Family Crest

Quest

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It briefly summarises the steps needed to complete the quest.
Family Crest (#24)
Released 9 April 2002 (Update)
Members Yes
Quest series None
Lead developer(s) Paul Gower

Family Crest is a quest in which the player must retrieve three family crest pieces from the Fitzharmon brothers and return the crest to their father.

Details

Start pointMap icon Talk to Dimintheis in south-eastern Varrock. Show on map
Official difficultyExperienced
Official lengthMedium
DescriptionThere is a man in Varrock who needs a bit of help. He is of noble heritage, but without his family's crest, he can't prove it. Unfortunately, his three sons took the crest with them when they left, scattering all across Gielinor.
Requirements
  • Mining 40 Mining [boostable] [not required to start]
  • Smithing 40 Smithing [boostable] [not required to start]
  • Magic 59 Magic [boostable] [not required to start]
  • Crafting 40 Crafting [boostable] [not required to start]
  • The ability to defeat a level 170 demon (can be safespotted)
Items required
Recommended
Enemies to defeat
Ironman concerns

Warning: The player visits the Wilderness section of Edgeville Dungeon

League notes

Unlocking Fremennik Fremennik✓ Yes will auto-complete the quest
Unlocking Kandarin Kandarin✓ Yes will auto-complete the quest

Walkthrough

The crest

The quest's starting point

To begin, talk with Dimintheis, who lives in south-eastern Varrock, within the fenced off area, in the house just above the clothes shop. Tell him you are a bold adventurer and he will propose an adventure for you; he needs his family crest returned. Ask him where the crest is, and he will explain his three sons took it with them when they rode out to battle many years ago. He hadn't heard from them since, until he recently learned that his son Caleb was working as a chef beyond the White Wolf Mountain, in Catherby.

Caleb

Items needed: Shrimps, bass, salmon, tuna and a swordfish (all cooked).

Head to Catherby, where Caleb can be found either inside the building with the sink to the south of the Farming shop, or wandering outside of it. Talk to him and ask if he is Caleb Fitzharmon, and he will tell you he has a 'bit' of the crest. Ask him what happened to the rest of it, and he will explain that he and his brothers broke the crest into three parts after a disagreement about who would become heir to their fathers' lands, and each of them ended up with a piece. Ask if you can have his bit of the crest, and he will agree to give you his piece provided you bring him ingredients for his fish salad. Agree to bring him the ingredients.

Note: You must ask him what happened to the rest of the crest, or you will be unable to collect the other parts.

Bring him the shrimp, salmon, tuna, bass, and swordfish (all cooked) and he will give you his piece of the crest.

Avan

Items needed: necklace mould, ring mould, any pickaxe, 2 cut rubies
Items recommended: Food and armour, fast travel method to Dwarven Mine, Witchaven and Al Kharid.
Skills needed: Mining 40 [boostable] to mine perfect gold ore, Smithing 40 [boostable] to smelt perfect gold bar, Crafting 40 [boostable] to craft the 'perfect' necklace and 'perfect' ring

Caleb mentioned that the last he heard from his brother Avan, he was searching for treasure in the desert, and that you might want to ask the traders there about him.

Head to the gem trader in the north of Al Kharid, found next to the gnome glider just south of the gate to Lumbridge. Ask him about Avan Fitzharmon, and he will remember that the man was searching for 'perfect gold'. The gem trader told him to search the sand dunes where gold rocks can be found. Head to the northern Al Kharid Mine, and a man can be found wandering around just at the entrance to the pit with a yellow cape on. This is, indeed, Avan, as he'll tell you when you ask him. He's not giving up his piece of the crest though unless you can help him win the affection of a certain lady by getting him a ring and necklace made out of perfect gold. Unfortunately, the stuff there in the desert isn't nearly good enough. He'll tell you a dwarf named Boot might know something about where to find the gold.

Note: The player must speak to Boot before being able to give the jewellery to Avan, even though it is possible to mine and smith perfect jewellery without speaking to him.
Boot is located towards the far west end of Dwarven Mine.

Head to the Dwarven Mines, located just west of the Edgeville Monastery. Climb down the trapdoor behind the eastern building to enter the mines. Boot can be found south-west from this northern entrance, wandering by the two rock columns - see the map to the right. Tell him you are in search of very high quality gold, and he will direct you to east of Ardougne, underground somewhere. The location you need to visit is the Witchaven Dungeon in Witchaven.

Note: You will need to pass by level 28 hobgoblins, level 53 ogres, and level 122 hellhounds in this dungeon, though you do not need to kill any of them. The hobgoblins will attack you immediately after entering the dungeon if below 57 Combat Level, and you will need to solve a puzzle while being attacked by ogres. Protect from Melee will negate all damage, as the monsters only use melee.

Enter the dungeon and head north east along the path. To the north and south are two rooms with levers in and outside of them. You'll have to complete a lever puzzle here to unlock the eastern area which contains the gold rocks and hellhounds:

  • Go to the northern room and pull the outside lever up.
  • Head into the southern room using the eastern door, pull the lever up, then exit via the western door.
  • Go to the northern room and pull the outside lever down, then enter and pull the inner lever up.
  • Leave the room and pull the outside lever up again.
  • Go back to the southern room through the western door and pull the lever down, then exit via the eastern door.
  • The hellhound room should now be unlocked.

Note: Once unlocked, you do not need to do the puzzle again to re-enter.

Enter the hellhound room to the east and mine at least two 'perfect' gold ore from the gold rocks (Mining 40 ). The hellhounds have a short aggression range - try and zigzag past them to find an open rock to mine. If you draw aggression before you are done mining, there is a safespot you can use to hide in behind the rock column directly south of the entrance - you can then world hop to lose aggression and try again. Low levelled players may also consider waiting 10 minutes in this safespot, after which the hellhounds will not attack you while mining the southern rocks. The rocks will take some time to respawn, so once you have mined one rock, use another or world hop to reset the rock.

The sequence of operating the levers to get perfect gold.

Once you have your two 'perfect' gold ore, head to any furnace with the ore, your rubies, your ring mould, and your necklace mould. You may consider using the one in Al Kharid, as you will be returning to Avan in the Al Kharid mine afterwards. Smelt the ore into 'perfect' gold bars (Smithing 40 ), then smelt a bar each into a ruby necklace and ruby ring respectively (Crafting 40 , Smithing 40 ), which will make the 'perfect' ring and 'perfect' necklace (DO NOT SELECT the GOLD necklace and ring!).

Return to Avan in the Al Kharid Mine, and he will take your jewellery and give you the second piece of the crest in return. He will then tell you how to find the final brother Johnathon.

Johnathon

Items needed: An antipoison potion, runes to cast the four Blast spells, combat equipment for the battle with Chronozon.
Items recommended: Fast travel method to the Jolly Boar Inn, Edgeville and Varrock
Skills needed: Magic 59 [boostable] to cast Fire Blast
Edgeville Dungeon

The last brother is holed up on the 1st floor of the Jolly Boar Inn north-east of Varrock near the edge of the Wilderness. Bring your antipoison potion, and head up to the 1st floor where he is huddled in the north western room. Talk to him and he will be delirious - he has been bitten by a poisonous spider. Once he has finished speaking, use the antipoison on him (he'll take the entire potion, but you may bring a lower dosed potion) and he'll be very grateful to be cured.

Johnathon will tell you that he lost the crest while attempting to kill a powerful demon named Chronozon. If you want it back, you'll have to kill the demon yourself. Johnathon explains that to defeat the demon, you will need to first hit him once with each of the four elemental spells of death.

Chronozon can be found in the Edgeville Dungeon, by the poison spiders near the Earth obelisk.

Warning: You will be heading into the Wilderness, where other players may kill you. Only take items you are willing to lose to player killers, and consider using a low population world.
Chronozon safespot.

To defeat Chronozon, you will need to cast Wind Blast, Water Blast, Earth Blast, and Fire Blast and successfully hit him once with each (in any order). Chronozon weakens.... will appear in the chat after each individual hit from a blast spell. You do not need to kill him using Magic after he has been weakened, though he has no Magic defence and is weak to Water spells.

Along with enough runes to cast each blast spell several times, bring food, combat equipment and a poison cure for the poison spiders near Chronozon. Head to Edgeville and enter the dungeon through the trapdoor in the south eastern corner of the building south of the bank. Head north, then east through the gate past the skeletons, then north through the gate with thugs on the other side. Continue north past the thugs, west past the red spiders and black demons, then south to the Obelisk of Earth.

There is a safespot one square in front of the eastern standing torch for Magic and Ranged. If you draw aggression of the poison spiders, stand behind the stalagmite to avoid it, then hop worlds. Weaken him with each blast spell, then kill him with any combat style.

Note: If you take too long to kill him, his weakness will wear off and you'll have to weaken him again.

The Twinflame staff's double cast feature does not kill him as expected.

Chronozon will drop the final crest piece on death, pick it up.

The crest reassembled

Now that you have all three crest pieces, put them together to make the Family Crest and then make your way back to Varrock. Give the crest to Dimintheis who will be very, very pleased to have it back.

Congratulations, quest complete!

Tip: You may choose to talk to Dimintheis again to start the Family Pest miniquest before imbuing one of the gauntlets, as you will additionally have the chat option to progress the miniquest.

Rewards

  • 1 Quest points Quest point
  • Steel gauntlets
    • The steel gauntlets offer useful perks. Each brother will imbue them with a special ability. They will initially do this for free. Be careful choosing, though, since you can only have one effect, and it will cost you 25,000 coins to change them. Dimintheis will provide you with a "magically" found pair should you lose them.
Note: Although they are called "steel", players with 1 Defence can wear them.

Unlocks:

Required for completing

Completion of Family Crest is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Trivia

  • This quest was designed by the player LadyKillJoy. Another player, Rab, the first registered RuneScape user, liked it so much that they sent it to Andrew Gower and Paul Gower, who then turned it into an official quest.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceFamily Crest
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureFamily Crest · file details

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