Deep Wilderness Dungeon
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| Deep Wilderness Dungeon | ||||
|---|---|---|---|---|
| Released | 8 May 2002 (Update) | |||
| Members | Yes | |||
| Floors | One | |||
| Location | Wilderness | |||
| League region | ||||
| Inhabitants | Giants, dwarves, spiders, humans | |||
| Music | Cavern | |||
| Map | ||||
| Advanced data | ||||
| Type | dungeon | |||
The Deep Wilderness Dungeon can be found in level 51 Wilderness. The entrance is via stairs in a broken house west of the Mage Arena. It is entirely single-way combat and covers level 49 to 56 Wilderness.
The main attractions here are the wine of Zamorak spawn found at the end of the dungeon, which respawns every 3-7 ticks (and are obtained in noted form if players have completed the hard Wilderness Diary), as well as the fire giants which can be assigned as a Wilderness Slayer task by Krystilia, this being their only location in the Wilderness. A cannon can be used within the dungeon.
Approximately 9-14 wine of Zamorak per minute (540-840 per hour) can be obtained here, accounting for respawn times and the telekinetic grab animation. Note that unlike other wine of Zamorak spawns, killing the monks of Zamorak here does not allow a player to pick up the wines without telekinetic grab. The respawn time of the wine of Zamorak is lower on worlds with higher population, following this chart:
| World Population | Ticks/Wine[1] |
|---|---|
| 1-444 | 11 |
| 445-889 | 10 |
| 890-1334 | 9 |
| 1335-1779 | 8 |
| 1780-2000 | 7 |
A crevice can be found near the staircase, requiring level 46 Agility and completion of the medium Wilderness Diary, that will take the player directly to the fire giant area.
There is also a grimy guam leaf and an attack potion(1) that spawns in the dungeon.
Players who are planning on killing fire giants that do not have access to the crevice shortcut are advised to bring prayer potions as the shadow spiders along the way will drain half of the player's current Prayer points when combat is initiated and at regular intervals. Alternatively initiating combat with a Chaos dwarf while walking through the shadow spiders will prevent initiating combat due to being single-way combat.
Transportation
There are several ways to reach the deep wilderness dungeon:
- Casting Ice Plateau Teleport and running East, requiring level 89 Magic and costing 3 law, 3 astral and 8 water runes. The dungeon entrance is approximately 90 tiles from the teleport location. Note that the teleport location features aggressive level 57 ice warriors.
- Using the wilderness lever from Edgeville or Ardougne and running West past the Mage Arena, approximately 150 tiles in total. This route requires a knife or a slash weapon to cut the web at the edge of the Deserted Keep.
- Running from the level 44 wilderness obelisk - first North to the gate on the Western edge of the wilderness fence, and then East to the entrance, is approximately 175 tiles.
The fastest way to leave the wilderness from the deep wilderness dungeon is to run East to the Mage Arena bank, from which players can teleport as normal. This route requires a knife or a slash weapon to cut the web at the bank's entrance.
Monsters
Gallery
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The ruined building where the dungeon entrance is found.
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A safespot available in the Deep Wilderness Dungeon, after the fire giants become unaggressive.
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A safespot available in the Deep Wilderness Dungeon (next to the monk of Zamorak).
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The monk of Zamorak's camp at the very end of the dungeon.
Changes
| Date | Changes |
|---|---|
| 20 June 2019 (Update | poll) |
The dungeon has been expanded, adding a room containing a Wine of Zamorak spawn. |
| 12 March 2015 (Update) |
There is now a shortcut between the entrance and the Fire giants that you can use at level 46 agility if you have completed the Wilderness Medium Diary. |
| Monsters | |
|---|---|
| Related | |