Ferox Enclave

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Ferox Enclave
Ferox Enclave
Released16 July 2020 (Update)
Also calledWilderness Hub
MembersNo
Floors3
LocationWilderness (safezone)
League regionWilderness Wilderness✓
InhabitantsHumans
Wilderness level13–16
TeleportsRing of dueling, Minigame teleport (Clan Wars)
MusicThe Enclave
Map
Advanced data
Typesettlement

Ferox Enclave is the restored remains of the Carrallanger fortress, once part of the Zarosian Empire before being abandoned and left to decay over the ages. It has since been transformed into a safe haven for travellers by Ferox, a former Zamorakian acolyte seeking knowledge to uncover the history of the Wilderness.

The town is a safe area within the Wilderness, meaning players cannot kill other players while within the boundaries of the town. Due to the nature of the Tele Block spell, Ferox does not allow players who have had it cast on them to enter the town through the town's barriers until the spell has worn off, though players may still enter whilst in combat. Outside of the town by each entrance, there is a semi-safe-zone area immediately outside the barriers where (under normal circumstances) players cannot be attacked.

While you are tele-blocked, you cannot attack anyone by default. However, anyone within your combat level range is able to attack you in this "safe" zone. You are able to retaliate against them if this happens. While tele-blocked, someone attacking you will not prevent them from re-entering Ferox Enclave, provided they are not tele-blocked themselves. Getting a skull via tele-blocking a player, followed by intentionally dying to get rid of it afterwards, will cause the tele-blocked player to gain a skull themselves if they attack you, as well as being able to attack you "without" retaliation.

The town is home to Clan Wars and Last Man Standing, as well as portals to Castle Wars and Death's Office. There is a chapel with an altar and the Pool of Refreshment which restores the player's hitpoints, stats, prayer points, and run energy (but not special attack energy).

Players who have paid Ferox 5,000,000 coins can set their respawn point to Ferox Enclave, by the eastern barrier.

Transportation

The level 13 Wilderness obelisk is east of the Enclave. There are also a few safe methods of reaching Ferox Enclave that do not require players to traverse the Wilderness:

Features

Ferox Enclave is home to refugees and travellers seeking sanctuary in the harsh climate of the Wilderness. As such, followers of various religions appear to tolerate each other's presence within Ferox Enclave; for example, Lisa and her wizards are Guthixian followers, Andros Mai and Sister Scarophia are Saradominist followers, and the Acolytes are Zamorakian followers.

In addition, the aesthetic of the buildings are of various religions as well; the Clan Wars building contains both Saradomin and Zamorak colours (blue/white and red/black carpets, suits of armour, and flags), the Last Man Standing contains Guthixian colours (green flames and barriers), while the chapel's altar, dedicated to Zaros, is maintained by Sister Scarophia, a Saradominist.

There are several features found within Ferox Enclave:

Bank

A banker and bank chest can be found on the western end. The bank is frequently used as a quick bank to a teleport location, in this case for the Ferox Enclave teleport option on the ring of dueling. The bank is just a few tiles away from the stat and Prayer-restoring amenities, making it a great way for players to quickly restore everything except their special attack and then re-gear for another trip.

There is also a loot chest, which player-killers use to cash in loot keys from players they killed.

Exterior

A few notable features can be found nearby outside of Ferox Enclave.

  • Just south of the east entrance is a Wilderness Obelisk in level 13 Wilderness, which can be used to teleport to any of the other obelisks across the Wilderness.
  • An altar can be found to the east.
  • To the south-east of the Enclave, an unnamed tower with four levels can be found.
    • This tower can be used to evade an opponent in PvP scenarios by climbing up the ladders.
    • Additionally, a lift platform is located next to the tower's entrance, which can instantly take players to the 3rd floor; however, it is one-way only.

Personalities

Changes

Date Changes
30 April 2024
(Update)

Some tiles on the upper floor at the southern end of Ferox Enclave are now acting as safe zones in PvP worlds.

13 November 2024
(Update)

Players can now consume blighted supplies while inside the Enclave.

11 January 2023
(Update)

Pending combat damage no longer clears as players go in and out of the cave at Ferox Enclave.

Surrounding area

The immediate area around Ferox Enclave is designed to emulate the environmental experience in popular player-killing areas on PvP worlds.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceFerox Enclave
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureFerox Enclave · file details

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