Nightmare Zone
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| Nightmare Zone | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 5 September 2013 (Update) | ||||||||||||||||||
| Also called | NMZ | ||||||||||||||||||
| Type | Minigame | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Yanille | ||||||||||||||||||
| League region | N/A | ||||||||||||||||||
| Participants | 1-5 | ||||||||||||||||||
| Skills | Combat | ||||||||||||||||||
| Reward currency | Nightmare Zone Points | ||||||||||||||||||
| Tutorial | No | ||||||||||||||||||
| Music | See below | ||||||||||||||||||
| Map | |||||||||||||||||||
The Nightmare Zone is a combat-based minigame located north-west of Yanille bank. Players enter a "dream" to take on bosses they have previously defeated during completed quests. It is run by Dominic Onion, a mage from Lunar Isle. The dreams that make up this minigame take place in an instance of the King Black Dragon Lair.
History
Dominic did not plan on calling his business the Nightmare Zone; it was what the local folk have been calling it. The plan came to him in a vivid dream when he was younger where he saw himself running a successful business from a great structure. He told his father about it, who laughed and said he should be a banker like his ancestors. He refused and wanted to find out what that dream meant, so he studied to find out more about Magic, particularly oneiromancy and dream interpretation. Once he had learned enough, he left Lunar Isle attempting to find the location where he built the huge tower. Since he had not found it or gathered enough money for its construction, he decided to set up a small business north of Yanille selling dreams to people.
Transportation
- Teleport using Minigame Teleport, either through any spellbook or the Grouping interface, by selecting Nightmare Zone. (Only usable when the requirements for Nightmare Zone are met)
- Casting Watchtower Teleport or using a Watchtower teleport tablet and running east. Both require completion of Watchtower quest to use.
- Casting Teleport to House or using a Teleport to house tablet if your player-owned house is in Yanille, or using a scroll of redirection on a Teleport to house tablet to make a Yanille teleport.
- Using fairy ring code CLS and walking north-west or code CIQ and walking through Yanille.
- Using a ring of dueling to teleport to Castle Wars, then walking to Yanille.
- Using the Spirit tree to teleport to Tree Gnome Village and walking from there.
- Using the Ardougne cloak 1 to teleport to the Ardougne Monastery and walking south.
- Teleport using Minigame Teleport, either through any spellbook or the Grouping interface, by selecting Fishing Trawler and walking south-west.
Requirements
To begin the minigame, at least five of the following quests must be completed:
Playing
Games are paid for by coins deposited into Dominic's coffer. They can only be deposited into and withdrawn from the coffer in multiples of 1000, up to a maximum of 262,143,000 coins.
Once a game mode is chosen, the player will agree to pay any applicable fees and Dominic will prepare the dream potion on a plinth in the centre of the lobby. Upon drinking the potion, an optional boss customization menu will appear, and after accepting the options the fee is deducted from the coffer and the player enters the Nightmare Zone arena. A dream can be cancelled prior to drinking the dream potion by speaking with Dominic which will not deduct money from the coffer.
The arena can be safely exited at any time by drinking one of the wake potions on the north or south sides of the arena. Another player's dream can be spectated by drinking the red spectator potion outside the lobby area and entering the name of the player. The dwarf multicannon cannot be placed in the arena.
Quest items previously required to kill bosses are not needed, except for ice gloves. For example, the Black Knight Titan will die without Excalibur, and items such as the magic secateurs (nz) are provided for Tanglefoot, a rune pickaxe (nz) for Slagilith, the anti-dragon shield (nz) for Elvarg, and runes for Chronozon or the Dagannoth mother. All items provided this way have (nz) at the end of their names, indicating that they will disappear when leaving the Nightmare Zone. Magic experience from casting spells by using (nz) runes is heavily reduced, but does not apply to experience gained from damage dealt. Players cannot cast most non-combat spells in the arena, the exceptions being Bones to Peaches, Bones to Bananas, and Monster Examine.
A bonecrusher can be used here as all bosses drop their bone-variation of drops, Tanglefoot drops leaves, Karamel drops Choc-ice, Dad drops Big bones, etc. Long bones and curved bones can also drop from monsters that normally drop them.
Warning: For Hardcore Group Ironman deaths are not safe in Nightmare Zone. To avoid losing a life, exit the arena by drinking one of the dream potions on the north or south side of the arena.
Note: Logging out while inside the arena ends the dream, returning the player to the Nightmare Zone lobby.
Game modes
There are 3 modes in Nightmare Zone: practice, endurance, and rumble. Each mode has a 'Normal' and 'Hard' difficulty.
- In the normal difficulty, all quest bosses have the same stats they have in their respective quests, as well as some of the mechanics.
- In the hard difficulty, the bosses have increased Hitpoints, Attack, Strength, Magic, and Ranged levels where applicable. Their Defence and defensive bonuses remain unchanged, although there are a couple exceptions. Some bosses in the hard difficulty can only attack with Melee or lose some special fight mechanics, such as Ice Troll King and Jungle Demon. Some bosses gain extra mechanics, such as The Untouchable, which reflects 20% of any damage dealt.
