Bounty Hunter
This copy was last processed on . The copied wiki revision is dated .
| Bounty Hunter | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 18 September 2014 (Update) | ||||||||||||||||||
| Also called | Target World | ||||||||||||||||||
| Type | Minigame | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Daimon's Crater | ||||||||||||||||||
| League region | N/A | ||||||||||||||||||
| Participants | 2+ (11+ for continuous targets) | ||||||||||||||||||
| Skills | Combat | ||||||||||||||||||
| Requirements | |||||||||||||||||||
| Reward currency | N/A | ||||||||||||||||||
| Tutorial | No | ||||||||||||||||||
| Music | N/A | ||||||||||||||||||
| Map | |||||||||||||||||||
Bounty Hunter, commonly abbreviated as BH, is a player killing minigame located in the Wilderness at Daimon's Crater. Upon entering the crater, the player will be given another player within 5 (adjustable to 10 or 15 by speaking with the Emblem Trader) combat levels of them as a target. Besides the usual items dropped on death, players who successfully kill their target will be rewarded with Bounty Hunter points, which can be used at the Emblem Trader's Bounty Hunter Store.
Bounty Hunter can be accessed via the Bounty Hunter portal in the Ferox Enclave.
Mechanics
Coffer
To participate in Bounty Hunter, players are required to put minimum deposit of coins into the Bounty Hunter coffer. The minimum deposit depends on the player's combat level:
| Combat Level | Minimum Deposit |
|---|---|
| 32-60 | 30,000 |
| 61-88 | 50,000 |
| 89-110 | 100,000 |
| 111-126 | 150,000 |
Upon a player's death, on top of the standard item loss to PvP death, an amount of coins are deducted from the coffer. Non-skulled players lose coins equal to their minimum deposit, while skulled players only lose 10,000.
Skulls
Bounty Hunter uses unique versions of the skull symbol that indicates how much a player is currently risking. A skull with yellow eyes indicates a player is also skulled.
— Bronze skull, risking up to 200,000
— Iron skull, risking between 200,001 and 800,000
— Green skull, risking between 800,001 and 2,000,000
— Blue skull, risking between 2,000,001 and 8,000,000
— Red skull, risking 8,000,001 or more
Fighting
When you enter the crater, you will spawn somewhere in the arena and be given a target from amongst the other players in the minigame. While in the crater, teleportation is blocked, though Teleport to Target may be used if the player has not been in combat within the last 12 seconds. Additionally, protection prayers cannot be used, phoenix necklaces will not activate, and binding spells such as ice and grasp spells will not stop players' movement.
Players may create bounty supply crates to bring in more supplies. These come in two variants: manta ray crates and anglerfish crates. Crates are filled with eight blighted manta rays/blighted anglerfish, two blighted karambwan, one blighted super restore(4), and 1,000 coins. Up to two crates may be brought inside Bounty Hunter at a time, although players may make and store these crates en masse.
Equipment ending in the (bh) suffix can only be used in PvP minigames including Bounty Hunter, providing very strong bonuses and special attacks. These weapons and armour (most being variants of Ancient Warriors' equipment) can be obtained from the Bounty Hunter Store by either purchasing directly, or by purchasing an imbue scroll to upgrade a regular item. These items (excluding the imbued items) must be charged with 5,000,000 (armour, Vesta's spear, Zuriel's staff, Morrigan's throwing axe), 10,000,000 (Statius's warhammer, Morrigan's javelin), or 50,000,000 (Vesta's longsword) before they can be used. Upon dying in PvP, the coins used to activate the item are given to the killer, and players are left with the inactive item.
Players who do not have the level 78 Defence requirement to wear Ancient Warriors' equipment can talk to the Corrupted Warrior to convert the item to its corrupted variant and vice versa. Corrupted Ancient Warriors' equipment only requires 20 Defence, but has far lower bonuses than its uncorrupted variant.
Earning Potential
Earning Potential (also known as EP) can be gained by spending time inside the crater. Your EP value increases by 1% every 30 seconds you spend in the crater, capping at 100%. When unskulled, you receive 50% less EP per minute. If you have a target and are risking at least 50,000, your EP value will increase by twice as much, resulting in 2% EP gained per 30 seconds. The higher your EP, the higher tier Bounty crate you can receive as a drop upon defeating an opponent. Upon receiving a bounty crate, your EP is reset back to 0%.
| Crate | Average value | ||
|---|---|---|---|
| GE | High alch | ||
| Bounty crate (tier 1) | 248,661 | 159,044 | |
| Bounty crate (tier 2) | 298,661 | 209,044 | |
| Bounty crate (tier 3) | 348,661 | 259,044 | |
| Bounty crate (tier 4) | 420,090 | 310,763 | |
| Bounty crate (tier 5) | 470,090 | 360,763 | |
| Bounty crate (tier 6) | 520,090 | 410,763 | |
| Bounty crate (tier 7) | 590,931 | 462,257 | |
| Bounty crate (tier 8) | 640,931 | 512,257 | |
| Bounty crate (tier 9) | 740,931 | 612,257 | |
Bounty Hunter points
Each target kill will earn you two Bounty Hunter points, which can be traded for rewards at the Bounty Hunter Store. In addition, bonus points are rewarded for milestone kills:
| Total Kill Count | Bonus Points |
|---|---|
| Per 10th | 3 |
| Per 50th | 5 |
| Per 100th | 10 |
| Per 500th | 25 |
Besides the points earned from kills, players can earn extra points by levelling up and trading in esoteric emblems. A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points. Ironman players can only obtain a tier 1 emblem from the store. Each target kill will rank up your own emblem. Dying with an emblem will reduce its tier by 1. If the emblem has a tier of 1 upon death, it will be removed. If unskulled, your emblem cannot be upgraded past tier 5.
