Shaman Caves
This copy was last processed on . The copied wiki revision is dated .
| Shaman Caves | ||||
|---|---|---|---|---|
| Released | 20 August 2003 (Update) | |||
| Members | Yes | |||
| Floors | 1 | |||
| Location | Karamja | |||
| League region | ||||
| Music | Superstition | |||
| Map | ||||
| Advanced data | ||||
| Type | dungeon | |||
The Shaman Caves are the upper floor of a cave system located in the Kharazi Jungle in southern Karamja. They play a large role in Legends' Quest, which must be started in order to access the caves. The entrance to the cave is in the north-western part of the Kharazi Jungle and is accessed by squeezing into the mossy rock, which requires 50 Agility.
The first room of the caves has a fire wall containing Ungadulu, a shaman possessed by the black demon Nezikchened. Ungadulu later helps the player reach the deeper sections of the cave, including the deeper Viyeldi caves accessed via a winch at the end of the dungeon. There is a shortcut on the western wall near the entrance that bypasses a majority of the cave, requiring 96 Agility.
After Legends' Quest, there are two reasons to return to the caves:
- A hard task for the Karamja Diary (kill a death wing)
- A master clue step
Transportation
To navigate the caves after the quest (below 96 Agility), bring the following items:
- A pickaxe,
- A lockpick,
- An unpowered orb,
- Runes to cast an enchantment spell (3 cosmic runes and 30 elemental runes).
- An axe and machete to access the Kharazi Jungle, unless using the level 79 Agility shortcut.
- A spade, if doing a master clue scroll.
The unpowered orb, runes, and a spade are not required to access the Death Wings.
To traverse the caves, the following steps must be taken:
- Enter the caves by searching the Rocks in the north-western part of the Kharazi Jungle.
- If you have at least 96 Agility and have completed Legends' Quest, use the shortcut on the western wall near the entrance of the cave. Skip to step 9.
- Search the eastern bookcase.
- Use a lockpick (note: a strange old lockpick will not work) on the Ancient Gate (click out of the dialogue if it states your lockpick breaks and try again)
- Smash the three boulders. (Level 52 mining require to smash boulders).
- Open the next Ancient Gate. (Level 50 strength require to attempt to move the metal doors).
- Jump-over the jagged wall.
- 'Use' the Marked wall on the west side of the room.
- Manually cast any Charge Orb spell on the northern Ancient Gate.
- Search, then Climb-down the winch.
- Climb-over several rocky ledges, or use the long rope shortcut (with 91 Agility).
History
The origins of the caves are unknown, but they contain the source of the pure water that can be collected from the Water Pool in the Kharazi Jungle. Many died exploring the caves trying to find the source of the water, which resulted in them becoming cursed to guard the source as spirits.[1] Viyeldi was a sorcerer and the first to die in search of the source, resulting in the cave system being named after him, and causing a stranger magic to linger within which inflicts terror in all who venture near.[2]
Others would attempt to find the source, such as the warriors San Tojalon, Irvig Senay, and Ranalph Devere, whose spirits are controlled by Viyeldi.[3] At some point over a hundred years ago, an expedition of dwarves ventured into the caves to try to find the source, but never returned.[4] A dwarven skeleton holding a pickaxe can be found in the Shaman Caves, and barrels full of supplies as well as a winch leading into the Viyeldi caves can be found at the end of the Shaman Caves, likely having been left by the dwarves.
Changes
Trivia
- The name of the Shaman Caves is attested in the game message shown when climbing up the rope from the Viyeldi caves: