Elemental Workshop (location)
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| Elemental Workshop | ||||
|---|---|---|---|---|
| Released | 2 June 2004 (Update) | |||
| Members | Yes | |||
| Floors | 3 | |||
| Location | Seers' Village | |||
| League region | ||||
| Inhabitants | Elementals | |||
| Music | Twilight, Prime Time | |||
| Map | ||||
| Advanced data | ||||
| Type | dungeon | |||
The Elemental Workshop is a dungeon that players can progressively explore more of as they complete the Elemental Workshop quest series. It is accessed by opening the odd looking wall, by using the battered key, in the building west of the Seers' Village bank with the anvil icon and going down the stairs.
First sublevel
The workshop can be first accessed during the Elemental Workshop I quest.
The 1st floor is where players can find elemental ore, though mining them will transform the rock into an earth elemental. Once it is killed, a player may mine an elemental ore. A piece of leather can be found in one of the crates.
Another section is a room filled with water elementals. This room plays an important part in both Elemental Workshop I and Elemental Workshop II.
A third room contains air elementals and a giant bellow.
The fourth room contains fire elementals and a furnace. This room is where player can smelt elemental ore and four coal into an elemental metal.
Use an elemental metal on one of the workbenches in the lobby while carrying a hammer to create:
- An elemental shield, with either a battered or slashed book in the backpack inventory.
- An elemental helmet, with a beaten book in the backpack inventory after completing the Elemental Workshop II quest.
Rocks
Monsters
| Monster | Levels | Spawns | |
|---|---|---|---|
| Air elemental | 34 | 7 | |
| Earth elemental | 35 | 10 | |
| Fire elemental | 35 | 8 | |
| Water elemental | 34 | 7 | |
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The air room.
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The water room.
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The earth room.
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The fire room.
Second sublevel
Note: This sublevel, which includes the catwalk, is an instance; any dropped items will disappear upon leaving, including going up to the first sublevel or going down to the third sublevel.
Accessed during the Elemental Workshop II quest, four (4) pieces of equipment on this floor (crane, press, tank, and wind tunnel) must be repaired. Players can then process elemental metals by superheating them in lava, stamping them in the press, and cooling them in the tank and wind tunnel to make primed bars. See quest guide for details. These are used to eventually develop elemental mind equipment.
Third sublevel
Note: This sublevel is an instance; any dropped items will disappear upon leaving, including going back up to the second sublevel.
Accessed during the Elemental Workshop II quest, this floor contains two sets of doors: one with a mind symbol, and the other with a body symbol. The doors with a body symbol do not lead to any room.
Mind Room
You can turn a primed elemental metal into a primed mind bar in this room. Simply place any primed elemental metal into the extractor gun. Then, sit in the seat next to it. For the cost of 20 Magic, you have a primed mind bar.
A player can use a primed mind bar on the ground floor anvil to create:
- An elemental mind shield, with either a battered or slashed book in the backpack inventory.
- An elemental mind helmet, with a beaten book in the backpack inventory.
Treasure Trails
- Searching the crate, just west of the air elementals is the solution to a hard cryptic clue: You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft.
Quests
The quests below feature heavily in this dungeon:
Trivia
- When trying to open the doors with a body symbol, the doors state "The door is securely locked, for now..."
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