Dragon claws

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Dragon claws
Released5 January 2017 (Update)
Also calledDclaws
MembersYes
Quest itemNo
League regionKourend Kourend✓
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
ExamineA set of fighting claws.
Values
Value205,000 coins
High alch123,000 coins
Low alch82,000 coins
Weight0.907 kg
Grand Exchange
Exchange40,742,300 coins (info)
Buy limit8
Daily volume823
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Advanced data
Item ID13652
LinkMOID

Dragon claws are a two-handed melee weapon obtained as a rare reward from the Chambers of Xeric, and require level 60 Attack to equip. They are notable for their special attack, which can quickly deal a high amount of damage, making them a popular weapon for PKing.

As with most dragon equipment, the dragon claws cannot be made from raw materials using the Smithing skill.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+41+57-4+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+13+26+7+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+56+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
ChopSlashAccurate4 ticks (2.4s)1 tileAttack Hitpoints+3 Attack
SlashSlashAggressiveStrength Hitpoints+3 Strength
LungeStabControlledAttack Strength Defence Hitpoints+1 Attack, Strength, Defence
BlockSlashDefensiveDefence Hitpoints+3 Defence

Special attack

Slice and Dice
A player performing the dragon claws' special attack, Slice and Dice.

These claws feature a special attack, Slice and Dice, which drains 50% of the special attack bar and hits an enemy four times in succession, which is commonly used by PKers as a finisher. The damage calculation rolls against the opponent's slash defence.[1]

The damage dealt by the special attack depends on which of the four strikes miss. All fractions described below are rounded down. Due to a lack of sources, there may be minor errors in this description:

  • Each of the four attacks has the same accuracy as an ordinary attack, until one of the attacks manages to successfully hit. After an attack hits, all remaining attacks will also successfully hit the target. All successful hits will deal damage, as described below.
  • "4-2-1-1". If the first attack hits, then its max hit will be 1 point less than the max hit of an ordinary attack. The minimum hit will be half of the ordinary max hit. The second hit will deal half of the first hit. The third hit will deal half of the second. The fourth hit will deal 1 more damage than the third hit.[2] A realistic example of a full attack is 35–17–8–9.
  • "0-4-2-2". If the first hit is 0 and the second one hits, then the second hit will deal between about 3/8 and 7/8 of the ordinary maximum hit. The remaining hits will follow the same process as above. An example of this situation is 0–30–15–16.
  • "0-0-3-3". If the first two attacks hit 0–0, the third attack will deal between about 1/4 and 3/4 of the ordinary max hit. The fourth hit still matches the third hit as usual. For example, 0–0–22–23.
  • "0-0-0-5". If the claws' first 3 hits are zeros, the last hit (if successful) will deal between 1/4 and 5/4 the ordinary max hit. e.g.: 0–0–0–46.
  • "0-0-0-0". If all hits miss, there is a ~2/3 chance of dealing 2 damage (1-1-0-0, 0-0-1-1, 1-0-1-0, or 0-1-0-1) and a ~1/3 chance of hitting 0–0–0–0.

The shorthand names, like "4-2-1-1", give a rough idea of the total damage dealt, but are not fully accurate. The expected total damage is as follows[3]:

  • If all attacks hit, the damage dealt is between 1x and 2x the ordinary max hit. This is 3 times more damage, on average, than an ordinary successful hit.
  • If the second strike is the first to hit, the total is between 0.75x and 1.75x of the ordinary max hit, or about 2.5x of the ordinary successful hit.
  • If the third strike is the first to hit, the total is between 0.5x and 1.5x of the ordinary max hit, or about 2x of the ordinary successful hit.
  • If the fourth strike is the first to hit, the total is between 0.25x and 1.25x of the ordinary max hit, or about 1.5x of the ordinary successful hit.

Against a weak enemy, where a hit is nearly guaranteed, a special attack from the dragon claws will deal about 3x as much as a normal attack.

