Sailing hazards
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Sailing hazards are dangerous effects that can be encountered in the ocean while Sailing. When completing a sea charting task, if there are hazards in the area the task will give a warning about them.
If the player enters a hazardous area without adequate protection, any crewmembers operating ship facilities will "panic", cancelling their current orders and will not respond to the player's commands until the ship is out of the hazard zone. Additionally, the player's ship is significantly slowed.
Some hazards can be prevented or mitigated through having better equipment on the player's ship.
As with some content in sealed crates, some sailing hazards can kill players, and Hardcore Ironmen will lose their status if they die in such a manner.
| Hazard | Locations | Equipment | Effects if not protected against | Skill Requirements | Appearance |
|---|---|---|---|---|---|
| Stormy seas | Mast and sails (Oak and linen or better) | Ship will be dealt 10 damage every few seconds.
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| Jagged reefs | None | Ship will be slowed and damaged by 5 (Crandor) or 20 (Aehecatl) every few ticks.
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N/A | ||
| Fetid waters | Innoculation station | Ship will be slowed. Player will take 5 damage every few ticks and become rapidly diseased.
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| Crystal-flecked waters | Keel (Adamant and better) | Ship will be slowed and dealt 20 damage every few seconds.
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| Tangled kelp | Helm (Adamant and better) | Ship will be slowed and take 4 damage every few ticks.
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| Icy seas | Eternal brazier | Crew will be frozen, cancelling actions. Player will be frozen soon afterwards and both they and ship will take increasing damage over time if area is not left.
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| Eternal cold | Not currently bypassable; ability to traverse will be added in a later game update. | Ship will be slowed and take 50 damage every few seconds. Crew will be frozen, cancelling actions. Player will be frozen soon afterwards and take increasing damage over time if area is not left; damage is significantly higher than Icy Seas.
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N/A | ||
| Sunbaked seas | Not currently bypassable; ability to traverse will be added in a later game update. | Ship will be slowed. After a brief warning, Player will take between 1 and 13 points of damage every few seconds. Despite what the warning says, waterskins or other related items will NOT prevent damage taken.
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N/A | ||
| Profane waters | Not currently bypassable; ability to traverse will be added in a later game update. | Player and ship will take 5 damage, player will additionally lose 5 prayer points every 12 ticks.
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N/A | ||
| Scalding seas | Not currently bypassable; ability to traverse will be added in a later game update. | Ship will be slowed. Player and ship will rapidly take damage every tick (Player takes 4, ship takes 10), and the player will also be afflicted with a burn stack every tick.
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N/A | ||
| Cursed seas |
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Not currently bypassable; ability to traverse will be added in a later game update. | Effects not currently known. | N/A |
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| Oceans | |
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| Development | |
| Italicised content is under development and has not been released. | |
| Sailing hazards | |
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