Pest Control
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| Pest Control | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 18 April 2006 (Update) | ||||||||||||||||||
| Also called | PC | ||||||||||||||||||
| Type | Minigame | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Void Knights' Outpost | ||||||||||||||||||
| League region | |||||||||||||||||||
| Participants | 5-25 | ||||||||||||||||||
| Skills | Combat, Crafting, Woodcutting | ||||||||||||||||||
| Reward currency | Void Knight commendation points | ||||||||||||||||||
| Tutorial | No | ||||||||||||||||||
| Music | Pest Control | ||||||||||||||||||
| Map | |||||||||||||||||||
| Location on World Map | ||||
| Void Knights' Outpost | ||||
| ↑ | ||||
| Unknown | ← | Pest Control | → | Unknown |
| ↓ | ||||
| Pest Control Island | ||||
Pest Control is a co-operative combat-based minigame, in which players defend the Void Knight from an onslaught of pests, while also destroying the portals from which the monsters spawn.
The only requirement to participate in Pest Control is a combat level of 40, 70 or 100 for Novice, Intermediate and Veteran games respectively. To play, players should board one of three landers corresponding to the desired difficulty on the Void Knights' Outpost.
Pest Control is notable for its reward of Void Knight equipment, purchased using commendation points given to players actively participating in the minigame.
Transportation
The Minigame Teleport spell will take players directly to the Void Knights' Outpost (20 minute cooldown), as will Pest Control Teleports, which are obtained as a reward from Treasure Trails, and may also be bought from other players on the Grand Exchange.
Alternatively, players may travel to the island with the squire found on the Port Sarim docks, south of the ship the Lady Lumbridge.
Outpost facilities
The Outpost contains various utilities, including:
- Bank
- General store - Sells unique items
- Anvil - Nearby is a smith who can repair Barrows armour
- Void Knight Archery Store
- Void Knight Magic Store - Stocks body, air, water, earth, fire, mind, chaos, and death runes
- Three LCVP-style ships, called "landers" - Players board these to begin games of Pest Control
- Port (requires level 50 Sailing to dock your boat here)
Starting a game
Pest Control can be played with between 5 and 25 players, in one of three difficulties (Novice, Intermediate, Veteran) depending on the lander the player chooses to board. It is recommended to use the offical worlds to find other players, as the landers will otherwise usually be empty without a dedicated group.
Once at least 5 players have joined the lander, a 2 minute countdown begins before the game will start. If 25 players have joined, the game will begin automatically.
If there are more than 25 players waiting on the lander, any players not taken will be assigned a greater priority of being taken in the next batch of players. This priority number will increase by 1 each time the player is not taken on a consecutive lander.
Restrictions
Pets are allowed on the island, but not on the landers or in the minigame itself. In addition, Dwarf multicannons and Alchemy spells may not be used during the activity. Finally, leaving the activity requires right-clicking the Squire by the boat and selecting "Leave"; teleports will not work.
Official world
The following official world is assigned to Pest Control:
As with most minigames, it is not required to use the official world, though landers in most other worlds are usually empty if a dedicated group is not present.
Gameplay
This is a 'safe' activity. Players who die keep their items, respawn on the lander, and can rejoin combat immediately.
In Pest Control, the main objective is to protect the Void Knight from damage that is inflicted by pests that are spawned by four different portals. The players will succeed as long as the Void Knight stays alive. There are two ways to win:
- Defend the Void Knight for 20 minutes until time runs out.
- Destroy all four portals before the Void Knight is killed (the most common strategy, often completed in under two minutes).
At the start of any game, all four portals are protected by shields, which renders them immune to damage. These shields are visually indicated by faint, white lines which surround the portals. Players must wait for the Void Knight to disable each shield before they are able to attack the portal. While waiting, they must protect the Void Knight from any damage by the pests that are spawned from the portals.
The Void Knight, as well as the chatbox, will announce that a shield has dropped. The shields always drop in a set pattern, which goes on a specific rotation. For a detailed breakdown on the shield rotations, please see Pest Control/Strategies. The first shield will always drop 15 seconds into the game, and the remaining shields deactivate every 30 seconds thereafter. All shields will be down by 1 minute and 45 seconds into the game.
When a portal is destroyed, it stops spawning pests and restores 50 health to the Void Knight. In the Novice difficulty, portals have 200hp, while in Intermediate and Veteran they have 250hp. Each portal has high defensive bonuses against every stat, except for its weakness:
At the end of each game, Hitpoints, Prayer points, special attack, and run energy are fully restored, and any skills with boosts applied are reset to their normal levels.
For a detailed breakdown of advanced mechanics and tactics, see Pest Control/Strategies.
