Bounty Hunter

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This is a dangerous activity.
On death, Hardcore Ironmen will lose their status. Unprotected items will be lost to the player who kills you.
Bounty Hunter
Released18 September 2014 (Update)
Also calledTarget World
TypeMinigame
MembersYes
LocationDaimon's Crater
League regionN/A
Participants2+ (11+ for continuous targets)
SkillsCombat
RequirementsCombat level 32 combat level
Time 12 hours play time
Reward currencyN/A
TutorialNo
MusicN/A
Map

Bounty Hunter, commonly abbreviated as BH, is a player killing minigame located in the Wilderness at Daimon's Crater. Upon entering the crater, the player will be given another player within 5 (adjustable to 10 or 15 by speaking with the Emblem Trader) combat levels of them as a target. Besides the usual items dropped on death, players who successfully kill their target will be rewarded with Bounty Hunter points, which can be used at the Emblem Trader's Bounty Hunter Store.

Bounty Hunter can be accessed via the Bounty Hunter portal in the Ferox Enclave.

Mechanics

Coffer

To participate in Bounty Hunter, players are required to put minimum deposit of coins into the Bounty Hunter coffer. The minimum deposit depends on the player's combat level:

Combat Level Minimum Deposit
32-60 30,000
61-88 50,000
89-110 100,000
111-126 150,000

Upon a player's death, on top of the standard item loss to PvP death, an amount of coins are deducted from the coffer. Non-skulled players lose coins equal to their minimum deposit, while skulled players only lose 10,000.

Skulls

Bounty Hunter uses unique versions of the skull symbol that indicates how much a player is currently risking. A skull with yellow eyes indicates a player is also skulled.

— Bronze skull, risking up to 200,000

— Iron skull, risking between 200,001 and 800,000

— Green skull, risking between 800,001 and 2,000,000

— Blue skull, risking between 2,000,001 and 8,000,000

— Red skull, risking 8,000,001 or more


Currently, skulls do not take into account the value of untradeable items, such as degraded Barrows equipment.

Fighting

When you enter the crater, you will spawn somewhere in the arena and be given a target from amongst the other players in the minigame. While in the crater, teleportation is blocked, though Teleport to Target may be used if the player has not been in combat within the last 12 seconds. Additionally, protection prayers cannot be used, phoenix necklaces will not activate, and binding spells such as ice and grasp spells will not stop players' movement.

Players may create bounty supply crates to bring in more supplies. These come in two variants: manta ray crates and anglerfish crates. Crates are filled with eight blighted manta rays/blighted anglerfish, two blighted karambwan, one blighted super restore(4), and 1,000 coins. Up to two crates may be brought inside Bounty Hunter at a time, although players may make and store these crates en masse.

Equipment ending in the (bh) suffix can only be used in PvP minigames including Bounty Hunter, providing very strong bonuses and special attacks. These weapons and armour (most being variants of Ancient Warriors' equipment) can be obtained from the Bounty Hunter Store by either purchasing directly, or by purchasing an imbue scroll to upgrade a regular item. These items (excluding the imbued items) must be charged with 5,000,000 (armour, Vesta's spear, Zuriel's staff, Morrigan's throwing axe), 10,000,000 (Statius's warhammer, Morrigan's javelin), or 50,000,000 (Vesta's longsword) before they can be used. Upon dying in PvP, the coins used to activate the item are given to the killer, and players are left with the inactive item.

Players who do not have the level 78 Defence requirement to wear Ancient Warriors' equipment can talk to the Corrupted Warrior to convert the item to its corrupted variant and vice versa. Corrupted Ancient Warriors' equipment only requires 20 Defence, but has far lower bonuses than its uncorrupted variant.

Earning Potential

Earning Potential (also known as EP) can be gained by spending time inside the crater. Your EP value increases by 1% every 30 seconds you spend in the crater, capping at 100%. When unskulled, you receive 50% less EP per minute. If you have a target and are risking at least 50,000, your EP value will increase by twice as much, resulting in 2% EP gained per 30 seconds. The higher your EP, the higher tier Bounty crate you can receive as a drop upon defeating an opponent. Upon receiving a bounty crate, your EP is reset back to 0%.

Crate Average value
GE High alch
248,661 159,044
298,661 209,044
348,661 259,044
420,090 310,763
470,090 360,763
520,090 410,763
590,931 462,257
640,931 512,257
740,931 612,257

Bounty Hunter points

Each target kill will earn you two Bounty Hunter points, which can be traded for rewards at the Bounty Hunter Store. In addition, bonus points are rewarded for milestone kills:

Total Kill Count Bonus Points
Per 10th 3
Per 50th 5
Per 100th 10
Per 500th 25

Besides the points earned from kills, players can earn extra points by levelling up and trading in esoteric emblems. A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points. Ironman players can only obtain a tier 1 emblem from the store. Each target kill will rank up your own emblem. Dying with an emblem will reduce its tier by 1. If the emblem has a tier of 1 upon death, it will be removed. If unskulled, your emblem cannot be upgraded past tier 5.