The cost of each mode varies depending on type and difficulty:
| Mode | Normal | Hard |
|---|---|---|
| Practice | Free | Free |
| Endurance | 1,000 | 5,000 |
| Rumble | 2,000 | 6,000 |
| Custom rumble | 22,000 | 26,000 |
| Custom rumble with maximum quest points |
12,000 | 16,000 |
Practice
In practice mode, a previously defeated boss can be selected to fight 1-on-1 until either the boss or player dies. Players do not gain any experience or Nightmare Zone points from defeating the boss, and the kill does not count for a Slayer assignment. Drops will be awarded upon defeat of the boss however, such as dragon bones from Elvarg.
Endurance
Endurance mode is a 1-on-1 fight with every unlocked boss in waves until either the player dies or defeats all unlocked bosses, earning points for each boss defeated (see 'Points Awarded' in the bosses table below).
Beating every boss in normal endurance mode awards a total of 216,634 points and in hard endurance mode a total of 794,770.
Rumble
Rumble mode allows a single player or group of up to 5 players to fight multiple bosses at the same time in a random order with duplicates. A solo player will only ever encounter a maximum of 4 bosses at once. Adding more players to the party increases the maximum bosses in the arena at one time. Killing a boss rewards points and causes another boss to spawn afterwards endlessly until the player dies or leaves.
A standard rumble uses all unlocked bosses. For a higher cost players can select a customisable rumble, which upon starting gives the option to toggle any unlocked boss on or off. However, disabling bosses reduces the number of points rewarded for each kill. There is an additional mechanic to this where a large 83.33% point penalty is applied to all kills if the Dream Mentor bosses are enabled but the Desert Treasure I bosses are disabled. To avoid this make sure to only enable the Dream Mentor bosses in tandem with Desert Treasure I's ones or to disable them completely.[1][2]
If starting a rumble with a group, all players involved must have the required amount of coins in the coffer. Only bosses that all players involved have unlocked are accessible. Partying with another player who has completed more or fewer quests than you does not affect points gained.
To start a rumble, a player must first speak to Dominic, and if grouping up, invite other participating players within the enclosure. Leaving the enclosure automatically removes that player from the group. Once the hosting player drinks the Dream potion, players in the group will be prompted to either join the shared dream or leave the group.
The maximum number of points that can be gained in one hard rumble is 1,048,575 () points.
Players can be in the Nightmare Zone for 6 hours before being 6 hour logged.
Power-ups
In Rumble mode, there are power-ups that spawn in the arena randomly and giving the player that activates it a temporary advantage. Power-ups disappear after 1 minute if they are not activated.
- Recurrent damage adds an additional hit which deals 3/4 of the initial damage. For example, hitting a 35 will deal an extra 26 damage. The extra damage does not give experience. This power-up is red in colour and lasts 45 seconds.
- Zapper damages nearby monsters over time, and the attacks have a max hit of 8. The zapper does not damage bosses immune to normal attacks (such as the Dagannoth mother and Tanglefoot). The zapper can only kill Count Draynor if a player has hit him at least once (the hit does not have to do damage). This power-up is purple in colour and lasts 1 minute.
- Power surge fills the player's special attack bar and regenerates it by 20% per tick. This power-up is yellow in colour and lasts 45 seconds.
- Ultimate force instantly kills all the bosses present in the arena. These kills do not award any points. This power-up is white in colour.
- These kills will, however, count towards a Slayer task (if applicable) and grant Slayer experience as long as the player dealt at least 1 damage to the assigned monster.
- Additionally, any bosses killed with Ultimate Force will not drop their 100% drop unless the player has dealt at least 1 damage to them.
Strategies
Slayer training
Some monsters within the Nightmare Zone provide Slayer experience when killed on task. While this offers a lot slower experience than training Slayer normally, it can be a decent low-effort option for some players.
In order to start an instance, five bosses must be selected. To maximise Slayer experience per hour, it is recommended to use other bosses that are easy and quick to kill such as Count Draynor, Trapped Soul, Sand Snake, and King Roald. The use of all power-ups is recommended, including Ultimate Force if at least one point of damage has been dealt to the Slayer task monster.
| Slayer task | Monster | Quest | |
|---|---|---|---|
| Birds | Evil Chicken | 120 (240) | Recipe for Disaster - Sir Amik Varze |
| Birds | Giant Roc | 250 (255) | My Arm's Big Adventure |
| Black Demon | Black demon | 157 (255) | The Grand Tree |
| Dagannoth | Dagannoth mother | 126 (252) | Horror from the Deep |
| Green Dragon | Elvarg | 80 (246) | Dragon Slayer I |
| Ice Warrior | Kamil | 146 (312) | Desert Treasure I |
| Lizardman | Corrupt Lizardman | 50 (150) | Tale of the Righteous |
| Scabarite | Giant Scarab | 137 (280.5) | Contact! |
| Troll | Dad | 126 (264) | Troll Stronghold |
| Troll | Arrg | 150.5 (299.6) | Troll Romance |
| Troll | Ice Troll King | 161 (287) | The Fremennik Isles |
| Vampyre | Count Draynor | 35 (210) | Vampyre Slayer |
| Vampyre | Dessous | 220 (299.6) | Desert Treasure I |
Bosses
All monsters that can be encountered within the Nightmare Zone are listed in the table below. The more quests the player has completed, the more monsters the player has access to. Many bosses provide increased experience per damage dealt, such as Dad, Moss Guardian, Arrg, and the Ice Troll King.
