Wilderness God Wars Dungeon
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| Wilderness God Wars Dungeon | ||||
|---|---|---|---|---|
| Released | 13 March 2014 (Update) | |||
| Members | Yes | |||
| Floors | One | |||
| Location | Wilderness | |||
| League region | ||||
| Inhabitants | Varies | |||
| Wilderness level | 28 | |||
| Music | Armageddon | |||
| Map | ||||
| Advanced data | ||||
| Type | dungeon | |||
The Wilderness God Wars Dungeon is a multi-combat area located within a cave east of The Forgotten Cemetery at level 28 Wilderness. It contains monsters from the main God Wars Dungeon. The cave was opened to the monsters when an underground tremor caused a deep fissure to open up, which caused the creatures to climb through the fissure and populate the cave. Like the main God Wars Dungeon, all monsters in the dungeon are aggressive to any player unless they have equipped at least one item that is devoted to their god. The entire area counts as the Wilderness. Players will be able to attack you here.
| Location on World Map | ||||
| Lava Maze | ||||
| ↑ | ||||
| The Forgotten Cemetery | ← | Wilderness God Wars Dungeon | → | Ruins (east) |
| ↓ | ||||
| Bandit Camp (Wilderness) | ||||
Transportation
As the dungeon is located within the Wilderness, players must go through the Wilderness to get to the Wilderness God Wars Dungeon. Methods of getting to the dungeon include:
- Using the Wilderness Obelisk. The closest obelisk is the level 27 obelisk, located slightly south-east of the entrance. The Wilderness Obelisk system can be quickly accessed from one's player-owned house (80 Construction required), or by teleporting to the Corporeal Beast's cave and running south-east to the level 19 obelisk. Completion of the hard tier of the Wilderness diary allows the player to select the destination obelisk.
- Casting the Cemetery Teleport spell on the Arceuus spellbook or the corresponding tablet to The Forgotten Cemetery and running east.
- Casting the Dareeyak Teleport spell on the Ancient spellbook or breaking a Dareeyak teleport tablet to the ruins at level 23 Wilderness. Both require completion of Desert Treasure I to use.
- Using a burning amulet teleport to the Bandit Camp and running west then north.
- Using the agility shortcut from Trollheim puts you much closer than running directly from Edgeville, but requires 64 Agility.
- Running directly from the Ferox Enclave.
- Running directly to the dungeon from Edgeville.
- Using a Revenant cave teleport and running west.
God-related protection
Features
The dungeon has a small, empty cavern that splits apart into two different paths: the north-west one will lead to a large boulder which can be moved with 60 Strength, or the south-east which passes through a jutting wall which requires 60 Agility. Temporary skill boosts can be used to bypass the requirements. A small crevice is behind the obstacle, which can be used to enter the main dungeon. The Agility path drops players off near Bandos' encampment, while the Strength path drops players off near Armadyl's encampment.
This empty cavern is a single-way combat zone. The large cavern in which the followers fight is a multi-way combat zone.
The Wilderness God Wars Dungeon works the same way as the main dungeon - players can wear the respective god equipment to make monsters aligned to their god unaggressive, along with the typical aggressive monsters that initiate combat with other monsters. However, due to the layout of the faction "camps" in the dungeon, the fighting only usually takes place in the centre and southern areas of the dungeon.
The main attraction of the dungeon is the ecumenical key, which all monsters in the dungeon can drop. Players can have up to 3, 4, or 5 of these keys in their bank, with the maximum depending on Wilderness Diary tier completion. The drop rate is increased as higher tiers of the Combat Achievements are reached. The keys allow players to skip the kill count needed to enter the general's room in the regular God Wars Dungeon. They may also be sold to the Lesser Fanatic for 61,500 coins with completion of the Hard Wilderness Diary. The aviansie in this dungeon also drop noted adamantite bars.
The dungeon is also visited by players on slayer assignments, mostly for spiritual creatures due to being far easier to access and those assigned potential monsters inside by Krystilia.
Combatants
Armadyl
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Aviansie (69-137) - ranged
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Spiritual warrior (122) - ranged
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Spiritual mage (123) - magic
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Spiritual ranger (127) - ranged
Bandos
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Goblin (13-15) - melee
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Ork (107) - melee
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Ogre (58) - melee
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Spiritual ranger (115) - ranged
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Spiritual mage (121) - mage
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Spiritual warrior (134) - melee
Saradomin
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Knight of Saradomin (101-103) - melee
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Spiritual mage (120) magic
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Spiritual ranger (122) - ranged
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Spiritual warrior (125) - melee
Zamorak
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Imp (7) - melee
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Icefiend (18) - magical melee
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Pyrefiend (48) - magical melee
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Feral Vampyre (77) - melee
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Bloodveld (81) - magical melee
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Werewolf (93) - melee
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Spiritual warrior (115) - melee
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Spiritual ranger (118) - ranged
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Spiritual mage (121) - magic
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Gorak (149) - typeless melee
Wilderness Diary
There are 4 tasks of the Wilderness Diary to be completed in this area:
- Enter the dungeon (medium)
- Kill a Bloodveld (medium)
- Kill a Spiritual warrior (hard)
- Slay a Spiritual mage (elite)
Changes
| Date | Changes |
|---|---|
| 10 September 2015 (Update) |
It is no longer possible to use the Jutting Wall entrance to the Wilderness GWD to avoid damage. |
| 30 July 2015 (Update) |
The boulder at the Wilderness God Wars Dungeon entrance has changed how it treats damage that is queued on you as you pass through it. |
| 16 October 2014 (Update) |
You can no longer avoid taking damage permanently using the Wilderness God Wars Dungeon obstacles. |
Trivia
- The dungeon lacks several followers compared to the main dungeon:
- Saradomin priests do not appear in the dungeon.
- Bandosian hobgoblins, jogres, and cyclopes do not appear in the dungeon.
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