The following table shows how many points each emblem is worth:

Emblem Tier BH Point Value
1 2
2 4
3 7
4 11
5 16
6 22
7 29
8 37
9 46
10 56

Target Skipping & Penalties

A player may skip up to two skulled targets within a thirty-minute window without incurring a penalty. Once a player skips their third skulled target, they will be blocked from matchmaking for thirty minutes. (You can skip unskulled targets without penalty) After the thirty minutes, the points rewarded after the first target killed will be halved and an esoteric emblem will not be dropped (if they don't already have one). If the player has an esoteric emblem in their inventory instead, it will not be upgraded.

Official worlds

Unlike most minigames, Bounty Hunter can only be played on certain worlds. As with PvP worlds, Bounty Hunter worlds are often rotated to provide fairer lag associated with ping/server latency to players across the world. The current active PvP world rotation is Rotation A.(update) Worlds 318 (UK) and 569 (AUS) are available on rotation A, and world 319 (US West) is available on rotation B.

World Location Members Activity
318 United Kingdom 1
Bounty Hunter
569 Australia 1
Bounty Hunter

Changes

Date Changes
15 July 2026
(Update)

In Bounty Hunter worlds, we've moved the dispenser fee to the entrance gate of the Wilderness Agility Course to ensure players trying to engage with the course are not constantly attacked by players with little to no risk.

25 March 2026
(Update)
  • While unskulled in Bounty Hunter, you will receive 50% less EP per minute and your Archaic Emblem will not upgrade past tier 5.
  • Players dying in the Bounty Hunter lobby will now be considered as skipping their target.
11 March 2026
(Update)

A minigame teleport option was added to the Ferox Enclave.

5 November 2025
(Update)

The PvP rota was accidentally reverted to Period B.

24 September 2025
(Update)

The PvP rota did not rotate as expected, so it stayed Period A.

5 February 2025
(Update)
  • The skull icons used in Bounty Hunter to represent risk values will now have golden eyes if a player is skulled.
  • The Emblem Trader now has a new option to discuss the values of different skulls.
  • Items from bounty supply crates will now be released into the inventory in a more varied order.
  • The Bounty Hunter ancient warrior weapon values have been updated to reflect their new charge costs.
29 January 2025
(Update)
  • Many Bounty Hunter-exclusive weapons and armour had their stats adjusted.
  • All Ancient Warriors' weapons (except Vesta's longsword) had their charge costs reduced.
  • Phoenix necklaces can no longer be used inside the Crater.
  • Players will now gain double the amount of EP than normal when they have a target and are risking at least 50,000 coins.
  • Skulls now indicate how much a player is risking.
  • Players can now create bounty supply crates for use within Bounty Hunter.
13 November 2024
(Update)

Grasp spells from the Arceuus spellbook will no longer bind players inside the Crater.

19 June 2024
(Update)

Players can now control whether the combat levels of their targets are up to 5, 10 or 15 levels higher than their own, without it affecting the minimum level of their targets, which will now always be 15 levels below their own.

7 February 2024
(Update)
9 August 2023
(Update)

The required amount of game time played required to access Bounty Hunter has been reduced from 48 to 12 hours.

5 July 2023
(Update)

Players who die in Bounty Hunter will no longer be assigned new targets for 1 minute.

14 June 2023
(Update)
  • Ancient statuettes have been added to the Bounty crates drop table.
  • The quantity of Blighted supplies received from Bounty crates has been increased.
  • Players may now find out their Earning Potential by talking to any corrupted warrior.
  • Upon entering Daimon's Crater for the first time, players will now be given a dialogue about Bounty Hunter rules.
  • Killing a target who has an Esoteric emblem no longer rewards additional bonus points.
  • Dying with an Esoteric emblem will reduce its tier by 1, rather than deleting it outright.
7 June 2023
(Update)
  • Players will now be able to Teleport to Target while inside the Crater if they have not been in combat within the last 12 seconds.
  • Players should now receive the correct warning when skipping their final target before incurring a penalty.
  • Players will no longer be able to leave the Crater immediately after using a special attack, similar to the special attack delay present on PvP Worlds.
  • When a target goes into combat with their target, rogues will no longer have the priority for receiving the loot.
  • Players are no longer able to leave the Crater while dying. This is to resolve an issue where leaving the Crater would take priority over the death.
  • A chat message has been added upon entering/exiting the Crater to let you know that you have a penalty timer if you've skipped too many targets. A reminder message will also be sent approximately every 5 minutes.
  • The 'Target' dialogue with corrupted warriors will now fittingly inform player that a penalty of 30 minutes will be given after skipping 3 Skulled targets.
1 June 2023
(Update)
  • Increased the time added back to players’ 2:00 timer when re-entering the Crater from 6 seconds to 15 seconds.
  • Skipping an unskulled target no longer contributes to matchmaking penalties.
  • The UI will now indicate that you have a matchmaking penalty. Speak to the Corrupted Warrior to see your current penalty timer.
  • Perdu can now be found in the lobby area.
  • Players now have 6 seconds of immunity from rogue players after entering the Crater. Your target can still attack you, and you will lose immunity upon attacking another player.
  • Blighted supplies are now usable in the lobby area.
  • Bounty Hunter World 541 (US West) has been replaced with World 573 (US East).
24 May 2023
(Update)

Bounty Hunter reworked significantly into a minigame located at Daimon's Crater, Target Worlds removed.