Point values increase based on the number of bosses included. The point values shown below are the maximum points that can be given, which assumes all quests have been completed and all bosses are enabled.
In a team, points are split between those who attacked the monster. The person who did the most damage will take a larger percentage of the maximum points from that monster. In Rumble mode, the only bosses that appear are those that all participating players have access to.
Headless Beast, Kamil, Elven traitor, Essyllt, and The Inadequacy are all immune to movement inhibitors from ice spells, bind, snare, and entangle.
| Name | Combat level (hard) | Size of Monster | Hitpoints (hard) | Defence level (hard) | Attack style | Points gained (normal) | Points gained (hard) | Notes and precautions | Quest | Drops |
|---|---|---|---|---|---|---|---|---|---|---|
| Trapped Soul | 30 (101) | 1x1 | 30 (98) | 20 | Melee | 183 | 2,301 | The Ascent of Arceuus | ||
| Count Draynor | 34 (177) | 1x1 | 35 (210) | 30 | Melee | 224 | 7,135 | A hammer and stake are not required. Has increased hitpoint regeneration. Kills count towards vampyre Slayer tasks. |
Vampyre Slayer | |
| Corsair Traitor | 35 (103) | 1x1 | 55 (160) | 30 (80) | Magic | 244 | 2,301 | Casts weaken, lowering Defence by 5, or 15 in hard, per cast. | The Corsair Curse | Bones |
| Sand Snake | 36 (154) | 3x3 | 60 (180) | 20 | Melee | 244 | 5,294 | The Depths of Despair | ||
| Corrupt Lizardman | 46 (152) | 1x1 | 50 (150) | 38 | Melee, Ranged | 427 | 5,294 | Can poison, poison damage goes through absorption points | Tale of the Righteous | |
| King Roald | 47 (188) | 1x1 | 75 (150) | 30 | Melee | 448 | 8,056 | Shouts various humorous phrases. | What Lies Below | Bones |
| Witch's experiment | 19, 30, 42, 53 (47, 77, 90, 103) | 1x1 | 21, 31, 41, 51 (63, 93, 102, 113) | 19, 29, 39, 49 | Melee | 570 | 2,301 | First form weakens Melee stats by 5%. Four forms must be defeated. A small amount of damage is dealt through protection prayers by the Skavid form. | Witch's House | Wolf bones |
| The Kendal | 70 (210) | 2x2 | 50 (150) | 60 | Melee | 998 | 10,127 | Mountain Daughter | Bones | |
| Me | 79 (201) | 1x1 | 45 (135) | 74 | Melee | 1,263 | 9,207 | Shouts humorous one-sided dialogue. | Lunar Diplomacy | Bones |
| Headless Beast | 82 (233) | 3x3 | 100 (320) | 42 | Melee | 1,365 | 12,429 | Occasionally stomps when in Melee range, dropping a ball of rock from the ceiling dealing high damage. | Getting Ahead | |
| Elvarg | 83 (214) | 4x4 | 80 (240) | 70 | Melee, Dragonfire | 1,385 | 10,357 | An anti-dragon shield is provided in the arena. Dragonfire protection is required. Without it, significant damage and high stat drain including Prayer instantly. Still drains Prayer every hit. Kills count towards green dragon Slayer tasks. | Dragon Slayer I | Dragon bones |
| Moss Guardian | 84 (182) | 2x2 | 120 (240) | 60 | Melee attack that sometimes hits with Magic instead | 1,426 | 7,595 | Attacks with either Melee or Magic melee, with the latter hitting through protection prayers. Protect from Melee recommended. | Roving Elves | Big bones |
| Slagilith | 92 (202) | 2x2 | 60 (150) | 75 | Melee | 1,711 | 9,207 | Damage from non-pickaxe weapons is reduced by 66% (Experience is awarded for pre-reduction damage). Low crush defence; a rune pickaxe is provided in the arena. | One Small Favour | |
| Nazastarool | 91, 68, 93 (176, 153, 181) | 2x2 | 100, 75, 110 (154, 180, 176) | 80, 58, 80 | Melee | 1,752 | 7,365 | Has three forms. | Shilo Village | |
| Treus Dayth | 95 (194) | 1x1 | 100 (240) | 100 | Melee | 1,834 | 8,516 | Does not have any difficult mechanics other than disappearing after being in combat for a short while. Will fly away as a ghost and reappear a short ways away before walking back towards you. Will not be killed by Ultimate force if retreating. | Haunted Mine | |
| Skeleton Hellhound | 97 (198) | 2x2 | 55 (132) | 100 | Melee | 1,915 | 8,976 | Demonbane weapon's bonus damage activates against this monster. | In Search of the Myreque | Big bones |
| Dagannoth mother | 100 (201) | 3x3 | 120 (240) | 81 | Melee, Ranged | 2,038 | 9,207 | Takes damage based on colour: white requires air spells, blue requires water spells, orange requires Melee, brown requires earth spells, red requires fire spells, and green requires Ranged. | Horror from the Deep | Bones |
