Dorgesh-Kaan market trading

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Dorgesh-Kaan market trading
Released20 March 2007 (Update)
TypeMinigame
MembersYes
LocationDorgesh-Kaan
League regionMisthalin Misthalin✓
Participants1
SkillsNone
Reward currencyCoins
TutorialYes
MusicDorgeshuun City
Map

Dorgesh-Kaan market trading is an activity that can be played at the market of Dorgesh-Kaan. It revolves around selling "exotic" surface foods to Dorgeshuun gourmets for a certain price, with some foods being more or less desired than others. If executed well, a significant amount of money may be earned this way. Completion of Death to the Dorgeshuun is required to access the market.

Starting out

Before being able to sell foods, you will need to get permission first. This is done by speaking to Lurgon, owner of Dorgesh-Kaan General Supplies - he can be found wandering around the middle of the market. He will explain the basics of trading and inform you that you will need permission from the Dorgeshuun Council first, with a certain (random) councillor in charge of the marketplace. Find this councillor and ask for permission, which you are granted instantly. Return to Lurgon - you will now be able to sell food to the goblins. This permission is only valid on the game world it was earned on. Attempting to start the minigame on another world will require permission to be earned on that world, removing your permission from the previous world.

Councillor Location
Ur-lun In the south-east of the city, along with Ur-pel.
Ur-meg In her house west of the market, south of Barlak's shop.
Ur-pel In the south-east of the city, along with Ur-lun.
Ur-taal In the north-west of the city, by the large pond and outside Oldak's laboratory, along with Ur-zek.
Ur-tag East of the council's meeting room in the north-east of the city, on the 1st floor.
Ur-vass Slightly north-east of the market, east of the fountains.
Ur-zek In the north-west of the city, by the large pond and outside Oldak's laboratory, along with Ur-taal.

Overview

As a result of the established connection to the surface, many goblins have developed a craving for exotic human food. There are four differently dressed gourmets wandering around the market, to whom you are able sell your food. Simply use a piece of food on them and name your price. If your price is too high, however, the gourmet will not buy anything since the food will be too expensive for them; likewise, if the price is too low, the goblin will think the food is of poor quality and not buy it either. If the gourmet agrees with the price, they will offer to buy a certain amount of food (usually up to five pieces depending on whether the price was on the low or high end) and you may agree to sell or decline. If you don't have the amount of food the gourmet desires, you may still sell what you have. Moreover, it is not required to stick with the gourmet's wish - you may sell less if you want to. After completing a transaction with one of the gourmets, you must trade with a different one next - the gourmets will not want to buy from you twice in a row.

Offering a suitable price is tricky. You may use the food on Lurgon to get a rough estimate of the price that the food goes for, along with some advice (see the last section for these prices). This price is usually higher than its high level alchemy value, but it depends on popularity as well. You may deviate from the suggested price, but not too much. As a rule of thumb, the foods will generally sell best for slightly above Lurgon's price if the gourmet liked its look or smell.

After a successful trade, there is a 6/20 chance for a grateful gourmet to reward the player with a free piece of Dorgeshuun food. This will be one out of mushrooms, fillets, loach, roast frog, eel sushi, or grubs à la mode.

Gourmet's reaction

When determining your price, the gourmet's reaction to the food must be taken into account as well. If they react positively, they will be willing to pay more. However, if they don't like the look of the food, they will not pay as much and it may be a good idea to try selling to a different gourmet, preferably the one with the most positive response. Additionally, it's important to sell a variety of food types; the novelty of all foods quickly wears off, causing the gourmets to pay less if offered the same type of food repeatedly. However, this discount due to repeated selling is only about 0.7% of the price, and can nearly be ignored.

Gourmet's response Reaction Multiplier
Yuck, that looks horrid. What is it? Very negative 1
Eww, what's that? Negative 1.5
So what's that then? Neutral 2
That smells nice; what is it? Positive 2.5
Mmm, that smells good... What is it? Very positive 3

Making an offer

To determine the price that a Gourmet is willing to pay, find the price of the item (by talking to Lurgon or consulting the table below). Then, multiply this price by the multiplier.

For example, when offering a Manta ray to a Gourmet that had a "positive" response, that Gourmet will "value" it at 2.5 times the Dorgeshuun value (100 x 2.5 = 250).

If you were to offer to sell the manta ray for ≤ 45% (250 x 0.45 - 1), the Gourmet would offer to buy two of them.

