Shipbuilding

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Ironwood mast and cotton sails

Shipbuilding is a feature in Sailing where players can customise a boat with different types of components and facilities. It is performed at the Shipyard.

Ships

Upon completing the Pandemonium quest, players unlock the raft. Each upgrade requires a certain Sailing and Construction level which can be boosted, including using the crystal saw. Additional ships can be purchased from shipwrights, provided the required Sailing level is met.

The raft includes a customisable hull, steering, mast and sails, along with one facility hotspot and a two-player capacity. At level 15 Sailing, players can unlock the skiff. A skiff includes a customisable keel, hull, mast and sails, and steering, along with four facility hotspots and capacity for two crewmates and five players. At level 50 Sailing, players can unlock the sloop, which features eight facility hotspots and has capacity for five crewmates and ten players.

Core boat parts

Each boat comes with a set of core boat parts, starting with the lowest level. Core boat parts can be changed by using the boat schematics board. These parts affect the boat's stats and performance and are:

  • The hull, which affects the ship's hitpoints and speed.
  • The helm, with higher tier helms giving the ship more resistance to rapids.
  • The mast and sails, which make the ship accelerate faster and increase the duration of speed boosts from wind.
  • The keel, which gives the ship more health and armour. Note: the raft does not have a keel and cannot be equipped with one.
  • The eternal brazier, which enables the player to safely traverse the icy seas in the Northern Ocean.

Flags, trims and sail patterns are also considered core boat parts, but are purely cosmetic.

Facilities

Players can customise their ship, depending on the type of ship and their Sailing and Construction level. Players can build facilities such as cargo holds, cannons, salvaging hooks, trawling nets, and other types of stations as long as they have a hammer, a saw, and the required materials in their inventory.

Shipwright assistance

If the player has the required Sailing level, but does not have the required Construction level, a shipwright can be paid a fee to construct some core boat parts and facilities, up to and including mahogany and mithril. The parts and facilities that the shipwright can build are:

Ship hazards

Sailing hazards are dangerous effects that can be encountered in the ocean while Sailing. When completing a sea charting task, if there are hazards in the area the task will give a warning about them. If the player enters a hazardous area without adequate protection, any crewmembers operating ship facilities will "panic", cancelling their current orders and will not respond to the player's commands until the ship is out of the hazard zone. Additionally, the player's ship is significantly slowed. Some hazards can be prevented or mitigated through having better equipment on the player's ship.

Multiple boats

At level 15, 50, 78, and 91, players unlock the ability to have additional boats, up to 2, 3, 4, and 5 respectively. This allows players to have multiple boats suited for different purposes at sea.

The suggested arrangements listed below are suitable for high-level players. Because many components have a linear upgrade progression, lower-level players or ironmen can downgrade any chosen component to suit their needs and abilities.

High-level salvaging sloop
No facility No facility

A high-level salvaging sloop build consists of at least:

Maxed trawling sloop
No facility No facility

A high-level deep sea trawling-focused sloop setup may consist of the following:

High-level Combat sloop
No facility No facility

A suggested combat-focused build on a boat may consist of the following:

Maxed Salvaging / combat sloop

When desired, significant cost can be saved on having multiple boats, by creating a boat layout that serves multiple different purposes. Because salvaging has fewer facilities and keg options, it can be easier to combine with combat than trawling. Such a build would use the following:

Maxed Trawling / combat sloop

When desired, significant cost can be saved on having multiple boats, by creating a boat layout that serves multiple different purposes. To combine trawling and combat, some optional facilities (such as kegs and the fathom pearl) may need to be removed. Such a build would use the following:

Maxed trial/courier skiff
No facility
No facility

While doing courier tasks, the type of boat used does not limit the number of crewmembers that can help carry cargo to and from ports. Because of this, the more manoeuvrable skiff is preferred over sloops when doing courier tasks, to be able to squeeze through tighter gaps to use rapids. This can be combined very well with the Barracuda trial skiff. This type of setup consists of the following:

In addition to this boat's layout, it is recommended to place a greater teleport focus on another boat, to more easily access locations such as Sunset Coast or Lunar Isle, while doing Courier tasks. This enables the possibility to park the boat in a location like Aldarin, teleport to the destination port, grab a task from Aldarin to that port, and then teleport back to Aldarin (e.g. using Teleport to House) to bring cargo there. These so-called 'ABA tasks' obtained in the destination port offer greater experience rewards than tasks that are obtained in the port of the cargo's origin.

Stats

Stat Explanation
Base speed The fastest speed the boat will go without any boosts.
Speed cap The fastest speed the boat can reach by gaining bursts of speed, ignoring speed gained from wind boosts. Bursts of speed are granted by crossing over rapids, crossing over crystal motes with at least one space open in a wind catcher, breaking ice away from the hull, and entering one of the elven portals on the Gwenith Glide course.

Each burst of speed gives +0.5 speed. The bursts of speed can be stacked up to the hull's speed cap: for example, the wooden and oak raft hulls can stack two bursts of speed to gain +1.0 speed, while the rest of the raft hulls will cap at one stack, giving +0.5 speed. Whenever a new burst of speed is applied, one stack is gained, up to 5 stacks, and the boost timer resets to 15 ticks. If these 15 ticks expire, one stack will decay every 4 ticks, until all of the stacks are depleted, removing the boost, or another burst of speed is gained, resetting the timer.