Against an enemy with extremely high defence, where most or all player attacks will typically miss, the expected damage can scale to as high as 9x the damage of a normal attack, because the repeated accuracy checks give a high chance of hitting an opponent that is normally very resistant.

In practice, against most bosses, the average damage will be somewhere in between. For example, if the player has 50% accuracy with claws at a certain boss, then the special attack does as much damage on average as about five normal attacks.

If the player is on a Slayer task (and using a Slayer helmet or Black mask) wearing maximum strength gear, the highest possible hit sequence is 50–25–12–13, totalling up to 100. Against players, the highest sequence is 45-22-11-12, totalling up to 90. Although the dragon dagger can hit higher (up to 112 and 100 respectively), its special attack rolls the two hits independently and it is less accurate, making high hits less consistent. Similarly, while the crystal halberd can also hit very high in one special attack against a large monster, its slower attack speed and independent rolls make it perform worse on average.

Item sources

SourceLevelQuantityRarityLeague region
Ancient chestN/A 13/69Kourend

Products

ItemMembersSkillsXPMaterials
Dragon claws (cr)
Members
  • None
  • None

Sound effects

Sound Name Description ID
equip_fun Wielding 2238
dragonclaws_special_1 Special attack first hit 4138
dragonclaws_normal Attacking 4139
dragonclaws_special_2 Special attack second hit 4140
dragonclaws_special_3 Special attack third and fourth hit 4141