| Agrith-Naar | 100 (196) | 3x3 | 95 (209) | 82 | Melee, Magic | 2,038 | 8,746 | Uses Magic and teleports the player to it when out of Melee range. Silverlight is not required. Demonbane weapon's bonus damage activates against this monster. | Shadow of the Storm | Vile ashes |
| Tree spirit | 101 (199) | 1x1 | 85 (187) | 80 | Melee | 2,078 | 8,976 | Not considered undead.[3] Gets free pathing when player attacks and it cannot reach the player. | Lost City | |
| Dad | 101 (201) | 3x3 | 120 (240) | 50 | Melee | 2,078 | 9,207 | Knocks the player back several spaces and stuns. High Magic and Ranged defence. Kills count towards troll Slayer tasks. Standing next to a wall is helpful. or if using Ranged/magic use the other npcs as a barrier between you & the giant log wielding Trolly. | Troll Stronghold | Big bones |
| Tanglefoot | 111 (199) | 1x1 | 102 (204) | 91 | Melee | 2,506 | 8,976 | Magic secateurs required to deal damage, provided in the arena. | Fairytale I - Growing Pains | Leaves |
| Khazard warlord | 112 (192) | 1x1 | 169 (256) | 80 | Melee | 2,547 | 8,286 | Tree Gnome Village | Bones | |
| Arrg | 171 (210) | 2x2 | 150 (255) | 40 | Ranged | 2,588 | 10,127 | Kills count towards troll Slayer tasks. | Troll Romance | Big bones |
| Black Knight Titan | 120 (210) | 1x1 | 141 (255) | 91 | Melee | 2,934 | 10,127 | Excalibur is not required. Extremely high Magic and Ranged defence. | Holy Grail | Big bones |
| Ice Troll King | 122 (213) | 2x2 | 150 (255) | 80 | Normal: Melee, Ranged, Magic Hard: Melee |
3,016 | 10,357 | In normal: Attacks with Ranged when out of Melee range. Attacks with both Magic and Melee when in Melee range.
Using Protect from Missiles causes him to instantly Ice Barrage. His Ice Barrage interrupts attacks and freezes. Using Protect from Melee causes him to knock you back several squares and start ranging you. In hard: Melee only with no other mechanics. Extremely high Magic and Ranged defence. |
The Fremennik Isles | |
| Bouncer | 137 (244) | 2x2 | 116 (232) | 120 | Melee | 3,811 | 13,580 | Doesn't count towards hellhound Slayer tasks, however Demonbane weapon's bonus damage activates against this monster. | Fight Arena | Vile ashes |
| Glod | 138 (276) | 4x4 | 160 (255) | 110 | Melee | 3,872 | 17,493 | Occasionally makes the player either run away or run forward and attack him. Disables Prayer and lowers Prayer points by a significant amount. | Grim Tales | Big bones |
| Evil Chicken | 159 (286) | 1x1 | 120 (240) | 126 | Magic | 5,135 | 18,644 | Low damage, but quick Magic attacks. | Recipe for Disaster - Sir Amik Varze | Bones |
| Agrith-Na-Na | 146 (235) | 3x3 | 200 (255) | 82 | Melee, Magic | 4,341 | 12,659 | Teleports the player to it when out of Melee range. | Recipe for Disaster - Final battle | Banana |
| Flambeed | 149 (238) | 5x5 | 210 (255) | 75 | Melee, Magic in Melee range only | 4,524 | 12,889 | Use water spells otherwise ice gloves must be worn to attack or your weapon will be unequipped. Deals high damage. | Recipe for Disaster - Final battle | Cake |
| Karamel | 136 (186) | 1x1 | 240 (255) | 100 | Magic | 3,750 | 7,825 | Drains stats frequently, overloads are recommended. Drains Prayer points by 3 until 3 or less points are left. Freezes interrupts auto-retaliate and movement orders, but does not stop the player from moving. While in Melee range, once all the player's stats reach less than 3, the freeze will do 3 damage until the player is less than 2 Hitpoints. Protect from Magic stops it from attacking. Teleports near the player. | Recipe for Disaster - Final battle | Choc-ice |
| Dessourt | 121 (217) | 1x1 | 140 (255) | 99 | Magic, Ranged | 2,975 | 10,818 | Attacks with Magic and Ranged simultaneously up to 10 Hitpoints. Protect from Magic or Missiles halves damage received. | Recipe for Disaster - Final battle | Chocolate dust |
| Gelatinnoth Mother | 130 (201) | 3x3 | 240 (240) | 81 | Ranged, Magic | 3,444 | 9,207 | Takes damage based on colour: white requires air spells, blue requires water spells, orange requires Melee, brown requires earth spells, red requires fire spells, and green requires Ranged. In hard mode, dealing high damage causes it to change colour early. | Recipe for Disaster - Final battle | Bones |
| Culinaromancer | 75 (209) | 1x1 | 140 (255) | 10 | Magic | 1,141 | 9,897 | Magic attacks hit high; Protect from Magic recommended. | Recipe for Disaster - Final battle | Cake |
