Saradomin godsword
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| Saradomin godsword | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 17 October 2013 (Update) | ||||||||||||||||||
| Also called | SGS | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| League region | |||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | Yes | ||||||||||||||||||
| Options | Wield, Dismantle, Drop | ||||||||||||||||||
| Examine | A gracious, heavy sword. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 1,250,000 coins | ||||||||||||||||||
| High alch | 750,000 coins | ||||||||||||||||||
| Low alch | 500,000 coins | ||||||||||||||||||
| Weight | 10 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Exchange | 23,175,142 coins (info) | ||||||||||||||||||
| Buy limit | 8 | ||||||||||||||||||
| Daily volume | 638 | ||||||||||||||||||
Loading... | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 11806 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The Saradomin godsword is one of the five variants of the godsword that was fought over during the God Wars. Requiring 75 Attack to wield, it is created by adding the Saradomin hilt to a completed godsword blade. If not purchasing it from another player, the hilt must be obtained by defeating Commander Zilyana in the God Wars Dungeon.
Players can attach a Saradomin godsword ornament kit, obtained from master clue scrolls, to the godsword. Doing so will cosmetically enhance the godsword, creating a Saradomin godsword (or); this only alters its appearance, and gives no stat enhancements. The godsword will become untradeable, but it can be dismantled, returning both the godsword and the kit.
Combat stats
| +0 | +132 | +80 | +0 | +0 | ||
| +0 | +0 | +0 | +0 | +0 | ||
| Slot | ||||||
| +132 | +0 | +0% | +8 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Chop | Slash | Accurate | 6 ticks (3.6s) | 1 tile | +3 Attack | ||
| Slash | Slash | Aggressive | +3 Strength | ||||
| Smash | Crush | Aggressive | +3 Strength | ||||
| Block | Slash | Defensive | +3 Defence | ||||
Special attack
The Saradomin godsword has a special attack called Healing Blade, which consumes 50% of the player's special attack energy. When used, the player's max hit is increased by 10%, their accuracy is doubled, and Hitpoints and Prayer Points are restored equal to 50% and 25% of the damage dealt respectively, rounded up in even intervals, with a minimum of 10 Hitpoints and 5 Prayer points. This effect only occurs on a successful hit. Healing Blade rolls against the opponent's slash defence roll.
The Prayer and Life leech from Healing Blade is calculated from the potential damage of a swing before some types of damage immunities are applied. This can allow it to restore health and prayer even if a monster appears to take zero damage. For example, kurasks can only be harmed by leaf-bladed weaponry, broad bolts, or the Magic Dart spell, but if Healing Blade would have otherwise hit a 40 before immunity, the restoration effect still takes place and heals the player for 20 hitpoints and restores 10 prayer points.
This mechanic also applies if the target has less total health than the potential damage of a swing. If a target with only 2 Hitpoints remaining is struck with a Healing Blade that would have dealt 60 damage, the player will still be healed for the full amount of 30 Hitpoints and have 15 Prayer points restored. Additionally, the special attack's healing is calculated before flat armour is applied, resulting in situations where a monster with positive flat armour will shift a positive damage roll to a 0 and result in receiving healing despite not dealing damage to the NPC.
Maximum restoration
The maximum health and prayer points restored from the special attack depend on a player's maximum hit. For example a player with max strength, wearing a salve amulet (e), and attacking an undead creature on the aggressive style while praying Piety and drinking a super strength potion could potentially hit for 80 damage. This would heal 40 hitpoints and restore 20 prayer points.
Animation
The special attack animation's colours can be changed to gold after purchasing the Golden Saradomin Special from Justine for 75 Last Man Standing points. Once unlocked, the animation can be toggled on or off at Justine's stuff for the Last Shopper Standing whenever the player desires.
Healing Blade utility
Players often use the godsword's special attack as a supplement, or replacement for food and prayer supplies on an extended trip. This can be done with the godsword as a primary weapon, or swapping to it when special attack energy is available and healing or prayer points are needed.
Special attack energy naturally recharges at the rate of 10% every 30 seconds, allowing one restoration from a godsword every 150 seconds (2.5 minutes) of recharge. The Lightbearer ring doubles natural energy regeneration speed, reducing it to 75 seconds (1.25 minutes) of recharge between special attacks. With the lightbearer equipped, the minimum is doubled to 8 health / 4 prayer per minute and potentially upwards of 24+ health / 10+ prayer per minute, depending on damage. This is a significant amount of prayer restoration and can sustain Protection prayers or damage bonuses like Ultimate Strength (+15% Strength) indefinitely with enough Prayer bonus.
On a successful hit, the Saradomin godsword guarantees a minimum of 10 health and 5 prayer restored, even if dealing less than 20 damage. This means that successfully hitting enemies can be expected to restore a minimum of 4 health and 2 prayer per minute at base special recharge rates. This minimum health restoration is comparable to the popular Regen bracelet + Rapid Heal prayer combo (4hp / minute) or eating a free Shark (20hp) every 5 minutes.