Special attack

RankMethod
1Slayer training (Melee)
3K'ril Tsutsaroth/Strategies (Solo Melee)
3K'ril Tsutsaroth/Strategies (Melee Tank)
2K'ril Tsutsaroth/Strategies (Melee)
3Dagannoth Kings/Strategies (Tribrid (All Kings))
1Barrows/Strategies (Magic equipment)
2TzHaar Fight Cave/Strategies (Melee)
2TzHaar Fight Cave/Strategies (Ranged (Atlatl))
3Mithril dragon/Strategies (Melee)
3Mithril dragon/Strategies (Melee tank)
2Kalphite Queen/Strategies (High level melee)
3General Graardor/Strategies (Melee (Solo))
2General Graardor/Strategies (Advanced Tank)
2General Graardor/Strategies (Melee Attacker)
1Nightmare Zone/Strategies (Melee (Prayer + Absorption))
1Nightmare Zone/Strategies (Melee)
2Nightmare Zone/Strategies (Ranged)
2Metal dragons/Strategies (Melee)
2Barbarian Assault/Strategies (Ranged)
1Cerberus/Strategies (Melee)
1Slayer task/Dark beast (Melee)
2Slayer task/Dark beast (Melee (Prayer bonus))
1Demonic gorilla/Strategies (Melee)
3Abyssal Sire/Strategies (Phase 2 Melee - DPS)
3Abyssal Sire/Strategies (Phase 2 Ranged)
1Thermonuclear smoke devil/Strategies (Melee)
1Thermonuclear smoke devil/Strategies (Melee)
3Chaos Elemental/Strategies (Melee)
2Chambers of Xeric/Strategies (Melee)
1Grotesque Guardians/Strategies (Melee)
1One-defence pure (Melee)
3Giant Mole/Strategies (Melee)
3Giant Mole/Strategies (Dharok's)
2Vorkath/Strategies (Melee)
2Rune dragon/Strategies (Melee)
1Theatre of Blood/Strategies (Learner)
1Theatre of Blood/Strategies (Melee)
1Theatre of Blood/Strategies (Magic)
1Theatre of Blood/Strategies (Range)
1Skotizo/Strategies (Melee)
3Alchemical Hydra/Strategies (Melee)
1Sarachnis/Strategies (Melee (High level))
1Ultimate Ironman Guide/Equipment
1Ultimate Ironman Guide/Slayer
4The Nightmare/Strategies (Melee)
1Slayer task/Gargoyles (Melee)
2Slayer task/Drakes (Melee)
2The Mimic/Strategies (Magic)
2The Mimic/Strategies (Ranged)
2The Mimic/Strategies (Melee)
4Chambers of Xeric/Challenge Mode/Strategies (Melee)
1Chambers of Xeric/Challenge Mode/Strategies (crystals)
2Slayer task/Abyssal demons (Melee)
3Slayer task/Jellies (Melee)
1Slayer task/Trolls (Melee (Ice trolls))
1Slayer task/Trolls (Melee (Mountain trolls))
2Adamant dragon/Strategies (Melee)
1Theatre of Blood/Hard Mode (Melee)
1Theatre of Blood/Hard Mode (Magic)
1Theatre of Blood/Hard Mode (Range)
4Phosani's Nightmare/Strategies (Melee)
1Fight Caves Speed-Runner (Ranged)
2Glough Speed-Trialist (Melee)
1Fragment of Seren Speed-Trialist (Melee)
2Slayer task/Wyrms (Melee)
1Slayer task/Waterfiends (Melee)
3Chompington (Melee)
2Duke Sucellus/Strategies (Melee)
1Vardorvis/Strategies (Melee)
1Scurrius/Strategies (Melee (high level))
1Fortis Colosseum/Strategies (Ranged)
1Fortis Colosseum/Strategies (Mage)
1Fortis Colosseum/Strategies (Budget)
1Fortis Colosseum/Strategies (Melee)
1Fortis Colosseum/Strategies (GM time)
1Fortis Colosseum/Strategies (High efficiency)
2Moons of Peril/Strategies (Eclipse Moon)
1Moons of Peril/Strategies (Blue Moon)
1Moons of Peril/Strategies (Blood Moon)
2Tormented Demon/Strategies (Melee switch)
2Slayer task/Nechryael (Melee)
3Araxxor/Strategies (Melee)
2The Hueycoatl/Strategies (Melee)
1Amoxliatl/Strategies (Melee)
2Royal Titans/Strategies (Melee)
1Hespori/Strategies (Best-in-slot)
3Yama/Strategies (Melee)
2Doom of Mokhaiotl/Strategies (Melee punish)
1Slayer task/Custodian stalker (Melee)
1Gemstone Crab/Strategies (Melee)
1Gemstone Crab/Strategies (Melee)
1Gemstone Crab/Strategies (Melee)
1Shellbane gryphon/Strategies (Melee)
2Shellbane gryphon/Strategies (Melee)
1Slayer task/Aquanites (Melee switch)
1Aquanite/Strategies (Melee switch)
2Frost dragon/Strategies (Melee)
1Brutus/Strategies (Melee (high level))
1Demonic Brutus/Strategies (Melee)

Changes

Date Changes
29 May 2025
(Update)
  • Fixed a bug where the dragon and burning claws were not guaranteeing their second hitsplat from the soulflame horn.
  • Dragon claws have regained their second-hit passing logic.
25 July 2019
(Update)

The attack sound when performing the special attack has been changed from the dragon dagger sound to the unique sound used in RuneScape.

6 June 2019
(Update)

The left-click option on dragon claws are now "Wield" rather than "Wear".

5 January 2017
(Update | poll)
  • The item was released.
  • The item was graphically updated.
  • The item's value was decreased from 16,000,000 to 205,000.
  • The item was made tradeable on the Grand Exchange.
  • The item could now be made into banknotes.
18 February 2016
(Update)

Dragon claws were added to the cache for tournament worlds.

18 February 2016 –
5 January 2017
5 January 2017 –
present

Trivia

  • The theoretical highest possible hit from the dragon claws special attack is a 212 (106-53-26-27) against an unshielded tormented demon at the end of While Guthix Sleeps (where the player's stats are boosted to 255 by the Stone of Jas).

References

  1. ^ Bitterkoekje. "Combat Formulas." 10 March 2015. Old School RuneScape Forums.
  2. ^
  3. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceDragon claws
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureDragon claws · file details

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