| Chronozon | 170 (297) | 3x3 | 60 (120) | 173 | Melee | 5,890 | 20,255 | All four blast spells must deal damage before he can be killed. Runes are provided in the arena. Demonbane weapon's bonus damage activates against this monster. | Family Crest | Vile ashes |
| Black demon | 172 (292) | 3x3 | 165 (255) | 152 | Melee | 6,012 | 19,564 | Kills count towards black demon Slayer tasks. Demonbane weapon's bonus damage activates against this monster. | The Grand Tree | Malicious ashes |
| Giant Roc | 172 (257) | 5x5 | 200 (255) | 100 | Ranged | 6,012 | 15,191 | Knocks the player several squares back and stuns them. Ranged attack throwing a rock that deals high damage, using Protect from Missiles causes Giant Roc to not use this attack; otherwise run away to avoid it | My Arm's Big Adventure | Big bones |
| Dessous | 139 (217) | 1x1 | 200 (255) | 99 | Magic, Ranged | 3,933 | 10,818 | Attacks with Magic and Ranged simultaneously. Low Magic and stab defence. | Desert Treasure I | Vampyre dust |
| Damis | 103, 174 (200, 272) | 1x1 | 90, 200 (198, 255) | 90, 160 | Melee | 6,155 | 16,802 | After the first form is defeated, he becomes stronger and drains Prayer at a high rate. Absorption potions are recommended. | Desert Treasure I | Bones |
| Fareed | 227 (299) | 1x1 | 130 (255) | 135 | Melee, Magic in Melee range only | 5,665 | 20,485 | Use water spells otherwise ice gloves must be worn to attack or your weapon will be unequipped. Deals high damage. | Desert Treasure I | Ashes |
| Kamil | 154 (273) | 1x1 | 130 (255) | 135 | Magic | 4,830 | 17,032 | Freezes frequently, stopping movement and interrupting auto-retaliate. Does not drain stats. Hits through Protect from Magic, but it forces him into Melee range. Standing in the square next to him causes freeze to never deal damage. | Desert Treasure I | Chocolate cake |
| Nezikchened | 187 (295) | 3x3 | 150 (150) | 167 | Magic | 7,112 | 20,025 | Stops attacking in Melee range. Can be used to trap other bosses. | Legends' Quest | Ashes |
| Barrelchest | 210 (380) | 3x3 | 134 (255) | 140 | Melee | 7,357 | 33,145 | Deals high damage, drains Prayer and Defence continues to drain Attack if defence is 1, turns off protection prayers before every attack. | The Great Brain Robbery | |
| Giant Scarab | 191 (316) | 3x3 | 130 (255) | 169 | Melee, Ranged | 7,418 | 22,787 | Ranged attack looks like Earth Blast. Does not summon reinforcements like during Contact! and has a 50% Elemental weakness to fire spells. | Contact! | |
| Jungle Demon | 195 (327) | 3x3 | 170 (255) | 170 | Normal: Melee, Magic Hard: Melee |
7,744 | 24,398 | Deals high Magic and Melee damage in Melee range in normal mode. In hard mode, only uses Melee attacks. No help from the 10th Squad like during Monkey Madness I. Demonbane weapon's bonus damage activates against this monster. | Monkey Madness I | Malicious ashes |
| Elven traitor | 182 (368) | 1x1 | 300 (300) | 102 | Ranged | 6,746 | 31,073 | Green arrow deals high damage, purple arrow disables Prayer, orange arrow is slow and dodgeable, but hits very high damage through Prayer. | Song of the Elves | |
| Essyllt | 236 (395) | 1x1 | 320 (320) | 104 | Melee, Magic, Ranged | 22,662 | 71,814 | Can attack from huge range, occasionally stuns the player and quickly throws a knife dealing up to 43+ damage, which can be blocked with Protect from Missiles if the player is fast enough. He also occasionally throws a vial with blue liquid that drains all the player's combat stats below 5 of their non-boosted level. | Song of the Elves | |
| The Untouchable | 274 (440) | 2x2 | 90 (180) | 434 | Melee | 15,285 | 44,423 | In hard mode: Reflects the floor of 20% of all damage dealt, a minimum of 1 | Dream Mentor | |
| The Everlasting | 223 (365) | 3x3 | 230 (255) | 120 | Melee | 10,129 | 30,613 | Has very high Magic Defence; stab or Ranged attacks will deal better damage. Will be ignored by Zapper power-up | Dream Mentor | |
| The Inadequacy | 343 (600) | 5x5 | 180 (255) | 240 | Melee, Ranged | 23,967 | 82,863 | Uses Melee attacks only when within Melee range; otherwise, it will only uses Ranged attacks. Does not summon doubts like during Dream Mentor. Protection prayers are effective. | Dream Mentor |
Rewards
Players can purchase various rewards and imbues from a chest near Dominic Onion. These can only be purchased using the reward points obtained inside the minigame. Players can have up to 2,147,483,647 points at once.