When bursts of speed are combined with wind boosts, boats can reach a speed equal to 0.5 over their listed speed cap.

Acceleration The amount the boat's speed will increase per tick when the double forwards arrow is selected. The speed can only increase up to the boat's base speed, before any bursts of speed or wind boosts are applied.

To get the true acceleration of your boat, divide its Acceleration bonus by 128 and add 0.5. Currently, ships can only have an acceleration of 0.5 or 1.0.

Speed boost duration The time in ticks a wind boost will last for. A wind boost grants +0.5 speed when moving forwards and ignores the boat's speed cap.
Armour For every 100 armour a boat has, it gains one flat armour, decreasing damage from all sources by 1.

Core boat parts

Tier Sailing level Construction level HP Base speed Speed cap Defence Defence bonuses
1 1 20 1.5 2.5 1 24 11 6 26 13 4 9
20 8 30 1.5 2.5 5 34 16 9 37 19 6 13
31 23 40 2 2.5 10 48 23 13 52 27 9 19
48 41 50 2 2.5 15 68 33 19 73 38 13 27
67 59 80 2.5 3 20 96 47 27 103 54 19 38
81 75 100 2.5 3 25 135 66 38 145 76 27 54
93 84 120 3 3.5 30 189 93 54 203 107 38 76
Tier Sailing level Construction level HP Base speed Speed cap Defence Defence bonuses[a]
1 1 30 1.5 3 10 26 19 13 28 17 8 16
20 8 45 1.5 3 20 37 27 19 40 24 12 23
31 23 60 2 3 30 52 38 27 56 34 17 33
48 41 75 2 3 40 73 54 38 79 48 24 47
67 59 120 2.5 3 50 103 76 54 111 68 34 66
81 75 150 2.5 3 60 145 107 76 156 96 48 93
93 84 180 3 3.5 70 203 150 107 219 135 68 131
  1. ^ Skiff and Sloop hulls have the same defence bonuses at equivalent tier
Tier Sailing level Construction level HP Base speed Speed cap Defence Defence bonuses[a]
1 1 40 1.5 3.5 15 26 19 13 28 17 8 16
20 8 60 1.5 3.5 25 37 27 19 40 24 12 23
31 23 80 2 3.5 35 52 38 27 56 34 17 33
48 41 100 2 3.5 45 73 54 38 79 48 24 47
67 59 160 2.5 3.5 55 103 76 54 111 68 34 66
81 75 200 2.5 3.5 65 145 107 76 156 96 48 93
93 84 240 3 3.5 75 203 150 107 219 135 68 131
  1. ^ Skiff and Sloop hulls have the same defence bonuses at equivalent tier
Tier Sailing level Construction level Rapid resistance Crystallised helm hitpoints Tangled kelp resist
1 1 0 100% No
17 14 1 (Gentle) 100% No
38 30 1 (Gentle) 100% No
55 47 2 (Strong) 100% No
72 59 2 (Strong) 100% Yes
87 81 3 (Powerful) 66% Yes
96 86 4 (Deadly) 33% Yes
Tier Sailing level Construction level Speedboost duration Acceleration bonus Storm resistance
1 1 20 0 0 (None)
24 11 22 0 1 (Partial)
36 26 24 0 1 (Partial)
52 45 26 0 1 (Partial)
68 60 30 64 2 (Full)
83 77 33 64 2 (Full)
94 85 36 64 2 (Full)
Tier Sailing level Construction level Speedboost duration Acceleration bonus Storm resistance
1 1 20 0 0 (None)
24 11 22 0 1 (Partial)
36 26 24 0 1 (Partial)
52 45 27 0 1 (Partial)
68 60 30 64 2 (Full)
83 77 33 64 2 (Full)
94 85 36 64 2 (Full)
Tier Sailing level Construction level Speedboost duration Acceleration bonus Storm resistance
1 1 20 0 0 (None)
24 11 22 0 1 (Partial)
36 26 24 0 1 (Partial)
52 45 27 0 1 (Partial)
68 60 30 64 2 (Full)
83 77 33 64 2 (Full)
94 85 36 64 2 (Full)
Tier Sailing level Construction level Max HP Armour Flat armour Crystal flecked resist Fully protects against[a]
1 1 50 100 1 No Nothing!
22 17 50 200 2 No Dolphins
39 32 60 300 3 No Eagle rays, Terns
54 50 60 400 4 No Butterfly rays
66 62 70 600 6 Yes Bull Sharks, Mogres, Ospreys, Stingrays
85 78 80 800 8 Yes Frigatebirds, Hammerhead sharks, Manta rays, Narwhals
97 87 80 1000 10 Yes Albatross, Pygmy krakens, Tiger sharks
  1. ^ Higher tiers also protect against the monsters mentioned in previous lower tiers.
Tier Sailing level Construction level Max HP Armour Flat armour Crystal flecked resist Fully protects against[a]
1 1 70 100 1 No Nothing!
22 17 70 200 2 No Dolphins
39 32 90 300 3 No Eagle rays, Terns
54 50 90 400 4 No Butterfly rays
66 62 100 600 6 Yes Bull Sharks, Mogres, Ospreys, Stingrays
85 78 120 800 8 Yes Frigatebirds, Hammerhead sharks, Manta rays, Narwhals
97 87 120 1000 10 Yes Albatross, Pygmy krakens, Tiger sharks
  1. ^ Higher tiers also protect against the monsters mentioned in previous lower tiers.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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