by Jagex. Value is used to determine how much an item is worth to Non-player characters and to the game. Value is used in the following features in the game:
Actions that Turn Items to Coins
Spells
- High Level Alchemy - Gives coins equal to of the item High Level Alchemy was cast on.
- Low Level Alchemy - Gives coins equal to of the item Low Level Alchemy was cast on.
Store Prices
- General stores - These stores buy items starting at Low Level Alchemy amount (), with some notable exceptions, and then depreciates the amount of coins given with every subsequent purchase.
- Martin Thwait's Lost and Found - This store buys items starting at High Level Alchemy amount () and then depreciates the amount of coins given with every subsequent purchase.
- Bandit Duty Free - This store buys items starting at High Level Alchemy amount () and then depreciates the amount of coins given with every subsequent purchase.
- West Ardougne General Store - This store buys items starting at and then depreciates the amount of coins given with every subsequent purchase.
- Jiminua's Jungle Store - This store buys items starting at , or while Karamja Gloves 3 or 4 are worn, and then depreciates the amount of coins given with every subsequent purchase.
- Obli's General Store - This store buys items starting at , increasing to High Level Alchemy amount ( ) while Karamja Gloves 1 or higher are worn, and then depreciates the amount of coins given with every subsequent purchase.
- Specialty stores - Every specialty store has their own starting price to offer for items they stock. Prices are based on value and are typically around High Alchemy value.
- Overstocked stores - A store will offer less money to buy items, the higher the current stock of that item in the store is. Whenever a store's stock is high enough that the price of an item has depreciated down to a value of , the item's price will not depreciate any further. This means items will always be bought by stores that accept the item for at least a tenth of the item's value, rounded down.
Miscellaneous
- Items Kept on Death Value - Nearly all untradeable items use their value as their Items Kept on Death Value. However, there are some exceptions to this rule. One example is Vesta's blighted longsword, which has an Items Kept on Death value of 50,000,000 coins (the amount used to make the sword useable) instead of 800,000 coins. Another example is Barrows gloves which has an Items Kept on Death value of 74,400 coins instead of 100,000 coins.