Higher damage hits can potentially restore upwards of 12+ health and 5+ prayer per minute, depending on your gear and maximum hit. This prayer restore is enough to sustain cheaper prayers like Thick Skin (+5% Defence) Burst of Strength (+5% Strength) and Clarity of Thought (+5% Attack) together indefinitely.
Compared to the ancient godsword, the Saradomin godsword is less consistent in healing under most circumstances. The ancient godsword only needs to pass one accuracy roll and the user ensuring they are within 5 tiles of their target to heal, capping at 25 when the target has 167 or higher hitpoints. Below this value, the godsword will begin to heal much less. In order for the Saradomin godsword to outheal the ancient godsword in similar circumstances, it must deal at least 50 damage to the target. When accuracy is not accounted for and maximum hits are guaranteed, such as the Fremennik warband archer or Judge of Yama, the Saradomin godsword will outperform the ancient godsword.
Comparison to Guthan's
While the special attack allows for quick healing, it does not provide nearly as much healing opportunity as Guthan's armour. The following comparison assumes theoretical near-maximum healing, based on the assumption of constant damage in max strength; actual rates of healing will be lower for both weapons.
Because the special attack can only be performed twice every five minutes, the godsword can heal up to 80 hitpoints in that time, compared to the Guthan's set's potential to heal the player up to 52 hitpoints every twelve seconds. This produces a theoretical possibility of healing 1300 health with Guthan's set in the time it takes for the godsword's needed special attack to restore. Because of this, the Guthan's set dramatically outperforms the godsword in situations where continuous healing is required, provided the player can use Guthan's set to deal more than 1.067 damage per second.
This can be calculated as (Damage / Time to recharge special attack) = DPS -> , where refers to the amount of damage needed to have a 100% chance of healing 80 hitpoints, refers to the number of minutes it takes to restore a full Saradomin godsword special attack, and is the number of seconds in a minute. Since the Guthan's spear is a 5-tick weapon, this means the player will benefit more from Guthans any time they can consistently do 3.2 or more damage per hit, calculated as where is the number of ticks per attack, is the number of ticks in a second, and is the damage needed per second as calculated above.
Creation
| Members | Ticks | 0 (0s) |
|---|
| Item | Quantity | Cost | |
|---|---|---|---|
| Godsword blade | 1 | 560,495 | |
| Saradomin hilt | 1 | 22,896,778 | |
| Total cost | 23,457,273 | ||
| Saradomin godsword | 1 | 23,175,142 | |
| Profit | −282,131 | ||
| Profit after GE Tax | −745,633 | ||
Products
| Item | Members | Skills | XP | Materials | |
|---|---|---|---|---|---|
| Saradomin godsword (or) |
|
| |||
Sound effects
| Sound | Name | Description | ID |
|---|---|---|---|
equip_sword |
Wielding | 2248 | |
godwars_godsword_special_attack |
Special attack | 3869 | |
godwars_godsword_slash |
Attacking with slash | 3847 | |
godwars_godsword_crush |
Attacking with crush | 3846 | |
godwars_godsword_stab |
Unused | 3881 | |
godwars_godsword_fix |
Attaching the hilt to a godsword blade | 3857 |
Used in recommended equipment
| Rank | Method |
|---|---|
| 3 | Phosani's Nightmare/Strategies (Husks) |
| 3 | Phosani's Nightmare/Strategies (Parasites) |
| 4 | Tormented Demon/Strategies (Shield down (Crush)) |
Special attack
Since Godswords are two-handed weapons, they are not recommended for constant use against dragons, wyverns, or any monster requiring a shield to kill. However, the special attack can still be useful for its healing and prayer restoring effect with quick switches, especially at dragons when combined with other forms of dragonfire protection.
Transcript
Changes
| Date | Changes |
|---|---|
| 29 March 2023 (Update) |
The Saradomin Godsword no longer shows gold-rimmed hitsplats for very low-damage values. |
| 7 July 2021 (Update) |
The weapon's position on female players has been adjusted so that they appear to be equipped properly. |
| 14 July 2016 (Update) |
The item's inventory sprite was reverted to the original version. |
| 6 July 2016 (Update) |
The item's inventory sprite was slightly adjusted with the release of ornamental godswords. |
| 19 March 2015 (Update | poll) |
The accurate attack style of the Godswords has been adjusted to use slash rather than crush. As the slash attack bonus on Godswords has always been higher than the crush bonus, having the accurate attack style of the weapons use slash rather than crush means that the accurate attack style takes advantage of the best offensive bonus of the weapon. |
| 7 November 2013 (Update | poll) |
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Gallery (historical)
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