Resources
Resources include certain Herblore ingredients, elemental runes, and items that are only obtainable via the minigame, such as herb boxes and scrolls of redirection. Players can only buy up to 15 herb boxes per day.
Ironmen can only buy scrolls of redirection from this tab.
| Item | Price sold at | GE price | GP per point | |
|---|---|---|---|---|
| Flax | 75 | 2 | 0.03 | |
| Bucket of sand | 200 | 7 | 0.04 | |
| Seaweed | 200 | 5 | 0.03 | |
| Compost potion(4) | 5,000 | 2 | 0.00 | |
| Air rune | 25 | 5 | 0.20 | |
| Water rune | 25 | 5 | 0.20 | |
| Earth rune | 25 | 5 | 0.20 | |
| Fire rune | 25 | 5 | 0.20 | |
| Rune essence | 60 | 11 | 0.18 | |
| Pure essence | 70 | 2 | 0.03 | |
| Herb box | 9,500 | 6,437.54[a] | 0.68 | |
| Vial of water | 145 | 6 | 0.04 | |
| Scroll of redirection | 775 | N/A | N/A | |
Upgrades
Points earned in Nightmare Zone can be spent in the reward shop to imbue certain items. Imbuing an item provides extra bonuses and appends an (i) to the item name. Imbued items can be uncharged, which removes their bonuses and refunds 100% of the reward points it would cost to imbue the base item. Completing the Hard Combat Achievements tier reduces the cost of imbuing all items by 50%. Note that after claiming the rewards for the Hard Combat Achievements, the refunded points will be calculated over the current cost of imbuing an item, even if an item was imbued before completing the Hard Combat Achievements.
In order to get the "free" NMZ points, it is critical that you uncharge all imbued items before going to Ghommal to claim the rewards (you can however cross the point threshold for Hard Combat Achievements before). Once you claim the rewards, the 50% cost reduction is applied and then you should reimbue all the items. Uncharging all items returns 7,825,000 points of which 3,912,500 (utilizing the reduced cost perk of the Hard Combat Achievements) must be spent to reimbue all items. This nets you 3,912,500 points, or 50% of the original points spent. Spending these points on Herb boxes would yield 411 boxes for a value of 2,645,828.55.
As the number of refunded points is based on your current Combat Achievements rewards, this process can be repeated if your number of Combat Achievement points drops out of the Hard rewards due to new Easy, Medium, or Hard Combat Achievement tasks being released. Even in this case the number of points refunded doesn't decrease until again claiming the Hard Combat Achievement rewards from Ghommal.
Imbuing the Salve amulet or Salve amulet (e) at Nightmare Zone is an elite task for the Ardougne Diary.
| Item | Imbued Bonuses | Points required | |
|---|---|---|---|
| Black mask (imbued)[a] |
|
1,250,000 | |
| Slayer helmet (imbued) |
|
1,250,000 | |
| Salve amulet (imbued)[b] |
|
800,000 | |
| Salve amulet (e) (imbued)[b] | 20% bonus to Magic and Ranged accuracy and damage against undead monsters. | 800,000 | |
| Ring of suffering (imbued) | Doubles equipment bonuses. | 725,000 | |
| Ring of the gods (imbued) | Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. | 650,000[c] | |
| Berserker ring (imbued) | Doubles equipment bonuses. | 650,000 | |
| Warrior ring (imbued) | Doubles equipment bonuses. | 650,000 | |
| Archers ring (imbued) | Doubles equipment bonuses. | 650,000 | |
| Seers ring (imbued) | Doubles equipment bonuses. | 650,000 | |
| Tyrannical ring (imbued) | Doubles equipment bonuses. | 650,000 | |
| Treasonous ring (imbued) | Doubles equipment bonuses. | 650,000 | |
| Granite ring (imbued) | Doubles equipment bonuses. | 500,000 | |
| Total | 7,825,000[d] | ||
| Item | Imbued Bonuses | Points required | |
|---|---|---|---|
| Black mask (imbued)[a] |
|
625,000 | |
| Slayer helmet (imbued) |
|
625,000 | |
| Salve amulet (imbued)[b] |
|
400,000 | |
| Salve amulet (e) (imbued)[b] | 20% bonus to Magic and Ranged accuracy and damage against undead monsters. | 400,000 | |
| Ring of suffering (imbued) | Doubles equipment bonuses. | 362,500 | |
| Ring of the gods (imbued) | Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. | 325,000[c] | |
| Berserker ring (imbued) | Doubles equipment bonuses. | 325,000 | |
| Warrior ring (imbued) | Doubles equipment bonuses. | 325,000 | |
| Archers ring (imbued) | Doubles equipment bonuses. | 325,000 | |
| Seers ring (imbued) | Doubles equipment bonuses. | 325,000 | |
| Tyrannical ring (imbued) | Doubles equipment bonuses. | 325,000 | |
| Treasonous ring (imbued) | Doubles equipment bonuses. | 325,000 | |
| Granite ring (imbued) | Doubles equipment bonuses. | 250,000 | |
| Total | 3,912,500[d] | ||
Benefits
Benefits include certain potions that can only be used within the minigame. The potions are sold by the dose and are automatically stored in the nearby barrels, with each barrel being able to hold up to 255 doses of each potion. Players can freely withdraw the desired number of doses of each potion before entering a dream, empty vials are not required. Upon death in a dream, any unused potions are not lost.