Gourmet's response Price range (% of value)
Hmm...if you're selling them that cheaply there must be something wrong with them. I think I'll pass. ≤ 10% (won't buy)
That sounds like a great deal to me. I'll take five! ≤ 25%
That sounds like a great deal to me. I'll take four! ≤ 35%
That sounds like a good deal to me. I'll take three! ≤ 40%
That sounds like a good deal to me. I'll take two! ≤ 45%
That's fair. I'll take one. ≤ 50%
Hmm, okay. I'll buy one. ≤ 60%
That's a bit much for me. ≤ 100%
Don't be absurd - it's clearly not worth that! no limit (won't buy)
Goodness! We don't deal in sums of money that big in the marketplace. no limit (won't buy, > 5000 coins)

The trick is to find a balance between a high price and the gourmet's willingness to buy more pieces. Sometimes, lowering the price a bit may lead to greater profits since the gourmet will want to buy more. It's always handy to bring several pieces of the foods you are trying to sell.

Overselling

If you sell too many of the same item, over time, the Gourmets will start to offer less money for it. The discount is 1% multiplied by how many of the item you've sold, but this count decrements by one every minute. It is world-specific and true for all players. The discount is capped at 50%, meaning the Gourmets will always pay at least half of the normal price, even if you've sold thousands. You can get a sense of whether the Gourmets are tired of a particular food based on their dialogue response:

Count Response
0 Ooh, I've never had that before. How exciting!
1-10 Oh, I think I've heard people talking about that.
11-20 Oh, of course. I've had that occasionally.
21-40 Oh, we have that all the time.
40+ That again?

If a gourmet has never had a food before, there is a 1% chance that they'll be amazed by the food, and tell all their friends about it. This means that the gourmets will treat this food as "Very positive" for the next 20 minutes, meaning you can charge more money for it.

Types of food

Item Price GE Price Profit
90 N/A N/A
75 N/A N/A
150 N/A N/A
60 N/A N/A
90 N/A N/A
150 N/A N/A
930 94 836
7 37 −30
180 507 −327
225 2,431 −2,206
90 107 −17
2 51 −49
900 39 861
20 47 −27
25 83 −58
30 46 −16
25 106 −81
90 974 −884
1,500 516 984
36 89 −53
1 19 −18
3 N/A N/A
150 172 −22
54 93 −39
7 77 −70
25 71 −46
12 56 −44
107 1,728 −1,621
166 43 123
300 160 140
90 167 −77
135 1,581 −1,446
90 N/A N/A
30 34 −4
166 455 −289
210 148 62
6 53 −47
6 N/A N/A
45 121 −76
45 68 −23
15 280 −265
87 1,575 −1,488
5 23 −18
4 561 −557
4 71 −67
130 578 −448
10 N/A N/A
20 N/A N/A
30 N/A N/A
40 N/A N/A
50 1,163 −1,113
4 1,644 −1,640
100 N/A N/A
4 558 −554
150 954 −804
125 411 −286
4 250 −246
4 393 −389
4 63 −59
4 3,066 −3,062
4 167 −163
105 1,860 −1,755
4 533 −529
4 382 −378
1 23 −22
4 1,161 −1,157
9 109 −100
4 N/A N/A
4 N/A N/A
4 664 −660
0 N/A N/A
60 408 −348
210 386 −176
95 862 −767
4 30 −26
160 1,459 −1,299
1 N/A N/A
6 11 −5
2 315 −313
150 180 −30
150 201 −51
5 N/A N/A
200 4,547 −4,347
21 30 −9
2 N/A N/A
30 2,175 −2,145
30 N/A N/A
126 125 1
300 315 −15
5 N/A N/A
72 43 29
100 5,605 −5,505
200 571,380 −571,180
465 N/A N/A
300 N/A N/A
45 N/A N/A
105 N/A N/A
24 N/A N/A
36 N/A N/A
18 N/A N/A
45 N/A N/A
210 N/A N/A
273 N/A N/A
45 N/A N/A
87 N/A N/A
5 25 −20
1 426 −425
3 3 0
5 N/A N/A
9 67 −58
750 732 18
2 487 −485
20 3,390 −3,370
2 71 −69
2 121 −119
2 136 −134
2 97 −95
1 194 −193
2 181 −179
1 62 −61
35 96 −61
75 N/A N/A
150 320 −170
45 40 5
90 11,037 −10,947
150 697 −547
9 120 −111
115 155 −40
7 29 −22
100 1,453 −1,353
400 983 −583
107 302 −195
400 336 64
45 17 28
3 23 −20
2 134 −132
2 97 −95
2 367 −365
64 1,664 −1,600
2 214 −212
1 283 −282
1 92 −91
2 20 −18
120 48 72
85 55 30
160 129 31
120 43 77
85 47 38
120 45 75
85 935 −850
160 92 68
150 50 100
120 43 77
120 44 76
85 47 38
150 52 98
1 N/A N/A
125 N/A N/A
10 46 −36
15 28 −13
107 299 −192
90 353 −263
300 705 −405
120 380 −260
36 N/A N/A
45 5,173 −5,128
3 N/A N/A
75 N/A N/A
1 28 −27
25 23 2
17 17 0
20 91 −71
60 114 −54
10 38 −28
1 N/A N/A
5 N/A N/A
36 95 −59
3 N/A N/A
30 N/A N/A
3 N/A N/A
3 450 −447
75 N/A N/A
75 N/A N/A
9 1,743 −1,734
60 150 −90
3 392 −389
2 93 −91
40 273 −233
50 395 −345
17 64 −47
15 28 −13
5 13 −8
100 1,088 −988
85 1,053 −968
2 22 −20
40 201 −161
45 737 −692
45 493 −448
13 413 −400
135 735 −600
200 2,285 −2,085
45 37 8
15 N/A N/A
15 N/A N/A
75 419 −344
1 N/A N/A
10 759 −749
2 259 −257
4 19 −15
5 16 −11
20 48 −28
333 946 −613
150 1,481 −1,331
45 972 −927
166 1,469 −1,303
100 4,895 −4,795
60 695 −635
60 N/A N/A
5 1,059 −1,054
150 2,003 −1,853
136 3,195 −3,059
150 3,017 −2,867
200 4,295 −4,095
333 5,140 −4,807
48 20 28
16 68 −52
1 N/A N/A
1 N/A N/A