The following table shows how many points each emblem is worth:
| Emblem Tier | BH Point Value |
|---|---|
| 1 | 2 |
| 2 | 4 |
| 3 | 7 |
| 4 | 11 |
| 5 | 16 |
| 6 | 22 |
| 7 | 29 |
| 8 | 37 |
| 9 | 46 |
| 10 | 56 |
Target Skipping & Penalties
A player may skip up to two skulled targets within a thirty-minute window without incurring a penalty. Once a player skips their third skulled target, they will be blocked from matchmaking for thirty minutes. (You can skip unskulled targets without penalty) After the thirty minutes, the points rewarded after the first target killed will be halved and an esoteric emblem will not be dropped (if they don't already have one). If the player has an esoteric emblem in their inventory instead, it will not be upgraded.
Official worlds
Unlike most minigames, Bounty Hunter can only be played on certain worlds. As with PvP worlds, Bounty Hunter worlds are often rotated to provide fairer lag associated with ping/server latency to players across the world. The current active PvP world rotation is Rotation A.(update) Worlds 318 (UK) and 569 (AUS) are available on rotation A, and world 319 (US West) is available on rotation B.
Changes
| Date | Changes |
|---|---|
| 15 July 2026 (Update) |
In Bounty Hunter worlds, we've moved the dispenser fee to the entrance gate of the Wilderness Agility Course to ensure players trying to engage with the course are not constantly attacked by players with little to no risk. |
| 25 March 2026 (Update) |
|
| 11 March 2026 (Update) |
A minigame teleport option was added to the Ferox Enclave. |
| 5 November 2025 (Update) |
The PvP rota was accidentally reverted to Period B. |
| 24 September 2025 (Update) |
The PvP rota did not rotate as expected, so it stayed Period A. |
| 5 February 2025 (Update) |
|
| 29 January 2025 (Update) |
|
| 13 November 2024 (Update) |
Grasp spells from the Arceuus spellbook will no longer bind players inside the Crater. |
| 19 June 2024 (Update) |
Players can now control whether the combat levels of their targets are up to 5, 10 or 15 levels higher than their own, without it affecting the minimum level of their targets, which will now always be 15 levels below their own. |
| 7 February 2024 (Update) |
|
| 9 August 2023 (Update) |
The required amount of game time played required to access Bounty Hunter has been reduced from 48 to 12 hours. |
| 5 July 2023 (Update) |
Players who die in Bounty Hunter will no longer be assigned new targets for 1 minute. |
| 14 June 2023 (Update) |
|
| 7 June 2023 (Update) |
|
| 1 June 2023 (Update) |
|
| 24 May 2023 (Update) |
Bounty Hunter reworked significantly into a minigame located at Daimon's Crater, Target Worlds removed. |
| 15 March 2023 (Update | poll) |
Target worlds no longer have misleading messages about the non-existence of PJ timers. |
| 13 January 2021 (Update) |
The Bounty Hunter Reward Shop has now closed and all existing Archaic and Antique Emblems have been removed, although you may still encounter the former on Deadman Worlds, where you will still be able to trade them as before. |
| 6 August 2020 (Update) |
|
| 12 June 2020 (Update) |
Bounty Hunter emblem upgrades are now capped at ten per day in order to limit farming. |
| 23 April 2020 (Update) |
Bounty Hunter is re-enabled. |
| 23 January 2020 (Update) |
Bounty Hunter was temporarily disabled due to concerns with gold farming. |
| 28 November 2019 (Update) |
|
| 14 November 2019 (Update) |
|
| 8 November 2019 |
Hotfix
In order to reduce player boosting, only one emblem from the target and killer will be upgraded, rather than up to three. |
| 7 November 2019 (Update | poll) |
|
| 25 February 2016 (Update | poll) |
|
| 24 September 2015 (Update) |
The Bounty Hunter Rogue hat will now be kept as expected upon death under the current temporary death system. |
| 18 December 2014 (Update) |
The Bounty Hunter streak overlay can once again be toggled on or off. |
| 6 November 2014 (Update | poll) |
|
| 9 October 2014 (Update | poll) |
Wilderness bosses and demi-bosses on a Bounty Hunter world now have a chance of dropping tier 1 mysterious emblems. |
| 25 September 2014 (Update) |
|
| 19 September 2014 (Update) |
In order to discourage players from selling lives, several game integrity updates were made to the Bounty Hunter system and some items in the Bounty Hunter rewards shop were tripled in price. |
Gallery (historical)
-
The old Bounty Hunter skulls before the change in the Bounty Hunter Return update.
-
Old hotspot markers.
Historical bounty skulls that appeared depending on the tier of Antique Emblem that the player held:
Trivia
- Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, Bounty Hunter's first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School RuneScape's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that existed separately from and alongside traditional Wilderness PvP. Likewise, the current version of Bounty Hunter also did not replace traditional PvP combat, instead serving as an optional minigame.
- The Emblem Trader manages the Bounty Hunter minigame, and talking to him in free-to-play reveals that he was entrusted this responsibility by his "master in the north", who is likely a Mahjarrat.
| NPCs | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rewards |
| ||||||||||
| Ancient Warriors' equipment |
| ||||||||||
| Imbued items |
| ||||||||||
| Ornamented items |
| ||||||||||
| Other | |||||||||||
| Minigames |
| ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Raids | |||||||||||
| Distractions and Diversions | |||||||||||
| Other | |||||||||||