All Nightmare Zone potions (excluding overloads, due to the damage dealt) can be drunk extremely quickly and do not delay any hits. Like combo foods, 28 doses of absorption potion can be drunk at the speed of cleaning an inventory of herbs, by clicking on them one by one. This can also be done with food/other potions with Nightmare Zone potions, without delaying any hits.
| Item | Points per dose | Effective cost[a] | |
|---|---|---|---|
| Super ranging (1) | 250 | 169.41 | |
| Super magic potion (1) | 250 | 169.41 | |
| Overload (1) | 1,500 | 1,016.45 | |
| Absorption (1) | 1,000 | 677.64 | |
Development history
The overall concept for the Nightmare Zone, derived from RuneScape 3's Dominion Tower minigame, was first mentioned on 19 April 2013 in the Developer's Blog for the game's third content poll, in a section detailing the development of future content and asking players to come up with some designs, keeping in mind the limitations of the team's development tools. One example the team gave was written as such:
| “ | An aged guardian stands by a lever near the Yanille bank. When you talk to her, she lists the boss monsters of various quests that you have completed. You select which one you'd like to fight again. Once you're ready, you pull the lever. You are teleported into a cave that looks exactly like the KBD lair, but instead of the KBD you meet the monster you wished to fight. It's a private cave, so you'd have the monster all to yourself. If you win, you get rewarded with yellow tokens. The aged guardian exchanges these for degradable yellow armour that absorbs monster damage but not PVP damage. | ” |
— Mod Ash & Mod Nexus, Content Developers
|
The concept, well received by players, was later expanded in another Developer's Blog on 13 May 2013. The blog outlined a provisional list of quests with bosses that the player would be able to re-fight, alongside Endurance and Rumble modes. The rewards mentioned in this blog offered only consumable resources (ex. flax, essence, and herblore ingredients).
First poll
An updated blog was released on 5 June 2013, which added fees for entering a dream, a hard mode for both Endurance and Rumble modes, in addition to offering more rewards alongside the aforementioned consumable resources:
- Sets of degradeable tier 50 and 65 melee, ranged, or magic equipment. Charged with reward points, they would have had a random chance to restore health during combat.
- Teleport scrolls to runic altars
- Teleport scrolls to player-owned house portals
The minigame was put to a poll the next day in Old School feature poll 5 – Dom Onion Cave, and more..., passing with 77.4% of voters supporting the minigame's development, though all the offered rewards failed to pass. The poll also let players vote on the location and name of the minigame. The location with the most votes was Yanille (30.5%), while the name with the most votes was Nightmare Zone (25.2%).
The other locations, in order of popularity, were:
- Edgeville (24.8%)
- Varrock (15.75%)
- Seers' Village (11.8%)
- Falador (11.2%)
- East Ardougne (5.9%)
The other names, in order of popularity, were:
- Dom Onion's Cave (21.6%)
- DreamArena (21.2%)
- Dominic's Den (17.1%)
- Domain of Morpheus (14.8%)
Rewards poll
With the Nightmare Zone's release on 5 September 2013, the reward shop only offered resources and potions used inside the minigame. After player feedback, more rewards were offered in a Developer's Blog on 13 September 2013, and were polled five days later in Old School feature poll 10: New Rewards.
Imbues
The first set of rewards included using reward points to imbue certain rings and equipment:
- Imbued Fremennik rings would have their stats doubled.
- Imbued diamond rings would have a +5 Stab bonus, with +4 in all other Attack bonuses
- Imbued dragonstone rings would have +5 Attack and Defence bonuses
- Imbued onyx rings would have +6 Attack and Defence bonuses
- Imbued black masks would have their negative Attack bonuses removed, and would give a +15% accuracy in Ranged and Magic, and a +15% damage bonus in Ranged, alongside the mask's original bonuses.
All imbues, excluding the jewelled rings, passed the poll. The imbued black mask would later receive a +15% magic damage bonus in another poll, while imbuing crystal equipment was removed with the release of Song of the Elves, where their stats no longer degrade at all.
High-level potions
The second set of rewards included tradeable ingredients to create higher level potions.
- Super anti-fire - Requiring level 89 Herblore to make (and level 93 to create the barbarian mix version), the potion would provide complete immunity to regular dragonfire (and reduced effects for the King Black Dragon's dragonfire attacks) for an unspecified amount of time.
- Energy renewal - Requiring level 92 Herblore to make (and level 96 to create the barbarian mix version), the potion would fully restore run energy, and keep it at 100% for 30 seconds.
- Super prayer - Requiring level 94 Herblore to make (and level 98 to create the barbarian mix version), the potion would restore 4 more prayer points per dose than a normal prayer potion, with the added benefit of being able to restore above the player's maximum Prayer points.
All three failed the poll; the super antifire potion would later be released as part of Dragon Slayer II, and the stamina potion could be considered as a reworked energy renewal potion.
Quest point cape (t)
The quest point cape was offered to be trimmable upon completion of an Endurance dream alongside a small stat increase.
- Completing a normal Endurance dream would trim the cape blue, increasing the Defence bonuses from +9 to +11 and giving it a +2 Prayer bonus.
- Completing a hard Endurance dream would trim the cape red, giving it +1 in all Attack bonuses, in addition to the blue-trimmed cape's bonus increases. This would give the red-trimmed cape identical bonuses to a fire cape (excluding its +4 Strength bonus).
Both cape trims failed the poll. The quest point cape would later become trimmable on 5 March 2015, upon the completion of all Achievement Diaries.
Other
Other rewards offered include:
- Herb boxes, which would provide ten rolls on the herb drop table. Though it passed a poll, the daily buy limit of 15 was not mentioned and was likely implemented as a balancing change.
- Scroll of redirection, which was offered once before as tradeable teleport scrolls to player-owned house portals and failed. The reworked scroll was made untradeable and would have to be used on teleport to house tablets instead, rather than being directly usable on its own.
- Cow mask, originally made as part of the Duke of Bridgelum random event, was offered as a cosmetic reward. Though it failed the poll, it was later given for free as part of birthday events alongside the full cow outfit.
- Additional resource rewards were offered to be purchasable, though only the vial of water passed the poll.
- Goat horn dust
- Limpwurt root
- Mort myre fungus (upon completion of Nature Spirit)
- Swamp tar
- Unicorn horn dust
- Vial of water
- Wine of Zamorak
Changes
| Date | Changes |
|---|---|
| 24 April 2024 (Update) |
Fixed a bug where the Slayer helmet (i) wasn't refunding the points/scroll used to imbue it in some instances when lost on death. |
| 10 April 2024 (Update | poll) |
|
| 30 August 2023 (Update) |
Dragon scale dust has been removed from the Nightmare Zone reward shop. |
| 13 April 2022 (Update) |
Bosses now spawn with reduced delays in endurance fights. |
| 2 April 2020 (Update) |
Some spammy messages that played in Nightmare Zone when a boss transitions to another form instead of dying have been filtered. |
| 25 July 2019 (Update | poll) |
With the release of Song of the Elves, Crystal equipment no longer degrades from use and therefore are not able to be imbued. |
| 4 July 2019 (Update | poll) |
With the release of the Forthos Dungeon, red spiders' eggs have now been removed from the resource shop. Prior to its removal, it cost 300 points. |
| 10 January 2019 (Update | poll) |
With snape grass and potato cacti becoming farmable produce, they were removed from the resource shop. Prior to their removal, they cost 175 and 1,250 points respectively. |
| 6 October 2016 (Update) |
Rock cakes and explosive Digsite liquids can now hit through the absorption potion in Nightmare Zone. |
| 10 March 2016 (Update | poll) |
|
| 18 February 2016 (Update) |
The Nightmare Zone versions of Fareed and Flambeed will no longer have a chance of dropping weapons on the ground when you have a full inventory. |
| 21 May 2015 (Update | poll) |
The Ring of the Gods can now be imbued at Nightmare Zone for 650,000 points with a holy wrench in inventory. |
| 3 April 2014 (Update) |
Items at NMZ no longer show their colour tags. |
| 17 October 2013 (Update | poll) |
The Nightmare Zone reward shop now has Bank PIN protection. |
| 10 October 2013 (Update) |
We have also made the overload potion in Nightmare Zone hit you for 50 hitpoints of damage when you drink it, in a similar way to how it worked before EoC. |
| 3 October 2013 (Update) |
The overload effect from Nightmare Zone now resets itself more quickly if you leave unexpectedly. |
| 26 September 2013 (Update | poll) |
|
| 19 September 2013 (Update) |
Some balancing changes have been made in Nightmare Zone to favour players who've completed a wider variety of quests, not just the Lunar series. |
| 12 September 2013 (Update) |
|
| 5 September 2013 (Update | poll) |
Added to the game. |
Music
Each boss has a music track associated with it that will play when fighting it. In rumble mode, the music track played will be randomly selected from one of the four bosses in the arena. However, the Trapped Soul, Corsair Traitor, Witch's experiment, Tanglefoot, and Chronozon do not have their own individual tracks, and instead play from a separate shared list of tracks.
The Trapped Soul, Corsair Traitor, Witch's experiment, Tanglefoot, and Chronozon will play one of the following tracks when fought. Only the tracks on this list that have been previously unlocked by the player are played. As such, it is not possible to unlock any of these tracks through the Nightmare Zone.
Trivia
- The Nightmare Zone was the first game update to introduce new content created specifically for Old School RuneScape. It reuses assets like the King Black Dragon Lair and various quest bosses because Jagex had extremely limited access to developer tools at the time.
- Dominic Onion is a play on "Dominion" as the minigame resembles the Dominion Tower in RuneScape 3.
- Trying to cast the Lunar spell Dream while in a dream within the Nightmare Zone yields the message: , as a reference to the 2010 sci-fi movie Inception.
- Trying to cast Low or High Level Alchemy while within the Nightmare Zone yields the message .
References
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| Untradeable |
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| Virtual |
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| Discontinued | |
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