Cannot be sold

The following are considered disgusting to the Dorgeshuun, prompting Lurgon to say "Yuk!"

The following items cannot be sold, because they are Dorgeshuun cuisine, prompting Lurgon to say "No, there's no point trying to sell Dorgeshuun foods in the market."

The following are not considered food items.

Trivia

  • When the city of Dorgesh-Kaan was first released in March of 2007, there was a bug that allowed players to sell food to the gourmets for prices far higher than intended, up to 2,147,483,647 gp.[1] If a player would offer to sell the food item for more than the maximum number of coins, the interaction would immediately end due to a bounds check.[2] However, if one were to offer slightly less than this sum, the game would move to the next step in the calculation, which was to apply the multiplier to the proffered sum in order to determine how many (if any) of that food item the gourmet would like to buy. This calculation could overflow the maximum integer limit, returning an acceptable sum to the gourmet. They would then agree to buy the item for the value originally entered by the player.
This unintended interaction was very quickly discovered by a player who reported it to Jagex, and returned the coins gained through this bug.[3]

References

  1. ^ Jagex. Mod Ash on Discord. Screenshot. 8 November 2024. Archived from the original on 7 March 2026. Mod Ash: "Goblins be weird. Did you ever hear about the bug back in ~2006-7 where you could ask them for immense sums like 2b and they might actually just hand it over? It arose because of an INT overflow in the code that wasn't well sanitised, so the goblin might think the number was reasonable when it really wasn't."
  2. ^ Jagex. Mod Ash on Discord. Screenshot. 20 August 2025. Archived from the original on 7 March 2026. Mod Ash: "Little-known detail about that bug, in case anyone's interested... If you typed a huge number that was UNDER the 2.147b cap, the internal calculations could overflow the INT limit, sometimes landing on plausible-looking positive values that the game would deem acceptable, so it'd agree to the trade - using the huge number you typed.
    QA had obviously been told to do some bounds-checking, as one would expect.
    But if you typed a huge number that was OVER the 2.147b cap, the game would simply reject it and end the dialogue completely. The tester experienced this, considered that it was handling the bounds-checking satisfactorily, and signed it off.
    For OSRS, if you type a huge number that's over the 2.147b cap, the game just interprets it as being the 2.147b max INT, so that you get a big number like you apparently wanted - it's hopefully a bit more intuitive for the player than having the game just ignore the input."
  3. ^ Grimy_Bunyip. Future Update Discussions. Archived from the original on 2 May 2026. A player writing up some information disclosed during RuneFest 2011 documented the following exchange: "[What's the biggest bug?] when we released the city of dorgeshuun, you could sell a piece of cheese to the merchants for 600m gp, but fortunately only one person found that out and told us immediately. He was even so nice he gave us the money back."

Source

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Canonical sourceDorgesh-Kaan market trading
Content licenseCC BY-NC-SA 3.0
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