Stealing artefacts

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Stealing artefacts
Stealing artefacts
Released7 January 2016 (Update)
TypeMinigame
MembersYes
LocationPort Piscarilius
League regionKourend Kourend✓
Participants1
SkillsThieving
Reward currencyCoins
TutorialYes
Map
Captain Khaled and the houses he assigns you to steal from.

Stealing artefacts is a Thieving minigame located in Port Piscarilius, requiring level 49 Thieving to participate. Players must speak to Captain Khaled, located in the foodhall on the eastern side of the city, to start stealing artefacts from houses in the residential district. These houses are found in the south-western section of Port Piscarilius, consisting of 6 buildings on 4 docks over the water.

A lockpick or hair clip is required to steal artefacts (stolen pendant, stolen garnet ring, stolen circlet, stolen family heirloom, or stolen jewelry box) from drawers inside the assigned house and smuggle them out without attracting the attention of constantly moving patrolmen and patrolwomen. Players must travel back to Captain Khaled on foot because any teleportation, including random events or logging out, removes the artefact. If players are caught with a stolen artefact, the artefact will be confiscated and the player will be relocated to near the general store on the south side of the city and will need to get a new task.

Successfully picking the lock grants 750 Thieving experience. Delivering the artefact to Captain Khaled yields additional Thieving experience equal to 40 times the current Thieving level and 500–1,000 coins.

Delivering an artefact to Captain Khaled is a task in the Hard Kourend & Kebos Diary. Unofficial worlds for artefacts are Worlds 312 & 313, Group Skilling.

Experience rates

Using guard lures (see below) and stamina potions or super energy potions, the average times to steal the artefact from each house and return to Captain Khaled are shown below. Using Kharedst's memoirs or the Book of the dead to teleport to the centre of Piscarilius (requiring completion of The Queen of Thieves) after handing the artefact in to Captain Khaled increases the maximum number of artefacts stolen per hour from approximately 48 to 55.

House Time Time (Book teleport)
North 1:00 0:50
South-east 1:05 0:55
South 1:10 1:00
West 1:20 1:10
North-west 1:25 1:15
South-west 1:30 1:20
Thieving Level Estimated XP/HR
Base rate / Teleport
49 130,080 150,000
55 141,600 163,000
60 151,200 174,000
65 160,800 186,000
70 170,400 197,000
75 180,000 208,000
80 189,600 219,000
85 199,200 230,000
90 208,800 241,000
95 218,400 252,000
99 226,080 261,000

Luring guards

Routes using guard lures.

These routes involve luring the guard on the east bridge (the one east of the northern house) so that they are facing south, and optionally also the guard on the south-east bridge (the one east of the south-eastern house) so that they are facing west. This allows players to safely get across these bridges, saving a considerable amount of time and improving experience rates accordingly for very little effort. Alternatively, players can simply hop worlds until they find one in which the guards have already been lured.

Before attempting any of these strategies to lure the guards, ensure you have the stolen Artefact in your inventory or else the guards won't target you and the lure will fail.

The three main strategies are as follows:

  • To lure the east bridge guard, steal an artefact, then run under the guard from 2 tiles away, and teleport to Port Piscarilius/Fisher's Flute. Run south till you reach to the end of the dock, and teleport anywhere. (this will make the guard face south east which works fine, for a south facing lure after running south go west towards the south east house before teleporting)
  • To lure the south-east bridge guard, steal an artefact, run under the guard from the tile on the opposite side of the pillar, then quickly run back into the south-eastern house and climb the ladder.
  • To pass the western bridge, wait until the patrolling guard moves east, then run to the tile just south of where he stops. Wait until he starts moving west again, then continue moving. Warning: do not go if the guard that slowly circles the northern house is approaching, as he will catch you while you are trying to cross the bridge.

When passing the bridges with the lured guards, simply ensure you maintain a gap of at least one tile between yourself and the guard.

East bridge guard lure

South-east bridge guard lure

Passing the western bridge

Avoiding guards

Tile markers
[{"regionX":41,"z":0,"regionId":6970,"regionY":25,"color":"#FF0AFF00"},{"regionX":44,"z":0,"regionId":6970,"regionY":30,"color":"#FF0AFF00"},{"regionX":45,"z":0,"regionId":6970,"regionY":36,"color":"#FF0AFF00"},{"regionX":45,"z":0,"regionId":6970,"regionY":41,"color":"#FF0AFF00"},{"regionX":44,"z":0,"regionId":6970,"regionY":42,"color":"#FF0AFF00"},{"regionX":28,"z":0,"regionId":6970,"regionY":50,"color":"#FF0AFF00"},{"regionX":30,"z":0,"regionId":6970,"regionY":55,"color":"#FF0AFF00"},{"regionX":27,"z":0,"regionId":6970,"regionY":42,"color":"#FF0AFF00"},{"regionX":25,"z":0,"regionId":6970,"regionY":56,"color":"#FF0AFF00"},{"regionX":40,"z":0,"regionId":6970,"label":"North House","regionY":42,"color":"#FFFFCC31"},{"regionX":23,"z":0,"regionId":6970,"label":"North West House","regionY":45,"color":"#FFFFCC31"},{"regionX":25,"z":0,"regionId":6970,"label":"West House","regionY":37,"color":"#FFFFCC31"},{"regionX":24,"z":0,"regionId":6970,"label":"South West House","regionY":22,"color":"#FFFFCC31"},{"regionX":49,"z":0,"regionId":6970,"label":"South East House","regionY":19,"color":"#FFFFCC31"},{"regionX":39,"z":0,"regionId":6970,"label":"South House","regionY":22,"color":"#FFFFCC31"},{"regionX":20,"z":0,"regionId":6970,"regionY":29,"color":"#FF0AFF00"},{"regionX":34,"z":0,"regionId":6970,"regionY":42,"color":"#FF0AFF00"}]
Tile markers guide • Data
Paths in a single image.

The routes shown to the right are recommended for beginners getting familiar with the guards' patrol patterns, or for those who do not plan on stealing artefacts as a training method (e.g. those who only want the hard Kourend & Kebos Diary completed). They involve escaping off the piers to the north, heading east to the bank, then south and east to the Foodhall. The tile markers for RuneLite on the right name each house and point out several guard safespots, which are helpful when learning the names of each house and the route to take back to Captain Khaled.

North-western, western, and south-western houses

In each house, the artefact is located in a drawer upstairs. For the south-western house, wait until the patrolwoman is walking away from you, then run to the spot in the first image.

Northern, southern, and south-eastern houses

The artefact is located in a drawer on the ground floor in the northern house, and upstairs in the others. If stealing an artefact at the northern house, wait until both the patrolman circling around the house and the patrolwoman north of the house are walking away from you before moving to the spot in the second image.

Alternately for the south and south-eastern houses, you can run to one tile west of the east bridge guard, then run straight through him eastwards.

Changes

Date Changes
10 January 2024
(Update | poll)

Players can now steal artefacts with only level 49 Thieving as Kourend Favour has been removed.

Trivia

References

  1. ^ Captain Khaled. Old School RuneScape. "We specialise in 'acquiring' valuable antiquities from around the city and shipping them to our friends overseas."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceStealing artefacts
Content licenseCC BY-NC-SA 3.0
License statusdeclared
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