Werewolf

Monster
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Werewolf
BorisImreYuriJosephNikolaiEduardLevGeorgySvetlanaIrinaAlexisMillaGalinaSofiyaKseniaYadvigaNikitaVeraZojaLiliyaGod Wars Dungeon (1)God Wars Dungeon (2)
Werewolf
Released4 June 2007 (Update)
MembersYes
Combat level88
Size1x1
ExamineEek! A werewolf!
Combat info
XP bonus+0%
Max hit8
AggressiveNo
PoisonousNo
Attack styleSlash
Attack speed4 ticks (2.4 seconds)
Respawn time? (edit)
Slayer info
Slayer levelNone
Slayer XP100 xp
CategoryWerewolves
Assigned by
Combat stats
10070707011
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+0+0+0+0
Melee defence
+0+0+0
Magic defence
No elemental weakness
+60No elemental weakness
Ranged defence
LightStandardHeavy
+0+0+0
Immunities
Poison0% resistance
Venom0% resistance
CannonsNot immune
ThrallsNot immune
Advanced data
Monster ID2593
LinkMOID

Werewolves are found in Canifis. They appear as level 24 humans wandering the village until they are attacked, causing them to transform into level 88 werewolves. If the player attacks with Wolfbane, the Werewolf will remain in human form as long as it is actively equipped. They will always drop wolf bones, regardless of their form upon death. However, their human and werewolf forms have a separate loot table. They have a maximum hit of 8 as a werewolf, and up to 2 as a human. Players with lower combat levels should bring food, as their attacks can be quite accurate. Despite their stats showing them as having a high Magic defence value, maging is still very accurate and viable against them.

Werewolves do not count towards a regular wolf slayer task. Additionally, it is important to note that they will only count towards a werewolf Slayer task if killed after transforming: killing them in their human form with Wolfbane will not award xp or decrease the slayer task counter.

Werewolves can also be found in the God Wars Dungeon (and Wilderness version). These are slightly stronger than their Canifis variant, and are aligned with Zamorak. The Werewolf bones for Rag and Bone Man II are not dropped in the God Wars Dungeon, only from the werewolves in Canifis.[d 1]

Locations

Location Levels Members Spawns Map League region
God Wars Dungeon93Members33Show mapAsgarnia Asgarnia✓
Wilderness God Wars Dungeon93Members2Show mapWilderness Wilderness✓
  • Canifis, but in human form - see below. Once attacked, they will transform into the level 88 variant.

Human forms

Strategy

There are multiple strategies that can work to reduce damage and speed up the task when killing these for Slayer:

  • Players with an Agility level of 40 or higher can set up a Dwarf Cannon in the middle of Canifis, then immediately run south-east and begin the Canifis Rooftop Course. This not only allows the cannon to fire at every Werewolf within range as if it were a multicombat area, players can also earn Agility experience and Marks of Grace while the task completes. As long as the player is on the rooftops, the Werewolves will wander around the area and take damage from the cannon. The cannon will need to be reloaded every other lap or so, depending on course speed and how many Werewolves stay within its range.
  • Alternatively, players can set up a Dwarf Cannon, run into any nearby building, and close the door. The Werewolves will become aggressive and stack up behind the closed door. Since the player is not actively taking damage, the cannon will target all of them. You will occasionally need to run outside to reload the cannon. This method can be more tedious, as the Werewolves typically stack behind the door in a way that makes it difficult for the cannon to target them. Moving around inside the building should spread them out and alleviate this issue.
  • Players using Melee should attack with Wolfbane equipped, preventing the Werewolf's transition to its wolf form. When their health is very low as a human, switch to a different weapon. It will regain 38 health in the transformation to wolf form, but will ultimately cause less damage than if it were a wolf the entire time.
  • Werewolves can also be safespotted over the STASH in the middle of Canifis village, from behind the bar in the Canifis pub, or across the two tables located inside. There are 4 werewolves inside the bar. Note if you are safespotting; you will stop attacking when the human turns to the werewolf form.

Drops

Drop rates are estimated based on 559,528 samples from the Drop Rate Project, unless otherwise cited.

The average Werewolf kill is worth 634.55.

100%

Item Quantity Rarity Price High Alch
Wolf bones.png: Werewolf drops Wolf bones with rarity Always in quantity 1Wolf bones1Always4160

Weapons and armour

Item Quantity Rarity Price High Alch
Steel axe.png: Werewolf drops Steel axe with rarity 25/512 in quantity 1Steel axe125/512150120
Steel scimitar.png: Werewolf drops Steel scimitar with rarity 32/512 in quantity 1Steel scimitar132/51265240
Steel full helm.png: Werewolf drops Steel full helm with rarity 15/512 in quantity 1Steel full helm115/512143330
Mithril chainbody.png: Werewolf drops Mithril chainbody with rarity 10/512 in quantity 1Mithril chainbody110/5129221,170
Mithril sq shield.png: Werewolf drops Mithril sq shield with rarity 10/512 in quantity 1Mithril sq shield110/512608936
Rune med helm.png: Werewolf drops Rune med helm with rarity 3/512 in quantity 1Rune med helm13/51211,17711,520

Herbs

There is a 3/512 chance of rolling the herb drop table.

Item Quantity Rarity Price High Alch
Grimy guam leaf.png: Werewolf drops Grimy guam leaf with rarity 1/682.7 in quantity 1Grimy guam leaf11/682.71897
Grimy marrentill.png: Werewolf drops Grimy marrentill with rarity 1/910.2 in quantity 1Grimy marrentill11/910.21858
Grimy tarromin.png: Werewolf drops Grimy tarromin with rarity 1/1,213.6 in quantity 1Grimy tarromin11/1,213.61209
Grimy harralander.png: Werewolf drops Grimy harralander with rarity 1/1,560.4 in quantity 1Grimy harralander11/1,560.42849
Grimy ranarr weed.png: Werewolf drops Grimy ranarr weed with rarity 1/1,985.9 in quantity 1Grimy ranarr weed11/1,985.95,26218
Grimy irit leaf.png: Werewolf drops Grimy irit leaf with rarity 1/2,730.7 in quantity 1Grimy irit leaf11/2,730.71,25810
Grimy avantoe.png: Werewolf drops Grimy avantoe with rarity 1/3,640.9 in quantity 1Grimy avantoe11/3,640.91,34110
Grimy kwuarm.png: Werewolf drops Grimy kwuarm with rarity 1/4,369.1 in quantity 1Grimy kwuarm11/4,369.11,81412
Grimy cadantine.png: Werewolf drops Grimy cadantine with rarity 1/5,461.3 in quantity 1Grimy cadantine11/5,461.32,07613
Grimy lantadyme.png: Werewolf drops Grimy lantadyme with rarity 1/7,281.8 in quantity 1Grimy lantadyme11/7,281.81,23213
Grimy dwarf weed.png: Werewolf drops Grimy dwarf weed with rarity 1/7,281.8 in quantity 1Grimy dwarf weed11/7,281.81,34314

Food

Item Quantity Rarity Price High Alch
Raw chicken.png: Werewolf drops Raw chicken with rarity 10/512 in quantity 5Raw chicken510/5121600
Raw beef.png: Werewolf drops Raw beef with rarity 10/512 in quantity 5Raw beef510/5121600
Raw bear meat.png: Werewolf drops Raw bear meat with rarity 10/512 in quantity 5Raw bear meat510/5127950
Jug of wine.png: Werewolf drops Jug of wine with rarity 20/512 in quantity 1Jug of wine120/51230

Coins

Item Quantity Rarity Price High Alch
Coins_5.png: Werewolf drops Coins with rarity 80/512 in quantity 10Coins1080/5121010
Coins_25.png: Werewolf drops Coins with rarity 20/512 in quantity 90Coins9020/5129090
Coins_100.png: Werewolf drops Coins with rarity 20/512 in quantity 120Coins12020/512120120
Coins_100.png: Werewolf drops Coins with rarity 20/512 in quantity 222Coins22220/512222222
Coins_250.png: Werewolf drops Coins with rarity 20/512 in quantity 364Coins36420/512364364

Other

Item Quantity Rarity Price High Alch
Grey wolf fur.png: Werewolf drops Grey wolf fur with rarity 100/512 in quantity 1Grey wolf fur1100/5121630
Fur.png: Werewolf drops Fur with rarity 100/512 in quantity 1Fur1100/5122196
This does not exist.NothingN/A2/512N/AN/A

Gem drop table

There is a 1/256 chance of rolling the gem drop table.

Item Quantity Rarity Price High Alch
This does not exist.NothingN/A1/512.94; Never[d 2]N/AN/A
Uncut sapphire.png: Werewolf drops Uncut sapphire with rarity 1/1,024 in quantity 1Uncut sapphire11/1,024; 1/520[d 3]22815
Uncut emerald.png: Werewolf drops Uncut emerald with rarity 1/2,048 in quantity 1Uncut emerald11/2,048; 1/1,040[d 3]47330
Uncut ruby.png: Werewolf drops Uncut ruby with rarity 1/4,096 in quantity 1Uncut ruby11/4,096; 1/2,080[d 3]1,08760
Chaos talisman.png: Werewolf drops Chaos talisman with rarity 1/10,922.67 in quantity 1Chaos talisman11/10,922.67; 1/5,546.67[d 3][d 4]2362
Nature talisman.png: Werewolf drops Nature talisman with rarity 1/10,922.67 in quantity 1Nature talisman11/10,922.67; 1/5,546.67[d 3][d 4]2682
Uncut diamond11/16,384; 1/8,320[d 3]2,439120
Rune javelin51/32,768; 1/16,640[d 3]6751,200
Loop half of key11/32,768; 1/16,640[d 3]9,75660
Tooth half of key11/32,768; 1/16,640[d 3]9,88760
Rune spear11/524,288; 1/31,200[d 3][d 5]11,59912,480
Shield left half11/1,048,576; 1/62,400[d 3][d 5]65,35566,000
Dragon spear11/1,398,101.33; 1/83,200[d 3][d 5]38,43837,440
  1. ^
  2. ^ The "nothing" drop is removed while wearing a ring of wealth.
  3. ^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
  4. ^ 4.0 4.1 The talisman dropped depends on where the player is located (map); typically, a nature talisman will drop above ground level and a chaos talisman will drop underground.
  5. ^ 5.0 5.1 5.2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.

Tertiary

Item Quantity Rarity Price High Alch
Werewolf bone11/4[d 1]Not sold0
Looting bag11/3[d 2]Not soldN/A
Ecumenical key11/60–1/40[d 3][d 4]Not sold61,500
Clue scroll (easy)11/128; 1/64[d 6][d 7][d 5]Not sold12
Clue scroll (medium)11/512; 1/256[d 9][d 7][d 8]Not sold12
  1. ^ Werewolf bones are only dropped during Rag and Bone Man II.
  2. ^ Looting bags are only dropped by those found in the Wilderness.
  3. ^ Ecumenical keys are only dropped in the Wilderness God Wars Dungeon.
  4. ^ Ecumenical key drop rates increase to 1/55, 1/50, 1/45, and 1/40 after completion of the hard, elite, master, and grandmaster Combat Achievements respectively.
  5. ^ The easy clue scroll drop rate increases to 1/64 if a ring of wealth (i) is worn and fought in the Wilderness.
  6. ^ The easy clue scroll drop rate increases to 1/121; 1/60 after unlocking the easy Combat Achievements rewards tier.
  7. ^ 7.0 7.1 Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
  8. ^ The medium clue scroll drop rate is increased to 1/256 if a ring of wealth (i) is worn and fought in the Wilderness.
  9. ^ The medium clue scroll drop rate increases to 1/486; 1/243 after unlocking the medium Combat Achievements rewards tier.

Changes

Date Changes
8 August 2019
(Update)

The drop rate for ecumenical keys have been changed to be 1/60 regardless of keys owned.

Trivia

  • All of the Canifis Werewolves have names with Eastern European origin.
  • The werewolves replaced earlier NPCs named Wolfman and Wolfwoman.