Pests
Pests are the monsters that spawn out of portals to kill players and the Void Knight. During the game, players must defend the Void Knight from various enemy creatures that spawn from the enemy portals. These pests have different abilities, such as dealing high damage, healing portals, or attacking the Void Knight directly. Some require specific strategies to counter effectively. For a detailed breakdown of each pest and how to handle them, see Pest Control/Strategies.
| Name | Attack style | Combat levels | Spawn chance[1] | |
|---|---|---|---|---|
| Brawler | Melee | 51, 76, 101, 111 or 129 | 5% | |
| Defiler | Ranged | 33, 50, 66, 80, or 97 | 20% | |
| Ravager | Melee | 36, 53, 71, 89, or 106 | 5% | |
| Shifter | Melee | 36, 57, 76, 90, or 104 | 20% | |
| Spinner | Melee | 37, 55, 74, 88, or 92 | 7% | |
| Splatter | Melee | 22, 33, 44, 54, or 65 | 23% | |
| Torcher | Magic | 33, 49, 67, 79, 91 or 92 | 20% | |
Rewards
Commendation points are the main reward for playing Pest Control and can be exchanged for experience, Void Knight equipment, and other rewards. To earn them, players must maintain their activity bar throughout the game.
- The activity bar must stay above 0% to remain eligible for rewards.
- If it drops to 0% at any point, no commendation points will be awarded.
- The bar will turn red when close to depletion as a warning.
Winning players are rewarded with a number of commendation points dependent on the chosen difficulty level and whether they have completed certain tiers of Combat Achievements. The most commendation points a player can have at any time is 4,000, as the squire will not let you board a boat while in possession of 4,000 points. Commendation points can be traded in for experience, Void Knight equipment, and various resource packs. You also receive coins for each game of pest control won, equivalent to 10 times your current combat level.
| Pest Controlled | |
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You have successfully defended the island!
| |
| Void Knight Defeated... | |
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Alas, the Void Knight has died.
| |
| Lander | Tier of Combat Achievements completed | |||
|---|---|---|---|---|
| None | Easy | Medium | Hard or above | |
| Novice | 3 | 4 | 5 | 6 |
| Intermediate | 4 | 5 | 6 | 7 |
| Veteran | 5 | 6 | 7 | 8 |
Set costs
The total cost of obtaining a full set of Void armour. Since the Void Knight mace is not required for any of the full armour sets, its cost should only be considered when calculating for the full collection log.
| Regular void | Elite void | |
|---|---|---|
| 1 helm | 850 points | 1,250 points |
| 2 helms | 1,050 points | 1,450 points |
| 3 helms | 1,250 points | 1,650 points |
| Collection log | 1,510 points | 1,910 points |
Players who wish to get the top, bottom, gloves, and one helmet must win the following number of games to gain the 850 points required for the set:
| Lander | Combat achievement tier | # wins | Time (hh:mm) | Points/Win |
|---|---|---|---|---|
| Novice | None | 284 | 09:28 | 3 |
| Easy | 213 | 07:06 | 4 | |
| Medium | 170 | 05:40 | 5 | |
| Hard and above | 142 | 04:44 | 6 | |
| Intermediate | None | 213 | 07:06 | 4 |
| Easy | 170 | 05:40 | 5 | |
| Medium | 142 | 04:44 | 6 | |
| Hard and above | 122 | 04:04 | 7 | |
| Veteran | None | 170 | 05:40 | 5 |
| Easy | 142 | 04:44 | 6 | |
| Medium | 122 | 04:04 | 7 | |
| Hard and above | 107 | 03:34 | 8 |
Note: The time estimates above are under ideal conditions (minimal to no wait time between games, no losses, etc.) and assume 2 minutes per game. A more realistic time for the novice lander is 12–14 hours. The official world for Pest Control is 344.
Changes
| Date | Changes |
|---|---|
| 30 November 2022 (Update | poll) |
With the Easy, Medium, and Hard Combat Achievement tiers you now gain an extra one, two or three points respectively per game. |
| 12 March 2020 (Update) |
Healing hitsplats are now used for when spinners heal a portal or when a dying portal causes the Void Knight to be healed. |
| 30 May 2019 (Update) |
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| 8 June 2017 (Update) |
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| 16 April 2015 (Update | poll) |
The cap on Pest Control points has been raised from 250 to 4000. |
| 5 March 2015 (Update | poll) |
The void knight top and void knight robe can now be upgraded to the elite void top and elite void robe for 200 Pest Control points each after completing the Hard Western Provinces Diary. |
| 18 December 2014 (Update | poll) |
Full combat experience will now be given inside the Pest Control minigame. |
| 17 July 2007 (Update) |
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| 24 April 2006 (Update) |
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Trivia
- Originally, players had to deal at least 50 points of damage or repair 10 barricades in the game in order to receive commendations. This is no longer the case as of an update, due to player complaints about participants simply meeting the minimum requirement and not participating afterwards. To counter this, the activity bar was added, requiring players to continually participate or risk not getting commendations. The commendations awarded by each lander were increased by 1 to compensate for this.
- The boat that drops players off in the minigame is modelled after the American Higgins Landing Boat, designed by Andrew Higgins and used by Allied troops on D-Day in World War II.
References
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