15 March 2023
(Update | poll)

Target worlds no longer have misleading messages about the non-existence of PJ timers.

13 January 2021
(Update)

The Bounty Hunter Reward Shop has now closed and all existing Archaic and Antique Emblems have been removed, although you may still encounter the former on Deadman Worlds, where you will still be able to trade them as before.

6 August 2020
(Update)
  • Hotspots and tasks were removed.
  • Players are now protected for 20 seconds after killing their target.
  • Bounty Hunter worlds were renamed to 'Target world'.
12 June 2020
(Update)

Bounty Hunter emblem upgrades are now capped at ten per day in order to limit farming.

23 April 2020
(Update)

Bounty Hunter is re-enabled.

23 January 2020
(Update)

Bounty Hunter was temporarily disabled due to concerns with gold farming.

28 November 2019
(Update)
  • The Bounty Hunter messages warning you that you've failed certain types of tasks are now less spammy.
  • The Bounty Hunter tasks for finishing off a target with a specific combat style have been adjusted to better handle unusual attacks that apply damage simultaneously.
14 November 2019
(Update)
  • The Bounty Hunter minigame now requires a player to have 48 hours of in-game time, 20 quest points and a combat level of 40.
  • In various Bounty Tasks, players are asked to deal the finishing blow with a specific combat style. These tasks are now better able to detect that they've done so, if the finishing blow is part of a flurry of other hits that they're dealing at the same time.
  • Bounty Hunter now waits slightly longer after your previous target kill before assigning you a new one, since players had concerns of not getting enough time after a kill.
  • The duration permitted for a Bounty Hunter task is now 20 minutes, reduced from 30.
  • Prices for bounty crates, looting bags and rune pouches have been changed.
8 November 2019
Hotfix

In order to reduce player boosting, only one emblem from the target and killer will be upgraded, rather than up to three.

7 November 2019
(Update | poll)
  • The Bounty Hunter interface has been updated, giving more details about the target and other minigame-related info.
  • Points are no longer granted from exchanging mysterious emblems, now being earned from killing targets.
  • Mysterious emblems that existed prior to 17 October were transformed into archaic emblems, which can still be exchanged to purchase items from the original Bounty Hunter Shop.
  • Bounty Tasks have been added, giving additional points if successfully completed.
  • Hotspots have been added, giving additional benefits if killing targets there.
  • New items have been added to the store: bounty crates, target teleports, decorative emblems and bounty hunter hats.
25 February 2016
(Update | poll)
  • The Bounty Hunter timer for a new target is now 60 seconds so that it is possible to collect the loot from your last victim.
  • Monsters in the low-level Wilderness north of Edgeville are now unaggressive on the Bounty world (world 18).
24 September 2015
(Update)

The Bounty Hunter Rogue hat will now be kept as expected upon death under the current temporary death system.

18 December 2014
(Update)

The Bounty Hunter streak overlay can once again be toggled on or off.

6 November 2014
(Update | poll)
  • The Hunter's Honour is added to the game for 2,500,000 bounties.
  • The Granite Clamp is added to the game for 250,000 bounties as a cosmetic for the Granite Maul
9 October 2014
(Update | poll)

Wilderness bosses and demi-bosses on a Bounty Hunter world now have a chance of dropping tier 1 mysterious emblems.

25 September 2014
(Update)
  • After killing a target players will now receive a 1 minute timer before being assigned another.
  • Emblems now downgrade when dropped on death.
  • Players can now attack their targets even if their target is already in combat with a monster or another player.
  • The Bounty Hunter Kill streak overlay toggle setting is now remembered over logout.
19 September 2014
(Update)

In order to discourage players from selling lives, several game integrity updates were made to the Bounty Hunter system and some items in the Bounty Hunter rewards shop were tripled in price.

Historical bounty skulls that appeared depending on the tier of Antique Emblem that the player held:

Trivia

  • Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, Bounty Hunter's first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School RuneScape's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that existed separately from and alongside traditional Wilderness PvP. Likewise, the current version of Bounty Hunter also did not replace traditional PvP combat, instead serving as an optional minigame.
  • The Emblem Trader manages the Bounty Hunter minigame, and talking to him in free-to-play reveals that he was entrusted this responsibility by his "master in the north", who is likely a Mahjarrat.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBounty Hunter
Content licenseCC BY-NC-SA 3.0
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